History Main / InvisibleMonsters

5th Jun '17 6:36:08 PM Mdumas43073
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[[folder:Radio]]
* The title creature in the ''Radio/QuietPlease'' episode "The Thing on the Fourble Board".
[[/folder]]
10th May '17 12:41:37 PM Derkhan
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* In ''Literature/LoyalEnemies'', the second generation of MixAndMatchCritters bred by the villains ends up dubbed "manglers" by the villagers they attack. It is an invisible wolf-werewolf hybrid bred to be vicious, insanely fast and resilent and docile in the presence of their masters. They also multiply by killing, twenty dead people per one new mangler, meaning one mangler can attack a village and out come five of them.
7th May '17 4:33:43 PM nombretomado
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** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.

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** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, ''Starcraft'', there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.



* ''StarCraft'''s Dark Templar are invisible, and capable of hacking your average infantry unit into two hunks.

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* ''StarCraft'''s ''VideoGame/StarCraft'''s Dark Templar are invisible, and capable of hacking your average infantry unit into two hunks.



* ''VideoGame/DawnOfWar'' games use a similar system to the aforementioned [[StarCraft Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[GameBreaker the cheapness of using massed infiltrators]].

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* ''VideoGame/DawnOfWar'' games use a similar system to the aforementioned [[StarCraft [[VideoGame/StarCraft Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[GameBreaker the cheapness of using massed infiltrators]].
23rd Mar '17 10:06:42 PM UmbrellasWereAwesome
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the [[WallMaster invisible hand monsters]].
** This mod of the game based on the beta has [[http://www.youtube.com/watch?v=OLPkqu8un00 invisible Redeads]]. That presumably rise up from the ground. Sweet dreams.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the [[WallMaster invisible hand monsters]].
** This mod of the game ''Ocarina'' based on the beta has [[http://www.youtube.com/watch?v=OLPkqu8un00 invisible Redeads]]. That presumably rise up from the ground. Sweet dreams.



** ''VideoGame/ZeldaIITheAdventureOfLink'' has invisible ghosts in the abandoned town.
*** Before you have a source of light, the caves are full of invisible enemies. Passing through this is neccessary to continue.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' has invisible ghosts in the abandoned town.
*** Before
town. Also, before you have a source of light, the caves are full of invisible enemies. Passing enemies; passing through this is neccessary necessary to continue.
8th Mar '17 4:00:39 PM nombretomado
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* There is a type of invisible robo-coptor in ''MegaManZX Advent''. Siarnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.

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* There is a type of invisible robo-coptor in ''MegaManZX Advent''.''VideoGame/MegaManZXAdvent''. Siarnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.
5th Jan '17 5:20:23 AM Gosicrystal
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** ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.

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** ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever [[PermanentlyMissableContent lost forever]] when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.
27th Nov '16 2:08:27 PM nombretomado
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* Subversion: ''[[{{Narnia}} The Voyage Of The Dawn Treader]]'' by C.S. Lewis had the Dufflepuds, who only ''seemed'' to be enemies at first, but who just wanted Lucy to undo the spell that made them invisible.

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* Subversion: ''[[{{Narnia}} The Voyage Of The Dawn Treader]]'' ''Literature/TheVoyageOfTheDawnTreader'' by C.S. Lewis had the Dufflepuds, who only ''seemed'' to be enemies at first, but who just wanted Lucy to undo the spell that made them invisible.
1st Nov '16 6:33:59 PM thatother1dude
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* In ''Manga/JojosBizarreAdventure'' part 6, the Stand ''Music/LimpBizkit'' revives the user right after death as an [[OurZombiesAreDifferent Invisible Zombie.]] [[MakesJustAsMuchSenseInContext Yeah.]] It also resurrects nearby corpses (such as a recently-dead [[OhCrap crocodile]]) that relentlessly attack living things in search for [[BrainFood brains.]]

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* In ''Manga/JojosBizarreAdventure'' part 6, the Stand ''Music/LimpBizkit'' revives the user right after death as an [[OurZombiesAreDifferent Invisible Zombie.]] [[MakesJustAsMuchSenseInContext Yeah.]] It also resurrects nearby corpses (such as a recently-dead [[OhCrap [[RaisingTheSteaks crocodile]]) that relentlessly attack living things in search for [[BrainFood brains.]]
27th Sep '16 3:40:46 AM Chabal2
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*** And the poes which are invisible at night.

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*** And the poes which are completely invisible in the day, while at night.night you can see their floating lantern.



*** The Arbiter's Grounds miniboss is a giant ghost who at first manifests as a giant floating sword, turns visible when attacked, and fades back to visibility.



*** In the same vain there are level 5 ghosts in the courtyard outside of Undercity. These are much less a threat as by the time you hit the zone you're already level 5 and you don't have any spells that would hit them at this level anyways. Both of these can be seen with spells or potions that detect invisibility.

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*** In the same vain vein there are level 5 ghosts in the courtyard outside of Undercity. These are much less a threat as by the time you hit the zone you're already level 5 and you don't have any spells that would hit them at this level anyways. Both of these can be seen with spells or potions that detect invisibility.


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* ''VideoGame/WarcraftIII'':
** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.
** Shadowmeld is an ability shared by Night Elf women and human bandits, which grants invisiblity at night when not moving.


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** Unlike the other factions, the Necrons don't have a dedicated stealth unit... because one artifact makes every Necron unit in a wide area around the Necron Lord (including the Lord, vehicles and ''buildings'') invisible. Fun.
17th Sep '16 1:47:07 PM Eddy1215
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* Parodied to hell and back in ''WesternAnimation/{{Freakazoid}}'' with Invisibo, who is invisible pharaoh who can only be seen via his scepter. However, when we first see him, his scepter is being held by string, prompting a WeInterruptThisBroadcast to declare the Network is embarrassed by this and gives the show extra money to make it ''believable.''

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* Parodied to hell and back in ''WesternAnimation/{{Freakazoid}}'' with Invisibo, who is invisible pharaoh who can only be seen via his scepter. However, when we first see him, his scepter is being held by string, prompting a WeInterruptThisBroadcast WeInterruptThisProgram to declare the Network is embarrassed by this and gives the show extra money to make it ''believable.''
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