History Main / InvisibleMonsters

24th Dec '17 11:50:14 AM DarkHunter
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* ''VideoGame/DarkSoulsIII'': Sister Friede pulls a similar trick to Priscilla, as part of her being a walking CallBack to that boss. She can briefly turn invisible, jump to another location, and then attack you around ten seconds later. Her invisibility is undone if you get close to her, however, and you can still track her position by sound and by the puffs of snow she kicks up when jumping.
8th Nov '17 10:22:24 PM Sumatris
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* A handful of creatures in ''VideoGame/TheElderScrollsVSkyrim'' make use of the [[ExactlyWhatItSaysOnTheTin Invisibility]] spell, usually to cover their retreat when they're critically injured or hopelessly outmatched by their opponent(s). Spriggans and high-level vampires are the most notorious examples. Their invisibility isn't a direct threat because it has a fairly short duration and breaks the moment they attack. What makes it annyoing is their habit to heal themselves and/or recover lots of magicka while cloaked, so when they finally do show up again for another go at your PlayerCharacter, they're often back at full strength from near-death. Thankfully, this type of invisibility is far from perfect, allowing observant players to keep track of the target and hunt it down before it can retaliate.
25th Sep '17 8:12:37 AM AndreaTx
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** One fun subversion was the monster in "Party on, Garth" that was invisible to anyone who was sober.
--> '''Garth:''' Right. So... Whoa. Monster you got to be drunk to see. Cool! Also... hard to fight.
7th Sep '17 9:44:17 PM PaulA
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* The titular entity in ''Literature/TheDunwichHorror'' by Creator/HPLovecraft.
** Also, Abdul Alhazred, the author of ''[[TomeOfEldritchLore Necronomicon]]'', was devoured alive by an invisible monster.

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* Creator/HPLovecraft:
**
The titular entity in ''Literature/TheDunwichHorror'' by Creator/HPLovecraft.
"Literature/TheDunwichHorror".
** Also, Abdul Alhazred, the author of ''[[TomeOfEldritchLore Necronomicon]]'', was devoured alive by an invisible monster.
5th Jun '17 6:36:08 PM Mdumas43073
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[[folder:Radio]]
* The title creature in the ''Radio/QuietPlease'' episode "The Thing on the Fourble Board".
[[/folder]]
10th May '17 12:41:37 PM Derkhan
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* In ''Literature/LoyalEnemies'', the second generation of MixAndMatchCritters bred by the villains ends up dubbed "manglers" by the villagers they attack. It is an invisible wolf-werewolf hybrid bred to be vicious, insanely fast and resilent and docile in the presence of their masters. They also multiply by killing, twenty dead people per one new mangler, meaning one mangler can attack a village and out come five of them.
7th May '17 4:33:43 PM nombretomado
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** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.

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** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, ''Starcraft'', there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.



* ''StarCraft'''s Dark Templar are invisible, and capable of hacking your average infantry unit into two hunks.

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* ''StarCraft'''s ''VideoGame/StarCraft'''s Dark Templar are invisible, and capable of hacking your average infantry unit into two hunks.



* ''VideoGame/DawnOfWar'' games use a similar system to the aforementioned [[StarCraft Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[GameBreaker the cheapness of using massed infiltrators]].

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* ''VideoGame/DawnOfWar'' games use a similar system to the aforementioned [[StarCraft [[VideoGame/StarCraft Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[GameBreaker the cheapness of using massed infiltrators]].
23rd Mar '17 10:06:42 PM UmbrellasWereAwesome
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the [[WallMaster invisible hand monsters]].
** This mod of the game based on the beta has [[http://www.youtube.com/watch?v=OLPkqu8un00 invisible Redeads]]. That presumably rise up from the ground. Sweet dreams.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the [[WallMaster invisible hand monsters]].
** This mod of the game ''Ocarina'' based on the beta has [[http://www.youtube.com/watch?v=OLPkqu8un00 invisible Redeads]]. That presumably rise up from the ground. Sweet dreams.



** ''VideoGame/ZeldaIITheAdventureOfLink'' has invisible ghosts in the abandoned town.
*** Before you have a source of light, the caves are full of invisible enemies. Passing through this is neccessary to continue.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' has invisible ghosts in the abandoned town.
*** Before
town. Also, before you have a source of light, the caves are full of invisible enemies. Passing enemies; passing through this is neccessary necessary to continue.
8th Mar '17 4:00:39 PM nombretomado
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* There is a type of invisible robo-coptor in ''MegaManZX Advent''. Siarnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.

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* There is a type of invisible robo-coptor in ''MegaManZX Advent''.''VideoGame/MegaManZXAdvent''. Siarnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.
5th Jan '17 5:20:23 AM Gosicrystal
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** ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.

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** ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever [[PermanentlyMissableContent lost forever]] when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.
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