History Main / InvisibleMonsters

27th Sep '16 3:40:46 AM Chabal2
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*** And the poes which are invisible at night.

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*** And the poes which are completely invisible in the day, while at night.night you can see their floating lantern.



*** The Arbiter's Grounds miniboss is a giant ghost who at first manifests as a giant floating sword, turns visible when attacked, and fades back to visibility.



*** In the same vain there are level 5 ghosts in the courtyard outside of Undercity. These are much less a threat as by the time you hit the zone you're already level 5 and you don't have any spells that would hit them at this level anyways. Both of these can be seen with spells or potions that detect invisibility.

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*** In the same vain vein there are level 5 ghosts in the courtyard outside of Undercity. These are much less a threat as by the time you hit the zone you're already level 5 and you don't have any spells that would hit them at this level anyways. Both of these can be seen with spells or potions that detect invisibility.


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* ''VideoGame/WarcraftIII'':
** While there is an ability to attack without breaking invisibility (called, appropriately enough, Ghost), the only unit that has it in the standard game is the Undead Shade, who doesn't ''have'' an attack. Unlike Starcraft, there's no "warping" to indicate that there's a moving unit, but the unit's projectiles do appear.
** Shadowmeld is an ability shared by Night Elf women and human bandits, which grants invisiblity at night when not moving.


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** Unlike the other factions, the Necrons don't have a dedicated stealth unit... because one artifact makes every Necron unit in a wide area around the Necron Lord (including the Lord, vehicles and ''buildings'') invisible. Fun.
17th Sep '16 1:47:07 PM Eddy1215
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* Parodied to hell and back in ''WesternAnimation/{{Freakazoid}}'' with Invisibo, who is invisible pharaoh who can only be seen via his scepter. However, when we first see him, his scepter is being held by string, prompting a WeInterruptThisBroadcast to declare the Network is embarrassed by this and gives the show extra money to make it ''believable.''

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* Parodied to hell and back in ''WesternAnimation/{{Freakazoid}}'' with Invisibo, who is invisible pharaoh who can only be seen via his scepter. However, when we first see him, his scepter is being held by string, prompting a WeInterruptThisBroadcast WeInterruptThisProgram to declare the Network is embarrassed by this and gives the show extra money to make it ''believable.''
2nd Sep '16 8:39:23 AM erforce
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** That robot guarding the Power Bombs in ''{{Metroid Prime}}'' is an exception as it is invisible to all of the available visors, but its stealth is ruined by muzzle flash.

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** That robot guarding the Power Bombs in ''{{Metroid Prime}}'' ''VideoGame/MetroidPrime'' is an exception as it is invisible to all of the available visors, but its stealth is ruined by muzzle flash.



* ''VideoGame/TimeSplitters'' are mostly invisible, except when they're being shot.

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* The title monsters of ''VideoGame/TimeSplitters'' are mostly invisible, except when they're being shot.



* In ''VideoGame/FinalFantasyVII'' , if you hit the 'ghost' monster, it turned invisible. You could still target it, but you would almost certainly miss. Not so in reverse.
* ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.
* ''VideoGame/FinalFantasyXII'' has a baker's dozen or so of monsters who like to shake things up by being invisible.

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* ''Franchise/FinalFantasy''
**
In ''VideoGame/FinalFantasyVII'' , if you hit the 'ghost' monster, it turned invisible. You could still target it, but you would almost certainly miss. Not so in reverse.
* ** ''VideoGame/FinalFantasyVI'' has an invisible BonusBoss on a small island. It is LostForever when the world explodes. Enemies also become invisible when they have the Vanish status effect, although they can still be targeted. This doesn't happen when your characters have the effect.
* ** ''VideoGame/FinalFantasyXII'' has a baker's dozen or so of monsters who like to shake things up by being invisible.
25th Aug '16 4:41:37 PM DukeTulpersn
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* In ''Manga/JojosBizarreAdventure'' part 6, the Stand ''Music/LimpBizkit'' revives the user right after death as an [[OurZombiesAreDifferent Invisible Zombie.]] [[MakesJustAsMuchSenseInContext Yeah.]] It also resurrects nearby corpses (such as a recently-dead [[OhCrap crocodile]]) that relentlessly attack living things in search for [[BrainFood brains.]]
** And in a more broad sense, most Stands are this to non-Stand users. As a rule, Stands cannot be seen by normal people and cannot be harmed by anything other than other Stands. The Stand users, being mostly normal people (or animals) aside from their abilities, [[CaptainObvious can usually be seen and harmed just as usual, however.]]
15th Aug '16 5:46:16 PM Generality
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* ''VideoGame/{{Diablo}}'' has the genuinely creepy The Unseen, which do come visible when they attack, but before that could fill the entire room without you knowing it.

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* ''VideoGame/{{Diablo}}'' has the genuinely creepy The Unseen, which do come visible when they attack, but before that could fill the entire room without you knowing it. Fortunately, they can still be hurt while invisible, so it became standard procedure for adventurers, when opening a new door, to spray the room with arrows, just in case. If you hear a "splorch" sound, keep firing.


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* ''VideoGame/DiabloIII'' has the Deceivers, serpents who become invisible as soon as they notice you and then crowd around you before they attack. Unlike the previous example, they can't be hit while doing this, so you have to wait to be surrounded.
9th Aug '16 6:40:22 PM Averagemoe
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* Videogame/DeadlyRoomsOfDeath has spiders that camoflauge like HollywoodChameleons. Unless you [[AntiFrustrationFeature activate a vision token or turn on puzzle mode]], you can only see them when they move, or you get close.
7th Aug '16 1:25:19 AM UmbrellasWereAwesome
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* The ''Franchise/{{Halo}}'' series has invisible enemies and a PowerUp that can turn the [[PlayerCharacter PC]] invisible for a period of time.
** The weapons are still visible. One of the funnier moments in the original was watching TooDumbToLive elites charge you invisibly with massive glowing energy swords fully visible in their hand, completely negating the point of the invisibility. They'd have been better off going with the old-fashioned blue armour, the light blue shieldless armour of the invisible elites is the lightest armour in the original ''VideoGame/{{Halo|Combat Evolved}}'' and allows the bearer to be taken out with a single headshot as easily as a grunt. This received much mocking in several flash videos.
** The Mausoleum MultiMookMelee has invisible [[EliteMooks Ultra Elites]].

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* The ''Franchise/{{Halo}}'' series has plenty of invisible enemies using active camouflage:
** In the original ''VideoGame/HaloCombatEvolved''
and a PowerUp that can turn the [[PlayerCharacter PC]] invisible for a period of time.
** The
''VideoGame/{{Halo 2}}'', any weapons are that glows still visible. remains visible even if held by someone cloaked. One of the funnier moments in the original ''Combat Evolved'' was watching TooDumbToLive elites invisible Elites charge you invisibly with massive glowing energy swords fully visible in their hand, hands, completely negating the point of the invisibility. They'd have been better off going with the old-fashioned blue armour, the light blue shieldless armour of the invisible elites is the lightest armour in the original ''VideoGame/{{Halo|Combat Evolved}}'' and allows the bearer to be taken out with a single headshot as easily as a grunt.invisibility (especially since they had zero energy shields). This received much mocking in several flash videos.
** The However, stealth-capable enemies got more powerful in subsequent games; ''Halo 2''[='s=] Mausoleum MultiMookMelee has invisible [[EliteMooks Ultra Elites]].Elites]], and by the time you get to ''VideoGame/{{Halo 4}}'', you're fighting invisible Zealots holding invisible one-hit-kill swords.
** In multiplayer, you might run into an enemy player using an active camo PowerUp. Of course, you can do the same thing yourself.
31st Jul '16 1:49:59 AM JackG
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[[folder:Fan Works]]
* Lampshaded during an argument between MadScientist Dr Zarkendorf and the alien monster D'Ork in ''Plan 7 of 9 from Outer Space''.
-->"And what about the potion YOU invented the one that was supposed to turn me into a terrifying Invisible Monster? (* see 'Attack of the No-Budget Special Effect')."
-->"That worked!"
-->"Yes you bungling brainiac, the light passed through my entire body including my retinas! I couldn't see a blasted thing!"
[[/folder]]
15th Jul '16 1:22:43 PM BillyMT
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* The ''VideoGame/{{Fallout 3}}'' addon "Operation: Anchorage" includes Chinese snipers, who start off cloaked as though using a Stealth Boy power-up. Until they become visible, the player can't target them with the auto-aiming Vault-tec Assisted Targeting System.

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* The ''VideoGame/{{Fallout 3}}'' addon "Operation: Anchorage" includes Chinese snipers, who start off cloaked as though using a Stealth Boy power-up. Until they become visible, the player can't target them with the auto-aiming [[FunWithAcronyms Vault-tec Assisted Targeting System.System (VATS)]]. And to add to the tension, both this and the proximity compass on the HUD identify them as friendlies, until you walk past them just enough to get a critical potshot.
** Somewhat subverted. You can't issue attacks on them via VATS, but the system is still perfectly capable of detecting where they are. Nothing keeps the player from shooting or meleeing at their general direction manually after that.
15th Jul '16 1:14:13 PM BillyMT
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* There is a type of invisible robo-coptor in ''MegaManZX Advent''. Sirnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.

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* There is a type of invisible robo-coptor in ''MegaManZX Advent''. Sirnaq's/Model Siarnaq's/Model P's radar can see them though, and shoot them. They also do an InvisibilityFlicker when they shoot.
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