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Games which make continual use of the Invisible Grid, not only for jumping but for walking as well, are often said to be "On Rails", as if the game was played from a railcar. This style of play is common for {{Light Gun Game}}s and for {{Adventure Game}}s using a first person view with prerendered scenery. It is uncommon in other genres.
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Games which that make continual use of the Invisible Grid, not only for jumping but for walking as well, are often said to be "On Rails", as if the game was played from a railcar. This style of play is common for {{Light Gun Game}}s and for {{Adventure Game}}s using a first person first-person view with prerendered scenery. It is uncommon in other genres.
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* The first person stealth game ''Stolen'' uses a variation of this. Jumps which could be fatal if missed behave as if handled with a basic physics system, while all jumps in the "normal" parts of missions are scripted. The game is locked into a third-person camera whenever moving and having to line up animations of acrobatic moves with the environment. You can, however, hop in place almost anywhere.
* The first person stealth game ''Stolen'' uses a variation of this. Jumps which could be fatal if missed behave as if handled with a basic physics system, while all jumps in the "normal" parts of missions are scripted. The game is locked into a third-person camera whenever moving and having to line up animations of acrobatic moves with the environment. You can, however, hop in place almost anywhere.
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* The
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[[folder: Turn Based Strategy ]]
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* The ''VideoGame/DragonQuest'' games on the UsefulNotes/SuperNintendo are a bit weird about this. The graphics clearly align to a grid, but characters can also take "half-steps" and stand half in one space and another. It made walking around look slightly more natural that way.
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* The ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games on the UsefulNotes/SuperNintendo Platform/SuperNintendo are a bit weird about this. The graphics clearly align to a grid, but characters can also take "half-steps" and stand half in one space and another. It made walking around look slightly more natural that way.
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[[folder: Maze Game ]]
*''VideoGame/BattleCity'' series: In games after ''Tank Battalion'', the tanks move relatively smoothly but in actuality, they "snap" from one grid to another.
*''VideoGame/BattleCity'' series: In games after ''Tank Battalion'', the tanks move relatively smoothly but in actuality, they "snap" from one grid to another.
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