History Main / InvisibilityFlicker

15th Nov '17 6:27:33 AM UchuuFlamenco
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* Reptile from ''MortalKombat'' uses a cloak ability in later games.

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* Reptile from ''MortalKombat'' ''Franchise/MortalKombat'' uses a cloak ability in later games.
13th Sep '17 4:30:52 PM REV6Pilot
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* Once your cover is blown in any ''VideoGame/SplinterCell'' game, everyone sees you, regardless of how dark the surroundings still are, and anything you do that doesn't involve killing or finding a better hiding place.
** That's not ''quite'' true. In the first two games, yes, enemies develop a magical "see you anywhere" ability. But in ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', they'll continue to shoot at the spot you just were at, or somewhere nearby and ''won't'' track your movements with superhuman seeing, allowing you to salvage the situation by skulking away and then coming up from behind.
4th Mar '17 12:53:55 AM BattleMaster
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* ''TabletopGame/BattleTech'' has Mimetic Armor for [[PowerArmor Battle Armor]] and the Chameleon Light Shield and Void Signature System for Battlemechs. In all three examples, the unit gains an active-camouflage ability that renders it extremely difficult to see or detect electronically. However, movement makes it less effective or possibly even negates the benefits entirely if moving fast enough.
26th Jan '17 8:02:54 AM Morgenthaler
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* ''{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.

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* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.
18th Jan '17 7:05:17 AM Morgenthaler
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* [[CthulhuMythos Star Vampires.]] Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.

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* [[CthulhuMythos ''Franchise/CthulhuMythos'': Star Vampires.]] Vampires. Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.
18th Dec '16 9:54:57 AM Willbyr
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1479073605094098800
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:[[Film/{{Predator}} http://static.tvtropes.org/pmwiki/pub/images/predator_flicker.jpg]]]]



* The eponymous monster from the ''Franchise/{{Predator}}'' series.

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* The eponymous monster from the ''Franchise/{{Predator}}'' series. Its cloak is shown crackling and sparking when the Predator is immersed in water, and it becomes slightly transparent instead of completely visible.



* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"

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* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. attack.
**
The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go --->'''Scotty''': Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"us!
7th Dec '16 12:08:53 PM jerodast
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* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be in their direction no matter what. You can't tell how far away from you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.

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* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be
in their direction no matter what. You can't tell how far away from until you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.hit them.
7th Dec '16 11:56:09 AM jerodast
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* In ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Harry's cloak slips in Hogsmeade when he's throwing mud at Draco Malfoy, causing his head to be momentarily visible. His head does not have permission to be in Hogsmeade.
8th Nov '16 10:43:43 PM BattleMaster
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* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse.

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* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse. In Mass Effect 3, The cloaking ability is changed to add a slight flicker. Since enemies got an improved AI that allows them to notice you while cloaked instead of just standing stupidly until you're visible, this means that they can sometimes see that flicker if they're close enough and will start to shoot at where they think you are.
2nd Oct '16 3:56:21 PM Pseudoname
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* In ''VideoGame/{{Evolve}}'', the medic Lazarus has a cloaking ability that flickers whenever he uses another ability.
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