History Main / InvisibilityFlicker

25th Jan '16 11:32:32 AM TomS98
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*In ''VideoGame/{{Star Trek Online}}'', there are some ships that come with an enhanced battle cloak. While it is active, the ship is invisible, but has the standard shields offline effect and a modified weapons offline effect that allows the use of torpedoes and mines. Firing a torpedo or mine weapon while it is active briefly drops the invisibility.
22nd Jan '16 1:56:50 PM GrammarNavi
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** Solid Snake not only disrupts his cloaking device, but outright wrecks it during the opening sequence of the second game. He casually tossed his rain jacket aside, lept off a bridge, and made a 10 point landing on the boat below; the cloak completely dies in a flurry of discharged electricity. This entrance also made it into ''SuperSmashBros. Brawl''.
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** Solid Snake not only disrupts his cloaking device, but outright wrecks it during the opening sequence of the second game. He casually tossed his rain jacket aside, lept off a bridge, and made a 10 point landing on the boat below; the cloak completely dies in a flurry of discharged electricity. This entrance also made it into ''SuperSmashBros. Brawl''.''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.

* In ''VideoGame/SuperSmashBros Melee'', invisible characters (either by playing Invisible Melee or using a cloaking device item) will flicker visible whenever he or she is attacking.
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* In ''VideoGame/SuperSmashBros Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', invisible characters (either by playing Invisible Melee or using a cloaking device item) will flicker visible whenever he or she is attacking.
15th Dec '15 7:57:33 PM Prfnoff
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Don't link to an article from within the article
An InvisibilityFlicker is when an InvisibilityCloak or other form of ability appears to drop momentarily, allowing the cloaked person to be seen for a split second. While VisibleInvisibility is another common way to clue the audience in that there is something invisible around, it has issues with not giving much suspense due to the audience already knowing where it is. With an InvisibilityFlicker, instead of having some flaw with the actual invisibility, the invisibility will just flicker on and off for a second or two, allowing both the audience and the characters to get a quick glimpse of something that wasn't there before.
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An InvisibilityFlicker Invisibility Flicker is when an InvisibilityCloak or other form of ability appears to drop momentarily, allowing the cloaked person to be seen for a split second. While VisibleInvisibility is another common way to clue the audience in that there is something invisible around, it has issues with not giving much suspense due to the audience already knowing where it is. With an InvisibilityFlicker, Invisibility Flicker, instead of having some flaw with the actual invisibility, the invisibility will just flicker on and off for a second or two, allowing both the audience and the characters to get a quick glimpse of something that wasn't there before.

* Using the Phase Cloak in ''{{Oni}}'' allows you to be briefly visible, but you reappear when you touch someone or fire a weapon.
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* Using the Phase Cloak in ''{{Oni}}'' ''VideoGame/{{Oni}}'' allows you to be briefly visible, but you reappear when you touch someone or fire a weapon.
10th Dec '15 8:08:31 PM Sharlee
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* Inverted in A. Lee Martinez's novel ''Monster'', in which the title character develops a different superpower every time he wakes from sleep. Partway through the story, he takes a nap and, waking, finds that he turns invisible whenever he closes his eyes. Yes, this means even ''blinking'' makes him succumb to Visibility Flicker.
26th Nov '15 8:00:58 PM nombretomado
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* In SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker to prevent this is what lets Cain survive long enough for Jurgen's return. (And the cover story is that it was let him kill his assassin.)
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* In SandyMitchell's Creator/SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker to prevent this is what lets Cain survive long enough for Jurgen's return. (And the cover story is that it was let him kill his assassin.)
23rd Nov '15 10:31:09 PM jormis29
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* Once your cover is blown in any ''SplinterCell'' game, everyone sees you, regardless of how dark the surroundings still are, and anything you do that doesn't involve killing or finding a better hiding place. ** That's not ''quite'' true. In the first two games, yes, enemies develop a magical "see you anywhere" ability. But in ''Chaos Theory'' and ''Double Agent'', they'll continue to shoot at the spot you just were at, or somewhere nearby and ''won't'' track your movements with superhuman seeing, allowing you to salvage the situation by skulking away and then coming up from behind.
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* Once your cover is blown in any ''SplinterCell'' ''VideoGame/SplinterCell'' game, everyone sees you, regardless of how dark the surroundings still are, and anything you do that doesn't involve killing or finding a better hiding place. ** That's not ''quite'' true. In the first two games, yes, enemies develop a magical "see you anywhere" ability. But in ''Chaos Theory'' ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''Double Agent'', ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', they'll continue to shoot at the spot you just were at, or somewhere nearby and ''won't'' track your movements with superhuman seeing, allowing you to salvage the situation by skulking away and then coming up from behind.
15th Nov '15 10:19:44 AM nombretomado
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* Likewise, in ''RomancingSaGa: Minstrel Song'', the "Lurk" and "Move Silently" abilities prevent enemies from seeing or hearing you, respectively...unless you run into one on your own, in which case a battle begins (Either in Melee; closer range and more BP) or you get the initiative (Attack First) and after you win the stealth abilities are no more.
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* Likewise, in ''RomancingSaGa: ''VideoGame/RomancingSaGa: Minstrel Song'', the "Lurk" and "Move Silently" abilities prevent enemies from seeing or hearing you, respectively...unless you run into one on your own, in which case a battle begins (Either in Melee; closer range and more BP) or you get the initiative (Attack First) and after you win the stealth abilities are no more.
6th Nov '15 5:02:43 PM elemt
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Really difficult? Just because you can say it in one sentence doesn't mean it's not complicated
* In most varieties of 'TabletopGame/DungeonsAndDragons'', "attacking" cancels out invisibility spells or items affecting a character. But not bashing inanimate objects with a club, or stabbing a willing target, or opening a cage with dangerous things in it. It's apparently a very intelligent spell...though really, how hard is it to detect "directly inflicting harm on an unwilling target"? Anyway, it is the literal truth (in most cases) that AWizardDidIt.
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* In most varieties of 'TabletopGame/DungeonsAndDragons'', "attacking" cancels out invisibility spells or items affecting a character. But not bashing inanimate objects with a club, or stabbing a willing target, or opening a cage with dangerous things in it. It's apparently a very intelligent spell...though really, how hard is it to detect "directly inflicting harm on an unwilling target"? Anyway, it is the literal truth (in most cases) that AWizardDidIt.spell.
9th Oct '15 4:37:54 PM nombretomado
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* ''PerfectDark'' follows this trope. Cloaking will temporarily deactivate when you or an enemy attack (which includes firing guns, pistol whipping, punching, and throwing things) under the [[JustifiedTrope justification]] that sudden movement disrupts the cloaking field. Shields will also blink occasionally; useful for spotting shielded enemies and seeing the shield strength of allies, on account of shields [[ColorCodedForYourConvenience being color-coded by how much power is left]] (bright-red for full and dark green for almost gone).
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* ''PerfectDark'' ''VideoGame/PerfectDark'' follows this trope. Cloaking will temporarily deactivate when you or an enemy attack (which includes firing guns, pistol whipping, punching, and throwing things) under the [[JustifiedTrope justification]] that sudden movement disrupts the cloaking field. Shields will also blink occasionally; useful for spotting shielded enemies and seeing the shield strength of allies, on account of shields [[ColorCodedForYourConvenience being color-coded by how much power is left]] (bright-red for full and dark green for almost gone).
7th Sep '15 6:01:39 PM wolftickets1969
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* ''PerfectDark'' follows this trope. Cloaking will temporarily deactivate when you attack (which includes firing guns, pistol whipping, punching, and throwing things) under the [[JustifiedTrope justification]] that sudden movement disrupts the cloaking field. Shields will also blink occasionally; useful for spotting shielded enemies and seeing the shield strength of allies, on account of shields [[ColorCodedForYourConvenience being color-coded by how much power is left]] (bright-red for full and dark green for almost gone).
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* ''PerfectDark'' follows this trope. Cloaking will temporarily deactivate when you or an enemy attack (which includes firing guns, pistol whipping, punching, and throwing things) under the [[JustifiedTrope justification]] that sudden movement disrupts the cloaking field. Shields will also blink occasionally; useful for spotting shielded enemies and seeing the shield strength of allies, on account of shields [[ColorCodedForYourConvenience being color-coded by how much power is left]] (bright-red for full and dark green for almost gone).
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