History Main / InvisibilityFlicker

26th Jan '17 8:02:54 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.

to:

* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.
18th Jan '17 7:05:17 AM Morgenthaler
Is there an issue? Send a Message


* [[CthulhuMythos Star Vampires.]] Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.

to:

* [[CthulhuMythos ''Franchise/CthulhuMythos'': Star Vampires.]] Vampires. Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.
18th Dec '16 9:54:57 AM Willbyr
Is there an issue? Send a Message


%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1479073605094098800
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[Film/{{Predator}} http://static.tvtropes.org/pmwiki/pub/images/predator_flicker.jpg]]]]



* The eponymous monster from the ''Franchise/{{Predator}}'' series.

to:

* The eponymous monster from the ''Franchise/{{Predator}}'' series. Its cloak is shown crackling and sparking when the Predator is immersed in water, and it becomes slightly transparent instead of completely visible.



* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"

to:

* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. attack.
**
The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go --->'''Scotty''': Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"us!
7th Dec '16 12:08:53 PM jerodast
Is there an issue? Send a Message


* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be in their direction no matter what. You can't tell how far away from you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.

to:

* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be
in their direction no matter what. You can't tell how far away from until you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.hit them.
7th Dec '16 11:56:09 AM jerodast
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Harry's cloak slips in Hogsmeade when he's throwing mud at Draco Malfoy, causing his head to be momentarily visible. His head does not have permission to be in Hogsmeade.
8th Nov '16 10:43:43 PM BattleMaster
Is there an issue? Send a Message


* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse.

to:

* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse. In Mass Effect 3, The cloaking ability is changed to add a slight flicker. Since enemies got an improved AI that allows them to notice you while cloaked instead of just standing stupidly until you're visible, this means that they can sometimes see that flicker if they're close enough and will start to shoot at where they think you are.
2nd Oct '16 3:56:21 PM Pseudoname
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Evolve}}'', the medic Lazarus has a cloaking ability that flickers whenever he uses another ability.
6th Aug '16 10:38:10 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* In ''Franchise/{{Halo}}'', attacking while cloaked would cause your cloak to disappear, although ceasing your attack makes it reappear. This has obvious gameplay balance advantages, of course.
** The cloaking Elites were often terrifyingly effective. They did leave a ripple in the air behind them, and flashy weapons like the energy sword were still clearly visible, resulting in strange fights where a seemingly magical sword would swish its way through the air and slaughter a bunch of the squishy humans you were fighting alongside.
** The Active Camouflage in ''VideoGame/HaloReach'' partially drops while the user is moving.
** Subverted in the webseries ''Halo4ForwardUntoDawn''. When an Elite cloaks, it's completely invisible.

to:

* In ''Franchise/{{Halo}}'', attacking ''Franchise/{{Halo}}''
** Attacking
while cloaked would will cause your cloak to disappear, although ceasing your attack makes it reappear. This has obvious Obviously, this is for gameplay balance advantages, of course.
reasons.
** The cloaking Elites were often As terrifyingly effective. They did leave a effective as cloaked Elites can be, they can be spotted by the ripple they leave in the air behind them, and flashy weapons like the energy sword were still clearly visible, resulting in strange fights where a seemingly magical sword would swish its way through the air and slaughter a bunch of the squishy humans you were fighting alongside.
air, which becomes more more visible if they're moving.
** The Active Camouflage in games from ''VideoGame/HaloReach'' onward partially drops while the user is moving.
** Subverted in the webseries ''Halo4ForwardUntoDawn''. When an Elite cloaks, it's completely invisible.
moving.
26th Jul '16 7:09:10 AM Medinoc
Is there an issue? Send a Message


** It's been said that while the B-2 has a very stealthy signature most of the time, as soon as the bomb-doors open, it shows up on radar the same size as the B-52.

to:

** It's been said that while the B-2 has a very stealthy signature most of the time, as soon as the bomb-doors open, it shows up on radar the same size as the B-52. For the target however, "as soon as the bomb-doors open" means it ''is'' [[ThisIsGonnaSuck about to receive 40,000 pounds of ordnance]] and it's too late to do anything about it.
21st Jul '16 1:49:31 PM Medinoc
Is there an issue? Send a Message


* In Creator/SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker to prevent this is what lets Cain survive long enough for Jurgen's return. (And the cover story is that it was let him kill his assassin.)

to:

* In Creator/SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker assassin to prevent this is what lets Cain survive long enough for Jurgen's [[AntiMagic Jurgen]]'s return. (And the cover story is that it the flicker was what let him kill his assassin.assailant.)
This list shows the last 10 events of 110. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.InvisibilityFlicker