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* ''Literature/TheIliad'': Although scores of heroes die during the epic's pages, most of them die without so much as a word before eating dust. However, the most pivotal death in the book, Patroclus' killing by Hector, has a long final speech by the victim, in which Patroclus warns Hector of his impending death.
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[[folder:Mythology & Religion]]
* ''Literature/TheIliad'': Although scores of heroes die during the epic's pages, most of them die without so much as a word before eating dust. However, the most pivotal death in the book, Patroclus' killing by Hector, has a long final speech by the victim, in which Patroclus warns Hector of his impending death.
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* ''Literature/TheIliad'': Although scores of heroes die during the epic's pages, most of them die without so much as a word before eating dust. However, the most pivotal death in the book, Patroclus' killing by Hector, has a long final speech by the victim, in which Patroclus warns Hector of his impending death.
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[[/folder]]
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** ''VideoGame/FireEmblemTheSacredStones'' inverts this with [[BloodKnight Valter]], who's been a persistent threat since the prologue. When the party is finally able to pin him down, he [[FaceDeathWithDespair dies screaming]] and nobody mentions him again.
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** ''VideoGame/FireEmblemTheSacredStones'' [[InvertedTrope inverts this this]] with [[BloodKnight Valter]], who's been a persistent threat since the prologue. When the party is finally able to pin him down, he [[FaceDeathWithDespair dies screaming]] and nobody mentions him again.
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* ''VideoGame/FireEmblemPathOfRadiance'': {{Mooks}} die easily, those with NominalImportance have a final line or two, and major antagonist Zelgius, being critical to the plot of both games, has an extended scene post-battle in Radiant Dawn complete with {{Flashback}} before expiring.
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* ''Franchise/FireEmblem'': {{Mooks}} usually die without a word, those with NominalImportance usually get at least a short conversation, but plot-relevant characters can get much more.
** ''VideoGame/FireEmblemTheBlazingBlade'': Several of the Black Fang are defeated, but not killed, in battle with the player, allowing for some extra scenes where they get some more characterization before [[YouHaveOutlivedYourUsefulness being finished off by Limstella]].
** ''VideoGame/FireEmblemTheSacredStones'' inverts this with [[BloodKnight Valter]], who's been a persistent threat since the prologue. When the party is finally able to pin him down, he [[FaceDeathWithDespair dies screaming]] and nobody mentions him again.
** ''VideoGame/FireEmblemPathOfRadiance'':{{Mooks}} die easily, those with NominalImportance have a final line or two, and major antagonist Zelgius, being critical to the plot of both games, has an extended scene post-battle in Radiant Dawn complete with {{Flashback}} before expiring.expiring.
** ''VideoGame/FireEmblemShadowDragon'': [[AntiVillain General Camus]] is given some of the most extensive characterization in the game, including a [[{{Cutscene}} unique mid-battle cutscene]] where Marth and Nyna attempt to convince him to surrender, giving him the chance to [[MotiveRant explain his feelings]] before he goes to his death. He even gets ''two'' post-battle scenes dedicated to him, depending on whether or not he was killed or [[OptionalBoss avoided]].
** ''VideoGame/FireEmblemTheBlazingBlade'': Several of the Black Fang are defeated, but not killed, in battle with the player, allowing for some extra scenes where they get some more characterization before [[YouHaveOutlivedYourUsefulness being finished off by Limstella]].
** ''VideoGame/FireEmblemTheSacredStones'' inverts this with [[BloodKnight Valter]], who's been a persistent threat since the prologue. When the party is finally able to pin him down, he [[FaceDeathWithDespair dies screaming]] and nobody mentions him again.
** ''VideoGame/FireEmblemPathOfRadiance'':
** ''VideoGame/FireEmblemShadowDragon'': [[AntiVillain General Camus]] is given some of the most extensive characterization in the game, including a [[{{Cutscene}} unique mid-battle cutscene]] where Marth and Nyna attempt to convince him to surrender, giving him the chance to [[MotiveRant explain his feelings]] before he goes to his death. He even gets ''two'' post-battle scenes dedicated to him, depending on whether or not he was killed or [[OptionalBoss avoided]].
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'''Because this is a DeathTrope, expect unmarked spoilers ahead. Administrivia/YouHaveBeenWarned.'''
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'''Because this is a DeathTrope, {{Death Trope|s}}, expect unmarked spoilers ahead. Administrivia/YouHaveBeenWarned.'''
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-->-- '''Robert Benchley'''
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-->-- '''Robert Benchley'''
'''Creator/RobertBenchley'''
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Removed the opera example which is too general.
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-->-- Robert Benchley
The Inverse Dialogue Death Rule requires that the more important a character is, the longer his or her death will take. While {{Mooks}} and other [[WeAreTeamCannonFodder cannon fodder]] tend to die from a single InstantDeathBullet that would be OnlyAFleshWound for a more important character, the deaths of characters who have had significant amounts of dialogue (or at least screen time) usually last much longer.
The Inverse Dialogue Death Rule requires that the more important a character is, the longer his or her death will take. While {{Mooks}} and other [[WeAreTeamCannonFodder cannon fodder]] tend to die from a single InstantDeathBullet that would be OnlyAFleshWound for a more important character, the deaths of characters who have had significant amounts of dialogue (or at least screen time) usually last much longer.
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-->-- Robert Benchley
'''Robert Benchley'''
The Inverse Dialogue Death Rulerequires dictates that the more important a character is, the longer his or her their death will take. While {{Mooks}} and other [[WeAreTeamCannonFodder cannon fodder]] tend to die from a single InstantDeathBullet that would be OnlyAFleshWound for a more important character, the deaths of characters who have had significant amounts of dialogue (or at least screen time) usually last much longer.
longer.
The Inverse Dialogue Death Rule
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** Sothe has a huge death scene despite having almost no lines in the story. It is excusable given the fact that it firmly establishes that Anyone Can Die is in FULL swing, since Sothe is one of the few people who CANNOT die in Path of Radiance under ANY circumstance.
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** Sothe has a huge death scene despite having almost no lines in the story. It is excusable given the fact that it firmly establishes that Anyone Can Die is in FULL swing, AnyoneCanDie, since Sothe is one of the few people who CANNOT ''cannot'' die in Path of Radiance under ANY ''any'' circumstance.
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[[AC:Theatre]]
* Ubiquitous in opera --except in comedies[[note]]which, yes, they do exist. Ever heard of ''Theatre/TheBarberOfSeville''?[[/note]]. Tragic opera, in particular, is rather well known and parodied for long death arias. Who would have thought a character dying of [[IncurableCoughOfDeath consumption]] would have that much strength left in her lungs? See ''Theatre/LaTraviata'' and ''Theatre/LaBoheme'' for specific examples.
* Ubiquitous in opera --except in comedies[[note]]which, yes, they do exist. Ever heard of ''Theatre/TheBarberOfSeville''?[[/note]]. Tragic opera, in particular, is rather well known and parodied for long death arias. Who would have thought a character dying of [[IncurableCoughOfDeath consumption]] would have that much strength left in her lungs? See ''Theatre/LaTraviata'' and ''Theatre/LaBoheme'' for specific examples.
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* ''Series/{{NCIS}}'': {{Subverted}}. Kate Todd, one of the lead special agents, gets sniped straight in the center of her forehead and dies abruptly.
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* ''Series/{{NCIS}}'': {{Subverted}}.{{Subverted}} in [[Recap/NCISS02E23 "Twilight"]]. Kate Todd, one of the lead special agents, gets sniped straight in the center of her forehead and dies abruptly.
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* ''Series/{{NCIS}}'': {{Subverted}}. Kate Todd gets sniped straight in the center of her forehead and dies abruptly.
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* ''Series/{{NCIS}}'': {{Subverted}}. Kate Todd Todd, one of the lead special agents, gets sniped straight in the center of her forehead and dies abruptly.
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* ''VideoGame/EternalSonata'': Claves has a dying monologue that drags on forever.
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* ''VideoGame/EternalSonata'': Claves Claves, one of the main LoveInterests, has a dying monologue that drags on forever. forever.
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* ''Series/StarTrekDeepSpaceNine'': {{Subverted}} with Damar near the end, who despite being rather important to the plot and the universe went out with a [[KilledMidSentence one-word]] final speech.
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* ''Franchise/StarTrek'':
** The "instant vaporization" effectiveness of phasers is inversely proportional to the importance of the character they're being fired at.
** ''Series/StarTrekDeepSpaceNine'': {{Subverted}} with Damar near the end, who despite being rather important to the plot and the universe went out with a [[KilledMidSentence one-word]] final speech.
** The "instant vaporization" effectiveness of phasers is inversely proportional to the importance of the character they're being fired at.
** ''Series/StarTrekDeepSpaceNine'': {{Subverted}} with Damar near the end, who despite being rather important to the plot and the universe went out with a [[KilledMidSentence one-word]] final speech.
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** Usually subverted}} with the good guys. Jenny, Joyce, Tara, and Anya all die quick deaths. On the other hand, when Buffy [[HeroicSacrifice sacrifices herself]] in the fifth season's GrandFinale, she takes about a minute to die --and from her expression, it was an agonizing minute.
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** Usually subverted}} {{subverted}} with the good guys. Jenny, Joyce, Tara, and Anya all die quick deaths. On the other hand, when Buffy [[HeroicSacrifice sacrifices herself]] in the fifth season's GrandFinale, she takes about a minute to die --and from her expression, it was an agonizing minute.