History Main / InterfaceSpoiler

31st Jan '16 3:45:23 PM Inediblecake
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fixing typo
* The skill tree of ''VideoGame/PathOfExile'' [[http://3.bp.blogspot.com/-sc4Gt8aM2ss/UlIJaAF-UUI/AAAAAAAAHbw/4WalsuOtrfE/s1600/PathOfExile+Passive+Skill+Tree.png consists of a gigantic web of attributes and bonuses]], with each of the 6 character classes beginning in the area of the web best suited to their core stat. An astute player will notice that a there exists a 7th slot in the middle of the tree, and will be tipped off to the existence of a secret 7th class.
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* The skill tree of ''VideoGame/PathOfExile'' [[http://3.bp.blogspot.com/-sc4Gt8aM2ss/UlIJaAF-UUI/AAAAAAAAHbw/4WalsuOtrfE/s1600/PathOfExile+Passive+Skill+Tree.png consists of a gigantic web of attributes and bonuses]], with each of the 6 character classes beginning in the area of the web best suited to their core stat. An astute player will notice that a there exists a 7th slot in the middle of the tree, and will be tipped off to the existence of a secret 7th class.
31st Jan '16 3:43:48 PM Inediblecake
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Added DiffLines:
* The skill tree of ''VideoGame/PathOfExile'' [[http://3.bp.blogspot.com/-sc4Gt8aM2ss/UlIJaAF-UUI/AAAAAAAAHbw/4WalsuOtrfE/s1600/PathOfExile+Passive+Skill+Tree.png consists of a gigantic web of attributes and bonuses]], with each of the 6 character classes beginning in the area of the web best suited to their core stat. An astute player will notice that a there exists a 7th slot in the middle of the tree, and will be tipped off to the existence of a secret 7th class.
31st Jan '16 2:56:00 PM Inediblecake
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Added DiffLines:
* Whether or not a soldier manages to land a lethal hit on an alien in ''VideoGame/XCOMEnemyUnknown'' is spoiled if the camera pans over them as they take the shot. Conversely, if the camera pans over an alien, you can rest assured that the next scene will consist of one of your soldiers dying.
22nd Jan '16 4:50:19 PM MyFinalEdits
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sigh....
* The ''Franchise/RatchetAndClank'' games tend to do this too, if you look deeply enough into the menus. The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see YourPrincessIsInAnotherCastle moments coming.
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* The ''Franchise/RatchetAndClank'' games tend to do this too, if you look deeply enough into the menus. menus. ** The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see YourPrincessIsInAnotherCastle moments coming.
22nd Jan '16 7:36:36 AM MegaMarioMan
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* The ''Franchise/RatchetAndClank'' games tend to do this too, if you look deeply enough into the menus. The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see YourPrincessIsInAnotherCastle moments coming. A particularly egregious example from ''Up Your Arsenal'': It's pretty obvious a certain character isn't really dead when you know you'll later visit a place called [[spoiler: Qwark's Hideout.]] Another possible one from that game is "Crash Site." [[spoiler: Although ''what'' exactly crashed may not be immediately obvious.]]
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* The ''Franchise/RatchetAndClank'' games tend to do this too, if you look deeply enough into the menus. The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see YourPrincessIsInAnotherCastle moments coming. coming. ** A particularly egregious example from ''Up Your Arsenal'': It's pretty obvious a certain character isn't really dead when you know you'll later visit a place called [[spoiler: Qwark's Hideout.]] Another possible one from that game is "Crash Site." [[spoiler: Although ''what'' exactly crashed may not be immediately obvious.]]

** The Monsterpedia in the second game lists the home planet of each enemy; when it's not the world you first encounter them on, you know you'll probably be visiting it later on. Examples include all the [[PsychoForHire Thugs 4 Less]] members being from Snivelak [[spoiler: which you go to when you storm their base to rescue someone very late in the game]], and all MegaCorp robots listing Yeedil, [[spoiler: it's the location of MegaCorp's headquarters and TheVeryDefinitelyFinalDungeon.]] Subverted with some though, such as the B2-Brawler's home planet Cerebella, which has yet to make an appearance in the series.
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** In the Aquatos Sewers, there are icons for Gadgetron vendors floating out in the middle of nowhere, making it clear that there's more of the sewers to explore than you can see. Well, at least until you get the Map-O-Matic. ** The Monsterpedia in the second game lists the home planet of each enemy; when it's not the world you first encounter them on, you know you'll probably be visiting it later on. Examples include all the [[PsychoForHire Thugs 4 Less]] Thugs-4-Less]] members being from Snivelak [[spoiler: which you go to when you storm their base to rescue someone very late in the game]], and all MegaCorp robots listing Yeedil, [[spoiler: it's the location of MegaCorp's headquarters and TheVeryDefinitelyFinalDungeon.]] Subverted with some though, such as the B2-Brawler's home planet Cerebella, which has yet to make an appearance in the series.
20th Jan '16 1:27:33 AM phineas81707
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* ''VideoGame/KirbysReturnToDreamland'': I beat the Grand Doomer! Yay, I fixed the Lor and beat the ga- wait, why don't I have all of the Energy Spheres? And why does it have to say "Planet Popstar" on the world map? [[spoiler: And why is a dragon attacking the Lor?]]
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* ''VideoGame/KirbysReturnToDreamland'': I beat After beating the Grand Doomer! Yay, I fixed Doomer, Kirby would have collected all five of the Lor and beat the ga- wait, why don't I have all Starcutter's parts. People who go for OneHundredPercentCompletion would noticed that only 84 of the 120 Energy Spheres? And why does it Spheres have to say "Planet Popstar" been collected- suggesting that there are more worlds. Even people on a casual run might be tipped off by the fact that the world map? [[spoiler: And why is a dragon attacking select screen takes the Lor?]]time to specify that Kirby lives on Planet Popstar.

** ''VideoGame/PokemonBlackAndWhite'' introduces a seemingly random (though rather strange) Trainer who challenges you to a Pokemon battle... and gets a close-up for his challenge like your rivals and the Gym Leaders. Hey, think this "N" guy [[BigBad might be important]]?
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** ''VideoGame/PokemonBlackAndWhite'' introduces a seemingly random (though rather strange) Trainer who challenges you to a Pokemon battle... and gets a close-up an animated sprite, an honour reserved for his challenge like your rivals and significant characters only. Sure enough, that's the Gym Leaders. Hey, think this "N" guy [[BigBad might be important]]?BigBad.
19th Jan '16 7:58:58 PM TylerL320
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*** After defeating the DiscOneFinalBoss, and reach what appears to be an ending, [[spoiler: you're still at Level 9 for the Fool social link, giving away that it's a Bad Ending and there's still more plot to go. The link doesn't reach level 10 until you've found the path to the real ending. Plus, you haven't even unlocked the Judgement link until then, and it won't max out until you've beaten the "Final Boss".]] *** The true killer might stand out in the original version as [[spoiler:the only major character to not have a Social Link]]. This was changed in the ''Golden'' remake, but at that point the killer's identity was largely a LateArrivalSpoiler anyway. Still, if you did manage to go in unspoiled, you'd definitely raise an eyebrow upon seeing [[spoiler:his Arcana is the Jester -- another 0, like your Fool]].
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*** After defeating the DiscOneFinalBoss, DiscOneFinalBoss and reach reaching what appears to be an ending, [[spoiler: you're still at Level 9 for the Fool social link, giving away that it's a Bad Ending and there's still more plot to go. The link Link doesn't reach level 10 until you've found the path to the real ending. Plus, you haven't even unlocked the ending]]. *** After that, [[spoiler:the Judgement link until then, Social Link is unlocked and it won't max maxes out until you've beaten after apprehending the "Final Boss".]] killer and defeating the "final" boss - but it's noticeable that there seems to be no more dungeon crawling after defeating said boss and, thus, no way to actually put to use the Ultimate Persona unlocked from the Link. This may have been intentional, at it's pretty much the ''only'' hint that there's still one more dungeon to go through for the true ending]]. *** The true killer might stand out in the original version as [[spoiler:the only major character to not have a Social Link]]. This was changed in In the ''Golden'' remake, [[spoiler:this was changed and he's given a Social Link]], but at that point the killer's identity was largely a LateArrivalSpoiler anyway. Still, if you did manage to go in unspoiled, you'd definitely raise an eyebrow upon seeing [[spoiler:his Arcana is the Jester -- another 0, like your Fool]].
9th Jan '16 7:49:32 AM Someoneman
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Added DiffLines:
*''VideoGame/GrandiaII'': ** In the Steam version, one of the achievements spoils the name of the FinalBoss. This is especially bad since said boss' name contains the name of another character, who is initially presented as good but turns out to be evil. ** Two playable characters die: [[spoiler:Millenia and Mareg]]. You gain an item that refunds all of the Special Coins you spent of the latter's moves, but no such thing is done for the former, implying a DisneyDeath.
9th Jan '16 2:46:44 AM Silverblade2
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[[folder:General]] * Games with a MonsterCompendium that show the grand list with question marks in unfound entries or number the entries, particularly if they're roughly in the order that they appear. It becomes obvious that the end of the game is approaching when the entries near the end of the list start filling up. And if the game has a RecurringBoss and lists the monsters in the compendium by alphabetical order, you can tell that you're done with that boss for good if the entry after a version of the boss is filled up by another enemy. * Games with equipment encyclopediae will typically list equipment in order of strength... so when swords near the end of the list start appearing, the FinalBoss fight is likely nigh. * In games with both MultipleEndings (or multiple separate storylines) and voice acting, the voice cast in the credits might spoil crucial details about the characters you didn't get a chance to meet on that path. It may also spoil the existence of a SecretCharacter you missed. * As ''Webcomic/AwkwardZombie'' [[http://www.awkwardzombie.com/index.php?page=0&comic=091415 demonstrates]], poorly-timed subtitles can completely ruin the surprise in any scene. Rather unfortunate for anyone who has hearing problems and ''needs'' subtitles to understand anything in the first place... [[/folder]]
6th Jan '16 7:02:54 PM nombretomado
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* ''SoulCalibur IV'' was released for the {{Xbox 360}} and PS3, and, like SCII, each platform had its own GuestFighter, this time from the StarWars universe: Darth Vader for PS3 and Yoda for the Xbox (and [[VideoGame/TheForceUnleashed Starkiller]] for both). Many people figured that they would release the other system's character as DLC, but Namco didn't confirm nor deny. The suspense (if there was any) was ruined when the game had a single suspiciously empty square on the character select screen once everything was unlocked.
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* ''SoulCalibur ''VideoGame/SoulCalibur IV'' was released for the {{Xbox UsefulNotes/{{Xbox 360}} and PS3, and, like SCII, each platform had its own GuestFighter, this time from the StarWars universe: Darth Vader for PS3 and Yoda for the Xbox (and [[VideoGame/TheForceUnleashed Starkiller]] for both). Many people figured that they would release the other system's character as DLC, but Namco didn't confirm nor deny. The suspense (if there was any) was ruined when the game had a single suspiciously empty square on the character select screen once everything was unlocked.
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