History Main / InescapableAmbush

29th Apr '16 6:38:22 PM Pseudoname
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[[caption-width-right:350: Two men enter, one man leaves!]]
20th Apr '16 3:03:09 PM WillKeaton
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* Done all the time in LuigisMansion and LuigisMansionDarkMoon, with areas that immediately have ghosts show up, then lock Luigi in until all of them are caught. Or in the case of latter, it's not a door being blocked, but a magical gate popping out the floor and barricading anything from an opening to a set of stairs until all nearby ghosts are caught. In the latter, this is also marked by the lights immediately going off whenever an ambush occurs.

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* Done all the time in LuigisMansion ''LuigisMansion'' and LuigisMansionDarkMoon, ''LuigisMansionDarkMoon'', with areas that immediately have ghosts show up, then lock Luigi in until all of them are caught. Or in the case of latter, it's not a door being blocked, but a magical gate popping out the floor and barricading anything from an opening to a set of stairs until all nearby ghosts are caught. In the latter, this is also marked by the lights immediately going off whenever an ambush occurs.
20th Apr '16 3:02:41 PM WillKeaton
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** ''VideoGame/SuperMetroid'' has an interesting variation, in that the door to Tourian only opens when you defeat the main bosses. One wonders why they would set up the door to their main computer system only when those charged with the defending it are dead: the ''exact opposite'' would be more secure.

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** ''VideoGame/SuperMetroid'' has an interesting variation, in that the door to Tourian only opens when you defeat the main bosses. One wonders why they would set up the door to their main computer system only when those charged with the defending it are dead: the ''exact opposite'' would be more secure.
20th Apr '16 3:01:47 PM WillKeaton
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** An interesting variation happens early in Super Metroid where one obtains the bomb ability. In this case, the door locks ''after'' obtaining it, contrary to all other such rooms. This has provided a way for tool-assisted speedrunners to [[SequenceBreaking skip the fight]], though [[http://tasvideos.org/1073M.html just barely]].

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** An interesting variation happens early in Super Metroid where one obtains the bomb ability. In this case, the door locks ''after'' obtaining it, contrary to all other such rooms. This has provided a way for tool-assisted speedrunners to [[SequenceBreaking skip the fight]], though [[http://tasvideos.org/1073M.html just barely]].barely.]]
8th Apr '16 9:17:36 AM Willbyr
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A huge cause of UselessUsefulStealth.

Longer or more plot-involved examples may extend into an InvoluntaryGroupSplit.

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A huge cause of UselessUsefulStealth.

UselessUsefulStealth. Longer or more plot-involved examples may extend into an InvoluntaryGroupSplit.InvoluntaryGroupSplit.



* In all the ''{{Pokemon}}'' [=RPGs=], when the main character enters the Elite Four's rooms, s/he cannot go outside until s/he defeats or is defeated by the Elite Four and the Champion.

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* In all the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' [=RPGs=], when the main character enters the Elite Four's rooms, s/he cannot go outside until s/he defeats or is defeated by the Elite Four and the Champion.
20th Mar '16 4:30:44 PM Berrenta
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*** [[AWizardDidIt Because their boss wants them to and doesn't want Link to, of course.]]
25th Feb '16 10:16:10 PM OmegaMetroid
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* [[https://youtu.be/mAvdJnekJpg?t=18s Here's]] the hammer brothers pulling one of these in ''VideoGame/DistoredTravesty 3''. This game, and the series in general, are fond of this trope.

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* [[https://youtu.be/mAvdJnekJpg?t=18s Here's]] the hammer brothers pulling one of these in ''VideoGame/DistoredTravesty ''VideoGame/DistortedTravesty 3''. This game, and the series in general, are fond of this trope.
25th Feb '16 10:15:43 PM OmegaMetroid
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* [[https://youtu.be/mAvdJnekJpg?t=18s Here's]] the hammer brothers pulling one of these in DT3.

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* [[https://youtu.be/mAvdJnekJpg?t=18s Here's]] the hammer brothers pulling one of these in DT3.''VideoGame/DistoredTravesty 3''. This game, and the series in general, are fond of this trope.
4th Dec '15 5:30:07 PM nombretomado
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* In ''[[SeikenDensetsu3 Seiken Densetsu 3]]'', there are certain rooms in dungeons that will trap the player until all of the enemies are defeated. Of course, every single boss battle is like this as well.

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* In ''[[SeikenDensetsu3 ''[[VideoGame/SeikenDensetsu3 Seiken Densetsu 3]]'', there are certain rooms in dungeons that will trap the player until all of the enemies are defeated. Of course, every single boss battle is like this as well.
10th Nov '15 4:31:55 AM DetailsCat
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Added DiffLines:

* Happens constantly in ''VideoGame/{{Implosion}}'', where each new area you enter is sealed by doors or laser fences. The in-game explanation is that during the early parts of the invasion of Earth by the XADA, security barriers were set up to let humans pass through, but lock down if any aliens approached. Your [=WarMech=] has no human body inside, so the barriers won't open until all the XADA attackers locked in with you are dead.
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