History Main / IndyEscape

23rd Jul '16 4:31:41 PM nombretomado
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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by CarlBarks (1952). The scene in ''Film/RaidersOfTheLostArk'' was inspired by [[http://goodcomics.comicbookresources.com/wp-content/uploads/2007/12/26.JPG a segment of this work.]]

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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by CarlBarks Creator/CarlBarks (1952). The scene in ''Film/RaidersOfTheLostArk'' was inspired by [[http://goodcomics.comicbookresources.com/wp-content/uploads/2007/12/26.JPG a segment of this work.]]
18th Jul '16 1:33:48 PM FlyingDuckManGenesis
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** In the episode, "Emily Saves the World", after the giant globe Emily tries to deliver to the Sodor Animal Park falls off her flatbed and starts rolling around Sodor, it chases Thomas, Annie, and Clarabel. They manage to escape it by switching lines.

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** In the episode, "Emily "[[Recap/ThomasTheTankEngineS18E21EmilySavesTheWorld Emily Saves the World", World]]", after the giant globe Emily tries to deliver to the Sodor Animal Park falls off her flatbed and starts rolling around Sodor, it chases Thomas, Annie, and Clarabel. They manage to escape it by switching lines.
15th Jun '16 8:34:59 AM erforce
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* ''VideoGame/DonkeyKong'':
** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry 2'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as terrifying for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[http://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack]]. The abruptness of the whole situation can catch even experienced players off-guard.

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* ''VideoGame/DonkeyKong'':
''Franchise/DonkeyKong'':
** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as terrifying for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[http://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack]]. The abruptness of the whole situation can catch even experienced players off-guard.



* Armored Armadillo's stage from ''VideoGame/MegaManX'' had a few mole-digging machines that would chase you down tunnels.

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* Armored Armadillo's stage from ''VideoGame/MegaManX'' ''VideoGame/MegaManX1'' had a few mole-digging machines that would chase you down tunnels.
23rd May '16 4:26:53 AM Morgenthaler
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* ''WesternAnimation/AlfredJKwak'': Alfred and Professor Paljas have to deal with a giant boulder threatening to crush them while exploring a pyramid.
19th May '16 12:05:27 PM FlyingDuckManGenesis
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* In ''VideoGame/CastleOfIllusion'', Mickey gets chased by a giant apple at some point in the first and fourth worlds.
24th Apr '16 3:25:33 PM malter
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* In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'', and then down again, and back and forth. Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].

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* In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'', and up'' (and then down again, and back and forth.so forth). Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].
24th Apr '16 3:22:20 PM malter
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* In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'', and then down again, and back and forth. Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].
19th Apr '16 4:39:33 AM erforce
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* ''VideoGame/IndianaJonesGreatestAdventures'' also features the boulder chase -- and throws in a nice CameraScrew as well, as you must hug the right side of the screen, meaning that if you don't know ahead of time when to jump, you'll hit a trap, recoil, and get crushed by the boulder in an example of TrialAndErrorGameplay.
* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' pulls this off with a DrillTank, in an [[ThatOneLevel insanely frustrating level]].
* ''VideoGame/IndianaJonesAndTheInfernalMachine'' has a chase involving an ''enormous'' boulder at the end of the [[spoiler:[[CallBack revisit to Peru]]]]. What makes this one different is that you have to dodge the boulder ''twice'' - once when it's released and it rolls towards you from the front (requiring a hasty retreat to the room you've just left, watching out for the [[spoiler:[[EverythingTryingToKillYou steadily collapsing floor]]]] which eventually forces you to run forwards again), then a second time when it has rolled up a slope behind you and comes back the other way, thus commencing a more traditional IndyEscape. This escape is twisted when the only path brings you up against a solid wall, guaranteeing that the boulder will crush you... unless you use your whip on [[BenevolentArchitecture the horizontal pole at the top of the passage]], letting you climb to a height where the boulder can pass right beneath you and smash through the wall.

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* ''Franchise/IndianaJones'' licensed games:
**
''VideoGame/IndianaJonesGreatestAdventures'' also features the boulder chase -- and throws in a nice CameraScrew as well, as you must hug the right side of the screen, meaning that if you don't know ahead of time when to jump, you'll hit a trap, recoil, and get crushed by the boulder in an example of TrialAndErrorGameplay.
* ** ''VideoGame/IndianaJonesAndTheEmperorsTomb'' pulls this off with a DrillTank, in an [[ThatOneLevel insanely frustrating level]].
* ** ''VideoGame/IndianaJonesAndTheInfernalMachine'' has a chase involving an ''enormous'' boulder at the end of the [[spoiler:[[CallBack revisit to Peru]]]]. What makes this one different is that you have to dodge the boulder ''twice'' - once when it's released and it rolls towards you from the front (requiring a hasty retreat to the room you've just left, watching out for the [[spoiler:[[EverythingTryingToKillYou steadily collapsing floor]]]] which eventually forces you to run forwards again), then a second time when it has rolled up a slope behind you and comes back the other way, thus commencing a more traditional IndyEscape. This escape is twisted when the only path brings you up against a solid wall, guaranteeing that the boulder will crush you... unless you use your whip on [[BenevolentArchitecture the horizontal pole at the top of the passage]], letting you climb to a height where the boulder can pass right beneath you and smash through the wall.



** ''Tomb Raider: Legend''. Lara is chased by a giant boulder while dodging obstacles. At the end the boulder opens a shortcut back up to the current level.
** ''Tomb Raider: Anniversary''. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he was previously holding up. There are no nooks to hide in, and the pit at the far side is too wide to jump across without help.

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** ''Tomb Raider: Legend''.''VideoGame/TombRaiderLegend''. Lara is chased by a giant boulder while dodging obstacles. At the end the boulder opens a shortcut back up to the current level.
** ''Tomb Raider: Anniversary''.''VideoGame/TombRaiderAnniversary''. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he was previously holding up. There are no nooks to hide in, and the pit at the far side is too wide to jump across without help.
18th Apr '16 4:49:43 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a boulder chase sequence in the [[BonusDungeon Black Root Burrows]].

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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a boulder chase sequence in the [[BonusDungeon Black Root Burrows]]. The achievement for surviving this is appropriately called "Raider Run".
18th Apr '16 4:48:35 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a boulder chase sequence in the [[BonusDungeon Black Root Burrows]].
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