History Main / IndyEscape

10th Jan '16 4:26:21 AM pittsburghmuggle
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The character is chased down a tunnel by something very large, clichédly a boulder or a [[AttackOfThe50FootWhatever giant monster]]. There's only one thing to do: RUN!!
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The character is chased down a tunnel by something very large, clichédly a boulder or a [[AttackOfThe50FootWhatever giant monster]].monster]] or even a [[FerrisWheelOfDoom Ferris wheel]]. There's only one thing to do: RUN!!
19th Nov '15 12:16:34 PM FF32
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** Befitting its status as the Indiana Jones' SpiritualLicensee, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs. The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
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** Befitting its status as the Indiana Jones' SpiritualLicensee, SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs. The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
27th Sep '15 3:20:20 AM AjWargo
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* One episode of WesternAnimation/ThomastheTankEngine" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. It finally stopped rolling when it crashed into a station, barley missing Percy.
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* One episode of WesternAnimation/ThomastheTankEngine" WesternAnimation/ThomasTheTankEngine" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. It finally stopped rolling when it crashed into a station, barley missing Percy.
7th Sep '15 4:35:19 AM FlyingDuckManGenesis
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* ''TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster can easily bypass them by jumping over them.
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* ''TinyToonAdventuresBustersHiddenTreasure'' ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster can easily bypass them by jumping over them.
7th Sep '15 4:33:39 AM FlyingDuckManGenesis
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* ''TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster can easily bypass them by jumping over them.
26th Aug '15 10:19:16 AM eightyfour
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[[folder:Web Video]] * ''WebVideo/CriticalRole'': The mini-dungeon under the Velvet Cabaret in episode 21 features the classic sloped tunnel and rolling boulder. [[/folder]]
23rd Aug '15 7:19:02 AM Saber15
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* In ''Literature/DiamondDogs'', the explorers of a hyper-lethal BigDumbObject receive a [[DreamWeaver training dream]] that depicts [[ShoutOut several old Earth movies]], including Indiana Jones escaping from a boulder and a [[Film/{{Cube}} series of endless cubic rooms containing lethal surprises]].
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* In ''Literature/DiamondDogs'', the explorers of a hyper-lethal BigDumbObject receive a [[DreamWeaver training dream]] that depicts [[ShoutOut several old Earth movies]], including Indiana Jones a man [[Franchise/IndianaJones with an irresistible urge to rescue their hat]] escaping from a boulder and a [[Film/{{Cube}} series of endless cubic rooms containing lethal surprises]].
23rd Aug '15 7:17:50 AM Saber15
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* In ''Literature/DiamondDogs'', the explorers of a hyper-lethal BigDumbObject receive a [[DreamWeaver training dream]] that depicts [[ShoutOut several old Earth movies]], including Indiana Jones escaping from a boulder and a [[Film/{{Cube}} series of endless cubic rooms containing lethal surprises]].
30th Jul '15 2:24:57 AM ShiroAkuma
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* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb seaching mini game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.
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* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb seaching searching mini game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.
26th Jun '15 4:57:49 AM pigblossom
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* ''VideoGame/TheSecretWorld'' has its 'Last Train To Cairo' expansion, an Indiana Jones pastiche which, naturally, includes outrunning a giant boulder. Hope you've upgraded your sprint skill.
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