History Main / IndyEscape

10th Jan '18 3:05:27 AM KBABZ
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* Every ''Franchise/CrashBandicoot'' game has at least one level like this. In the first one, if you glitch your way behind the boulder, It will (somehow) fly backward to fall on you.

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* *A favourite of ''Creator/NaughtyDog'':
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Every ''Franchise/CrashBandicoot'' game has at least one level like this. this, featuring boulders, giant polar bears and Triceratops. In the first one, if you glitch your way behind the boulder, It will (somehow) fly backward to fall on you.you.
** ''VideoGame/JakIIRenegade'' has a sequence where you play as Daxter running away first from a boulder, then from a GiantSpider!
** ''VideoGame/{{Uncharted}}'':
*** Befitting its status as the Indiana Jones' SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs.
***The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
*** You'd think they couldn't get bigger in ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'', right? Flesh-eating bugs, collapsing chateau roofs, wall of water -- yeah, they got bigger.
*** For ''VideoGame/Uncharted4AThiefsEnd'' you get chased by a truck that is like the one from the second game, but with the personality of an AxCrazy raving fangirl willing to drive through buildings to get him.



* ''VideoGame/{{Uncharted}}'':
** Befitting its status as the Indiana Jones' SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs. The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
** You'd think they couldn't get bigger in ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'', right? Flesh-eating bugs, collapsing chateau roofs, wall of water -- yeah, they got bigger.
5th Jan '18 9:37:51 PM ironcommando
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* ''VideoGame/{{Bug}}'': The final part of the final scene in Insectia has Bug being chased by a giant, instant-kill boulder.
14th Nov '17 4:16:49 PM azul120
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While often an extended sequence, an IndyEscape scene can also be used as part of a DeathCourse.

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While often an extended sequence, an IndyEscape Indy Escape scene can also be used as part of a DeathCourse.



** ''VideoGame/IndianaJonesAndTheInfernalMachine'' has a chase involving an ''enormous'' boulder at the end of the [[spoiler:[[CallBack revisit to Peru]]]]. What makes this one different is that you have to dodge the boulder ''twice'' - once when it's released and it rolls towards you from the front (requiring a hasty retreat to the room you've just left, watching out for the [[spoiler:[[EverythingTryingToKillYou steadily collapsing floor]]]] which eventually forces you to run forwards again), then a second time when it has rolled up a slope behind you and comes back the other way, thus commencing a more traditional IndyEscape. This escape is twisted when the only path brings you up against a solid wall, guaranteeing that the boulder will crush you... unless you use your whip on [[BenevolentArchitecture the horizontal pole at the top of the passage]], letting you climb to a height where the boulder can pass right beneath you and smash through the wall.

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** ''VideoGame/IndianaJonesAndTheInfernalMachine'' has a chase involving an ''enormous'' boulder at the end of the [[spoiler:[[CallBack revisit to Peru]]]]. What makes this one different is that you have to dodge the boulder ''twice'' - once when it's released and it rolls towards you from the front (requiring a hasty retreat to the room you've just left, watching out for the [[spoiler:[[EverythingTryingToKillYou steadily collapsing floor]]]] which eventually forces you to run forwards again), then a second time when it has rolled up a slope behind you and comes back the other way, thus commencing a more traditional IndyEscape.Indy Escape. This escape is twisted when the only path brings you up against a solid wall, guaranteeing that the boulder will crush you... unless you use your whip on [[BenevolentArchitecture the horizontal pole at the top of the passage]], letting you climb to a height where the boulder can pass right beneath you and smash through the wall.
30th Aug '17 4:52:11 PM johnsmithxxi
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* ''WesternAnimationDuckTales'' Scrooge escapes a giant rolling potato in "Luck o' the Ducks". Fitting, as ''Film/RaidersOfTheLostArk'' was inspired by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities of Cibola" (see comic books, above).

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* ''WesternAnimationDuckTales'' ''WesternAnimation/DuckTales1987'' Scrooge escapes a giant rolling potato in "Luck o' the Ducks". Fitting, as ''Film/RaidersOfTheLostArk'' was inspired by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities of Cibola" (see comic books, above).
30th Aug '17 4:51:31 PM johnsmithxxi
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* ''WesternAnimationDuckTales'' Scrooge escapes a giant rolling potato in "Luck o' the Ducks". Fitting, as ''Film/RaidersOfTheLostArk'' was inspired by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities of Cibola" (see comic books, above).
13th Aug '17 9:30:47 AM TheWildWestPyro
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* In a ''ComicStrip/{{Garfield}}'' [[http://garfield.nfshost.com/1986/02/16/ comic strip]], Garfield stumbles across (for reasons unbeknownst to everybody) an enormous ball of yarn on a hill. Unwittingly, Garfield removes a stake that keeps the ball in place, causing it to start to roll down and nearly squash him. As he runs away, the ball of yarn grows smaller and smaller, until he's made it back to the house and what's left of the ball has all but unraveled at his feet.

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* In a ''ComicStrip/{{Garfield}}'' [[http://garfield.nfshost.com/1986/02/16/ [[https://garfield.com/comic/1986/02/16 comic strip]], Garfield stumbles across (for reasons unbeknownst to everybody) an enormous ball of yarn on a hill. Unwittingly, Garfield removes a stake that keeps the ball in place, causing it to start to roll down and nearly squash him. As he runs away, the ball of yarn grows smaller and smaller, until he's made it back to the house and what's left of the ball has all but unraveled at his feet.
25th Apr '17 4:57:08 PM disastermen
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* ''VideoGame/DuckTales'' features a rolling boulder in The Amazon Land, which forces you to run through a narrow passage and use [[CaneFu your cane as a pogo stick]] to avoid jumping on [[SpikesofDoom spiked floors]].
4th Mar '17 4:08:43 AM lostbirdinatree
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* A momentary gag in one episode of ''Anime/{{Classicaloid}}'' has the residents of Otowa Mansion (bar Motz) being steamrolled by a large boulder that comes out of nowhere. This is blamed on "Motz Panic" - a troublemaker aura of Motz's that causes bad things to happen to people who are not Motz.
21st Feb '17 5:39:41 PM GoblinCipher
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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952). The scene in ''Film/RaidersOfTheLostArk'' was inspired by [[http://goodcomics.comicbookresources.com/wp-content/uploads/2007/12/26.JPG a segment of this work.]]

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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952). The scene in ''Film/RaidersOfTheLostArk'' was inspired by [[http://goodcomics.comicbookresources.com/wp-content/uploads/2007/12/26.JPG a segment of this work.]]
6th Jan '17 2:23:39 PM MyFinalEdits
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* ''VideoGame/TempleRun'' is nothing ''but'' this trope; you spend the entire game futilely running away from a large group of demon monkeys.

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* ''VideoGame/TempleRun'' is nothing ''but'' this trope; In ''VideoGame/TempleRun'', you spend the entire game whole time futilely running away from a large group of demon monkeys.



** [[{{Pun}} Rolling]] over to the latest game, ''VideoGame/SonicGenerations'' has a few in both Classic and Modern Sonic's stages. One standout example is City Escape featuring said truck from ''Sonic Adventure 2'' only this time it has [[ChainsawGood SAWBLADES]], ''and can drive through buildings like they were made of foam.'' But don't worry, as long as you're wall running you should be sa-'''''[[TookALevelInBadass HOLY CRAP IT'S DRIVING UP THE SIDE OF THE BUILDING!!!!]]'''''

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** [[{{Pun}} Rolling]] over to the latest game, ''VideoGame/SonicGenerations'' has a few in both Classic and Modern Sonic's stages. One standout example is City Escape featuring said truck from ''Sonic Adventure 2'' only this time it has [[ChainsawGood SAWBLADES]], ''and can drive through buildings like they were made of foam.'' But don't worry, as long as you're wall running you should be sa-'''''[[TookALevelInBadass HOLY sa- ''HOLY CRAP IT'S DRIVING UP THE SIDE OF THE BUILDING!!!!]]'''''BUILDING!!''



** ''VideoGame/DonkeyKongCountryReturns'' gives us ''[[http://www.youtube.com/watch?v=h7w-AhkPfp0&feature=related Crumble Canyon.]]'' Midway into the stage, you have to outrun an [[OneHitKill instant killing]] Tiki-Tak giant sphere until near the end. [[NintendoHard Needless to say, it's harder than it looks]].

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** ''VideoGame/DonkeyKongCountryReturns'' gives us has ''[[http://www.youtube.com/watch?v=h7w-AhkPfp0&feature=related Crumble Canyon.]]'' Canyon]]''. Midway into the stage, you have to outrun an [[OneHitKill instant killing]] Tiki-Tak giant sphere until near the end. [[NintendoHard Needless to say, it's harder than it looks]].



* Unlike most examples on this page, the two cavemen-like Ugga Buggas in ''VideoGame/ConkersBadFurDay'' failed the outrun the boulder pushed down by Conker. The first one was squished flat by the rock, the second one got tossed right into a pool of lava.

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* Unlike most examples on this page, the two cavemen-like Ugga Buggas Bugas in ''VideoGame/ConkersBadFurDay'' failed the fail to outrun the boulder pushed down by Conker. The first one was is squished flat by the rock, the second one got gets tossed right into a pool of lava.
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