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->''Heavy industry with mixed production dominates this planet.''
-->-- '''Industrial World description''', ''VideoGame/{{Stellaris}}''
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* ''TabletopGame/BattleTech'': Played with with Hesperus II. Most of the world is uninhabited jungle that's too hot and humid for humans. The one settlement on the planet is Defiance Industries, a massive, city-sized factory complex that churns out dozens of different [[HumongousMecha battlemechs]], [[TankGoodness combat vehicles]], [[PowerArmor battle armor]] and weapon systems.
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In a setting where most worlds [[OneProductPlanet are dedicated to one activity and one activity alone]], expect to see a lot of these worlds as the planetary equivalent to cities' industrial districts.

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In a setting where most worlds [[OneProductPlanet are dedicated to one activity and one activity alone]], expect to see a lot of these worlds as the planetary equivalent to cities' industrial districts.
districts. This is also likely to be where a ProudIndustriousRace lives.
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* ''WebOriginal/OrionsArm'': Some systems in the Seams -- a series of neutral areas, unclaimed worlds and border spaces running between and through the main interstellar empires -- are classified as Industrial, meaning that they're very rich in resources and claimed by an empire or AI god for manufacturing purposes. Contrary to this trope's usual portrayal, they're usually all but uninhabited -- the machinery used there is either extensively automated, strictly nanotechnological, or both, and the worlds' populations are kept at the strict minimum needed to run these things.

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* ''WebOriginal/OrionsArm'': ''Website/OrionsArm'': Some systems in the Seams -- a series of neutral areas, unclaimed worlds and border spaces running between and through the main interstellar empires -- are classified as Industrial, meaning that they're very rich in resources and claimed by an empire or AI god for manufacturing purposes. Contrary to this trope's usual portrayal, they're usually all but uninhabited -- the machinery used there is either extensively automated, strictly nanotechnological, or both, and the worlds' populations are kept at the strict minimum needed to run these things.
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* ''VideoGame/StarWarsKnightsOfTheOldRepublicIITheSithLords'' had the DummiedOut planet M4-78, a factory world populated entirely by droids.

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* In the ''Franchise/{{Pokemon}}'' anime, Ash and co. visit a town (that does not exist in the games) called "Gringy City." Few people live there, and the buildings there are mostly factories and the like. All the pollution has caused a group of Grimer (and a Muk, [[spoiler: which Ash eventually captures]]) to move in and clog the seawater intake valve at the power plant, jeopardizing the lives of Pokemon in the ICU at the Pokemon Center.

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* In the ''Franchise/{{Pokemon}}'' anime, ''Anime/PokemonTheSeries'', Ash and co. visit a town (that does not exist in the games) called "Gringy City." City". Few people live there, and the buildings there are mostly factories and the like. All the pollution has caused a group of Grimer (and a Muk, [[spoiler: which [[spoiler:which Ash eventually captures]]) to move in and clog the seawater intake valve at the power plant, jeopardizing the lives of Pokemon Pokémon in the ICU at the Pokemon Pokémon Center.



* ''Franchise/DCUniverse'': Apokolips, a CrapsackWorld ruled by the despot Darkseid, is usually portrayed as a horribly polluted hellscape of blasted earth and foundry cities forever cranking out war machines for Darkseid's army.
* ''Franchise/MarvelUniverse'': ComicBook/RocketRaccoon hails from Halfworld, so named due to half the planet being industrialized and populated by robots.

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* ''Franchise/DCUniverse'': ''ComicBook/NewGods'': Apokolips, a CrapsackWorld ruled by the despot Darkseid, is usually portrayed as a horribly polluted hellscape of blasted earth and foundry cities forever cranking out war machines for Darkseid's army.
* ''Franchise/MarvelUniverse'': ComicBook/RocketRaccoon ''ComicBook/RocketRaccoon'': Rocket hails from Halfworld, so named due to half the planet being industrialized and populated by robots.



* ''VideoGame/BattleZone1998'': In the ''Forgotten Enemies'' mod, the planet Facility is covered almost entirely in machinery, with huge cranes, fuel tanks, and heat sinks dotting the surface. The atmosphere is tainted green, and the only exposed land is brown, lifeless rock.

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* ''VideoGame/BattleZone1998'': ''VideoGame/Battlezone1998'': In the ''Forgotten Enemies'' mod, the planet Facility is covered almost entirely in machinery, with huge cranes, fuel tanks, and heat sinks dotting the surface. The atmosphere is tainted green, and the only exposed land is brown, lifeless rock.



* ''VideoGame/{{Obsidian}}'':
** In the second dream world, one of the four [[BizarroElements machine element]] worlds is set in a rocky, smog-covered landscape filled with smoke-spewing factories. One of these factories produces robots that mine ore, throw it into the factory, then fall to their death in an [[EternalEngine infinite cycle]] to create more robots. For good measure, when you arrive, the robot factory shuts down, and your goal is to start it again.
** The [[NightmarishFactory hub factory]] of the same dream also appears to be set in a similar world, as the player can see clusters of glowing factories under a creepy purple sky through the building's windows.



* ''VideoGame/{{Obsidian}}'': In the second dream world, one of the four [[BizarroElements machine element]] worlds is set in a rocky, smog-covered landscape filled with smoke-spewing factories. One of these factories produces robots that mine ore, throw it into the factory, then fall to their death in an [[EternalEngine infinite cycle]] to create more robots. For good measure, when you arrive, the robot factory shuts down, and your goal is to start it again.
** The [[NightmarishFactory hub factory]] of the same dream also appears to be set in a similar world, as the player can see clusters of glowing factories under a creepy purple sky through the building's windows.



* ''VideoGame/RatchetAndClank'':

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* ''VideoGame/RatchetAndClank'':''Franchise/RatchetAndClank'':
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A world, or another large area, dedicated wholly or primarily to industry, fabrication and construction. The landscape, from here to the horizon, is a mass of machinery and factories. The sky is choked with smoke, the streets are filled with grime, and every building is filled with churning pistons, rumbling conveyor belts and frantic assembly lines. No one really wants to live here, but it's the only place within light years that they can. Expect to see robots and machinery everywhere.

These places will usually be [[GaiasLament horribly polluted and exploited]] as a consequence of the immense industrial activity. Air and water pollution are likely to be rampant, smog will cloud the sky, and the surface will be torn by immense mines when the planet's mineral reserves haven't been entirely exhausted. Little trace of natural life can be expected to exist, save perhaps for urban pests and scavengers.

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A world, or another large area, dedicated wholly or primarily to industry, fabrication and construction. The landscape, from here to the horizon, is a mass of machinery and factories. The sky is choked with smoke, the streets are filled with grime, and every building is filled with churning pistons, rumbling conveyor belts and frantic assembly lines. Even at night, the facilities are lit up and shifts of workers change over to keep the production going. No one really wants to live here, but it's the only place within light years that they can. Expect to see robots robots, heavy machinery, transport vehicles, and machinery coverall-clad workers everywhere.

These places will usually be [[GaiasLament horribly polluted and exploited]] as a consequence of the immense extensive industrial activity. Air and water pollution are likely to be rampant, smog will cloud the sky, and the surface will be torn by immense mines when the planet's mineral reserves haven't been entirely exhausted. Little trace of natural life can be expected to exist, save perhaps for urban pests and scavengers.
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These places will usually be [[GaiasLament horribly polluted and exploited]] as a consequence of the immense industrial activity. Air and water pollution are likely to be rampant, smog will cloud the sky, and the surface will be torn by immense mines when the planet's mineral reserves haven't been entirely exhausted. Little trace of natural life can be expected to exist, save perhaps for urban pests.

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These places will usually be [[GaiasLament horribly polluted and exploited]] as a consequence of the immense industrial activity. Air and water pollution are likely to be rampant, smog will cloud the sky, and the surface will be torn by immense mines when the planet's mineral reserves haven't been entirely exhausted. Little trace of natural life can be expected to exist, save perhaps for urban pests.
pests and scavengers.



An excellent place for a WretchedHive to grow and fester, in the deep underbelly of the few parts that actually have housing. Settlements on these places will generally be either mass-produced prefab housing or grime-covered {{Industrial Ghetto}}s.

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An excellent place for a WretchedHive to grow and fester, in the deep underbelly of the few parts that actually have housing. Settlements on these places will generally be either mass-produced prefab housing or grime-covered {{Industrial Ghetto}}s.
Ghetto}}s. These ghettos, with their {{Abandoned Warehouse}}s and winding alleys, are an excellent place for a WretchedHive to grow and fester.
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** The [[NightmarishFactory hub factory]] of the same dream also appears to be set in a similar world, as the player can see clusters of glowing factories under a creepy purple sky through the building's windows.

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