History Main / ImpossibleItemDrop

7th Apr '17 12:08:33 PM BURGINABC
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Compare VendorTrash for when enemies drop items that you can't use, but that can be sold for ones that you can. Compare MoneySpider for animals dropping money, and contrast UnusableEnemyEquipment, where your enemy is carrying weapons that you can't pick up when he's dead. Also see RandomlyDrops.

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Compare VendorTrash for when enemies drop items that you can't use, but that can be sold for ones that you can. Compare MoneySpider is a subtrope for the specific case of animals dropping money, and contrast money. Contrast UnusableEnemyEquipment, where your enemy is carrying weapons that you can't pick up when he's dead. Also see RandomlyDrops.
5th Mar '17 5:05:45 PM nombretomado
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* The [[LemonyNarrator Narrator]] in ''TheBardsTale'' [[LampshadeHanging comments on the ridiculousness of this]] in the early game when a wolf drops a sword. He says he'll skip all such passages from now on, and the bard complains that its his primary source of income. Averting this has less of an effect than in most games, since everything you find as treasure is instantly converted into cash in any case.
* The monsters in ''DungeonSiege'' drop money and items at random.

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* The [[LemonyNarrator Narrator]] in ''TheBardsTale'' ''VideoGame/TheBardsTale'' [[LampshadeHanging comments on the ridiculousness of this]] in the early game when a wolf drops a sword. He says he'll skip all such passages from now on, and the bard complains that its his primary source of income. Averting this has less of an effect than in most games, since everything you find as treasure is instantly converted into cash in any case.
* The monsters in ''DungeonSiege'' ''VideoGame/DungeonSiege'' drop money and items at random.
28th Dec '16 6:38:13 AM eroock
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[[quoteright:314:[[Webcomic/{{Elven}} http://static.tvtropes.org/pmwiki/pub/images/elvenmoneyspider_3479.jpg]]]]
[[caption-width-right:314:[[http://www.elven.co.nz/?webcomic_post=elven-8-unidentified-longsword Who knew?]]]]

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[[quoteright:314:[[Webcomic/{{Elven}} [[quoteright:250:[[Webcomic/{{Elven}} http://static.tvtropes.org/pmwiki/pub/images/elvenmoneyspider_3479.org/pmwiki/pub/images/impossible_item_drop.jpg]]]]
[[caption-width-right:314:[[http://www.[[caption-width-right:250:[[http://www.elven.co.nz/?webcomic_post=elven-8-unidentified-longsword Who knew?]]]]
27th Dec '16 10:35:28 AM MJTrooper
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** This is averted in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', where enemies and inanimate objects no longer drop random items like hearts or rupees. Instead, they drop items you'd expect them to have. Enemies drop the weapons they were using and body parts, while cutting grass can reveal bugs.



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27th Dec '16 9:54:27 AM WitchettyMan
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* In ''VideoGame/ResidentEvil4'', Leon's survival allowance comes from the fact that the enemies he kills conveniently drops ammunition for the weapons he's carrying at the moment. This leads to the absurdity of villagers from a rural backwater place in the middle of the woods dropping bullets for submachine pistols and light grenades and monks who dwell in an isolated castle leaving explosive darts specifically made for a special kind of mine thrower.
** You can also find said items by breaking wooden barrels and decorative vessels.
** The colmillos, parasite infected wolves, usually drop boxes of shotgun ammo upon death, which is supply for the most effective weapon in getting rid of them.
** Even more absurd, killing crows results them in dropping grenades or pesetas.
18th Dec '16 11:57:01 PM DanaO
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Added DiffLines:

** It's possible to increase the improbability by combining adventuring in an area which has its own intrinsic monster loot (in other words, the drops still are found on monsters but are associated with the area rather than the monster) with a way to fight a monster - pulled into that specific area - which has no business being there and shouldn't be able to obtain and carry what you're getting off of it. But it's hard to make it clearly impossible.
6th Oct '16 7:19:14 PM nombretomado
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* ''{{Everquest}}: Champions of Norrath'' on the UsefulNotes/PlayStation2 features Fire Beetles, which only stand about half a foot tall, but can end up dropping longbows, swords, giant war mauls, and various forms of armor along with gold.

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* ''{{Everquest}}: ''VideoGame/{{Everquest}}: Champions of Norrath'' on the UsefulNotes/PlayStation2 features Fire Beetles, which only stand about half a foot tall, but can end up dropping longbows, swords, giant war mauls, and various forms of armor along with gold.
18th Sep '16 9:43:58 PM LucaEarlgrey
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** Similar to Ceadeus's Croked Horns, it's possible to carve more than one Plesioth Head from the clearly-one-headed Plesioth you just killed. (Boss monsters can be carved at least three times upon death.)

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** Similar to Ceadeus's Croked Horns, it's possible to carve more than one Plesioth Head from the clearly-one-headed Plesioth you just killed. (Boss monsters can be carved at least three times upon death.)
18th Sep '16 9:43:07 PM LucaEarlgrey
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** Similar to Ceadeus's Croked Horns, it's possible to carve more than one Plesioth Head from the clearly-one-headed Plesioth you just killed.

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** Similar to Ceadeus's Croked Horns, it's possible to carve more than one Plesioth Head from the clearly-one-headed Plesioth you just killed. (Boss monsters can be carved at least three times upon death.)
18th Sep '16 9:41:53 PM LucaEarlgrey
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* Considering that one of ''VideoGame/MonsterHunter''[='=]s trademarks is using monster drops, some of which have [[RandomNumberGod torturously-low drop rates]], to create new weapons and armor, this is one case where TropesAreNotBad and RuleOfFun trumps realism:

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* Considering that one of ''VideoGame/MonsterHunter''[='=]s trademarks is using monster drops, some of which have [[RandomNumberGod torturously-low torturously-low]] [[RandomlyDrops drop rates]], to create new weapons and armor, this is one case where TropesAreNotBad and RuleOfFun trumps realism:
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