History Main / ImpossibleItemDrop

27th Jan '16 1:45:28 PM Berret
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In Ever Quest 2, changed name of chest from Master to Exquisite
* ''Videogame/EverQuestII'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as [[WillOTheWisp will-o-wisps]] or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Chest is anyone's guess.
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* ''Videogame/EverQuestII'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Exquisite Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as [[WillOTheWisp will-o-wisps]] or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Exquisite Chest is anyone's guess.
19th Jan '16 6:03:39 AM jormis29
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* ''Videogame/EverQuestII'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as will-o-wisps or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Chest is anyone's guess.
to:
* ''Videogame/EverQuestII'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as will-o-wisps [[WillOTheWisp will-o-wisps]] or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Chest is anyone's guess.
12th Jan '16 12:56:15 PM KamenRiderOokalf
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Sometimes, this can present a bit of FridgeLogic as to why the enemies have those items. What exactly are those slugs doing with a [[VideoGame/TheLegendOfZelda sword and tunic]]? And how do monsters have ammo for your weapons (which they obviously never use), but not ammo for weapons you haven't found yet? Furthermore, monsters will tend to drop items associated with their specific abilities. For example, a monster with a petrifying gaze [[CarryingTheAntidote will commonly drop a de-petrification potion]], implying that the monsters are actually ''made'' of the stuff, in convenient, easy-to-use form.
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Sometimes, this can present a bit of FridgeLogic as to why the enemies have those items. What exactly are those slugs doing with a [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda sword and tunic]]? And how do monsters have ammo for your weapons (which they obviously never use), but not ammo for weapons you haven't found yet? Furthermore, monsters will tend to drop items associated with their specific abilities. For example, a monster with a petrifying gaze [[CarryingTheAntidote will commonly drop a de-petrification potion]], implying that the monsters are actually ''made'' of the stuff, in convenient, easy-to-use form.

* In the ''Zelda'' series, most enemies (and [[RewardingVandalism random objects like pots or bushes]]) drop rupees, arrows, bombs, magic potion vials, and hearts at random. Even better, whenever you get a new item (bow, bomb bag, slingshot, etc...) that consumes something, whatever it is suddenly starts appearing everywhere in spite of its not showing up before.
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* In the ''Zelda'' ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' series, most enemies (and [[RewardingVandalism random objects like pots or bushes]]) drop rupees, arrows, bombs, magic potion vials, and hearts at random. Even better, whenever you get a new item (bow, bomb bag, slingshot, etc...) that consumes something, whatever it is suddenly starts appearing everywhere in spite of its not showing up before.
25th Dec '15 7:22:02 AM Mhazard
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* Whenever you cut the tail of [[OurDragonsAreDifferent dragons]] in ''VideoGame/DarkSouls'', they automatically turn into magical swords and stuff into your pocket.
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* Whenever you cut the tail of [[OurDragonsAreDifferent dragons]] in ''VideoGame/DarkSouls'', they automatically turn into magical swords and stuff into your pocket. Generally speaking, this trope is averted however for most enemies, since they drop what exactly they wield or their belongings.
25th Dec '15 7:20:38 AM Mhazard
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Added DiffLines:
* Whenever you cut the tail of [[OurDragonsAreDifferent dragons]] in ''VideoGame/DarkSouls'', they automatically turn into magical swords and stuff into your pocket.
8th Dec '15 1:05:13 PM Morgenthaler
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** The [=GameInformPowerDailyPro=] dungeon has randomly-generated drops, so you can get such illogical things as turtles dropping flaming swords. Lampshaded by the roasted chicken drop--"not the sort of food you would expect to find being carried around by some random monster"--a parody of the inexplicable roasted chickens/turkeys in ''DukeNukemII''.
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** The [=GameInformPowerDailyPro=] dungeon has randomly-generated drops, so you can get such illogical things as turtles dropping flaming swords. Lampshaded by the roasted chicken drop--"not the sort of food you would expect to find being carried around by some random monster"--a parody of the inexplicable roasted chickens/turkeys in ''DukeNukemII''.''VideoGame/DukeNukemII''.
26th Nov '15 3:34:15 AM Stealth
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** Occasionally, freshly spawned (that is, a queen Spiderant ''just'' birthed them) Spiderantlings will hork out a sniper rifle longer than they are upon death, being impossible in both a physical (how did it fit inside it?) and temporal (where did it even ''come from'' in the two minutes it's been alive?) sense.
18th Nov '15 6:40:06 PM BattleMaster
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* ''VideoGame/{{Fallout4}}'' has this due to having random items drop from almost all enemies now. So it's now possible for a pigeon-sized [[DemonicSpider Blood Bug]] to be carrying 25 pounds of scientific equipment or a mole rat to drop a quad-barreled rocket launcher that's larger than it is.
6th Oct '15 5:24:07 AM Nirual
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* ''VideoGame/FinalFantasyXIV'' averts this for the most part, many enemies never drop anything at all and the rest drop reasonable items such as skin and meat for animals, garlean materials for garlean soldiers and so on. Any useful equipment is found in InexplicableTreasureChests, although many of them appear out of nowhere after defeating a boss.
8th Aug '15 6:02:43 PM WanderingOne
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* ''VideoGame/TheElderScrollsOnline'' falls victim to this now and again with rare item drops. Generally, beasts will drop hides, meat, and maybe some biological vendor trash, with gear and money limited to humanoids. This isn't a hard rule, though-what that mudcrab was doing with a two-handed iron waraxe, you'll never know.
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