History Main / ICantReachIt

8th Apr '17 10:01:07 AM nombretomado
Is there an issue? Send a Message


* In ''QuestForGloryIV'', the Thief can find a mug in one of the houses he can rob, but the game won't let you steal it because 1) it's the ugliest mug you've ever seen, and 2) there's nothing you can do with it anyway.

to:

* In ''QuestForGloryIV'', ''VideoGame/QuestForGloryIV'', the Thief can find a mug in one of the houses he can rob, but the game won't let you steal it because 1) it's the ugliest mug you've ever seen, and 2) there's nothing you can do with it anyway.
7th Jan '17 10:04:44 AM nombretomado
Is there an issue? Send a Message


* In ''LauraBow: The Colonel's Bequest'', Laura cannot reach the rope that rings a bell inside a belltower. Instead of just jumping, she is supposed to use a cane to do it. That fire poker that could serve the same purpose with its hard curved tip? Nope. Ain't gonna do it.

to:

* In ''LauraBow: ''VideoGame/LauraBow: The Colonel's Bequest'', Laura cannot reach the rope that rings a bell inside a belltower. Instead of just jumping, she is supposed to use a cane to do it. That fire poker that could serve the same purpose with its hard curved tip? Nope. Ain't gonna do it.
12th Dec '16 1:05:09 PM StFan
Is there an issue? Send a Message


[[quoteright:312:[[VideoGame/KingsQuestVII http://static.tvtropes.org/pmwiki/pub/images/cant_reach_it.jpg]]]]

to:

[[quoteright:312:[[VideoGame/KingsQuestVII [[quoteright:312:[[VideoGame/KingsQuestVIIThePrincelessBride http://static.tvtropes.org/pmwiki/pub/images/cant_reach_it.jpg]]]]


Added DiffLines:



Added DiffLines:

10th Dec '16 4:28:49 AM eroock
Is there an issue? Send a Message

Added DiffLines:

[[quoteright:312:[[VideoGame/KingsQuestVII http://static.tvtropes.org/pmwiki/pub/images/cant_reach_it.jpg]]]]
[[caption-width-right:312:"Blast! I can't reach it!"]]
2nd Aug '16 11:44:10 PM Gingerkitteh
Is there an issue? Send a Message


** Used brilliantly, there is one item in the game, which this could be considered an Easter Egg. If you direct Sam to pick it up he says "I can't pick that up" do it again "Really, I can't pick that up" again... "I would like to pick that up, but I cannot pick that up" do it over and over he eventually breaks down sobbing. In which Max threatens the player "If I was real and not just a lovable computer game character I would totally come out of the monitor and rip your lungs out!" going it any more, Sam simply whimpers with Max saying "Don't worry Sam, maybe they'll go away"

to:

** Used brilliantly, there is one item in the game, which this could be considered an Easter Egg. If you direct Sam to pick it up he says "I can't pick that up" do it again "Really, I can't pick that up" again... "I would like to pick that up, but I cannot pick that up" do it over and over he eventually breaks down sobbing. In which Max threatens the player "If I was real and not just a lovable computer game character I would totally come out of the monitor and rip your lungs out!" going out!". If you do it any more, Sam simply whimpers with Max saying "Don't worry Sam, maybe they'll go away"
25th Jan '16 11:29:49 AM mickey96
Is there an issue? Send a Message

Added DiffLines:

* VideoGame/ManiacMansionMania: If any of Bernard's family is main character and the episode is set in the home, that character will refuse to enter the store room, claiming that there is nothing useful.
17th Dec '15 2:26:00 PM MrLavisherMoot
Is there an issue? Send a Message


* ''[[VideoGame/DarkSeed Dark Seed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.[[note]]It's later revealed that the ice box's DarkWorld equivalent is the container that holds the BigBad, thus making it quite possible that removing the anvil would cause a NonStandardGameOver that the developer's just didn't feel like programming into the game.[[/note]]

to:

* ''[[VideoGame/DarkSeed Dark Seed 2]]'' II]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.[[note]]It's later revealed that the ice box's DarkWorld equivalent is the container that holds the BigBad, thus making it quite possible that removing the anvil would cause a NonStandardGameOver that the developer's just didn't feel like programming into the game.[[/note]]
19th Nov '15 6:16:35 PM DeisTheAlcano
Is there an issue? Send a Message


The [[JustForFun/{{Troperithmetic}} combination]] of InsurmountableWaistHeightFence and ICantUseTheseThingsTogether, found primarily in puzzle/{{Adventure Game}}s. A character is incapable of doing something which would theoretically be possible in the real world for somebody in the same situation. Common manifestations of this occur while reaching for and taking objects, or while attempting to use non-useable objects.

to:

The [[JustForFun/{{Troperithmetic}} combination]] of InsurmountableWaistHeightFence and ICantUseTheseThingsTogether, InformingTheFourthWall, found primarily in puzzle/{{Adventure Game}}s. A character is incapable of doing something which would theoretically be possible in the real world for somebody in the same situation. Common manifestations of this occur while reaching for and taking objects, or while attempting to use non-useable objects.
24th Oct '15 3:57:23 PM nombretomado
Is there an issue? Send a Message


-->'''{{JonTron}}''': Nightshade's hard to impress, you take him to a museum and tell him, "Look at that giant bronze horse from the B.C. times," and he's like, "Nuthin unusual here." You take him to a ''future'' history museum and say, "Hey, look at that giant hologram horse from the distant C.E. times," and he's like ''(points with robotic arm)'' "Nightshade can't do dat!"

to:

-->'''{{JonTron}}''': -->'''WebVideo/{{JonTron}}''': Nightshade's hard to impress, you take him to a museum and tell him, "Look at that giant bronze horse from the B.C. times," and he's like, "Nuthin unusual here." You take him to a ''future'' history museum and say, "Hey, look at that giant hologram horse from the distant C.E. times," and he's like ''(points with robotic arm)'' "Nightshade can't do dat!"
22nd Oct '15 8:26:17 AM Morgenthaler
Is there an issue? Send a Message


* Early on, the hero of ''{{Phantasmagoria 2}}'' cannot reach his wallet, which has ended up under his sofa, so you have to get his pet rat to retrieve it.

to:

* Early on, the hero of ''{{Phantasmagoria ''VideoGame/{{Phantasmagoria 2}}'' cannot reach his wallet, which has ended up under his sofa, so you have to get his pet rat to retrieve it.



* The point and click adventure game ''BlazingDragons'' was filled with this. Generally Flicker's objection to doing something not intended was; "No, that's not safe."

to:

* The point and click adventure game ''BlazingDragons'' ''VideoGame/BlazingDragons'' was filled with this. Generally Flicker's objection to doing something not intended was; "No, that's not safe."
This list shows the last 10 events of 73. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ICantReachIt