History Main / ICantReachIt

25th Jan '16 11:29:49 AM mickey96
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* VideoGame/ManiacMansionMania: If any of Bernard's family is main character and the episode is set in the home, that character will refuse to enter the store room, claiming that there is nothing useful.
17th Dec '15 2:26:00 PM MrLavisherMoot
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* ''[[VideoGame/DarkSeed Dark Seed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.[[note]]It's later revealed that the ice box's DarkWorld equivalent is the container that holds the BigBad, thus making it quite possible that removing the anvil would cause a NonStandardGameOver that the developer's just didn't feel like programming into the game.[[/note]]

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* ''[[VideoGame/DarkSeed Dark Seed 2]]'' II]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.[[note]]It's later revealed that the ice box's DarkWorld equivalent is the container that holds the BigBad, thus making it quite possible that removing the anvil would cause a NonStandardGameOver that the developer's just didn't feel like programming into the game.[[/note]]
19th Nov '15 6:16:35 PM DeisTheAlcano
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The [[JustForFun/{{Troperithmetic}} combination]] of InsurmountableWaistHeightFence and ICantUseTheseThingsTogether, found primarily in puzzle/{{Adventure Game}}s. A character is incapable of doing something which would theoretically be possible in the real world for somebody in the same situation. Common manifestations of this occur while reaching for and taking objects, or while attempting to use non-useable objects.

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The [[JustForFun/{{Troperithmetic}} combination]] of InsurmountableWaistHeightFence and ICantUseTheseThingsTogether, InformingTheFourthWall, found primarily in puzzle/{{Adventure Game}}s. A character is incapable of doing something which would theoretically be possible in the real world for somebody in the same situation. Common manifestations of this occur while reaching for and taking objects, or while attempting to use non-useable objects.
24th Oct '15 3:57:23 PM nombretomado
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-->'''{{JonTron}}''': Nightshade's hard to impress, you take him to a museum and tell him, "Look at that giant bronze horse from the B.C. times," and he's like, "Nuthin unusual here." You take him to a ''future'' history museum and say, "Hey, look at that giant hologram horse from the distant C.E. times," and he's like ''(points with robotic arm)'' "Nightshade can't do dat!"

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-->'''{{JonTron}}''': -->'''WebVideo/{{JonTron}}''': Nightshade's hard to impress, you take him to a museum and tell him, "Look at that giant bronze horse from the B.C. times," and he's like, "Nuthin unusual here." You take him to a ''future'' history museum and say, "Hey, look at that giant hologram horse from the distant C.E. times," and he's like ''(points with robotic arm)'' "Nightshade can't do dat!"
22nd Oct '15 8:26:17 AM Morgenthaler
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* Early on, the hero of ''{{Phantasmagoria 2}}'' cannot reach his wallet, which has ended up under his sofa, so you have to get his pet rat to retrieve it.

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* Early on, the hero of ''{{Phantasmagoria ''VideoGame/{{Phantasmagoria 2}}'' cannot reach his wallet, which has ended up under his sofa, so you have to get his pet rat to retrieve it.



* The point and click adventure game ''BlazingDragons'' was filled with this. Generally Flicker's objection to doing something not intended was; "No, that's not safe."

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* The point and click adventure game ''BlazingDragons'' ''VideoGame/BlazingDragons'' was filled with this. Generally Flicker's objection to doing something not intended was; "No, that's not safe."
11th Dec '14 2:02:01 PM Kuuenbu
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* ''[[VideoGame/DarkSeed Dark Seed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.

to:

* ''[[VideoGame/DarkSeed Dark Seed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.[[note]]It's later revealed that the ice box's DarkWorld equivalent is the container that holds the BigBad, thus making it quite possible that removing the anvil would cause a NonStandardGameOver that the developer's just didn't feel like programming into the game.[[/note]]
18th Oct '14 12:21:05 PM DYellowMadness
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* In Dragon's Dogma, killing bandits is like breathing. One quest totally ignores that fact. You have to catch a bandit running around your village & you're inexplicably not allowed to kill him. You have to hit him with attacks to stun him so he might stand still long enough for you to grab him but you're not allowed to target him the way you would other enemies. If he gets to the gate, he disappears even though there's no way he could possibly lift it to get through. You should be able to go out & catch him after he leaves but you can't. You should be able to hide inside one of the places he's there to rob & catch him when he gets there but the A.I is a cheating bastard. These kinds of things are to be expected since it's a quest about a "thief" who just runs around like a crazed lizard instead of stealing anything.
19th Sep '14 4:22:15 AM rjd1922
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* ''SamAndMaxHitTheRoad'' has an amusing example: while trying to get a book from a shelf that's just barely out of reach, Sam says that he ''could'' just about reach it if he felt like exerting himself. Which he doesn't.

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* ''SamAndMaxHitTheRoad'' ''VideoGame/SamAndMaxHitTheRoad'' has an amusing example: while trying to get a book from a shelf that's just barely out of reach, Sam says that he ''could'' just about reach it if he felt like exerting himself. Which he doesn't.
7th May '14 11:14:38 AM LongLiveHumour
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* This happens to children in [[TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to use.

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* This happens to children in [[TheSims [[VideoGame/TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to use.
13th Mar '14 9:38:38 AM LadyJafaria
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* In [[VideoGame/LegoAdaptationGame Lego Adaptation Games]], a character will turn towards the player and shrug if they're told to interact with an object that they don't have the qualifications, tool, or spell to interact with.

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* In [[VideoGame/LegoAdaptationGame Lego Adaptation Games]], a character will turn towards the player and shrug if they're told to interact with an object that they don't have the qualifications, tool, or spell to interact with. with it with.
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