History Main / HyperspeedEscape

29th Jun '16 8:40:49 PM FordPrefect
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** Not to mention that they will sometimes employ a DecoyGetaway, compliments of the Cry Baby. Notably, in the pilot, this strategy ''relied'' on the Alliance goons ''not'' being CardCarryingVillains: The decoy was pretending to be a personnel transport in distress, and they broke off pursuit in order to go help. And in [[Film/{{Serenity}} the movie]] they launched a half dozen Cry Babies with copies of their own transponder on rockets.

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** Not to mention that they will sometimes employ a DecoyGetaway, compliments of the Cry Baby. Notably, in the pilot, this strategy ''relied'' on the Alliance goons ''not'' being CardCarryingVillains: {{Card Carrying Villain}}s: The decoy was pretending to be a personnel transport in distress, and they broke off pursuit in order to go help. And in [[Film/{{Serenity}} the movie]] they launched a half dozen Cry Babies with copies of their own transponder on rockets.
17th Jun '16 4:17:00 PM FGHIK
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Our protagonists are flying through space in their CoolShip when they suddenly get into a combat situation. For whatever reason, they quickly realize that hanging around is going to get them blasted into tiny pieces and decide to go to warp speed to escape. This usually involves stars suddenly zipping past like the old Windows screensaver. If the author wants there to be space battles where one side can decisively lose, rather than the losing side zipping off as soon as things start going wrong, they can use a NoWarpingZone.

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Our protagonists are flying through space in their CoolShip when they suddenly get into a combat situation. For whatever reason, they quickly realize that hanging around is going to get them blasted into tiny pieces and decide to go to warp speed to escape. This usually involves stars suddenly zipping past like the old Windows screensaver. If the author wants there to be space battles where one side can decisively lose, rather than the losing side zipping off as soon as things start going wrong, they can use a NoWarpingZone.
NoWarpingZone or TeleportInterdiction.
10th Jun '16 10:11:39 AM UmbrellasWereAwesome
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* In ''Anime/{{Macross}}''[=/=]''Anime/{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ships just fade away and later reappear elsewhere.

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* In ''Anime/{{Macross}}''[=/=]''Anime/{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ''Anime/{{Macross}}'' (and by extension, ''Anime/SuperDimensionFortressMacross''[='s=] American adaptation ''Anime/{{Robotech}}''), ships just fade away and later reappear elsewhere.


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* Ships in ''{{TabletopGame/BattleTech}}'' can pull off the "disappear and reappear elsewhere" trick.
26th May '16 7:50:26 AM FernFromChtio
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[[folder:{{ComicBook}}]]
* At the end of ''ComicBook/{{Pouvoirpoint}}'', the starship ''Entreprise-2061'' sets about fleeing this way, to escape from a smaller but faster and better armed enemy.
[[/folder]]
6th Mar '16 1:25:19 AM Morgenthaler
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* In SergeyLukyanenko's ''TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (''e.g.'', hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.

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* In SergeyLukyanenko's ''TheStarsAreColdToys'', Creator/SergeyLukyanenko's ''Literature/TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (''e.g.'', hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.
30th Jan '16 3:17:30 AM StarTropes
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* ''Film/{{Spaceballs}}'' demonstrates what happens when the enemy ship tries to go even faster to pursue the fleeing ship: first the heroes' Winnebago jumps into light speed, and the villains, trying to catch them, decide to forgo light speed and go straight to "Ludicrous Speed."

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* ''Film/{{Spaceballs}}'' demonstrates what happens when the enemy ship tries to go even faster to pursue the fleeing ship: first the heroes' Winnebago jumps into light speed, and the villains, trying to catch them, decide to forgo light speed and go straight to "Ludicrous Speed.""LudicrousSpeed." They end up overshooting the Winnebago by a wide margin.
27th Oct '15 11:20:50 AM Morgenthaler
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* The heroes of ''{{Starcrash}}'' try this. Unfortunately, they're tracked by their [[SpaceFriction friction trail]].

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* The heroes of ''{{Starcrash}}'' ''Film/{{Starcrash}}'' try this. Unfortunately, they're tracked by their [[SpaceFriction friction trail]].
26th Aug '15 10:50:28 AM HeraldAlberich
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* Happens so often in the Franchise/StarWarsExpandedUniverse that the Empire develops an entire class of ship, the [[NoWarpingZone Interdictor]], to prevent it. Several higher-caliber tacticians make use of a version that's almost Hyperspeed Advance-In-Another-Direction; a ship jumps from one area of combat, or outside combat, right up next to another ship and gets a free shot in. Since it's basically impossible to time a hyperspace jump so perfectly (at least, if you're not a [[PsychicPowers Jedi or Sith]]), carefully-positioned Interdictors are instead used to yank their own allies out of hyperspace in exactly the right place.

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* Happens so often in the Franchise/StarWarsExpandedUniverse ''Franchise/StarWarsLegends'' that the Empire develops an entire class of ship, the [[NoWarpingZone Interdictor]], to prevent it. Several higher-caliber tacticians make use of a version that's almost Hyperspeed Advance-In-Another-Direction; a ship jumps from one area of combat, or outside combat, right up next to another ship and gets a free shot in. Since it's basically impossible to time a hyperspace jump so perfectly (at least, if you're not a [[PsychicPowers Jedi or Sith]]), carefully-positioned Interdictors are instead used to yank their own allies out of hyperspace in exactly the right place.
26th Aug '15 6:03:05 AM ScorpiusOB1
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** In the same game we've the Arilou Skiff, whose second ability is to BlindJump away. As described in that trope, using it has a small probability of having you {{TeleFrag}}ged into an asteroid or the planet.
9th Jul '15 4:53:12 PM nombretomado
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* In ''{{Macross}}''[=/=]''{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ships just fade away and later reappear elsewhere.

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* In ''{{Macross}}''[=/=]''{{Robotech}}'' ''Anime/{{Macross}}''[=/=]''Anime/{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ships just fade away and later reappear elsewhere.
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