History Main / HyperspeedEscape

6th Mar '16 1:25:19 AM Morgenthaler
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* In SergeyLukyanenko's ''TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (''e.g.'', hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.

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* In SergeyLukyanenko's ''TheStarsAreColdToys'', Creator/SergeyLukyanenko's ''Literature/TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (''e.g.'', hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.
30th Jan '16 3:17:30 AM StarTropes
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* ''Film/{{Spaceballs}}'' demonstrates what happens when the enemy ship tries to go even faster to pursue the fleeing ship: first the heroes' Winnebago jumps into light speed, and the villains, trying to catch them, decide to forgo light speed and go straight to "Ludicrous Speed."

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* ''Film/{{Spaceballs}}'' demonstrates what happens when the enemy ship tries to go even faster to pursue the fleeing ship: first the heroes' Winnebago jumps into light speed, and the villains, trying to catch them, decide to forgo light speed and go straight to "Ludicrous Speed.""LudicrousSpeed." They end up overshooting the Winnebago by a wide margin.
27th Oct '15 11:20:50 AM Morgenthaler
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* The heroes of ''{{Starcrash}}'' try this. Unfortunately, they're tracked by their [[SpaceFriction friction trail]].

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* The heroes of ''{{Starcrash}}'' ''Film/{{Starcrash}}'' try this. Unfortunately, they're tracked by their [[SpaceFriction friction trail]].
26th Aug '15 10:50:28 AM HeraldAlberich
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* Happens so often in the Franchise/StarWarsExpandedUniverse that the Empire develops an entire class of ship, the [[NoWarpingZone Interdictor]], to prevent it. Several higher-caliber tacticians make use of a version that's almost Hyperspeed Advance-In-Another-Direction; a ship jumps from one area of combat, or outside combat, right up next to another ship and gets a free shot in. Since it's basically impossible to time a hyperspace jump so perfectly (at least, if you're not a [[PsychicPowers Jedi or Sith]]), carefully-positioned Interdictors are instead used to yank their own allies out of hyperspace in exactly the right place.

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* Happens so often in the Franchise/StarWarsExpandedUniverse ''Franchise/StarWarsLegends'' that the Empire develops an entire class of ship, the [[NoWarpingZone Interdictor]], to prevent it. Several higher-caliber tacticians make use of a version that's almost Hyperspeed Advance-In-Another-Direction; a ship jumps from one area of combat, or outside combat, right up next to another ship and gets a free shot in. Since it's basically impossible to time a hyperspace jump so perfectly (at least, if you're not a [[PsychicPowers Jedi or Sith]]), carefully-positioned Interdictors are instead used to yank their own allies out of hyperspace in exactly the right place.
26th Aug '15 6:03:05 AM ScorpiusOB1
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** In the same game we've the Arilou Skiff, whose second ability is to BlindJump away. As described in that trope, using it has a small probability of having you {{TeleFrag}}ged into an asteroid or the planet.
9th Jul '15 4:53:12 PM nombretomado
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* In ''{{Macross}}''[=/=]''{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ships just fade away and later reappear elsewhere.

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* In ''{{Macross}}''[=/=]''{{Robotech}}'' ''Anime/{{Macross}}''[=/=]''Anime/{{Robotech}}'' and ''{{TabletopGame/BattleTech}}'', ships just fade away and later reappear elsewhere.
8th Jul '15 5:56:28 PM Saber15
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* The ''VideoGame/{{X}}'' series both plays the trope straight and averts it. The majority of FTL travel in the game is done by means of a PortalNetwork, but ships can also purchase aftermarket jumpdrives which take you to a given gate in the network. Naturally it can be used for a HyperspeedEscape, but a jump requires a ten-second charge. Which is ten seconds for your opponents to kill you. Players learn pretty quickly that the drive will not save you if you wait too long to use it.

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* The ''VideoGame/{{X}}'' ''[[VideoGame/{{X}} X-Universe]]'' series both plays the trope straight and averts it. The majority of FTL travel in the game is done by means of a PortalNetwork, but ships can also purchase aftermarket jumpdrives which take you to a given gate in the network. Naturally it can be used for a HyperspeedEscape, but a jump requires a ten-second charge. Which is ten seconds for your opponents to kill you. Players learn pretty quickly that the drive will not save you if you wait too long to use it.


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* ''Videogame/{{Elite}} Dangerous'' allows players to flee combat using their Frame Shift Drive, either to enter supercruise or warp to another star. The device has many limitations - nearby mass ''significantly'' slows its charge or [[NoWarpingZone stops it outright]], [[RetractableWeapon weapons must be retracted]] to charge, FTL requires target alignment, and the ship must be moving near top speed - and gives other players a "POWER SURGE DETECTED" warning. If the enemy lacks a Frameshift Wake Scanner, they won't be able to follow the fleeing player.
8th Jul '15 4:34:09 PM nombretomado
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* Subverted in ''TheLostFleet'' where the titular fleet can't use the typical PortalNetwork to escape because its guarded by the Syndics. Played straight shortly after when the fleet makes use of the old fashion jump point system to escape even if it just takes them from one enemy territory to another (at least without the enemy fleet). This trope is used repeatedly in the series and just where the fleet escaped to is a source of never ending frustration to their enemies.

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* Subverted in ''TheLostFleet'' ''Literature/TheLostFleet'' where the titular fleet can't use the typical PortalNetwork to escape because its guarded by the Syndics. Played straight shortly after when the fleet makes use of the old fashion jump point system to escape even if it just takes them from one enemy territory to another (at least without the enemy fleet). This trope is used repeatedly in the series and just where the fleet escaped to is a source of never ending frustration to their enemies.
5th Jul '15 6:43:26 PM trumpetmarietta
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* Subverted in ''Anime/IrresponsibleCaptainTylor'' in that the warp takes them out of battle... but the enemy ship just follows them, warp for warp. This continues until, by sheer dumb luck, the pursuers get [[GravitySucks sucked into a star by teleporting slightly closer to it than their target.]]

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* Subverted in ''Anime/IrresponsibleCaptainTylor'' in that the warp takes them out of battle... battle… but the enemy ship just follows them, warp for warp. This continues until, by sheer dumb luck, the pursuers get [[GravitySucks sucked into a star by teleporting slightly closer to it than their target.]]



* Used in ''Anime/StarshipOperators'' while too close to other ships, [[ForbiddenChekhovsGun resulting in a]] random BlindJump. Also, like the below ''Star Wars'' example, it's weaponized by one enemy ship to perform tactical microjumps, though it's said that this is an incredibly dangerous abuse of hyperdrive technology. In the finale, the Amaterasu's crew takes this approach UpToEleven to [[spoiler: [[CrowningMomentOfAwesome make their humongous capital ship spin in place to aim its big guns in a split second]]]].

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* Used in ''Anime/StarshipOperators'' while too close to other ships, [[ForbiddenChekhovsGun resulting in a]] random BlindJump. Also, like the below ''Star Wars'' example, it's weaponized by one enemy ship to perform tactical microjumps, though it's said that this is an incredibly dangerous abuse of hyperdrive technology. In the finale, the Amaterasu's ''Amaterasu''[='=]s crew takes this approach UpToEleven to [[spoiler: [[CrowningMomentOfAwesome make their humongous capital ship spin in place to aim its big guns in a split second]]]].



* ''Franchise/StarWars'' did this with the Millennium Falcon. And then {{subverted}} it. And then {{subverted}} it again. And [[OverlyLongGag again]].

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* ''Franchise/StarWars'' did this with the Millennium Falcon.''Millennium Falcon''. And then {{subverted}} it. And then {{subverted}} it again. And [[OverlyLongGag again]].



** Faced with being blown up by two thermonuclear missiles in [[Literature/TheHitchhikersGuideToTheGalaxy1 the first book]], Arthur activates the Infinite Improbability Drive (the Heart of Gold's version of a hyperspace drive). [[spoiler: It works, but not quite as might be expected: the ship doesn't move, but the missiles are turned into a sperm whale and a bowl of petunias.]]

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** Faced with being blown up by two thermonuclear missiles in [[Literature/TheHitchhikersGuideToTheGalaxy1 the first book]], Arthur activates the Infinite Improbability Drive (the Heart ''Heart of Gold's Gold''[='=]s version of a hyperspace drive). [[spoiler: It works, but not quite as might be expected: the ship doesn't move, but the missiles are turned into a sperm whale and a bowl of petunias.]]



** In [[Film/TheHitchhikersGuideToTheGalaxy the film]], when the ''Heart of Gold'' jumps to hyperspeed, the overly-bureaucratic Vogons are appalled... because the ship's crew failed to file the proper paperwork for a hyperspeed escape.

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** In [[Film/TheHitchhikersGuideToTheGalaxy the film]], when the ''Heart of Gold'' jumps to hyperspeed, the overly-bureaucratic Vogons are appalled... appalled… because the ship's crew failed to file the proper paperwork for a hyperspeed escape.



* In SergeyLukyanenko's ''TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (e.g. hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.

to:

* In SergeyLukyanenko's ''TheStarsAreColdToys'', the protagonists are planning on taking a Buran shuttle on an unauthorized trip to meet the [[RodentsOfUnusualSize Alari]]. Colonel Danilov and Pyotr are supposed to be on the shuttle, while Pyotr's grandfather, his grandfather's protege, and a [[LizardFolk reptilian alien]] aren't. When the ruse is discovered, the Buran is still in the upper atmosphere. Danilov and Pyotr are threatened with {{Kill Sat}}s, leaving them no choice but to activate the [[FasterThanLightTravel jumper]] prematurely. Since the jumper transports a large sphere of space around it along with the shuttle, a chunk of Earth's atmosphere is taken with them. Pyotr realizes that this will result in some nasty weather patterns (e.(''e.g. '', hurricanes) and that this act alone (not to mention the hijacking) guarantees them life in prison.



* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' make fairly regular use of this, although in a sort-of-subversion way: they simply jump through the titular static Stargates.

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* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' make fairly regular use of this, although in a sort-of-subversion way: they simply jump through the titular eponymous static Stargates.



*** The only problem with that is the fact that you can knock them out so easily while your shields are still up. Realistically when facing an enemy employing hit and run tactic against a vastly superior army... you want to make them unable to run. So what if they manage to take out one of your ships because you didn't blow the weapons - they can't run and repair to come again.

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*** The only problem with that is the fact that you can knock them out so easily while your shields are still up. Realistically when facing an enemy employing hit and run tactic against a vastly superior army... army… you want to make them unable to run. So what if they manage to take out one of your ships because you didn't blow the weapons - they can't run and repair to come again.
2nd Jul '15 11:27:52 AM DarkHunter
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* In ''Film/GalaxyQuest'', when Jason realizes what big trouble they've really gotten themselves into, he tells the helmskid to press the [[FTLTravel "Turbo"]] button and keep it held down. Since the Turbo feature was only designed for short bursts of speed, HilarityEnsues.

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* In ''Film/GalaxyQuest'', when Jason realizes what big trouble they've really gotten themselves into, he tells the helmskid to press the [[FTLTravel "Turbo"]] button and keep it held down. Since the Turbo feature was only designed for short bursts of speed, HilarityEnsues. It doesn't end up helping too much, since it turns out their enemy can match that speed easily.
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