History Main / HyperspaceArsenal

12th Jun '16 10:16:39 PM KBABZ
Is there an issue? Send a Message

Added DiffLines:

** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...).
3rd Jun '16 12:57:04 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''VideoGame/{{Doom}}'' has always adhered to this trope, but ''Doom 3'' is probably the most blatant perpetrator. By the end of the game you're carrying a handgun, a shotgun, a machine gun, a chaingun, a bunch of grenades, a plasma rifle, a rocket launcher, a chainsaw, a PDA, a flashlight, a {{BFG}} whose barrel alone is bigger than a microwave oven, not to mention all the attendant ammunition, which can include fifty or so rockets and several BFG fuel cells the size of your head. Then in the cutscenes the character is seen carrying naught but a dinky shotgun.

to:

* ''VideoGame/{{Doom}}'' has always adhered to this trope, but ''Doom 3'' is probably the most blatant perpetrator. By trope. For example, by the end of the game ''VideoGame/{{Doom 3}}'', you're carrying a handgun, a shotgun, a machine gun, a chaingun, a bunch of grenades, a plasma rifle, a rocket launcher, a chainsaw, a PDA, a flashlight, a {{BFG}} whose barrel alone is bigger than a microwave oven, not to mention all the attendant ammunition, which can include fifty or so rockets and several BFG fuel cells the size of your head. Then in the cutscenes the character is seen carrying naught but a dinky shotgun.
** ''VideoGame/Doom2016'', if anything, goes ''even further''. In addition to almost all the equipment mentioned above, you've also got a double-barreled shotgun, a [[MagneticWeapons Gauss cannon]], and a bunch of weapon attachments. Given that the main character [[spoiler:wears magic demon-forged armor, has Seraphim enhancements, and]] is implied to be something beyond human, his Hyperspace Arsenal is presumably part of his powerset.
17th May '16 8:03:31 AM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

** Averted even harder with ''VideoGame/{{Fallout 4}}'''s Version 1.5 Survival Mode overhaul, where ammo weight is more significant than in ''FONV'' Hardcore, e.g. Mini-Nukes weigh ''12'' pounds a piece, Stimpaks and other drugs have weight as well, and the player's base carrying capacity is reduced like in the ''FONV'' J.E. Sawyer Mod, limiting you to carrying about two or three weapons at a time.
16th May '16 8:37:03 AM kyojikasshu
Is there an issue? Send a Message


** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda). The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.

to:

** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories armory's worth of firepower, firepower: caged animals, animals (which can be as large as a Giant Anaconda), medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda).goat. The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
16th May '16 8:35:44 AM kyojikasshu
Is there an issue? Send a Message


** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat. The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.

to:

** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat.goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda). The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. In addition, the only items Snake is seen holding is whatever you have selected as his active items. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.
16th May '16 8:29:41 AM kyojikasshu
Is there an issue? Send a Message

Added DiffLines:

*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.
5th May '16 9:35:00 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/GaiaOnline zOMG'': Ignoring the fact that most players routinely carry copious amounts of clothing, weapons, armor, animals, and on occasion ''children'' in their inventory as costume items, many attacks involve pulling a weapon from nowhere, using it, and then having it disappear almost instantly. This is explained away as [[AppliedPhlebotinum G'hi]] energy being manipulated by the character's rings to form the weapon. But in a game that has you killing plungers and lawn gnomes, a Hyperspace Arsenal only adds to the charm. (Plus the ring that lets you fire 4 guns at once is ''really'' cool.)

to:

* ''VideoGame/GaiaOnline ''Website/GaiaOnline zOMG'': Ignoring the fact that most players routinely carry copious amounts of clothing, weapons, armor, animals, and on occasion ''children'' in their inventory as costume items, many attacks involve pulling a weapon from nowhere, using it, and then having it disappear almost instantly. This is explained away as [[AppliedPhlebotinum G'hi]] energy being manipulated by the character's rings to form the weapon. But in a game that has you killing plungers and lawn gnomes, a Hyperspace Arsenal only adds to the charm. (Plus the ring that lets you fire 4 guns at once is ''really'' cool.)
10th Apr '16 1:31:44 PM GM_3826
Is there an issue? Send a Message


** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.

to:

** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag [[ExpospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.
9th Apr '16 5:13:02 PM dotchan
Is there an issue? Send a Message


** In Link's cameo appearances in ''VideoGame/SuperSmashBros'' and ''VideoGame/SoulCalibur'', his inventory is similarly impressive, and all of his "item retrieval" animations show him pulling bombs and boomerangs out of his ''hat''.



* ''Franchise/SilentHill'' series is guilty of this:

to:

* ''Franchise/SilentHill'' series is guilty of this: this (though given the ambiguous nature of the town, it's not sure if the characters are lugging around actual items or merely the psychic manifestations of them):
2nd Apr '16 9:59:17 AM Temporary14
Is there an issue? Send a Message


** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.

to:

** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
This list shows the last 10 events of 164. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HyperspaceArsenal