History Main / HyperspaceArsenal

22nd Oct '17 7:13:35 PM BattleMaster
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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...).

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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...). Previous games mentioned that he kept his guns in a Hyperspace Ring that stores them when he's not using them.
12th Oct '17 10:27:03 PM crazyrabbits
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* ''VideoGame/AlienIsolation'': By the midway point of the game, Amanda will be carrying a large amount of weapons and equipment which is not reflected on her character model, including several different types of weapons, multiple tools (including a maintenance jack, ion torch, hacking tuner and motion tracker), ammunition, scrap metal, and various items that are crafted into medkits and offensive devices. This is even exemplified at one point. When Amanda reaches [[spoiler:the APOLLO core]], she pauses at the entrance to the level to put her weapons through a scanning machine, pulling out a bulky flamethrower, shotgun and revolver seemingly out of {{Hammerspace}}.
24th Jun '17 2:38:10 PM nombretomado
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* ''DragonQuest'' series limits the number of items your party can carry including your equipment in battle. Some of the early games have a vault to store your items. Since then, you carry a BagOfHolding with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' series limits the number of items your party can carry including your equipment in battle. Some of the early games have a vault to store your items. Since then, you carry a BagOfHolding with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.
16th Jun '17 3:53:20 AM RandomnessUnlimited
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[[folder: WesternAnimation]]
* ''WesternAnimation/{{Kaeloo}}'': Mr. Cat has an arsenal of weapons which he can randomly pull out at any time, which consists mostly of bazookas, guns, chainsaws, knives, [[HyperspaceMallet mallets]] and others. {{Lampshade| hanging}}d in one episode where he says he is carrying a bazooka, a chainsaw and a cluster bomb, while his hands are completely empty.
[[/folder]]
18th May '17 5:09:54 AM Cryoclaste
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* Since there's no limit in ''VideoGame/RiskOfRain'' on the number of items you can carry at the same time, you can easily find yourself carrying ridiculous amounts of gear if you make it a point to open every chest you come across: it's entirely possible to end up carrying multiple copies of every item in the game if you keep replaying the levels long enough or abuse the EasterEgg area in the third level by endlessly killing the respawning boss.
29th Apr '17 1:13:18 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' shows all his currently equipped weapons on his back (including, for the first time, his bow), and he can only carry a limited number of said weapons total, but it's all still way more than would be realistic.
23rd Apr '17 7:53:01 PM Amahn
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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie!

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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie!Kazooie! Not to mention the pack can expand large enough to fit Banjo in it for a quick nap.
23rd Mar '17 7:54:53 AM LondonKdS
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* ''Series/BlakesSeven'' had a tendency to this due to characters' tendency to [[HellBentForLeather wear very tight leather costumes]], but Dayna became particularly notorious for her ability to produce [[GunNut large guns]] and [[MadBomber bombs]] between shots without having had anywhere to stash them.
17th Mar '17 8:56:06 PM darthpaul
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17th Mar '17 8:55:12 PM darthpaul
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* ''VideoGame/{{Destiny}}'' follows this trope to the extent that characters have ten different inventory slots holding up to nine different categories of items, including armor and heavy weapons; so if every slot is full, your character is carrying 9 helmets, 9 sets of chest armor, 9 rocket launchers/ machine guns/ swords, 9 rifles... and so on. Possibly justified given that in-universe, the technology exists to de-materialize matter and store it as patterns, calling it back when needed; so the character's [[CompanionCube Ghost]] could manage their inventory, keeping spare equipment digitized and calling it up as needed.

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* ''VideoGame/{{Destiny}}'' follows this trope to the extent that characters have ten different [[GridInventory inventory slots slots]] holding up to nine different categories of items, including armor and heavy weapons; so if every slot is full, your character is carrying 9 helmets, 9 sets of chest armor, 9 rocket launchers/ machine guns/ swords, 9 rifles... and so on. Possibly justified given that in-universe, the technology exists to de-materialize matter and matter, store it as patterns, calling and call it back when needed; back; so the character's [[CompanionCube Ghost]] could manage their inventory, keeping spare equipment digitized and calling pulling it up as needed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HyperspaceArsenal