History Main / HyperspaceArsenal

10th Apr '16 1:31:44 PM GM_3826
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** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.

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** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag [[ExpospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.
9th Apr '16 5:13:02 PM dotchan
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** In Link's cameo appearances in ''VideoGame/SuperSmashBros'' and ''VideoGame/SoulCalibur'', his inventory is similarly impressive, and all of his "item retrieval" animations show him pulling bombs and boomerangs out of his ''hat''.



* ''Franchise/SilentHill'' series is guilty of this:

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* ''Franchise/SilentHill'' series is guilty of this: this (though given the ambiguous nature of the town, it's not sure if the characters are lugging around actual items or merely the psychic manifestations of them):
2nd Apr '16 9:59:17 AM Temporary14
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
2nd Apr '16 9:05:23 AM Tron80
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2nd Apr '16 9:05:21 AM Tron80
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Added DiffLines:

* In ''Fanfic/{{Wonderful}}'', whenever [[TheHero Taylor]] needs a weapon, it instantly appears on her hands.
20th Mar '16 6:26:46 PM Kadorhal
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In fandom, this trope is often [[ItRunsOnNonsensoleum "justified"]] with the supposition that the Hyperspace Inventory is [[TrouserSpace actually kept in the character's pants]]. (This however actually serves to answer [[VoodooShark exactly none of the objections to the trope]].) Some less-than-serious works, such as ''VideoGame/SpaceQuest'', ''VideoGame/SimonTheSorcerer'' or ''VideoGame/MonkeyIsland,'' take this very literally.

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In fandom, this trope is often [[ItRunsOnNonsensoleum "justified"]] with the supposition that the Hyperspace Inventory is [[TrouserSpace actually kept in the character's pants]]. (This however pants]] (which actually serves to answer [[VoodooShark exactly none of the objections to the trope]].) trope]]). Some less-than-serious works, such as ''VideoGame/SpaceQuest'', ''VideoGame/SimonTheSorcerer'' or ''VideoGame/MonkeyIsland,'' take this very literally.



* ''VideoGame/JustCause 2'' averts this with weapons; Rico can only carry three at a time, with a reasonable amount of ammo for each one. But he can summon up a parachute from his backpack, throw it away, and create another one an unlimited number of times. Also done inconsistently with his [[GrapplingHookPistol arm-mounted grappling hook]], which is clearly shown to have a limited range, but can actually shoot out the ''entire'' line, both ends tied to different things, and still be able to use it as soon as that line snaps.

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* ''VideoGame/JustCause 2'' averts this with weapons; Rico can only carry three at a time, time (all three of which are visible on his person at all times), with a reasonable amount of ammo for each one. But he can summon up a parachute from his backpack, throw it away, and create another one an unlimited number of times. Also done inconsistently with his [[GrapplingHookPistol arm-mounted grappling hook]], which is clearly shown to have a limited range, but can actually shoot out the ''entire'' line, both ends tied to different things, and still be able to use it as soon as that line snaps.



* ''VideoGame/MaxPayne'' tucks his Berettas, Desert Eagles, shotguns, Ingrams, Kalashnikov, Jackhammer, grenades, Molotov cocktails etc, into his trenchcoat when he's not using them. The game ''attempts'' to make it more realistic in the cut scenes ([[CutScenePowerToTheMax untraditionally so]]), where Max is shown tugging around a huge black bag roughly since the time he acquires the "heavy duty persuaders" like the M16 and the SniperRifle. The third game averts this by only allowing him to carry two pistols and one rifle at a time.

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* ''VideoGame/MaxPayne'' tucks his Berettas, Desert Eagles, shotguns, Ingrams, Kalashnikov, Jackhammer, grenades, Molotov cocktails etc, into his trenchcoat when he's not using them. The game ''attempts'' to make it more realistic in the cut scenes ([[CutScenePowerToTheMax untraditionally so]]), where Max is shown tugging around a huge black bag roughly since the time he acquires the "heavy duty persuaders" like the M16 and the SniperRifle. The third game averts this by only allowing him to carry two pistols and one rifle at a time.time, and he has to drop the rifle if he wants to [[GunsAkimbo use the two pistols at the same time]].



* In ''VideoGame/MercenariesPlaygroundOfDestruction'', you can only carry two weapons and grenades, and the weapons are always visible, though you still carry an improbable amount of ammunition. Not to mention the various smoke grenades, radio beacons, laser designators, satellite uplinks, and multifarious support items you can carry. In the sequel, your character picks up briefcases full of money and ''car gas tanks'' both of which just magically transport themselves into your stockpile.

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* In ''VideoGame/MercenariesPlaygroundOfDestruction'', you can only carry two weapons and grenades, and the weapons are always visible, though you still carry an improbable amount of ammunition. Not to mention the various smoke grenades, radio beacons, laser designators, satellite uplinks, and multifarious support items you can carry. In the sequel, your character picks up briefcases full of money and ''car gas tanks'' tanks'', both of which just magically transport themselves into your stockpile.



** Raiden of ''VideoGame/MetalGearSolid2SonsOfLiberty'' has similarly large amounts of equipment. By the end of the game he has two pistols, four rifles, two rocket launchers, a revolver grenade launcher, multiple frag and stun grenades, caches of both Claymores and [=C4=], a high-frequency blade, Snake's pack of cigarettes, coolant spray, multiple rations, ''five boxes'' big enough to hide under, body armor, an enemy uniform, two pairs of goggles, multiple bandages and Pentazemin pills, multiple magazines (of both empty "gun" and "pornographic" varieties), binoculars, a camera, four different anti-personnel or explosive sensors, and a cell phone. Adding on to that in NewGamePlus is about 361 pairs of stolen enemy dog tags. All that is ever physically on his person are one of the pistols, the high-frequency blade, and his own dog tags after a specific point late in the game, alongside the uniform, body armor, or one of the unlockable wigs if they're equipped.

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** Raiden of ''VideoGame/MetalGearSolid2SonsOfLiberty'' has similarly large amounts of equipment. By the end of the game he has two pistols, four rifles, two rocket launchers, a revolver grenade launcher, multiple frag and stun grenades, caches of both Claymores and [=C4=], a high-frequency blade, Snake's pack of cigarettes, coolant spray, multiple rations, ''five boxes'' ''five'' boxes big enough to hide under, body armor, an enemy uniform, two pairs of enhanced-vision goggles, multiple bandages and Pentazemin pills, multiple magazines (of both empty "gun" and "pornographic" varieties), binoculars, a camera, four different anti-personnel or explosive sensors, and a cell phone. Adding on to that in NewGamePlus is about 361 pairs of stolen enemy dog tags. All that is ever physically on his person are one of the pistols, the high-frequency blade, and his own dog tags after a specific point late in the game, alongside the uniform, body armor, or one of the unlockable wigs if they're equipped.



* ''VideoGame/PAYDAYTheHeist'' has the robbers carry 3 guns, which range from handguns, rifles/shotguns/light machine guns, and a secondary shotgun or sub machine gun. There's no visible straps on the characters and the size of the bulkier weapons would realistically be impossible to hide in the inside of a suit. The sequel tries to be a bit more realistic by limiting people to two guns, and the expanded amount of weapon mods make it possible to make most guns smaller and more concealable, not to mention each weapon has different amounts of visibility, which determines how fast civilians and guards notice you during stealth. For both games, before a heist goes loud, you can look inside a player character's model and see that their gun is actually floating inside their bodies.

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* ''VideoGame/PAYDAYTheHeist'' has the robbers carry 3 guns, which range from handguns, rifles/shotguns/light machine guns, and a secondary shotgun or sub machine gun. There's no visible straps on the characters and the size of the bulkier weapons would realistically be impossible to hide in the inside of a suit. [[VideoGame/{{PAYDAY2}} The sequel sequel]] tries to be a bit more realistic by limiting people to two guns, and the expanded amount of weapon mods make it possible to make most guns smaller and more concealable, not to mention each weapon has different amounts of visibility, which determines how fast civilians and guards notice you during stealth. For both games, before a heist goes loud, you can look inside a player character's model and see that their gun is actually floating inside their bodies.
20th Mar '16 11:00:16 AM Kadorhal
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** The series wouldn't work without this trope. On top of the ludicrously high number of missiles and special weapons (the low-end planes start with 40 to 50 missiles - the most heavily-armed real-world fighter planes can only hold about 8 to 14 maximum), if you use third-person view and move the camera underneath the plane, you can even see weapons ''magically'' reappear once they're available for firing again.

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** The series wouldn't work without this trope. On top of the ludicrously high number of missiles and special weapons (the low-end planes start with 40 to 50 missiles - the most heavily-armed real-world fighter planes can only hold about 8 to 14 maximum), maximum; the low-end planes in these games ''start'' with at least 40 regular missiles, and by ''[[VideoGame/AceCombatAssaultHorizon Assault Horizon]]'' and ''[[VideoGame/AceCombatInfinity Infinity]]'' you can easily go over ''200'', to say nothing of the dozens of special missiles on top of that), if you use third-person view and move the camera underneath the plane, you can even see weapons ''magically'' reappear once they're available for firing again.



** ''Postal 2'' is a particularly big offender: not only will The Postal Dude be carrying multiple melee weapons, a pistol, a shotgun, an automatic rifle, grenades, gasoline cans, a hunting rifle, and two types of launchers all at once, but he's also got another inventory for carrying other goods, like cash, milk, lunch bags, crack pipes, books, and cats. ''Multiple cats.'' Naturally, he doesn't seem burdened by it one bit. This gets particularly ridiculous if you die in-game, as any character who dies drops all of their weapons and inventory items; where [=NPCs=] only ever drop at most two of each, the death of the Postal Dude will be proceeded by a veritable cascade of guns, food, money, and other assorted clutter exploding out of his still-falling corpse, bouncing off of each other and covering the better part of a ten-foot radius around wherever he falls.

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** ''Postal 2'' is a particularly big offender: not only will The Postal Dude be carrying multiple melee weapons, a pistol, a shotgun, an automatic rifle, grenades, gasoline cans, a hunting rifle, and two types of launchers all at once, but he's also got another inventory for carrying other goods, like cash, milk, lunch bags, crack pipes, books, and cats. ''Multiple cats.'' Naturally, he doesn't seem burdened by it one bit. This gets particularly ridiculous if you die in-game, as any character who dies drops all of their weapons and inventory items; where [=NPCs=] only ever drop at most two of each, the death of the Postal Dude will be proceeded by a veritable cascade of guns, food, money, and other assorted clutter exploding out of his still-falling corpse, bouncing off of each other and covering the better part of a ten-foot radius around wherever he falls. His inventory only expands with patches and the DLC added after the UsefulNotes/{{Steam}} release; as of ''Paradise Lost'' he can have upwards of 20 melee weapons, three pistols, ''four'' shotguns, two automatics, five types of grenades, a full gas can and two or three different weapons that run on it, three or four launchers, and assorted other unique weapons on top of that.
19th Mar '16 7:21:05 AM Arivne
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!!Non-VideoGame Examples
19th Mar '16 7:20:25 AM Arivne
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[[folder:Tabletop Games]]

* ZigZaggingTrope in ''TabletopGame/DungeonsAndDragons''. While characters have a weight limit based on Strength (and lose mobility if they go over this limit), that's the only concession to reality with regards to what someone can carry on their person. For example, any Fighter worth his salt would be lugging around a small armory's worth of weapons and ammunition in order to deal with creatures who only take damage under certain circumstances. However, with [[BagOfHolding bags of holding]] and portable holes, this trope can be invoked literally.
* ''TabletopGame/OnlyWar'' mostly averts it with a carry limit calculated from the character's combined Strength and Toughness plus some can be carried by the comrade. They typically sum to more or less realistic numbers. And this being Warhammer40000, many weapons are incredibly heavy.
** While the chart for this goes up to two and a quarter metric tonnes, this requires stats completely unattainable to the player (both at 100, virtually impossible to get them past 75).
** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.

[[/folder]]

[[folder:Roleplay]]
* Practically every plot-relevant character, including the players and [[BigBad the Godmodder himself]], have this. Considering the amount of stuff made by the [[{{Webcomic/Homestuck}} Alchemiter]], it's [[NecessaryWeasel practically a requirement]].
[[/folder]]

to:

[[folder:Tabletop Games]]

* ZigZaggingTrope in ''TabletopGame/DungeonsAndDragons''. While characters have a weight limit based on Strength (and lose mobility if they go over this limit), that's the only concession to reality with regards to what someone can carry on their person. For example, any Fighter worth his salt would be lugging around a small armory's worth of weapons and ammunition in order to deal with creatures who only take damage under certain circumstances. However, with [[BagOfHolding bags of holding]] and portable holes, this trope can be invoked literally.
* ''TabletopGame/OnlyWar'' mostly averts it with a carry limit calculated from the character's combined Strength and Toughness plus some can be carried by the comrade. They typically sum to more or less realistic numbers. And this being Warhammer40000, many weapons are incredibly heavy.
** While the chart for this goes up to two and a quarter metric tonnes, this requires stats completely unattainable to the player (both at 100, virtually impossible to get them past 75).
** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.

[[/folder]]

[[folder:Roleplay]]
* Practically every plot-relevant character, including the players and [[BigBad the Godmodder himself]], have this. Considering the amount of stuff made by the [[{{Webcomic/Homestuck}} Alchemiter]], it's [[NecessaryWeasel practically a requirement]].
[[/folder]]
!!Non-VideoGame Examples


Added DiffLines:


[[folder:Roleplay]]
* Practically every plot-relevant character, including the players and [[BigBad the Godmodder himself]], have this. Considering the amount of stuff made by the [[{{Webcomic/Homestuck}} Alchemiter]], it's [[NecessaryWeasel practically a requirement]].
[[/folder]]

[[folder:Tabletop Games]]
* ZigZaggingTrope in ''TabletopGame/DungeonsAndDragons''. While characters have a weight limit based on Strength (and lose mobility if they go over this limit), that's the only concession to reality with regards to what someone can carry on their person. For example, any Fighter worth his salt would be lugging around a small armory's worth of weapons and ammunition in order to deal with creatures who only take damage under certain circumstances. However, with [[BagOfHolding bags of holding]] and portable holes, this trope can be invoked literally.
* ''TabletopGame/OnlyWar'' mostly averts it with a carry limit calculated from the character's combined Strength and Toughness plus some can be carried by the comrade. They typically sum to more or less realistic numbers. And this being Warhammer40000, many weapons are incredibly heavy.
** While the chart for this goes up to two and a quarter metric tonnes, this requires stats completely unattainable to the player (both at 100, virtually impossible to get them past 75).
** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.
[[/folder]]
19th Mar '16 5:37:20 AM Hossmeister
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HyperspaceArsenal