History Main / HyperspaceArsenal

18th Feb '18 1:27:43 AM JackG
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* ''Series/BlakesSeven'' had a tendency to this due to characters' tendency to [[HellBentForLeather wear very tight leather costumes]] or [[KickingAssInAllTheirFinery evening gowns]], but Dayna became particularly notorious for her ability to produce [[GunNut large guns]] and [[MadBomber bombs]] between shots without having had anywhere to stash them.

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* ''Series/BlakesSeven'' had a tendency to this due to characters' tendency to wear [[HellBentForLeather wear very tight leather costumes]] or [[KickingAssInAllTheirFinery [[KickingAssInAllHerFinery evening gowns]], but Dayna became particularly notorious for her ability to produce [[GunNut large guns]] and [[MadBomber bombs]] between shots without having had anywhere to stash them.
18th Feb '18 1:26:51 AM JackG
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* ''Series/BlakesSeven'' had a tendency to this due to characters' tendency to [[HellBentForLeather wear very tight leather costumes]], but Dayna became particularly notorious for her ability to produce [[GunNut large guns]] and [[MadBomber bombs]] between shots without having had anywhere to stash them.

to:

* ''Series/BlakesSeven'' had a tendency to this due to characters' tendency to [[HellBentForLeather wear very tight leather costumes]], costumes]] or [[KickingAssInAllTheirFinery evening gowns]], but Dayna became particularly notorious for her ability to produce [[GunNut large guns]] and [[MadBomber bombs]] between shots without having had anywhere to stash them.
15th Feb '18 3:03:04 PM slvstrChung
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** Justified in ''VideoGame/FinalFantasyXV''. Noctis, the PlayerCharacter, is of the BloodRoyal and is the only member of the party who can use magic. In addition to a FlashStep, this also gives him the ability to carry his weapons around this way, materializing them if and when needed. This is taken to its logical conclusion with a CollectionSidequest where Noct finds {{Ancestral Weapon}}s belonging to his forebears, which are then deployed in both of his {{Limit Break}}s (one allowing him to use one, the other all of them together).
15th Jan '18 2:53:11 PM sunlitgarden
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* ''VideoGame/LoveNikkiDressUpQueen'': In story mode, Nikki can use any of the hundreds of pieces of clothing in the Wardrobe to assemble an outfit on the spot for a styling contest. After defeating Mela in level 1-9, Mela says she "did not bring her collection" to the Lilith Kingdom (implying she lost because she didn't have her best clothes with her), so this ability is apparently unique to Nikki.
16th Dec '17 11:47:10 AM TheBigBopper
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One odd effect of the Hyperspace Arsenal is that characters may struggle to support an item that they have "taken out" or "equipped," and they may not be able to wear something at all if they're not strong enough -- yet presumably they're carrying this very item around all the time. Put another way, [[RuleOfPerception as long as you can't see it]], it weighs nothing. (This could mean that the equipment is too heavy to be feasible in battle, though, again, this doesn't explain how you're lugging around a suit of plate mail you're too weak to wear, as it is actually harder to carry a suit of full plate than it is to wear it)

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One odd effect of the Hyperspace Arsenal is that characters may struggle to support an item that they have "taken out" or "equipped," and they may not be able to wear something at all if they're not strong enough -- yet presumably they're carrying this very item around all the time. Put another way, [[RuleOfPerception as long as you can't see it]], it weighs nothing. (This could mean that the equipment is too heavy to be feasible in battle, though, again, this doesn't explain how you're lugging around a suit of full plate mail armor you're too weak to wear, as it is actually harder to carry a suit of full plate than it is to wear it)
6th Dec '17 12:57:33 PM Kadorhal
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* ''Wolfestein''

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* ''Wolfestein''''VideoGame/{{Wolfenstein}}'':



** ''VideoGame/{{Wolfenstein|2009}} continues the tradition. By the end of the game, you'll be carry three real-life guns, a rocket launcher, a flamethrower, a Tesla Gun, a particle cannon, and a DisintegratorRay.
** ''VideoGame/WolfensteinTheNewOrder'' keeps up the tradition to the end, with dual pistols, shotguns, assault rifles (with rocket launcher attachments), sniper rifles (with lazer gun attachments), a giant auto-targeting lazer gun, and up to one lazer minigun. Oh, and all that armor made from scraps you shoot off your enemies.

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** ''VideoGame/{{Wolfenstein|2009}} ''VideoGame/{{Wolfenstein|2009}}'' continues the tradition. By the end of the game, you'll be carry three real-life guns, a rocket launcher, a flamethrower, a Tesla Gun, a particle cannon, and a DisintegratorRay.
** ''VideoGame/WolfensteinTheNewOrder'' keeps up the tradition to the end, with dual [[GunsAkimbo two each]] of knives, pistols, shotguns, assault rifles (with rocket launcher attachments), and sniper rifles (with lazer gun [[FrickinLaserBeams laser gun]] attachments), along with a few grenades, a giant auto-targeting lazer gun, laser gun and up to one lazer laser minigun. Oh, and all that armor made from scraps you shoot off your enemies.
6th Dec '17 12:54:20 PM Kadorhal
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*** ''VideoGame/DeusExNihilum'' lampshades this on the [[spoiler: plane to Berlin after you get captured. ]] One of the notes mentions that the scientist examining you played around with your longcoat to see how all of that stuff fit in there. If you are carrying alcohol, it will also be noted that you are probably an alcoholic.
** The sequel, ''VideoGame/DeusExInvisibleWar'', dumped the grid system for a simpler one where every item, from a rocket launcher to a pack of smokes, took up the same amount of room (note that neither title considers ammo and other items to be competing for the same space).

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*** ''VideoGame/DeusExNihilum'' lampshades this on the [[spoiler: plane [[spoiler:plane to Berlin after you get captured. captured.]] One of the notes mentions that the scientist examining you played around with your longcoat to see how all of that stuff fit in there. If you are carrying alcohol, it will also be noted that you are probably an alcoholic.
** The sequel, ''VideoGame/DeusExInvisibleWar'', dumped the grid system for a simpler one where every item, from a rocket launcher to a pack of smokes, took up the same amount of room (note room. Ammo is still its own separate inventory, but the game uses a UniversalAmmunition system where everything that neither title considers ammo and other items requires ammo, from dinky silenced pistols to be competing for massive rocket launchers, draws from the same space). pool, with bigger and stronger weapons taking a greater reserve per shot.



* ''Franchise/{{Fallout}}''

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* ''Franchise/{{Fallout}}''''VideoGame/{{Fallout}}''



** ''VideoGame/FalloutNewVegas's'' [[HarderThanHard Hardcore]] mode has ammo take up weight, although stimpacks, chems, and a few other small items are still "weightless". A {{game mod}} adds weight to those as well. One odd bit is that, while the fully-formed ammo itself is weightless outside of Hardcore mode, unformed lead to make more bullets with is not - although it weighs so little that you have to be carrying 714 units of it, enough to craft an average of 44 rounds for any standard ammo type, to have a full pound of it. Even more bizarre is that all of the other components to make ammo - casings, gunpowder and primers - are weightless even ''in'' Hardcore.

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** ''VideoGame/FalloutNewVegas's'' [[HarderThanHard Hardcore]] mode has ammo take up weight, although stimpacks, chems, and a few other small items are still "weightless". A "weightless" without a {{game mod}} adds weight to those as well. like one made by the game's director J.E. Sawyer. One odd bit outside Hardcore mode is that, while the fully-formed ammo itself is weightless outside of Hardcore mode, weightless, unformed lead to make more bullets with is not - although it weighs so little that you have to be carrying 714 units of it, enough to craft an average of 44 rounds for any standard ammo type, to have a full pound of it. Even more bizarre is that all of the other components to make ammo - casings, gunpowder and primers - are weightless even ''in'' Hardcore. This has lead to some Hardcore players breaking down the majority of their ammo if they don't need it so they technically have it on-hand without eating into their carrying capacity..


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** ''VideoGame/TheLegendOfZeldaLinksAwakening'' parodies this trope with a goblin you can awaken in three different spots to increase your carrying capacity for bombs, magic powder, and arrows. He's trying to punish you for waking him up from a great nap, and from his perspective he's doing so by giving Link a ton of extra shit you have to carry around everywhere, unaware that it doesn't encumber him in the slightest.
17th Nov '17 11:31:25 AM BeerBaron
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** In ''VideoGame/TheElderScrollsIIDaggerfall'' you can't pass a row of shrubbery while on a horse. So you get off the horse, jump over it, and get on again. At this point, FridgeLogic suggests horses are kept in the hyperspace arsenal too, thus making Tamriel horses infinitely more awesome than Earth horses. It's also possible to climb up a city walls from the outside, climb down on the inside, and ''get on your horse''. It goes even further by allowing you to carry a cart which has a ludicrous weight limit which you could take anywhere (including the wall climbing trick mentioned above) except inside dungeons.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' uses a similar weight system, but it is dependent on the characters stamina instead. Some guardian stones and some enchantments can significantly increase the limit that can be carried by the player's already deep pockets.

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** Throughout the series, the only real limit on what you can carry is your "Encumbrance" limit, determined by your Strength attribute (and Stamina in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). You can have an infinite number of items on your person (including numerous large weapons, sets of armor, thousands of arrows, enough food to feed an army, enough books to fill a library, gallons of potions, literally millions of gold coins, etc.) and none of it will show unless you specifically equip them. As long as the [[CriticalEncumbranceFailure combined weight of the items]] is below your Encumbrance limit, you can move around without issue. (And ''Skyrim'' changes the system so that you can't ''run'' while over-encumbered, but you can still ''walk''. You can carry literally billions of tons of items and move, albeit it at a snail's pace.)
** In ''VideoGame/TheElderScrollsIIDaggerfall'' ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' you can't pass a row of shrubbery while on a horse. So you have to get off the horse, jump over it, and get on again. At this point, FridgeLogic suggests horses are kept in the hyperspace arsenal too, thus making Tamriel horses infinitely more awesome than Earth horses. It's also possible to climb up a city walls from the outside, climb down on the inside, and ''get on your horse''. It goes even further by allowing you to carry a cart which has a ludicrous weight limit which you could take anywhere (including the wall climbing trick mentioned above) except inside dungeons.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' uses a similar weight system, but it is dependent on the characters stamina instead. Some guardian stones and some enchantments can significantly increase the limit that can be carried by the player's already deep pockets.
dungeons.
22nd Oct '17 7:13:35 PM BattleMaster
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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...).

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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...). Previous games mentioned that he kept his guns in a Hyperspace Ring that stores them when he's not using them.
12th Oct '17 10:27:03 PM crazyrabbits
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* ''VideoGame/AlienIsolation'': By the midway point of the game, Amanda will be carrying a large amount of weapons and equipment which is not reflected on her character model, including several different types of weapons, multiple tools (including a maintenance jack, ion torch, hacking tuner and motion tracker), ammunition, scrap metal, and various items that are crafted into medkits and offensive devices. This is even exemplified at one point. When Amanda reaches [[spoiler:the APOLLO core]], she pauses at the entrance to the level to put her weapons through a scanning machine, pulling out a bulky flamethrower, shotgun and revolver seemingly out of {{Hammerspace}}.
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