History Main / HyperspaceArsenal

18th Feb '17 11:18:05 AM Jake18
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* Joel from ''VideoGame/TheLastOfUs'' somehow finds room in his backpack to carry three handguns. a SawedOffShotgun, a full-sized shotgun, a rifle, a bow, a flamethrower, and an assault rifle.
30th Jan '17 8:57:32 PM Kalaong
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* In ''VideoGame/BeyondGoodAndEvil'', Jade & friends have a device called a "S.A.C.", which literally snorts up and reproduces unlimited numbers of items just like the imager in ''Tron''. Fun fact : ''sac'' is the French word for bag.

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* In ''VideoGame/BeyondGoodAndEvil'', Jade & friends have a device called a Synthetical-Atomic-Compressor AKA "S.A.C.", which literally snorts up and reproduces unlimited numbers of items just like the imager in ''Tron''. Fun fact : ''sac'' ''[[FunWithAcronyms sac]]'' is the French word for bag.
15th Jan '17 5:47:48 PM Jake18
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** In ''VideoGame/{{BioShock|1}}'', the player character is physically enhanced to some unspecified above-human level, but seriously -- a radio, a camera, a wrench, a pistol, a machine gun, a shotgun, a grenade launcher, a chemical thrower and a crossbow. And these are all 1960-level technology, so these things are pretty big and clunky -- the radio is as big as a dictionary, the camera the size of a human head. And for each weapon you carry three types of ammunition, and that ''too'' is big and clunky. And this is not even getting to all the recovery items and collectables he can carry with him, let alone some key items like an EMP bomb the size of a nuclear warhead.

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** In ''VideoGame/{{BioShock|1}}'', the player character is physically enhanced to some unspecified above-human level, but seriously -- a radio, a camera, a wrench, a pistol, revolver, a machine submachine gun, a shotgun, a grenade launcher, a chemical thrower and a crossbow. And these are all 1960-level technology, so these things are pretty big and clunky -- the radio is as big as a dictionary, the camera the size of a human head. And for each weapon you carry three types of ammunition, and that ''too'' is big and clunky. And this is not even getting to all the recovery items and collectables he can carry with him, let alone some key items like an EMP bomb the size of a nuclear warhead.
4th Dec '16 11:53:31 AM Galacton
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[[caption-width-right:250:Pockets that're {{bigger on the inside}}? Multiple hearts? [[NinjaButterfly Companions]]? {{Time travel}}? Aha! Link's a [[Series/DoctorWho Time Lord]]! [[note]] and [[VideoGame/HyruleWarriors he has a scarf, too!]] [[/note]] ]]

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[[caption-width-right:250:Pockets that're {{bigger on the inside}}? [[LifeMeter Multiple hearts? hearts]]? [[NinjaButterfly Companions]]? {{Time travel}}? Aha! Link's a [[Series/DoctorWho Time Lord]]! [[note]] and [[VideoGame/HyruleWarriors he has a scarf, too!]] [[/note]] ]]
9th Oct '16 5:02:55 PM FiliasCupio
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* In ''VideoGame/{{Minecraft}}'', the volume of material that can be carried around is about the size of a decent swimming pool (50 x 20 x 2 meters and more than 300 cubic meters to spare). If the player has an inventory filled with gold blocks (36 stacks of 64) then assuming the cubes are 1 cubit meter, Steve is effortlessly carrying ''44.5 thousand metric tonnes''. (You can also wear a full suit of gold armor, made with about 2 2/3 blocks' worth of gold, along with the 36 stacks.) The game does however limit you to carrying 36 slots of items, and items stack in different quantities. Most items stack in units of 64, but some, such as snowballs, only carry in stacks of sixteen. This can lead to weird scenarios where you can't pick up a single piece of coal, because your inventory is full of string.

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* In ''VideoGame/{{Minecraft}}'', the volume of material that can be carried around is about the size of a decent swimming pool (50 x 20 x 2 meters and more than 300 cubic meters to spare). If the player has an inventory filled with gold blocks (36 stacks of 64) then assuming the cubes are 1 cubit meter, Steve is effortlessly carrying ''44.5 thousand metric tonnes''.tonnes'' [[note]]roughly the weight of the battleship Bismark[[/note]]. (You can also wear a full suit of gold armor, made with about 2 2/3 blocks' worth of gold, along with the 36 stacks.) The game does however limit you to carrying 36 slots of items, and items stack in different quantities. Most items stack in units of 64, but some, such as snowballs, only carry in stacks of sixteen. This can lead to weird scenarios where you can't pick up a single piece of coal, because your inventory is full of string.
27th Sep '16 12:24:00 AM intastiel
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* Ubiquitous in ''VideoGame/VampireTheMasqueradeBloodlines'', but special mention goes to Chastity, a [[CreatureHunterOrganization Society of Leopold]] huntress under cover as a stripper, who ''somehow'' pulls a katana out of her see-through bra-and-panties ensemble the second she lays eyes on you.
21st Sep '16 5:17:34 AM IndigoFenix
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* ''VideoGame/DwarfFortress'' downplays this to some extent: all items have weight, and adventurers will be slowed down if they try to carry too much, where "too much" is based on their body size, strength and toughness stats. However, there is no actual limit to the amount of items an adventurer can carry in their backpack, and there is a minimum speed where they cannot be slowed down any further, no matter how many additional items they are carrying. This can include things like multiple sperm whale corpses.
29th Aug '16 5:33:46 PM SgtLexar
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** ''VideoGame/GrandTheftAutoV'' takes this UpToEleven by allowing players to keep every variety of weapon, with the various protagonists of Story Mode and ''GTA: Online'' keeping as many as 14 different melee weapons, 11 pistols including a stun gun and a flare gun, 5 submachine guns, 7 shotguns including a musket, 6 assault rifles, 3 light machine guns, 3 sniper rifles, 6 varieties of heavy weapons including 4 different explosive launchers, a minigun and [[MagneticWeapons a railgun]], along with 5 different thrown explosives. And that's not even mentioning the potential maximum ammo count of ''9999 bullets per weapon category'' and 25 of each thrown explosive.
16th Aug '16 11:10:32 PM Galacton
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Video game characters, particularly in {{First Person Shooter}}s and {{Adventure Game}}s, have a seemingly superhuman ability to carry incredible amounts of stuff at one time, usually an array of weapons along with a couple hundred pounds of ammunition for each one. It doesn't limit their ability to run and jump and crawl through small spaces at all. What's more, when you see them during {{cutscene}}s in first-person games and third-person games, you can't see where they've stowed these things, even when they're wearing clothes that are more or less form-fitting. It seems they've put them away in the [[{{Hammerspace}} same realm]] where {{Hyperspace Mallet}}s are kept.

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Video game characters, particularly in {{Adventure Game}}s and {{First Person Shooter}}s and {{Adventure Game}}s, Shooter}}s, have a the seemingly superhuman ability to carry incredible amounts of stuff with them at one time, usually an array of weapons along with a couple hundred pounds of the ammunition for each one. It doesn't limit their ability to run and jump and crawl through small spaces at all. What's more, when you see them during {{cutscene}}s in first-person games and third-person games, you can't see where they've stowed these things, even when they're wearing clothes that are more or less form-fitting. It seems they've put them away in the [[{{Hammerspace}} same realm]] where {{Hyperspace Mallet}}s are kept.
8th Aug '16 3:36:03 AM Ripburger
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* ''VideoGame/XCom: UFO Defense'' uses a grid inventory in which each unit has a certain number of cells, in different shapes, on his belt, limbs, in his hands, and in his backpack. However, the backpack and items carried are never actually shown, except for the gun they hold. It still qualifies as this trope as most player-controlled units are perfectly capable of stowing a human body (unconscious or dead) or most alien corpses. In both cases, the mass is not visible, though it has a seriously detrimental effect on how quickly the unit can move per turn.

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* ''VideoGame/XCom: UFO Defense'' ''VideoGame/XCOMUFODefense'' uses a grid inventory in which each unit has a certain number of cells, in different shapes, on his belt, limbs, in his hands, and in his backpack. However, the backpack and items carried are never actually shown, except for the gun they hold. It still qualifies as this trope as most player-controlled units are perfectly capable of stowing a human body (unconscious or dead) or most alien corpses. In both cases, the mass is not visible, though it has a seriously detrimental effect on how quickly the unit can move per turn.
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