13 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / HyperSpaceArsenal

17th May '16 8:03:31 AM wolftickets1969
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** Averted even harder with ''VideoGame/{{Fallout 4}}'''s Version 1.5 Survival Mode overhaul, where ammo weight is more significant than in ''FONV'' Hardcore, e.g. Mini-Nukes weigh ''12'' pounds a piece, Stimpaks and other drugs have weight as well, and the player's base carrying capacity is reduced like in the ''FONV'' J.E. Sawyer Mod, limiting you to carrying about two or three weapons at a time.
16th May '16 8:37:03 AM kyojikasshu
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** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda). The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.

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** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories armory's worth of firepower, firepower: caged animals, animals (which can be as large as a Giant Anaconda), medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda).goat. The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
16th May '16 8:35:44 AM kyojikasshu
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** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat. The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.

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** ''VideoGame/MetalGearSolid3SnakeEater'' adds, besides an armories worth of firepower, caged animals, medical supplies, changes of camouflage clothes, and a collection of dead carcasses up to the size of an alligator or mountain goat.goat (plus three traps that can contain ''live'' animals as large as a Giant Anaconda). The series concept artist once had a shot at drawing the hero ''wearing'' his equipment, but forgot about the boxes.
*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. In addition, the only items Snake is seen holding is whatever you have selected as his active items. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.
16th May '16 8:29:41 AM kyojikasshu
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*** The game does provide a backpack inventory system; the player can equip a limited number of weapons and items that can be accessed without going to the pause menu, with everything else stored in the backpack. The items themselves each have a set weight, and the amount of items equipped affects Snake's stamina drain; the backpack items apparently lose their weight when not equipped. And this doesn't even include the medical items, which are inventoried under the "Cure" option in the pause menu, and which Snake keeps on him even when he doesn't have his backpack. The pack itself would not be able in real life to carry everything Snake accumulates, but it could manage the few items he starts the game with.
5th May '16 9:35:00 PM nombretomado
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* ''VideoGame/GaiaOnline zOMG'': Ignoring the fact that most players routinely carry copious amounts of clothing, weapons, armor, animals, and on occasion ''children'' in their inventory as costume items, many attacks involve pulling a weapon from nowhere, using it, and then having it disappear almost instantly. This is explained away as [[AppliedPhlebotinum G'hi]] energy being manipulated by the character's rings to form the weapon. But in a game that has you killing plungers and lawn gnomes, a Hyperspace Arsenal only adds to the charm. (Plus the ring that lets you fire 4 guns at once is ''really'' cool.)

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* ''VideoGame/GaiaOnline ''Website/GaiaOnline zOMG'': Ignoring the fact that most players routinely carry copious amounts of clothing, weapons, armor, animals, and on occasion ''children'' in their inventory as costume items, many attacks involve pulling a weapon from nowhere, using it, and then having it disappear almost instantly. This is explained away as [[AppliedPhlebotinum G'hi]] energy being manipulated by the character's rings to form the weapon. But in a game that has you killing plungers and lawn gnomes, a Hyperspace Arsenal only adds to the charm. (Plus the ring that lets you fire 4 guns at once is ''really'' cool.)
10th Apr '16 1:31:44 PM GM_3826
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** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.

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** Played straight with a number of minor items considered weightless. Weightless items are either things genuinely so small their weight would be negligible - like an [[ExospeakGag [[ExpospeakGag exhaustively named]] pen - or things that losing capacity on would be a pain, such as most of the Universal Standard Kit, a rather large collection of fluff-relevant but gameplay-useless stuff invariably supplied to all players.
9th Apr '16 5:13:02 PM dotchan
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** In Link's cameo appearances in ''VideoGame/SuperSmashBros'' and ''VideoGame/SoulCalibur'', his inventory is similarly impressive, and all of his "item retrieval" animations show him pulling bombs and boomerangs out of his ''hat''.



* ''Franchise/SilentHill'' series is guilty of this:

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* ''Franchise/SilentHill'' series is guilty of this: this (though given the ambiguous nature of the town, it's not sure if the characters are lugging around actual items or merely the psychic manifestations of them):
2nd Apr '16 9:59:17 AM Temporary14
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 pounds units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 pounds units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
2nd Apr '16 9:05:23 AM Tron80
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2nd Apr '16 9:05:21 AM Tron80
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* In ''Fanfic/{{Wonderful}}'', whenever [[TheHero Taylor]] needs a weapon, it instantly appears on her hands.
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