History Main / HyperSpaceArsenal

6th Dec '17 12:57:33 PM Kadorhal
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* ''Wolfestein''

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* ''Wolfestein''''VideoGame/{{Wolfenstein}}'':



** ''VideoGame/{{Wolfenstein|2009}} continues the tradition. By the end of the game, you'll be carry three real-life guns, a rocket launcher, a flamethrower, a Tesla Gun, a particle cannon, and a DisintegratorRay.
** ''VideoGame/WolfensteinTheNewOrder'' keeps up the tradition to the end, with dual pistols, shotguns, assault rifles (with rocket launcher attachments), sniper rifles (with lazer gun attachments), a giant auto-targeting lazer gun, and up to one lazer minigun. Oh, and all that armor made from scraps you shoot off your enemies.

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** ''VideoGame/{{Wolfenstein|2009}} ''VideoGame/{{Wolfenstein|2009}}'' continues the tradition. By the end of the game, you'll be carry three real-life guns, a rocket launcher, a flamethrower, a Tesla Gun, a particle cannon, and a DisintegratorRay.
** ''VideoGame/WolfensteinTheNewOrder'' keeps up the tradition to the end, with dual [[GunsAkimbo two each]] of knives, pistols, shotguns, assault rifles (with rocket launcher attachments), and sniper rifles (with lazer gun [[FrickinLaserBeams laser gun]] attachments), along with a few grenades, a giant auto-targeting lazer gun, laser gun and up to one lazer laser minigun. Oh, and all that armor made from scraps you shoot off your enemies.
6th Dec '17 12:54:20 PM Kadorhal
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*** ''VideoGame/DeusExNihilum'' lampshades this on the [[spoiler: plane to Berlin after you get captured. ]] One of the notes mentions that the scientist examining you played around with your longcoat to see how all of that stuff fit in there. If you are carrying alcohol, it will also be noted that you are probably an alcoholic.
** The sequel, ''VideoGame/DeusExInvisibleWar'', dumped the grid system for a simpler one where every item, from a rocket launcher to a pack of smokes, took up the same amount of room (note that neither title considers ammo and other items to be competing for the same space).

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*** ''VideoGame/DeusExNihilum'' lampshades this on the [[spoiler: plane [[spoiler:plane to Berlin after you get captured. captured.]] One of the notes mentions that the scientist examining you played around with your longcoat to see how all of that stuff fit in there. If you are carrying alcohol, it will also be noted that you are probably an alcoholic.
** The sequel, ''VideoGame/DeusExInvisibleWar'', dumped the grid system for a simpler one where every item, from a rocket launcher to a pack of smokes, took up the same amount of room (note room. Ammo is still its own separate inventory, but the game uses a UniversalAmmunition system where everything that neither title considers ammo and other items requires ammo, from dinky silenced pistols to be competing for massive rocket launchers, draws from the same space). pool, with bigger and stronger weapons taking a greater reserve per shot.



* ''Franchise/{{Fallout}}''

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* ''Franchise/{{Fallout}}''''VideoGame/{{Fallout}}''



** ''VideoGame/FalloutNewVegas's'' [[HarderThanHard Hardcore]] mode has ammo take up weight, although stimpacks, chems, and a few other small items are still "weightless". A {{game mod}} adds weight to those as well. One odd bit is that, while the fully-formed ammo itself is weightless outside of Hardcore mode, unformed lead to make more bullets with is not - although it weighs so little that you have to be carrying 714 units of it, enough to craft an average of 44 rounds for any standard ammo type, to have a full pound of it. Even more bizarre is that all of the other components to make ammo - casings, gunpowder and primers - are weightless even ''in'' Hardcore.

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** ''VideoGame/FalloutNewVegas's'' [[HarderThanHard Hardcore]] mode has ammo take up weight, although stimpacks, chems, and a few other small items are still "weightless". A "weightless" without a {{game mod}} adds weight to those as well. like one made by the game's director J.E. Sawyer. One odd bit outside Hardcore mode is that, while the fully-formed ammo itself is weightless outside of Hardcore mode, weightless, unformed lead to make more bullets with is not - although it weighs so little that you have to be carrying 714 units of it, enough to craft an average of 44 rounds for any standard ammo type, to have a full pound of it. Even more bizarre is that all of the other components to make ammo - casings, gunpowder and primers - are weightless even ''in'' Hardcore. This has lead to some Hardcore players breaking down the majority of their ammo if they don't need it so they technically have it on-hand without eating into their carrying capacity..


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** ''VideoGame/TheLegendOfZeldaLinksAwakening'' parodies this trope with a goblin you can awaken in three different spots to increase your carrying capacity for bombs, magic powder, and arrows. He's trying to punish you for waking him up from a great nap, and from his perspective he's doing so by giving Link a ton of extra shit you have to carry around everywhere, unaware that it doesn't encumber him in the slightest.
17th Nov '17 11:31:25 AM BeerBaron
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** In ''VideoGame/TheElderScrollsIIDaggerfall'' you can't pass a row of shrubbery while on a horse. So you get off the horse, jump over it, and get on again. At this point, FridgeLogic suggests horses are kept in the hyperspace arsenal too, thus making Tamriel horses infinitely more awesome than Earth horses. It's also possible to climb up a city walls from the outside, climb down on the inside, and ''get on your horse''. It goes even further by allowing you to carry a cart which has a ludicrous weight limit which you could take anywhere (including the wall climbing trick mentioned above) except inside dungeons.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' uses a similar weight system, but it is dependent on the characters stamina instead. Some guardian stones and some enchantments can significantly increase the limit that can be carried by the player's already deep pockets.

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** Throughout the series, the only real limit on what you can carry is your "Encumbrance" limit, determined by your Strength attribute (and Stamina in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). You can have an infinite number of items on your person (including numerous large weapons, sets of armor, thousands of arrows, enough food to feed an army, enough books to fill a library, gallons of potions, literally millions of gold coins, etc.) and none of it will show unless you specifically equip them. As long as the [[CriticalEncumbranceFailure combined weight of the items]] is below your Encumbrance limit, you can move around without issue. (And ''Skyrim'' changes the system so that you can't ''run'' while over-encumbered, but you can still ''walk''. You can carry literally billions of tons of items and move, albeit it at a snail's pace.)
** In ''VideoGame/TheElderScrollsIIDaggerfall'' ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' you can't pass a row of shrubbery while on a horse. So you have to get off the horse, jump over it, and get on again. At this point, FridgeLogic suggests horses are kept in the hyperspace arsenal too, thus making Tamriel horses infinitely more awesome than Earth horses. It's also possible to climb up a city walls from the outside, climb down on the inside, and ''get on your horse''. It goes even further by allowing you to carry a cart which has a ludicrous weight limit which you could take anywhere (including the wall climbing trick mentioned above) except inside dungeons.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' limit what you carry [[http://uk.youtube.com/watch?v=bMIoAAnZt_4 based on weight]]. With magic spells and items to enhance your weight limit, walking around with hundreds of pounds of weapons, armor, and assorted detritus is fine. All that is visible, however, is your equipped weapon, armor, and/or worn clothes. ''Oblivion'' also allows increases to the weight limit by increasing the Strength stat, 5 units of weight per 1 point of Strength. Warrior characters who rely on this stat will have a much higher limit (500 units at max 100 Strength, in an unmodded game) than magician characters, who don't use the stat.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' uses a similar weight system, but it is dependent on the characters stamina instead. Some guardian stones and some enchantments can significantly increase the limit that can be carried by the player's already deep pockets.
dungeons.
22nd Oct '17 7:13:35 PM BattleMaster
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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...).

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** The movie that ''VideoGame/RatchetAndClank2016'' is based on explains it with telequipping, which teleports a weapon or gadget from the Hall of Heroes into your hands whilst wearing a Galactic Ranger Protosuit, and both works share the same visuals for this feature. In the game this is actually a plot hole, because Ratchet can telequip before being inducted into the Rangers ([[UnreliableNarrator but given that Captain Qwark is telling the story]]...). Previous games mentioned that he kept his guns in a Hyperspace Ring that stores them when he's not using them.
12th Oct '17 10:27:03 PM crazyrabbits
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* ''VideoGame/AlienIsolation'': By the midway point of the game, Amanda will be carrying a large amount of weapons and equipment which is not reflected on her character model, including several different types of weapons, multiple tools (including a maintenance jack, ion torch, hacking tuner and motion tracker), ammunition, scrap metal, and various items that are crafted into medkits and offensive devices. This is even exemplified at one point. When Amanda reaches [[spoiler:the APOLLO core]], she pauses at the entrance to the level to put her weapons through a scanning machine, pulling out a bulky flamethrower, shotgun and revolver seemingly out of {{Hammerspace}}.
24th Jun '17 2:38:10 PM nombretomado
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* ''DragonQuest'' series limits the number of items your party can carry including your equipment in battle. Some of the early games have a vault to store your items. Since then, you carry a BagOfHolding with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' series limits the number of items your party can carry including your equipment in battle. Some of the early games have a vault to store your items. Since then, you carry a BagOfHolding with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.
16th Jun '17 3:53:20 AM RandomnessUnlimited
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[[folder: WesternAnimation]]
* ''WesternAnimation/{{Kaeloo}}'': Mr. Cat has an arsenal of weapons which he can randomly pull out at any time, which consists mostly of bazookas, guns, chainsaws, knives, [[HyperspaceMallet mallets]] and others. {{Lampshade| hanging}}d in one episode where he says he is carrying a bazooka, a chainsaw and a cluster bomb, while his hands are completely empty.
[[/folder]]
18th May '17 5:09:54 AM Cryoclaste
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* Since there's no limit in ''VideoGame/RiskOfRain'' on the number of items you can carry at the same time, you can easily find yourself carrying ridiculous amounts of gear if you make it a point to open every chest you come across: it's entirely possible to end up carrying multiple copies of every item in the game if you keep replaying the levels long enough or abuse the EasterEgg area in the third level by endlessly killing the respawning boss.
29th Apr '17 1:13:18 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' shows all his currently equipped weapons on his back (including, for the first time, his bow), and he can only carry a limited number of said weapons total, but it's all still way more than would be realistic.
23rd Apr '17 7:53:01 PM Amahn
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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie!

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* ''VideoGame/BanjoKazooie'': Banjo can carry 100 eggs, 50 red feathers, and 10 gold feathers, but can double that with secret codes. There's also the Mumbo Tokens, Jiggies, notes, and the Stop 'n' Swop items. These are all stored in Banjo's backpack, which is also occupied by Kazooie! Even worse is ''Banjo-Tooie'', where there's even more items, like the Fire, Ice, Grenade, and Clockwork Kazooie Eggs. There's also the Cheato Pages, the Glowbos, and the ''many'' quest items... And finally, when Kazooie does leave the backpack, Banjo can even store other characters when needed, such as an obese polar bear child, a pterodactyl child who's too large to fly, a sick dinosaur child, live batteries, and floating creatures to allow Banjo to float without Kazooie!Kazooie! Not to mention the pack can expand large enough to fit Banjo in it for a quick nap.
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