History Main / HornAttack

21st Jun '16 5:59:33 PM nombretomado
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* In ''TigerAndBunny,'' Rock Bison has a large pair of horns on his PoweredArmor. Subverted in that when he tries to use them to stop a getaway car, the horns get stuck and the crooks get away.

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* In ''TigerAndBunny,'' ''Anime/TigerAndBunny,'' Rock Bison has a large pair of horns on his PoweredArmor. Subverted in that when he tries to use them to stop a getaway car, the horns get stuck and the crooks get away.
4th Mar '16 12:54:26 AM Morgenthaler
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* Subverted in ''Film/{{Legend}}'' when Jack fights Darkness. Darkness charges Jack with his horns foremost as though he's planning on piercing him with them, but ends up with the horns touching a wall with Jack trapped between them.

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* Subverted in ''Film/{{Legend}}'' ''Film/{{Legend 1985}}'' when Jack fights Darkness. Darkness charges Jack with his horns foremost as though he's planning on piercing him with them, but ends up with the horns touching a wall with Jack trapped between them.
15th Feb '16 1:50:04 AM jormis29
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** Supplement ''[[TabletopGame/GURPSTechnomancer Technomancer]]''. The [[FearsomeCrittersOfAmericanFolklore Jackalope]] is a magical creature which resembles a small rabbit with antlers. It can inflict minor impaling damage with them.

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** Supplement ''[[TabletopGame/GURPSTechnomancer Technomancer]]''. The [[FearsomeCrittersOfAmericanFolklore Jackalope]] {{Jackalope}} is a magical creature which resembles a small rabbit with antlers. It can inflict minor impaling damage with them.
25th Jan '16 11:08:47 PM jormis29
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[[folder:Films -- Live-Action]]

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[[folder:Films -- Live-Action]]Animation]]
25th Jan '16 9:34:44 PM Homemaderat
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* ''[[WesternAnimation/{{Birdman}} The Galaxy Trio]]'' episode "The Eye of Time". The Galaxy Trio goes through a Time Tornado and is sent back to the first century A.D. They end up in Scandinavia on Earth, where a Viking with a horned helmet charges head-first at Meteor Man.

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* ''[[WesternAnimation/{{Birdman}} The Galaxy Trio]]'' ''WesternAnimation/TheGalaxyTrio'' episode "The Eye of Time". The Galaxy Trio goes through a Time Tornado and is sent back to the first century A.D. They end up in Scandinavia on Earth, where a Viking with a horned helmet charges head-first at Meteor Man.
16th Dec '15 2:06:05 AM DarkMask
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cerulean_gym_seaking_horn_attack.png]]
[[caption-width-right:350:Seaking just wants to be sure to get his point across ...]]
8th Nov '15 6:04:57 AM Sharlee
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* A more true-to-trope example of RealLife head-mounted weaponry can be found in swordfishes, sailfish, and the unrelated carpenter sharks. They sport an elongated rostrum used in hunting and defense.
17th Oct '15 7:41:47 PM nombretomado
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** PorkyPig short "Picador Porky" (1937). Porky faces off against a bull in a bullfight. The bull tries to gore Porky several times.

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** PorkyPig WesternAnimation/PorkyPig short "Picador Porky" (1937). Porky faces off against a bull in a bullfight. The bull tries to gore Porky several times.
12th Oct '15 4:27:24 PM Arivne
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*** In the TabletopGame/DarkSun setting the cattle-like Carru can slash at opponents with their long horns. Male Syrga (pig-like quadrupeds) have horns which they can use to gore an opponent for extra damage.
*** The ''TabletopGame/{{Mystara}}'' setting has a few of these: actaeon (does 2-16 HitPoints of damage by goring opponents with its antlers), horned chameleon (horn do 1-6 HitPoints), some armored herbivorous dinosaurs (e.g. the triceratops does 5-40 HitPoints), gargoyles (1d4 HitPoints horn damage), gorgons (2-12 HitPoints with horns), unicorn (horn does 1-8 HitPoints) and narwhale (horn inflicts 1d4 HitPoints).
*** TabletopGame/{{Ravenloft}} 2nd Edition ''Realm of Terror'' boxed set. When a {{PC}} performs extremely evil acts they have to make a Powers Check or suffer a punishment. One possible punishment is growing small horns on the {{PC}}'s head that can do 1-2 HitPoints of damage by butting an opponent.



** In the TabletopGame/DarkSun setting the cattle-like Carru can slash at opponents with their long horns. Male Syrga (pig-like quadrupeds) have horns which they can use to gore an opponent for extra damage.



** The ''TabletopGame/{{Mystara}}'' setting has a few of these: actaeon (does 2-16 HitPoints of damage by goring opponents with its antlers), horned chameleon (horn do 1-6 HitPoints), some armored herbivorous dinosaurs (e.g. the triceratops does 5-40 HitPoints), gargoyles (1d4 HitPoints horn damage), gorgons (2-12 HitPoints with horns), unicorn (horn does 1-8 HitPoints) and narwhale (horn inflicts 1d4 HitPoints).
** TabletopGame/{{Ravenloft}} 2nd Edition ''Realm of Terror'' boxed set. When a {{PC}} performs extremely evil acts they have to make a Powers Check or suffer a punishment. One possible punishment is growing small horns on the {{PC}}'s head that can do 1-2 HitPoints of damage by butting an opponent.
12th Oct '15 4:25:50 PM Arivne
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** The following standard 1st/2nd Edition monsters can attack with their horns: al-mir'aj, arcanadaemon, babau demon, Baphomet (demon lord of minotaurs), bariaur, chimera (goat head), criosphinx, giant beetle (rhinoceros, stag), giant goat, giant ram, goat, gorgimera (gorgon head), herd animal, Irish deer, ki-rin, margoyle, minotaur, narwhale, peryton, ram, rhinoceros, rothé, satyr, stag, stegocentipede, stench kow, tarrasque, triceratops and unicorn. Hordlings are designed using a random generator, which means that some of them have horns they can use to attack with.
** In module [=EX2=] ''The Land Beyond the Magic Mirror'', the Jabberwocky monster has a large horn on its head that does 5-20 HitPoints damage.
** Figurines of Wondrous Power. The Goat of Travail can attack with its horns, and the Goat of Terror has ''removable'' horns. The owner can take the horns from its head and use them as weapons in combat.

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** 1st/2nd Edition Advanced D&D
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The following standard 1st/2nd Edition monsters can attack with their horns: al-mir'aj, arcanadaemon, babau demon, Baphomet (demon lord of minotaurs), bariaur, chimera (goat head), criosphinx, giant beetle (rhinoceros, stag), giant goat, giant ram, goat, gorgimera (gorgon head), herd animal, Irish deer, ki-rin, margoyle, minotaur, narwhale, peryton, ram, rhinoceros, rothé, satyr, stag, stegocentipede, stench kow, tarrasque, triceratops and unicorn. Hordlings are designed using a random generator, which means that some of them have horns they can use to attack with.
** *** In module [=EX2=] ''The Land Beyond the Magic Mirror'', the Jabberwocky monster has a large horn on its head that does 5-20 HitPoints damage.
** *** Figurines of Wondrous Power. The Goat of Travail can attack with its horns, and the Goat of Terror has ''removable'' horns. The owner can take the horns from its head and use them as weapons in combat.combat.
** Basic D&D (Mentzer 1983) "Dungeon Masters Rulebook". The Gargoyle and Horned Chameleon monsters can attack opponents with their horns.
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