History Main / HopelessBossFight

27th Aug '16 11:44:14 PM SamCurt
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* In ''Manga/NewGame'', the FictionalVideoGame ''Fairies Story 3'' has one of this. Specifically, in a particular battle, {{mooks}} spawns indefinitely until [[spoiler:Sophia]] dies.
18th Aug '16 8:34:17 PM RighteousFury
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* The Sega Genesis version of ''Film/MightyMorphinPowerRangersTheMovie'' has [[BigBad Ivan Ooze]] show up at the end of Level 1 and OHKO the player's Ranger character before teleporting out.
18th Aug '16 8:19:10 AM Galacton
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** Likewise, at the end of ''VideoGame/MetroidFusion'', [[spoiler: you face the Omega Metroid]], and must let it claw you down to 1 HP, at which point [[spoiler:the erstwhile BigBad, SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving Samus the chance to absorb it and regain the [[InfinityPlusOneSword Ice Beam]]]].

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** Likewise, at the end of ''VideoGame/MetroidFusion'', [[spoiler: you face the Omega Metroid]], and must let it claw you down to 1 HP, at which point [[spoiler:the erstwhile BigBad, SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving sacrificing itself to allow Samus the chance to absorb it and regain the her [[InfinityPlusOneSword Ice Beam]]]].
13th Aug '16 7:41:30 PM UmbrellasWereAwesome
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* Inverted in the original ''VideoGame/{{Halo|Combat Evolved}}'', there is a scene where several waves of enemies (but no boss enemy) are used to herd the character through a scripted scene. Perplexingly, however, the enemies aren't unlimited, and it is possible on the lower difficulty levels to beat them all, while [[MissionControl Cortana]] keeps telling you that the only safe way out is to jump...

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* ''Franchise/{{Halo}}'':
**
Inverted in the original ''VideoGame/{{Halo|Combat Evolved}}'', there ''VideoGame/HaloCombatEvolved'': There is a scene where several waves of enemies (but no boss enemy) are used to herd the character through a scripted scene. Perplexingly, however, the enemies aren't unlimited, and it is possible on the lower difficulty levels to beat them all, while [[MissionControl Cortana]] keeps telling you that the only safe way out is to jump...
9th Aug '16 1:54:05 PM Grade0
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* The angelic legions in [[WorldTree Yggdrasil]] in ''LightNovel/SwordArtOnline''. Yui notes that individually, they aren't that strong. However, due to their spawn rate and population cap, their sheer numbers turn them into a giant, unbeatable boss. Only by [[GondorCallsForAid calling on the combined military might of every race]] is it possible to get a single player to the top of tree.
27th Jul '16 4:23:59 PM babyhenchy1
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** In ''VideoGame/SuperMetroid'', the Mother Brain begins as a hopeless boss fight, indestructible and using a wicked beam that pins Samus against the wall. After reducing Samus to 1HP and preparing to fire again, the baby metroid attacks her, draining Mother Brain into helplessness, then feeds that power into Samus to restore her. The Mother Brain awakens and kills the Metroid. An [[MamaBear angry Samus]] (and likely an [[PlayerPunch angry player]]) then opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.

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** In ''VideoGame/SuperMetroid'', the Mother Brain begins as a hopeless boss fight, indestructible and using a wicked beam that pins Samus against the wall. After reducing Samus to 1HP and preparing to fire again, the baby metroid attacks her, draining Mother Brain into helplessness, then feeds that power into Samus to restore her. The Mother Brain awakens and kills the Metroid. An [[MamaBear angry Samus]] (and likely an [[PlayerPunch angry player]]) then [[CurbStompBattle opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.tetherball]].
20th Jul '16 2:03:19 AM Morgenthaler
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Often, ([[WrongGenreSavvy Wrong]]) GenreSavvy players may confuse [[ThatOneBoss a hopelessly difficult boss]] with this and [[SheatheYourSword give up fighting]] on the assumption that the battle is intended to be hopeless ... [[WrongGenreSavvy only to discover it isn't]]. [[DangerouslyGenreSavvy More fiendishly]], some games can silently observe the player's efforts to determine whether they [[ControllableHelplessness put up a decent struggle before going down]], with a ''genuine'' GameOver issued if they died too quickly, or make the objective to survive for a fixed amount of time, with any deaths resulting in game over.

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Often, ([[WrongGenreSavvy Wrong]]) GenreSavvy players may confuse [[ThatOneBoss a hopelessly difficult boss]] with this and [[SheatheYourSword give up fighting]] on the assumption that the battle is intended to be hopeless ... [[WrongGenreSavvy only to discover it isn't]]. [[DangerouslyGenreSavvy More fiendishly]], fiendishly, some games can silently observe the player's efforts to determine whether they [[ControllableHelplessness put up a decent struggle before going down]], with a ''genuine'' GameOver issued if they died too quickly, or make the objective to survive for a fixed amount of time, with any deaths resulting in game over.
18th Jul '16 12:02:37 PM TheCheshireCat
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** Silent Hill 4 also features the ghosts, who are more like hopeless miniboss fights - they show up in particular areas and deal damage just by getting near you. Weapons will knock ghosts down but they will always stand up again unless you permanently immobilize them using a special sword item. There are more ghosts than swords in the game though, so you can never get rid of all of them.
15th Jun '16 7:36:33 AM Prfnoff
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* In ''MonsterHunter Tri'' and ''3 Ultimate'', the Deviljho basically functions as a hopeless boss fight capable of barging into non-hopeless boss fights-though it's technically killable, you have almost no hope of doing so(even being explicitly told this on your first encounter) until the very end of the high rank quests. In the meantime, you have to do almost every high rank quest up to that point with the fear of a nigh-invulnerable spiky tyrannosaurus with immense attack power barging in and stomping all over you, forcing you to either flee the area and wait for him and your target to split up or dung bomb him until he goes away.

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* In ''MonsterHunter ''VideoGame/MonsterHunter Tri'' and ''3 Ultimate'', the Deviljho basically functions as a hopeless boss fight capable of barging into non-hopeless boss fights-though it's technically killable, you have almost no hope of doing so(even being explicitly told this on your first encounter) until the very end of the high rank quests. In the meantime, you have to do almost every high rank quest up to that point with the fear of a nigh-invulnerable spiky tyrannosaurus with immense attack power barging in and stomping all over you, forcing you to either flee the area and wait for him and your target to split up or dung bomb him until he goes away.



* Episode 6 of ''AsurasWrath'' is this from the from story perspective, although it still plays like any other chapter gameplaywise.

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* Episode 6 of ''AsurasWrath'' ''VideoGame/AsurasWrath'' is this from the from story perspective, although it still plays like any other chapter gameplaywise.



* Actually present at the ''end'' of ''QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, suddenly appears and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to withdraw from the fight and head for the final confrontation with the BigBad.

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* Actually present at the ''end'' of ''QuestForGloryIII''.''VideoGame/QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, suddenly appears and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to withdraw from the fight and head for the final confrontation with the BigBad.



* In ''Monster Monpiece'', you get to fight the Masked Diva after her identity is revealed. She has 9 starting health (the max anyone else has, including the BonusBoss, is four), ''90'' starting mana, on top of using a high upkeep Fusion deck (which 90 mana will let her easily spam from turn 1). If you can somehow survive the initial ten or so cards, her regen is the standard 3; but there is an immensely small chance you'll break even one of her cards before you're overrun the first time through.

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* In ''Monster Monpiece'', ''VideoGame/MonsterMonpiece'', you get to fight the Masked Diva after her identity is revealed. She has 9 starting health (the max anyone else has, including the BonusBoss, is four), ''90'' starting mana, on top of using a high upkeep Fusion deck (which 90 mana will let her easily spam from turn 1). If you can somehow survive the initial ten or so cards, her regen is the standard 3; but there is an immensely small chance you'll break even one of her cards before you're overrun the first time through.



* In ''RiseOfTheTriad'', your first fight with El Oscuro cannot be won by simply shooting at him until he falls down. Firing at him will cause him to mirror your attack with a magical variant of his own. [[spoiler:Just wait it out, avoid his attacks, and eventually he'll run away and trigger the next level.]]

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* In ''RiseOfTheTriad'', ''VideoGame/RiseOfTheTriad'', your first fight with El Oscuro cannot be won by simply shooting at him until he falls down. Firing at him will cause him to mirror your attack with a magical variant of his own. [[spoiler:Just wait it out, avoid his attacks, and eventually he'll run away and trigger the next level.]]



* In ''{{Pikmin}} 2'', the Water Wraith. The game's ExpositionFairy even tells you "Run Away! Run Away very Fast!" Any attacks against it result on the Pikmin being killed until the last sublevel of the dungeon when you recruit the purple Pikmin and can make him tangible.

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* In ''{{Pikmin}} ''VideoGame/{{Pikmin}} 2'', the Water Wraith. The game's ExpositionFairy even tells you "Run Away! Run Away very Fast!" Any attacks against it result on the Pikmin being killed until the last sublevel of the dungeon when you recruit the purple Pikmin and can make him tangible.



* While few in the ''VideoGame/AceCombat'' series, ''[=AC04=]'' may be the only one where there are enemy planes that are literally invincible: in your first encounter with the Yellow Squadron, their AI is so insanely beefed up that hitting them is nigh impossible... and attempting to use guns will reveal that they are invincible as well, just in case someone tried fighting them anyway. In fact, your MissionControl orders you to run the hell away the second they show up; not retreating until the mission timer runs out fails the mission.

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* While few in the ''VideoGame/AceCombat'' series, ''[=AC04=]'' ''VideoGame/AceCombat04ShatteredSkies'' may be the only one where there are enemy planes that are literally invincible: in your first encounter with the Yellow Squadron, their AI is so insanely beefed up that hitting them is nigh impossible... and attempting to use guns will reveal that they are invincible as well, just in case someone tried fighting them anyway. In fact, your MissionControl orders you to run the hell away the second they show up; not retreating until the mission timer runs out fails the mission.



** There are two missions in ''Ace Combat 5'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.

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** There are two missions in ''Ace Combat 5'' ''VideoGame/AceCombat5TheUnsungWar'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.



* The T. Rex in the ''VideoGame/DinoCrisis'' series is an unbeatable boss, and if he catches up with Regina, he will [[OneHitKill swallow her whole]]. Although he cannot be killed, he can be slowed down with gunfire.

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* The T. Rex TyrannosaurusRex in the ''VideoGame/DinoCrisis'' series is an unbeatable boss, and if he catches up with Regina, he will [[OneHitKill swallow her whole]]. Although he cannot be killed, he can be slowed down with gunfire.
11th Jun '16 4:56:33 PM slain
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* ''[[VideoGame/InFamousSecondSon inFAMOUS: Second Son]]'', has a story-related twist on this for the DUP King boss. The idea is that it's a Hopeless Boss Fight so long as the hero, Delsin, sticks to using Smoke powers and stubbornly refuses to use his Neon ones. It is expected that the player will eventually run out of Smoke energy and be forced to use Neon, however skilled players on lower difficulties can in fact beat the DUP King without having to do that. This causes dissonance in the next cutscene as the characters will behave as if Delsin gave in and used Neon.

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* ''[[VideoGame/InFamousSecondSon inFAMOUS: Second Son]]'', has a story-related twist on this for the DUP King boss. The idea is that it's a Hopeless Boss Fight so long as the hero, Delsin, sticks to using Smoke powers and stubbornly refuses to use his Neon ones. It is expected that the player will eventually run out of Smoke energy and be forced to use Neon, however skilled players on lower difficulties can in fact beat the DUP King without having to do that. This causes dissonance in the next cutscene as the characters will behave as if Delsin gave in and used Neon. According to the developers, none of the playtesters were capable of winning just with Smoke, so they never bothered programming in an alternate cutscene.
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