History Main / HopelessBossFight

15th Jun '16 7:36:33 AM Prfnoff
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* In ''MonsterHunter Tri'' and ''3 Ultimate'', the Deviljho basically functions as a hopeless boss fight capable of barging into non-hopeless boss fights-though it's technically killable, you have almost no hope of doing so(even being explicitly told this on your first encounter) until the very end of the high rank quests. In the meantime, you have to do almost every high rank quest up to that point with the fear of a nigh-invulnerable spiky tyrannosaurus with immense attack power barging in and stomping all over you, forcing you to either flee the area and wait for him and your target to split up or dung bomb him until he goes away.

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* In ''MonsterHunter ''VideoGame/MonsterHunter Tri'' and ''3 Ultimate'', the Deviljho basically functions as a hopeless boss fight capable of barging into non-hopeless boss fights-though it's technically killable, you have almost no hope of doing so(even being explicitly told this on your first encounter) until the very end of the high rank quests. In the meantime, you have to do almost every high rank quest up to that point with the fear of a nigh-invulnerable spiky tyrannosaurus with immense attack power barging in and stomping all over you, forcing you to either flee the area and wait for him and your target to split up or dung bomb him until he goes away.



* Episode 6 of ''AsurasWrath'' is this from the from story perspective, although it still plays like any other chapter gameplaywise.

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* Episode 6 of ''AsurasWrath'' ''VideoGame/AsurasWrath'' is this from the from story perspective, although it still plays like any other chapter gameplaywise.



* Actually present at the ''end'' of ''QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, suddenly appears and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to withdraw from the fight and head for the final confrontation with the BigBad.

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* Actually present at the ''end'' of ''QuestForGloryIII''.''VideoGame/QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, suddenly appears and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to withdraw from the fight and head for the final confrontation with the BigBad.



* In ''Monster Monpiece'', you get to fight the Masked Diva after her identity is revealed. She has 9 starting health (the max anyone else has, including the BonusBoss, is four), ''90'' starting mana, on top of using a high upkeep Fusion deck (which 90 mana will let her easily spam from turn 1). If you can somehow survive the initial ten or so cards, her regen is the standard 3; but there is an immensely small chance you'll break even one of her cards before you're overrun the first time through.

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* In ''Monster Monpiece'', ''VideoGame/MonsterMonpiece'', you get to fight the Masked Diva after her identity is revealed. She has 9 starting health (the max anyone else has, including the BonusBoss, is four), ''90'' starting mana, on top of using a high upkeep Fusion deck (which 90 mana will let her easily spam from turn 1). If you can somehow survive the initial ten or so cards, her regen is the standard 3; but there is an immensely small chance you'll break even one of her cards before you're overrun the first time through.



* In ''RiseOfTheTriad'', your first fight with El Oscuro cannot be won by simply shooting at him until he falls down. Firing at him will cause him to mirror your attack with a magical variant of his own. [[spoiler:Just wait it out, avoid his attacks, and eventually he'll run away and trigger the next level.]]

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* In ''RiseOfTheTriad'', ''VideoGame/RiseOfTheTriad'', your first fight with El Oscuro cannot be won by simply shooting at him until he falls down. Firing at him will cause him to mirror your attack with a magical variant of his own. [[spoiler:Just wait it out, avoid his attacks, and eventually he'll run away and trigger the next level.]]



* In ''{{Pikmin}} 2'', the Water Wraith. The game's ExpositionFairy even tells you "Run Away! Run Away very Fast!" Any attacks against it result on the Pikmin being killed until the last sublevel of the dungeon when you recruit the purple Pikmin and can make him tangible.

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* In ''{{Pikmin}} ''VideoGame/{{Pikmin}} 2'', the Water Wraith. The game's ExpositionFairy even tells you "Run Away! Run Away very Fast!" Any attacks against it result on the Pikmin being killed until the last sublevel of the dungeon when you recruit the purple Pikmin and can make him tangible.



* While few in the ''VideoGame/AceCombat'' series, ''[=AC04=]'' may be the only one where there are enemy planes that are literally invincible: in your first encounter with the Yellow Squadron, their AI is so insanely beefed up that hitting them is nigh impossible... and attempting to use guns will reveal that they are invincible as well, just in case someone tried fighting them anyway. In fact, your MissionControl orders you to run the hell away the second they show up; not retreating until the mission timer runs out fails the mission.

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* While few in the ''VideoGame/AceCombat'' series, ''[=AC04=]'' ''VideoGame/AceCombat04ShatteredSkies'' may be the only one where there are enemy planes that are literally invincible: in your first encounter with the Yellow Squadron, their AI is so insanely beefed up that hitting them is nigh impossible... and attempting to use guns will reveal that they are invincible as well, just in case someone tried fighting them anyway. In fact, your MissionControl orders you to run the hell away the second they show up; not retreating until the mission timer runs out fails the mission.



** There are two missions in ''Ace Combat 5'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.

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** There are two missions in ''Ace Combat 5'' ''VideoGame/AceCombat5TheUnsungWar'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.



* The T. Rex in the ''VideoGame/DinoCrisis'' series is an unbeatable boss, and if he catches up with Regina, he will [[OneHitKill swallow her whole]]. Although he cannot be killed, he can be slowed down with gunfire.

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* The T. Rex TyrannosaurusRex in the ''VideoGame/DinoCrisis'' series is an unbeatable boss, and if he catches up with Regina, he will [[OneHitKill swallow her whole]]. Although he cannot be killed, he can be slowed down with gunfire.
11th Jun '16 4:56:33 PM slain
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* ''[[VideoGame/InFamousSecondSon inFAMOUS: Second Son]]'', has a story-related twist on this for the DUP King boss. The idea is that it's a Hopeless Boss Fight so long as the hero, Delsin, sticks to using Smoke powers and stubbornly refuses to use his Neon ones. It is expected that the player will eventually run out of Smoke energy and be forced to use Neon, however skilled players on lower difficulties can in fact beat the DUP King without having to do that. This causes dissonance in the next cutscene as the characters will behave as if Delsin gave in and used Neon.

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* ''[[VideoGame/InFamousSecondSon inFAMOUS: Second Son]]'', has a story-related twist on this for the DUP King boss. The idea is that it's a Hopeless Boss Fight so long as the hero, Delsin, sticks to using Smoke powers and stubbornly refuses to use his Neon ones. It is expected that the player will eventually run out of Smoke energy and be forced to use Neon, however skilled players on lower difficulties can in fact beat the DUP King without having to do that. This causes dissonance in the next cutscene as the characters will behave as if Delsin gave in and used Neon. According to the developers, none of the playtesters were capable of winning just with Smoke, so they never bothered programming in an alternate cutscene.
8th Jun '16 8:45:26 AM DoctorTItanX
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* Walpurgisnacht of ''Anime/PuellaMagiMadokaMagica'' essentially embodies this trope. Known as the strongest witch in existence, it can cause gigantic and terrible storms and it fights by either hurling any object, including buildings, at its enemy or simply ''[[PlayingWithFire blasting them with powerful flames.]]'' It is also tough enough to withstand ''anything''. Case in point, one of the main characters attacked it with ''[[NoKillLikeOverkill RPGs, Mortars, an exploding gas tanker, and missiles, then detonated landmines to where it landed]].'' [[NoSell and all of it did nothing]]. This is why it is stated that Walpurgisnacht's nature is ''helplessness'', as no magical girl can stand up to it and win, while it laughs at their feeble attempts at trying.

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* Walpurgisnacht of ''Anime/PuellaMagiMadokaMagica'' essentially embodies this trope. Known as the strongest witch in existence, it can cause gigantic and terrible storms and it fights by either hurling any object, including buildings, at its enemy or simply ''[[PlayingWithFire blasting them with powerful flames.]]'' It is also tough enough to withstand ''anything''. Case in point, one of the main characters females attacked it with ''[[NoKillLikeOverkill RPGs, Mortars, an exploding gas tanker, and missiles, then detonated landmines to where it landed]].'' landed]]''m [[NoSell and all of it did absolutely nothing]]. This is why it is stated that Walpurgisnacht's nature is ''helplessness'', as no magical girl can stand up to it and win, while it laughs at their feeble attempts at trying.
4th Jun '16 9:46:31 AM nombretomado
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* The first ''VideoGame/SakuraWars'' game had this in the first battle with the Koumas, where you're expected to fight for about one turn, realize your attacks are doing almost nothing, and run. In the PS2 remake, they're actually beatable, but the cutscene still treats it as if you ran away even if you stay and beat them.

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* The first ''VideoGame/SakuraWars'' game had this in the first battle with the Koumas, where you're expected to fight for about one turn, realize your attacks are doing almost nothing, and run. In the PS2 [=PS2=] remake, they're actually beatable, but the cutscene still treats it as if you ran away even if you stay and beat them.
2nd Jun '16 8:33:00 AM 32_Footsteps
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* ''VideoGame/GotchaForce'' has several scripted battles with Sho and Orochi, and both are extremely powerful, with the player lacking the powerful bogs that they use until after several times through the story or massive amounts of LevelGrinding. They technically are winnable; they just massively outgun you. [[spoiler: Actually winning in each encounter with them results in DefeatEqualsFriendship.]]
8th May '16 9:44:24 AM Iampureevil
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* The game crashes because the developers assumed it couldn't happen.

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* The game crashes (or freezes) because the developers assumed it couldn't happen.
19th Apr '16 11:55:14 AM spiritsunami
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* It's a bit ambiguous because Thamill ''did'' manage to pull off a narrow victory, but the post-fight dialogue after the [[spoiler:Ocean Sage Briney]] battle in [[https://www.youtube.com/watch?v=mi701TTqq4U episode 50]] of ''[[VideoGame/PokemonRubyAndSapphire Pokémon Alpha Sapphire Extreme Randomizer]] Nuzlocke'' suggests that the player is not expected to win and the game would progress the same win or lose.
28th Mar '16 3:12:14 PM UmbrellasWereAwesome
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* The first ''SakuraTaisen'' game had this in the first battle with the Koumas, where you're expected to fight for about one turn, realize your attacks are doing almost nothing, and run. In the PS2 remake, they're actually beatable, but the cutscene still treats it as if you ran away even if you stay and beat them.
* In the ''Descent to Darkness'' campaign in ''BattleForWesnoth'', the final mission is essentially a hopeless series of boss fights. [[VillainProtagonist Mal Keshar]] is attacked by a hero and his/her army - it isn't hard to defeat them, but the mission will just repeat itself with new heroes until Mal Keshar is slain.

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* The first ''SakuraTaisen'' ''VideoGame/SakuraWars'' game had this in the first battle with the Koumas, where you're expected to fight for about one turn, realize your attacks are doing almost nothing, and run. In the PS2 remake, they're actually beatable, but the cutscene still treats it as if you ran away even if you stay and beat them.
* In the ''Descent to Darkness'' campaign in ''BattleForWesnoth'', ''VideoGame/BattleForWesnoth'', the final mission is essentially a hopeless series of boss fights. [[VillainProtagonist Mal Keshar]] is attacked by a hero and his/her army - it isn't hard to defeat them, but the mission will just repeat itself with new heroes until Mal Keshar is slain.
24th Feb '16 2:13:27 PM Adept
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** The Nippon Ichi game ''LaPucelleTactics'' also had two such bosses, in chapters 4 and 8; defeating them earns a "special ending" for the chapter which grants a powerful piece of equipment.

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** The Nippon Ichi game ''LaPucelleTactics'' ''VideoGame/LaPucelle Tactics'' also had two such bosses, in chapters 4 and 8; defeating them earns a "special ending" for the chapter which grants a powerful piece of equipment.
11th Feb '16 6:37:33 PM DarkHunter
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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away.

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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right.right: the only reason you were winning was because you had a SuperPrototype on your hands. Anubis is the first time you've fought something that is Jehuty's equal, and worse, it's at its full potential, while Jehuty still lacks some important equipment. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away.
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