History Main / HopelessBossFight

22nd Mar '17 7:40:19 PM Ferot_Dreadnaught
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Often, ([[WrongGenreSavvy Wrong]]) GenreSavvy players may confuse [[ThatOneBoss a hopelessly difficult boss]] with this and [[SheatheYourSword give up fighting]] on the assumption that the battle is intended to be hopeless ... [[WrongGenreSavvy only to discover it isn't]]. More fiendishly, some games can silently observe the player's efforts to determine whether they [[ControllableHelplessness put up a decent struggle before going down]], with a ''genuine'' GameOver issued if they died too quickly, or make the objective to survive for a fixed amount of time, with any deaths resulting in game over.

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Often, ([[WrongGenreSavvy Wrong]]) GenreSavvy players may confuse [[ThatOneBoss a hopelessly difficult boss]] with this and [[SheatheYourSword give up fighting]] on the assumption that the battle is intended to be hopeless ... [[WrongGenreSavvy only to discover it isn't]]. More fiendishly, some games can silently observe the player's efforts to determine whether they [[ControllableHelplessness put up a decent struggle before going down]], with a ''genuine'' GameOver issued if they died too quickly, or make the objective to survive for a fixed amount of time, with any deaths resulting in game over.



* Discussed in detail in the Star Trek novel ''Kobayashi Maru'' in which we see exactly how Scotty, Chekov, Sulu, and Kirk all dealt with the eponymous training simulation: Scotty performs engineering miracles (including one that ''only'' works in a simulator) until the ship is finally overpowered and destroyed (this leads to him being transferred out of Command School into the Engineering Corps), Chekov [[RammingAlwaysWorks rams the Enterprise into the Klingon ships]], destroying them [[EpicFail (and the Maru as well)]], Sulu [[GenreSavvy realized that it was likely a trap]] and left without crossing into the Neutral Zone, while Kirk reprogrammed the simulation so that, when he introduced himself, he was so well-known as a badass that the Klingons immediately surrendered.

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* Discussed in detail in the Star Trek novel ''Kobayashi Maru'' in which we see exactly how Scotty, Chekov, Sulu, and Kirk all dealt with the eponymous training simulation: Scotty performs engineering miracles (including one that ''only'' works in a simulator) until the ship is finally overpowered and destroyed (this leads to him being transferred out of Command School into the Engineering Corps), Chekov [[RammingAlwaysWorks rams the Enterprise into the Klingon ships]], destroying them [[EpicFail (and the Maru as well)]], Sulu [[GenreSavvy realized that it was likely a trap]] trap and left without crossing into the Neutral Zone, while Kirk reprogrammed the simulation so that, when he introduced himself, he was so well-known as a badass that the Klingons immediately surrendered.
12th Mar '17 11:10:25 PM lalalei2001
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* ''VideoGame/MarioAndLuigiSuperstarSaga'' pulls this off in the first phase of the final battle. You think you've beaten Bowletta? Have a Time Bomb to finish you both off!
7th Mar '17 12:53:25 PM Viira
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* For the ''Tiny Tina's Assault on Dragon Keep'' expansion for ''VideoGame/{{Borderlands 2}}'', Tina is the dungeon master for a roleplaying game called ''[[MagicAmpersand Bunkers & Badasses]]''. Just as the Vault Hunters approached the gate to a hub world called Flamerock Refuge, Tina narrated that a dragon appeared out of nowhere to fight. It was impervious to weapons and its attack instantly sent every vault hunter into Fight For Your Life mode. When called out for this by Lilith, Tina revived everyone and substituted the dragon for a different, easier boss.

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* For the ''Tiny Tina's Assault on Dragon Keep'' expansion for ''VideoGame/{{Borderlands 2}}'', Tina is the dungeon master for a roleplaying game called ''[[MagicAmpersand Bunkers & Badasses]]''. Just as the Vault Hunters approached approach the gate to a hub world called Flamerock Refuge, Tina narrated narrates that a dragon appeared out of nowhere to fight. It was is impervious to weapons and its attack instantly sent sends every vault hunter into Fight For Your Life mode. When called out for this by Lilith, Tina revived revives everyone and substituted substitutes the dragon for a different, easier boss.
13th Feb '17 2:54:47 PM infernape612
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* ''VideoGame/TheLegendaryStarfy'' has one in the final world '''before''' you defeat Mashtooth for the first time. Starfy's Dragon form is useless against Mashtooth, becuase [[spoiler: Mashtooth has a flippin' sheild!]] So the battle must be lost in order to continue, where you battle Mashtoth for real as normal Starfy. This does not happen after defeating Mashtooth for the first time, not even in the boss rush, for it skips to Normal-Starfy-Versus-Mashtooth fight.

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* ''VideoGame/TheLegendaryStarfy'' has one in the final world '''before''' you defeat Mashtooth for the first time. Starfy's Dragon form is useless against Mashtooth, becuase [[spoiler: Mashtooth has a flippin' sheild!]] shield!]] So the battle must be lost in order to continue, where you battle Mashtoth Mashtooth for real as normal Starfy. This does not happen after defeating Mashtooth for the first time, not even in the boss rush, for it skips to Normal-Starfy-Versus-Mashtooth fight.
13th Feb '17 2:51:35 PM infernape612
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* Used in-story by ''Literature/EndersGame'', where a video game given to the cadets ends with a giant killing their character. The point was to see how they would react with an {{unwinnable}} scenario. [[spoiler:Ender kills the giant by [[ChunkySalsaRule jumping into its eye and attacking its brain]]]]

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* Used in-story by ''Literature/EndersGame'', where a video game given to the cadets ends with a giant killing their character. The point was to see how they would react with an {{unwinnable}} scenario. [[spoiler:Ender kills the giant by [[ChunkySalsaRule jumping into its eye and attacking its brain]]]]brain]].]]
1st Feb '17 9:34:06 AM NaraNumas
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Added DiffLines:

** In an example that was less of an intended and more of a bandaid, in the original release state of Blackwing Lair, Chromaggus was overtuned on purpose to be completely unbeatable regardless of the raid's gear, because [[ObviousBeta the Nefarian encounter hadn't been coded entirely and they were buying time.]]
20th Jan '17 9:26:56 PM DustSnitch
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** There are two missions in ''VideoGame/AceCombat5TheUnsungWar'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.

to:

** There are two missions in ''VideoGame/AceCombat5TheUnsungWar'' where you're actually unarmed (although you're actually very unlikely to get hit), and the series is sprinkled with missions where engaging the enemy aces would run counter to the mission objectives. Of particular note is the infamous ''8492'' in ''[=AC5=]'', which sees you get jumped by a ''very'' large number of [[CoolPlane Su-47 Berkuts and YF-23s]]... right after a very taxing close air support mission, ''[[OhCrap not allowing you to change your]] [[CharacterSelectForcing attacker plane]] for a more suited fighter jet between the two engagements''. Upon spawning, the entire enemy force immediately beelines for you and get on your tail, ripple-firing their missiles in large salvos that instantly kill even on lower difficulty levels, making even ''fleeing'' them (which is the objective) almost impossible. While extremely difficult to battle due to their superb agility making them impossible to out-turn without an F-22 or other top-tier monster of your own, these aces are not actually invincible and shooting them down is required for an S-rank, regardless of your teammates' insistence that staying to fight is suicide. Luckily, [[TheDevTeamThinksOfEverything [[DevelopersForesight bagging enough of them for an S-rank automatically despawns the rest and counts as mission success, regardless of whether you've escaped or not]]. The question is whether the player actually has the skills and good enough plane to do this.
14th Jan '17 6:48:08 AM contrafanxxx
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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right: the only reason you were winning was because you had a SuperPrototype on your hands. Anubis is the first time you've fought something that is Jehuty's equal, and worse, it's at its full potential, while Jehuty still lacks some important equipment. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away.

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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right: the only reason you were winning was because you had a SuperPrototype on your hands. Anubis is the first time you've fought something that is Jehuty's equal, and worse, it's at its full potential, while Jehuty still lacks some important equipment. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away. Nohman even lampshades this with quotes like, "It's impossible for you to kill me." and "I see. At least you're good at running away."
24th Dec '16 11:15:03 PM DarkHunter
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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''Radiant Silvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).

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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''Radiant Silvergun'']]) in]] ''VideoGame/RadiantSilvergun'') at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).
24th Dec '16 11:13:31 PM DarkHunter
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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''VideoGame/RadiantSilvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).

to:

* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''VideoGame/RadiantSilvergun'']]) ''Radiant Silvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).
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