History Main / HopelessBossFight

14th Jan '17 6:48:08 AM contrafanxxx
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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right: the only reason you were winning was because you had a SuperPrototype on your hands. Anubis is the first time you've fought something that is Jehuty's equal, and worse, it's at its full potential, while Jehuty still lacks some important equipment. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away.

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** Anubis, the FinalBoss, is unbeatable, and that's it. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. What makes the battle that much more frustrating is that you spend the entire game (which isn't very long, mind you) fighting bosses that condescend and belittle you for being a kid, despite wiping the floor with them time and again. What do you learn when you reach Anubis? They were right: the only reason you were winning was because you had a SuperPrototype on your hands. Anubis is the first time you've fought something that is Jehuty's equal, and worse, it's at its full potential, while Jehuty still lacks some important equipment. It is literally impossible to land a hit on the thing because it teleports from place to place constantly, away from you and dangerously close; but, to make matters worse, it can kill you if you're foolhardy enough to try to take it on (or are playing on the higher difficulty levels). The only option is to wait for the Atlantis to save you and run away. Nohman even lampshades this with quotes like, "It's impossible for you to kill me." and "I see. At least you're good at running away."
24th Dec '16 11:15:03 PM DarkHunter
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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''Radiant Silvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).

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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''Radiant Silvergun'']]) in]] ''VideoGame/RadiantSilvergun'') at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).
24th Dec '16 11:13:31 PM DarkHunter
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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''VideoGame/RadiantSilvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).

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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''VideoGame/RadiantSilvergun'']]) ''Radiant Silvergun'']]) at the end, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).
24th Dec '16 11:13:00 PM DarkHunter
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* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like at the end, just like its predecessor ''VideoGame/RadiantSilvergun'', where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).

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* ''VideoGame/RadiantSilvergun'': The final boss is the Stone-Like, the entity that orchestrated the annihilation of the human race and whose forces you've been fighting against the whole game. It's utterly invincible, even intangible. Your only hope is to survive long enough against it [[spoiler:for it to deposit your character far back in time to restart the human race, and hopefully this time the Stone-Like won't need to wipe them out for failing to meet its expectations]].
* ''VideoGame/{{Ikaruga}}'' has a hopeless boss fight with the Stone-Like ([[EpilepticTrees possibly the same being as in ''VideoGame/RadiantSilvergun'']]) at the end, just like its predecessor ''VideoGame/RadiantSilvergun'', where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a HeroicSacrifice self-destruct attack. A BittersweetEnding, but our hero is allowed to AscendToAHigherPlaneOfExistence, and TheEndOfTheWorldAsWeKnowIt is averted, unlike in ''RS'' (a DownerEnding).
6th Dec '16 3:22:33 AM Morgenthaler
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* In ''TabletopGame/SLAIndustries'', two unstoppable [[{{Badass}} badasses]] are repeatedly made mention of: the infamous serial killer, Halloween Jack, and the king and father of all Manchines, Digger. While both are a notable threats or inconveniences to the company, and have many attemps made against them, both are effectively unkillable: Jack has has a bounty of 2 billion credits on his head that no sensible op would try and collect on, and Digger has a whole army to fight with. Niether character has stats in any of the books, as they are considered to [[OneHitKill OHK]] [[TotalPartyKill the party]] if they ever cross paths. This especially bad news for those taking one premade platinum mission, which requires them to go right into Digger's homebase, and sabotage his ultimate plan to conquer Mort.

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* In ''TabletopGame/SLAIndustries'', two unstoppable [[{{Badass}} badasses]] badasses are repeatedly made mention of: the infamous serial killer, Halloween Jack, and the king and father of all Manchines, Digger. While both are a notable threats or inconveniences to the company, and have many attemps made against them, both are effectively unkillable: Jack has has a bounty of 2 billion credits on his head that no sensible op would try and collect on, and Digger has a whole army to fight with. Niether character has stats in any of the books, as they are considered to [[OneHitKill OHK]] [[TotalPartyKill the party]] if they ever cross paths. This especially bad news for those taking one premade platinum mission, which requires them to go right into Digger's homebase, and sabotage his ultimate plan to conquer Mort.
29th Nov '16 12:41:44 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' featured a mission that required you to "die" while attempting to break into an enemy gang's stronghold. Your employer then picks you up at the hospital and sends you back to the fort with a better plan and better equipment.
** The original ''VideoGame/GrandTheftAutoClassic'' featured a mission where you're asked to board a train as part of a plot to prove that your boss is the one true god. It's then revealed that the train is rigged with explosives. If you stay on it, after you die your boss apologises, saying that he was high on smack and is impressed you made it... Assuming that wasn't your last life. Worth getting off the train and failing just for the quote: "Only the righteous shall be saved! You! You are a shithead and bound for hell!"

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' featured a mission that required you to "die" while attempting to break into an enemy gang's stronghold. Your employer then picks you up at the hospital and sends you back to the fort with a better plan and better equipment.
** The original ''VideoGame/GrandTheftAutoClassic'' ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' featured a mission where you're asked to board a train as part of a plot to prove that your boss is the one true god. It's then revealed that the train is rigged with explosives. If you stay on it, after you die your boss apologises, saying that he was high on smack and is impressed you made it... Assuming that wasn't your last life. Worth getting off the train and failing just for the quote: "Only the righteous shall be saved! You! You are a shithead and bound for hell!"
26th Nov '16 1:21:20 AM Morgenthaler
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* Discussed in detail in the Star Trek novel ''Kobayashi Maru'' in which we see exactly how Scotty, Chekov, Sulu, and Kirk all dealt with the eponymous training simulation: Scotty performs engineering miracles (including one that ''only'' works in a simulator) until the ship is finally overpowered and destroyed (this leads to him being transferred out of Command School into the Engineering Corps), Chekov [[RammingAlwaysWorks rams the Enterprise into the Klingon ships]], destroying them [[EpicFail (and the Maru as well)]], Sulu [[GenreSavvy realized that it was likely a trap]] and left without crossing into the Neutral Zone, while Kirk reprogrammed the simulation so that, when he introduced himself, he was so well-known as a {{badass}} that the Klingons immediately surrendered.

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* Discussed in detail in the Star Trek novel ''Kobayashi Maru'' in which we see exactly how Scotty, Chekov, Sulu, and Kirk all dealt with the eponymous training simulation: Scotty performs engineering miracles (including one that ''only'' works in a simulator) until the ship is finally overpowered and destroyed (this leads to him being transferred out of Command School into the Engineering Corps), Chekov [[RammingAlwaysWorks rams the Enterprise into the Klingon ships]], destroying them [[EpicFail (and the Maru as well)]], Sulu [[GenreSavvy realized that it was likely a trap]] and left without crossing into the Neutral Zone, while Kirk reprogrammed the simulation so that, when he introduced himself, he was so well-known as a {{badass}} badass that the Klingons immediately surrendered.
6th Nov '16 8:07:17 AM contrafanxxx
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* In a rare occasion, this is the case for ''both'' opponents in the FinalBattle of ''Film/DoctorStrange2016''. Strange has no chance of beating [[GreaterScopeVillain Dormammu]]...but because of the GroundhogDayLoop, Dormammu can't win either since every time he kills Strange, time just bounces back to the start.

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* In a rare occasion, this is the case for ''both'' opponents in the FinalBattle of ''Film/DoctorStrange2016''. [[spoiler: Strange has no chance of beating [[GreaterScopeVillain Dormammu]]...but because of the GroundhogDayLoop, Dormammu can't win either since every time he kills Strange, time just bounces back to the start.]]
6th Nov '16 8:01:46 AM contrafanxxx
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Added DiffLines:

* In a rare occasion, this is the case for ''both'' opponents in the FinalBattle of ''Film/DoctorStrange2016''. Strange has no chance of beating [[GreaterScopeVillain Dormammu]]...but because of the GroundhogDayLoop, Dormammu can't win either since every time he kills Strange, time just bounces back to the start.
29th Oct '16 1:55:26 PM nombretomado
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* The Vizunah Square mission in ''GuildWars: Factions'' ends with [[BigBad Shiro Tagachi]] showing up and killing the entire party. It's not over yet, though, as the Envoys appear to resurrect you and explain the situation. This can be a problem, however, as the any necromancer minions (which generally prove very useful in the rest of the mission) have become unbound when the necromancer died and are now wailing away on the resurrected party while the leader chats with the envoys. Parties have been known to wipe this way.

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* The Vizunah Square mission in ''GuildWars: ''VideoGame/GuildWars: Factions'' ends with [[BigBad Shiro Tagachi]] showing up and killing the entire party. It's not over yet, though, as the Envoys appear to resurrect you and explain the situation. This can be a problem, however, as the any necromancer minions (which generally prove very useful in the rest of the mission) have become unbound when the necromancer died and are now wailing away on the resurrected party while the leader chats with the envoys. Parties have been known to wipe this way.
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