History Main / HomingProjectile

19th May '18 2:25:52 AM SebastianGray
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** In fluff and the GaidenGame ''TabletopGame/{{Necromunda}}'', the combat shotguns used by the law enforcement officers of the Adeptus Arbites and Necromunda Enforcers are equipped with special Executioner rounds as standard. These rare, adamantium-tipped projectiles contain sensors and a primitive robotic brain that allow it to lock onto energy patterns and seek them out with unerring accuracy.

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** In fluff and the GaidenGame ''TabletopGame/{{Necromunda}}'', and the background material of ''Warhammer 40,000'' itself, the combat shotguns used by the law enforcement officers of the Adeptus Arbites and Necromunda Enforcers are equipped with special Executioner rounds as standard. These rare, adamantium-tipped [[FantasyMetals adamantium-tipped]] projectiles contain sensors and a primitive robotic brain that allow it to lock onto energy patterns and seek them out with unerring accuracy.
21st Mar '18 9:47:43 PM nombretomado
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* The central mechanic of ''{{Rayforce}}'' is its lock-on laser beams. Similar beams appear in ''VideoGame/{{Ikaruga}}'' and ''VideoGame/{{Genetos}}''.

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* The central mechanic of ''{{Rayforce}}'' ''VideoGame/{{Rayforce}}'' is its lock-on laser beams. Similar beams appear in ''VideoGame/{{Ikaruga}}'' and ''VideoGame/{{Genetos}}''.
11th Mar '18 10:01:10 PM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Torpedoes and Mines. Torpedoes follow their target until they either hit something, run out of time and detonate, or are shot down by Point Defence Lancers. Mines act the same way except they don't start moving until an enemy moves close enough to activate them.
8th Mar '18 1:56:08 PM Sumatris
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* All missile weapons in ''VideoGame/{{Stellaris}}'' have 100% tracking, meaning they'll virtually never miss their target, and they're even capable of going after another one if the original victim is destroyed before they reach it. The only way to get rid of such a SuperPersistentMissile is by shooting it down with fighters or point defences, and even that's not foolproof since high-level missiles and torpedos can be more resilient and nimble than fighter craft, allowing them to tank or evade defensive fire until they strike home.
2nd Mar '18 9:58:27 PM vexusdylandasecond
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[[folder:Web Animation]]
* ''WebAnimation/DSBTInsaniT'': Robo-Wolf and [[Franchise/{{Digimon}} Guardromon]] can shoot missiles. They aren't super-persistent though.
[[/folder]]
18th Feb '18 1:33:44 AM JackG
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* ''Series/BlakesSeven''. Dayna's favourite weapon was a small wheeled robot [[HyperspaceArsenal that she could produce from nowhere]] and send around a corner or into a room to blow up some hapless {{mooks}}.
12th Feb '18 9:52:40 AM bitemytail
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This trope comes in two flavors:
Fig. A. The Spinout MIssile. The projectile appears to be a a SuperPersistentMissile but stops targeting you juuuust before it hits you, giving a second or two to dodge.

Fig. B. The Pseudo-Homing-Shot. The projectiles are fired at a moderate pace and go in a straight line, but they always travel fast and seem to be pinpointed at where you were when they were fired. Oh, and there's usually no way to tell where the turret is going to fire, too.

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This trope comes in two flavors:
Fig. A. The Spinout MIssile. The projectile appears to be a a SuperPersistentMissile but stops targeting you juuuust before it hits you, giving a second or two to dodge.

Fig. B. The Pseudo-Homing-Shot. The projectiles are fired at a moderate pace and go in a straight line, but they always travel fast and seem to be pinpointed at where you were when they were fired. Oh, and there's usually no way to tell where the turret is going to fire, too.
4th Feb '18 8:50:44 PM Nutgunner
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to:

This trope comes in two flavors:
Fig. A. The Spinout MIssile. The projectile appears to be a a SuperPersistentMissile but stops targeting you juuuust before it hits you, giving a second or two to dodge.

Fig. B. The Pseudo-Homing-Shot. The projectiles are fired at a moderate pace and go in a straight line, but they always travel fast and seem to be pinpointed at where you were when they were fired. Oh, and there's usually no way to tell where the turret is going to fire, too.
21st Jan '18 8:45:07 PM Chabal2
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* In ''TabletopGame/Warhammer40000'', and its GaidenGame ''TabletopGame/{{Necromunda}}'', the combat shotguns used by the law enforcement officers of the Adeptus Arbites and Necromunda Enforcers are equipped with special Executioner rounds as standard. These rare, adamantium-tipped projectiles contain sensors and a primitive robotic brain that allow it to lock onto energy patterns and seek them out with unerring accuracy.

to:

* ''TabletopGame/Warhammer40000'':
**
In ''TabletopGame/Warhammer40000'', fluff and its the GaidenGame ''TabletopGame/{{Necromunda}}'', the combat shotguns used by the law enforcement officers of the Adeptus Arbites and Necromunda Enforcers are equipped with special Executioner rounds as standard. These rare, adamantium-tipped projectiles contain sensors and a primitive robotic brain that allow it to lock onto energy patterns and seek them out with unerring accuracy.accuracy.
** The closest thing the orks have to a smart projectile is the Grot Bomb, essentially a missile with a cockpit piloted by a gretchin so it can make crude corrections to its trajectory. The gretchin is not informed of what happens once it hits the target, but it does give some semblance of accuracy to the army that named MoreDakka.
6th Jan '18 8:33:00 AM MadCat221
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'''Spock''': Gas, captain. Under normal power, she expends fuel, like any other vessel. We call it plasma. Whatever their word for it, it is still ionized gas.\\

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'''Spock''': Gas, captain. Under normal impulse power, she expends fuel, like any other vessel. We call it plasma. Whatever their word for it, it is still ionized gas.\\



'''Spock''': Doctor, would you like to join me in performing surgery on a photon torpedo?\\

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'''Spock''': Doctor, would you like to join me in performing surgery on a photon torpedo?\\
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