History Main / HollywoodSilencer

3rd Dec '16 2:46:00 AM Meyers07TheTroper
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* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away.

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* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away. However one of the silenced guns, HK5, sounds like a hair-scissors.


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* Averted in, of all games, ''VideoGame/Left4Dead2'' where one of the starting weapons you can find is a MAC-10 with crudely-taped silencer. It still sounds pretty loud, but what's the point of stealth in a game that is basically a run and gun againsts hordes of zombies and stronger bullet sponge zombies?
30th Oct '16 10:06:20 AM nombretomado
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* Called a cinematic silencer in ''{{GURPS}}: High-Tech''; they're three times as effective as the real versions.

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* Called a cinematic silencer in ''{{GURPS}}: ''TabletopGame/{{GURPS}}: High-Tech''; they're three times as effective as the real versions.
24th Oct '16 2:49:19 AM JackG
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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he staggers back with a bullet wound, fired from a completely silenced weapon.

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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he Suddenly Caine staggers back with from a bullet wound, apparently inflicted by a silenced gun fired from a completely silenced weapon.inside the van.
24th Oct '16 2:47:16 AM JackG
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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he staggers back with a bullet wound, fired from a completely silenced weapon.
17th Oct '16 10:58:55 AM Drake1703
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* Wanna take this trope to the LogicalExtreme? Behold [[http://www.thefirearmblog.com/blog/2009/10/16/worlds-largest-gun-suppressor/ The World's Largest Suppresor]]!
9th Sep '16 6:18:22 AM REV6Pilot
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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player if they were previously idle or patrolling. They also (realistically) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low noise and smaller spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].

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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player its source if they were previously idle or patrolling. They also (realistically) ([[TruthInTelevision realistically]]) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low lower noise and smaller tighter spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping "fwip" sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].
3rd Sep '16 3:08:26 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.

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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot. Later, however, other silenced pistols play the trope straight.
3rd Sep '16 3:07:33 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.

to:

** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.
3rd Sep '16 3:07:09 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.
15th Aug '16 11:04:49 AM UmbrellasWereAwesome
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* ''VideoGame/Halo3ODST'' features the [=M7S=] and the [=M6C/SOCOM=], a sound suppressed sub-machine gun and pistol (respectively). They do not sound realistic and Bungie attests that they simply followed the RuleOfCool, seen in [[http://www.youtube.com/watch?v=fRFfYoLm-QA this video]]. While the actual gun noises are just TheCoconutEffect, the enemies' reactions to the firing of a silenced weapon are realistic. Especially on Legendary, the enemies are still very likely to notice you even if you one-shot a Grunt in a secluded area with a silenced weapon. Funnily enough, the Behind-The-Scenes video released before ''ODST'' revealed they actually made the guns sound ''louder'' than usual before release.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/Halo3ODST'' features the [=M7S=] and the [=M6C/SOCOM=], a sound suppressed sub-machine gun and pistol (respectively). They do not sound realistic and Bungie attests that they simply followed the RuleOfCool, seen in [[http://www.youtube.com/watch?v=fRFfYoLm-QA this video]]. While the actual gun noises are just TheCoconutEffect, the enemies' reactions to the firing of a silenced weapon are realistic. Especially on Legendary, the enemies are still very likely to notice you even if you one-shot a Grunt in a secluded area with a silenced weapon. Funnily enough, the Behind-The-Scenes video released before ''ODST'' revealed they actually made the guns sound ''louder'' than usual before release.release.
** ''VideoGame/Halo5Guardians'' allows you to add a silencer to your basic loadout weapons in Warzone; they do muffle the sound of gunfire somewhat, but their main gameplay benefit is reducing your visibility on enemy motion trackers when firing.
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