History Main / HollywoodSilencer

9th Sep '16 6:18:22 AM REV6Pilot
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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player if they were previously idle or patrolling. They also (realistically) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low noise and smaller spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].

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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player its source if they were previously idle or patrolling. They also (realistically) ([[TruthInTelevision realistically]]) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low lower noise and smaller tighter spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping "fwip" sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].
3rd Sep '16 3:08:26 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.

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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot. Later, however, other silenced pistols play the trope straight.
3rd Sep '16 3:07:33 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.

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** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.
3rd Sep '16 3:07:09 PM TheGreatUnknown
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Added DiffLines:

** Semi-averted in the very first scene of the first film, ''Film/DoctorNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.
15th Aug '16 11:04:49 AM UmbrellasWereAwesome
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* ''VideoGame/Halo3ODST'' features the [=M7S=] and the [=M6C/SOCOM=], a sound suppressed sub-machine gun and pistol (respectively). They do not sound realistic and Bungie attests that they simply followed the RuleOfCool, seen in [[http://www.youtube.com/watch?v=fRFfYoLm-QA this video]]. While the actual gun noises are just TheCoconutEffect, the enemies' reactions to the firing of a silenced weapon are realistic. Especially on Legendary, the enemies are still very likely to notice you even if you one-shot a Grunt in a secluded area with a silenced weapon. Funnily enough, the Behind-The-Scenes video released before ''ODST'' revealed they actually made the guns sound ''louder'' than usual before release.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/Halo3ODST'' features the [=M7S=] and the [=M6C/SOCOM=], a sound suppressed sub-machine gun and pistol (respectively). They do not sound realistic and Bungie attests that they simply followed the RuleOfCool, seen in [[http://www.youtube.com/watch?v=fRFfYoLm-QA this video]]. While the actual gun noises are just TheCoconutEffect, the enemies' reactions to the firing of a silenced weapon are realistic. Especially on Legendary, the enemies are still very likely to notice you even if you one-shot a Grunt in a secluded area with a silenced weapon. Funnily enough, the Behind-The-Scenes video released before ''ODST'' revealed they actually made the guns sound ''louder'' than usual before release.release.
** ''VideoGame/Halo5Guardians'' allows you to add a silencer to your basic loadout weapons in Warzone; they do muffle the sound of gunfire somewhat, but their main gameplay benefit is reducing your visibility on enemy motion trackers when firing.
8th Aug '16 4:18:55 PM Snipertoaster
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Added DiffLines:

* ''VideoGame/CounterSpy'' plays this straight with the Diplomatic Pistol. So long as guards don't see their friends dying, the target doesn't survive the shot and nobody can see you, consider yourself completely hidden.
25th Jul '16 9:02:56 AM DaibhidC
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A black cylinder that screws [[GunAccessories to the end]] of any gun, from tiny pistol to massive rifle, and reduces the bang to a soft "[- fwip-]" that nobody will hear. This sound is an example of TheCoconutEffect.

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A black cylinder that screws [[GunAccessories to the end]] of any gun, from tiny pistol to massive rifle, and reduces the bang to a soft "[- fwip-]" "[-fwip-]" that nobody will hear. This sound is an example of TheCoconutEffect.
25th Jul '16 9:02:37 AM DaibhidC
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A black cylinder that screws [[GunAccessories to the end]] of any gun, from tiny pistol to massive rifle, and reduces the bang to a soft "[-[[UnsoundEffect fwip]]-]" that nobody will hear. This sound is an example of TheCoconutEffect.

to:

A black cylinder that screws [[GunAccessories to the end]] of any gun, from tiny pistol to massive rifle, and reduces the bang to a soft "[-[[UnsoundEffect fwip]]-]" "[- fwip-]" that nobody will hear. This sound is an example of TheCoconutEffect.
3rd Jul '16 8:18:11 PM wolftickets1969
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** In the original three games, the "[[AKA47 SC Pistol]]" (an FN [=Five-seveN=]) has a suppressor that is (semi-)realistically (in)effective. Most enemies will notice the suppressed sound, unless they are standing very far away, or the sound is drowned out by heavy machinery.

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** In the original three games, games and ''Double Agent'', the "[[AKA47 SC Pistol]]" (an FN [=Five-seveN=]) has a suppressor and "SC-20k" (FN-2000) have suppressors that is are (semi-)realistically (in)effective. Most enemies will notice the suppressed sound, unless they are standing very far away, or the sound is drowned out by heavy machinery.
6th Jun '16 12:43:51 AM MrMaplesyrup1
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* The third season of ''Series/TheWalkingDead'' gives several characters homemade suppressors constructed from flashlights and baseball bats. The shows makes them seem pretty effective.

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* The third season of ''Series/TheWalkingDead'' gives several characters homemade suppressors constructed from flashlights and baseball bats. The shows makes them seem pretty effective. For instance, Carl's baseball bat suppressor completely silences his weapon, and it looks awesome too.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HollywoodSilencer