History Main / HollywoodSilencer

9th Jan '18 8:35:41 AM dmcreif
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* ''Series/ThePunisher2017'': Averted with the [=PMCs=] who go after Frank and Gunner in the forest. All of their guns are outfitted with suppressors, but they only slightly dampen the sound.
5th Jan '18 12:17:52 PM bitemytail
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** Played straight, though, in ''Literature/{{Changes}}'' when someone attempts to assassinate Harry from a passing car. The gunshot sounds are so muffled that, because Harry's duster saves him, no one else even realizes he was being shot at.

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** Played straight, though, in * In ''Literature/{{Changes}}'' when someone attempts to assassinate Harry from a passing car. The gunshot sounds are so muffled that, because Harry's duster saves him, no one else even realizes he was being shot at.
18th Dec '17 10:19:18 PM foxley
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* ''Series/{{Columbo}}'': In "The Bye-Bye Sky High I.Q. Murder Case", the killer uses a silenced ''revolver'' to kill the VictimOfTheWeek. The shots are quiet enough that a house full of witnesses downstairs cannot hear them, and he later uses squibs to fake the sound of gunshots to make it appear the murder had occurred later than it had.
18th Dec '17 9:47:13 PM ZaklogtheGreat
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** Played straight, though, in ''Literature/Changes'' when someone attempts to assassinate Harry from a passing car. The gunshot sounds are so muffled that, because Harry's duster saves him, no one else even realizes he was being shot at.

to:

** Played straight, though, in ''Literature/Changes'' ''Literature/{{Changes}}'' when someone attempts to assassinate Harry from a passing car. The gunshot sounds are so muffled that, because Harry's duster saves him, no one else even realizes he was being shot at.
18th Dec '17 9:46:18 PM ZaklogtheGreat
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** Played straight, though, in ''Literature/Changes'' when someone attempts to assassinate Harry from a passing car. The gunshot sounds are so muffled that, because Harry's duster saves him, no one else even realizes he was being shot at.
7th Nov '17 3:54:41 AM Kadorhal
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* Averted in, of all games, ''VideoGame/Left4Dead2'' where one of the starting weapons you can find is a MAC-10 with crudely-taped silencer. It still sounds pretty loud, but what's the point of stealth in a game that is basically a run and gun againsts hordes of zombies and stronger bullet sponge zombies?

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* Averted in, of all games, ''VideoGame/Left4Dead2'' where one of the starting weapons you can find is a MAC-10 with crudely-taped silencer. an attached suppressor. It still sounds pretty loud, but at the same time regular infected will take a while longer to realize you're firing at them with it. But what's the point of stealth in a game that is basically a run and gun againsts hordes of zombies and stronger bullet sponge zombies?
7th Nov '17 3:46:20 AM Kadorhal
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** Subverted in ''Gunsmith Cats: Burst'' when Misty customizes a Python revolver to accept a suppressor, only to be chewed out by Rally because, with the weapon being a revolver, the suppressor has no effect (And a M1895 would not have needed customizing).

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** Subverted in ''Gunsmith Cats: Burst'' when Misty customizes a Python revolver to accept a suppressor, only to be chewed out by Rally because, with the weapon being a revolver, the suppressor has no effect (And a M1895 would not have needed customizing).effect.



* Several episodes of ''Series/SonsOfGuns'' featured the crew making suppressors for a variety of different guns, including a 12 gauge Saiga semi-auto shotgun and a [[{{BFG}} .50 cal rifle]]. All of them '''''Completely''''' debunk the "Hollywood Silencer" myth.
** These ''actual'' gunsmiths are quite satisfied with final numbers in the 130 db range. They'll still make your ears ring, they just won't '''''immediately''''' and permanently damage your hearing.

to:

* Several episodes of ''Series/SonsOfGuns'' featured the crew making suppressors for a variety of different guns, including a 12 gauge Saiga semi-auto shotgun and a [[{{BFG}} .50 cal rifle]]. All of them '''''Completely''''' '''''completely''''' debunk the "Hollywood Silencer" myth.
** These
myth. Also, these ''actual'' gunsmiths are quite satisfied with final numbers in the 130 db range. They'll still make your ears ring, they just won't '''''immediately''''' ''immediately'' and permanently damage your hearing.



* In ''VideoGame/GrandTheftAutoSanAndreas'' one weapon is a silenced version of the 9mm pistol, more powerful but with a lesser fire rate and held with two hands instead of GangstaStyle. Firing it in a crowded scene does not trigger a pedestrian panic as long as you don't shoot a person or a car's gas cap (tires are fair game). You might even get away with a few kills or car explosions until the first victim registers as dead, then they'll freak out.

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* In ''VideoGame/GrandTheftAutoSanAndreas'' one weapon is a silenced version of the 9mm pistol, more powerful but with a lesser fire rate and held with two hands instead of GangstaStyle.GangstaStyle (thus unable to be [[GunsAkimbo paired up]] when reaching Hitman skill with it). Firing it in a crowded scene does not trigger a pedestrian panic as long as you don't shoot a person or a car's gas cap (tires are fair game). You might even get away with a few kills or car explosions until the first victim registers as dead, then they'll freak out.



* ''VideoGame/RedFaction 2'' has a silenced SMG which seems to the player to be only slightly quieter than the pistol. It also seems to be useless, however, since the majority of the game involves head-on attacks with no need for stealth - and given the insane firing rate of the SMG (which releases a five-round burst with a single tap of the Fire button), it seems difficult to believe that any guard would have difficulty locating the shooter if that guard had the ceaseless muffled coughs of a silenced SMG to go off.

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* ''VideoGame/RedFaction 2'' has a silenced SMG which seems to the player to be only slightly quieter than the pistol. It also seems to be useless, however, since the majority of the game involves head-on attacks with no need for stealth - and given the insane firing rate of the SMG (which releases a five-round burst with a single tap of the Fire button), it seems difficult to believe that any guard would have difficulty locating the shooter if that guard had the ceaseless muffled coughs of a silenced SMG to go off.off of.



* In ''VideoGame/RainbowSix: Vegas'' and its sequel, your character apparently has a HyperspaceArsenal full of silencers that will fit onto the barrels of pretty much ''any'' pistol, submachine gun, or assault rifle. You can't silence the heavier pistols, however, and with the exception of the integrally-suppressed SR-25, ''none'' of the shotguns, [=LMGs=] or sniper rifles can be suppressed either. Your allies also avoid the hyperspace arsenal bit by just switching from their standard assault rifle and machine gun to suppressed [=MP7=]s when you tell them to go silent. As for effectiveness, especially considering the cramped quarters it's played somewhat realistically - you may be able to sneak-attack one or two guys, but generally, unless you're taking great care to only shoot people while they're a ways away and out of their buddies' sight, as soon as you shoot one then the rest are going to either hear your shots or see your target go down. The pistols are also an interesting use of this trope, as while the Desert Eagle being un-suppressable is typical Hollywood embellishment (Deagles aren't exactly designed to take suppressors, being a hunting and target gun in reality, but you could stick a silencer on it in earlier ''Rainbow Six'' games - no one wants to anymore because it defeats part of the purpose of using the Deagle), the Raging Bull revolver and the Glock 18C actually can't be suppressed in reality. For the Raging Bull, this is because it's a revolver without any sort of method for sealing the cylinder gap; for the Glock it's because, as the C in its name indicates, there are various compensator cuts in its barrel and slide to redirect gases from the fired bullets upward in an attempt to counteract recoil - the muzzle flash and report escape ''before'' the suppressor can do anything about them.

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* In ''VideoGame/RainbowSix: Vegas'' and its sequel, your character apparently has a HyperspaceArsenal full of silencers that will fit onto the barrels of pretty much ''any'' pistol, submachine gun, or assault rifle. You can't silence the heavier pistols, however, and with the exception of the integrally-suppressed SR-25, ''none'' of the shotguns, [=LMGs=] or sniper rifles can be suppressed either. Your allies also avoid the hyperspace arsenal bit by just switching from their standard assault rifle and machine gun to suppressed [=MP7=]s when you tell them to go silent. As for effectiveness, especially considering the cramped quarters it's played somewhat realistically - you may be able to sneak-attack one or two guys, but generally, unless you're taking great care to only shoot people while they're a ways away and out of their buddies' sight, as soon as you shoot one then the rest are going to either hear your shots or see your target go down. The pistols are also an interesting use of this trope, as while the Desert Eagle being un-suppressable is typical Hollywood embellishment (Deagles aren't exactly designed to take suppressors, being a hunting and target gun in reality, but you could stick a silencer on it in earlier ''Rainbow Six'' games - no one wants to anymore because it defeats doing so [[RuleOfCool would defeat part of the purpose of using the Deagle), Deagle]]), the Raging Bull revolver and the Glock 18C actually can't be suppressed in reality. For the Raging Bull, this is because it's a revolver without any sort of method for sealing the cylinder gap; for the Glock it's because, as the C in its name indicates, there are various compensator cuts in its barrel and slide to redirect gases from the fired bullets upward in an attempt to counteract recoil - the muzzle flash and report escape ''before'' the suppressor can do anything about them.



** ''Silent Assassin'' had five suppressed weapons, each with a suitably AKA47-ish name. Of them, the [[http://en.wikipedia.org/wiki/AMT_Hardballer Baller SD]] was massively [[HandCannon overpowered]], the [[http://en.wikipedia.org/wiki/HK_MP5 SMG-SD6]] was fairly useful for mook-sweeping due to having the highest magazine capacity among suppressed weapons, the [[http://en.wikipedia.org/wiki/Ruger_MK_II .22 SD]] was so weak that sometimes ''not even a headshot was fatal'' and the Custom Rifle (custom-modified [[RareGuns Walther WA2000]]) was audible for at least 20 meters. As for the [[http://en.wikipedia.org/wiki/Beretta_M9 9mm SD]], it was probably the most useful weapon in the whole game due to having nice damage, very high magazine capacity (15 bullets), easy concealability and plentiful ammo (guards always carry either this or an assault rifle).

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** ''Silent Assassin'' had five suppressed weapons, each with a suitably AKA47-ish name. Of them, the [[http://en.wikipedia.org/wiki/AMT_Hardballer Baller SD]] was massively [[HandCannon overpowered]], the [[http://en.wikipedia.org/wiki/HK_MP5 SMG-SD6]] was fairly useful for mook-sweeping due to having the highest magazine capacity among suppressed weapons, the [[http://en.wikipedia.org/wiki/Ruger_MK_II .22 SD]] was [[LittleUselessGun so weak weak]] that sometimes ''not even a headshot was fatal'' and the Custom Rifle (custom-modified [[RareGuns Walther WA2000]]) was audible for at least 20 meters. As for the [[http://en.wikipedia.org/wiki/Beretta_M9 9mm SD]], it was probably the most useful weapon in the whole game due to having nice damage, very high magazine capacity (15 bullets), easy concealability and plentiful ammo (guards always carry either this or an assault rifle).



* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away. However one of the silenced guns, HK5, sounds like a hair-scissors.

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* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away. However one of the silenced guns, HK5, the [=MP5=], sounds like a hair-scissors.hair scissors.
1st Nov '17 3:01:45 PM TomWalpertac2
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1st Nov '17 3:01:25 PM TomWalpertac2
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* Several episodes of ''Series/SonsOfGuns'' featured the crew making suppressors for a variety of different guns, including a 12 gauge Saiga semi-auto shotgun and a [[{{BFG}} .50 cal rifle]].

to:

* Several episodes of ''Series/SonsOfGuns'' featured the crew making suppressors for a variety of different guns, including a 12 gauge Saiga semi-auto shotgun and a [[{{BFG}} .50 cal rifle]]. All of them '''''Completely''''' debunk the "Hollywood Silencer" myth.
** These ''actual'' gunsmiths are quite satisfied with final numbers in the 130 db range. They'll still make your ears ring, they just won't '''''immediately''''' and permanently damage your hearing.
1st Nov '17 2:57:01 PM TomWalpertac2
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* Several episodes of ''Series/SonsOfGuns'' featured the crew making suppressors for a variety of different guns, including a 12 gauge Saiga semi-auto shotgun and a [[{{BFG}} .50 cal rifle]].
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