History Main / HollywoodSilencer

23rd Mar '17 6:58:54 AM Nakuyabi
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* The most important thing is not silencing the weapon to a ''fwip'', but changing the noise [[TheCoconutEffect to less resemble the sound of actual gunfire]]. Once the supersonic ''crack'' is dispensed with by using subsonic ammo, a suppressor's primary benefit is in making it harder to identify or locate the noise it does produce. In a noisy urban environment, cars and heavy trucks running around, people talking or shouting, TV sets adding to the noise, a muted "pop" could go unnoticed as long as witnesses can mentally dismiss it as some common, incidental noise: somebody dropping an object, a door closing, etc.
* This trope may have sent some people to prison since there have been cases of killers convicted by trace evidence of improvised silencers they wrongly assumed they needed -- possibly by exposure to too many movies. Real hitmen do not often use silencers, as they affect accuracy and are just one more item to be disposed of after the deed that can be potentially traced back to them.
* Theodore Kaczynski, the Unabomber, seems to have been a victim of this trope. In a [[https://web.archive.org/web/20130910061946/http://www.kk.org/streetuse/archives/weapons/ diary]], he expressed disappointment that his homemade silencer only reduced the noise of a pistol to about one-third. If this is so, then his homemade silencer actually worked pretty well.

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* The most important thing is not silencing the weapon to a ''fwip'', but changing the noise [[TheCoconutEffect to less resemble less closely the sound of actual gunfire]]. Once the supersonic ''crack'' is dispensed with by using subsonic ammo, a suppressor's primary benefit is in making it harder to identify or locate the noise it does produce. In a noisy urban environment, cars and heavy trucks running around, people talking or shouting, TV sets adding to the noise, a muted "pop" could go unnoticed as long as witnesses can mentally dismiss it as some common, incidental noise: somebody dropping an object, a door closing, etc.
* For homemade and civilian models, the main point is not "silencing" the shot at all, but rather reducing it to a volume less likely to induce permanent deafness in gun owners defending themselves and others from home invaders and other criminals. [[http://thefederalist.com/2017/01/09/progressives-dont-understand-how-gun-silencers-work-here-are-some-facts-to-help-them/ More than a few gun-control-advocating politicians have fallen prey to this trope.]]
* This trope may have sent some people to prison since there have been cases of killers convicted by trace evidence of improvised silencers they wrongly assumed they needed -- [[TelevisionIsTryingToKillUs possibly by exposure to too many movies.movies]]. Real hitmen do not often use silencers, as they affect accuracy and are just one more item to be disposed of after the deed that can be potentially traced back to them.
* Theodore Kaczynski, the Unabomber, seems to have been a victim of this trope. In a [[https://web.archive.org/web/20130910061946/http://www.kk.org/streetuse/archives/weapons/ diary]], he expressed disappointment that his homemade silencer only reduced the noise of a pistol to about one-third. If this his diary is so, accurate, then his homemade silencer must actually worked pretty well.
have been better-crafted than most.
7th Mar '17 9:03:08 AM ChronoLegion
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* In ''VideoGame/Max Payne 3'' Max improvises a silencer out of a plastic water bottle. Somehow, this *works*, making it a particularly egregious example even by Hollywood firearm standards.

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* In ''VideoGame/Max Payne ''VideoGame/MaxPayne 3'' Max improvises a silencer out of a plastic water bottle. Somehow, this *works*, making it a particularly egregious example even by Hollywood firearm standards.standards.
* Partly averted in ''VideoGame/BreachAndClear'', where you can attach suppressors to your rifles. They sound more like firecrackers than like guns, although it takes a little longer for enemies in other rooms from reacting to your shots (though not to the normal sounds from your enemies shooting back).
19th Jan '17 2:29:22 PM TYPINGVIKING
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* In ''VideoGame/Max Payne 3'' Max improvises a silencer out of a plastic water bottle. Somehow, this *works*, making it a particularly egregious example even by Hollywood firearm standards.
3rd Dec '16 2:46:00 AM Meyers07TheTroper
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* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away.

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* Partially averted in ''VideoGame/GhostRecon'' in which suppressed weapons have realistic sounds but are inaudible from more than a few feet away. However one of the silenced guns, HK5, sounds like a hair-scissors.


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* Averted in, of all games, ''VideoGame/Left4Dead2'' where one of the starting weapons you can find is a MAC-10 with crudely-taped silencer. It still sounds pretty loud, but what's the point of stealth in a game that is basically a run and gun againsts hordes of zombies and stronger bullet sponge zombies?
30th Oct '16 10:06:20 AM nombretomado
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* Called a cinematic silencer in ''{{GURPS}}: High-Tech''; they're three times as effective as the real versions.

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* Called a cinematic silencer in ''{{GURPS}}: ''TabletopGame/{{GURPS}}: High-Tech''; they're three times as effective as the real versions.
24th Oct '16 2:49:19 AM JackG
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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he staggers back with a bullet wound, fired from a completely silenced weapon.

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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he Suddenly Caine staggers back with from a bullet wound, apparently inflicted by a silenced gun fired from a completely silenced weapon.inside the van.
24th Oct '16 2:47:16 AM JackG
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* In the spy movie ''The Jigsaw Man'' (1983), Michael Caine's character sees a van parked with its rear doors open. There's a flash of light from the dark interior of the van, and he staggers back with a bullet wound, fired from a completely silenced weapon.
17th Oct '16 10:58:55 AM Drake1703
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* Wanna take this trope to the LogicalExtreme? Behold [[http://www.thefirearmblog.com/blog/2009/10/16/worlds-largest-gun-suppressor/ The World's Largest Suppresor]]!
9th Sep '16 6:18:22 AM REV6Pilot
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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player if they were previously idle or patrolling. They also (realistically) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low noise and smaller spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].

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* The ''VideoGame/{{Metro 2033}}'' games feature a cousin of the Vintorez and Val, the VSK-94 silenced sniper rifle, known as the VSV in-game. ''2033'' also has the option to buy suppressed versions of most standard weapons, and these behave more or less realistically: they don't outright give away the character's presence the way an unsuppressed weapon would, but nearby foes will notice the noise and start actively looking for the player its source if they were previously idle or patrolling. They also (realistically) ([[TruthInTelevision realistically]]) increase the accuracy of the guns they're attached to in exchange for less powerful shots. ''VideoGame/MetroLastLight'' keeps those mechanics, but make the silencer an attachment instead of classifying a gun with one in its own market tier. Even shotguns can be suppressed, with a brutal power tradeoff for the low lower noise and smaller tighter spread.
* While the silenced pistol in ''VideoGame/CommandAndConquerRenegade'' has a Hollywood-style fwipping "fwip" sound, it does not prevent enemies from noticing you[[note]]any enemies who do ignore your silenced pistol in this game [[ArtificialStupidity would ignore any other weapon of yours too]][[/note]]. Rather jarring, considering [[AllThereInTheManual the gun is described as having specialized ammunition for stealth purposes]].
3rd Sep '16 3:08:26 PM TheGreatUnknown
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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot.

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** Semi-averted in the very first scene of the first film, ''Film/DrNo'', in which the silenced pistols are still relatively loud, and sound like someone offscreen banging on the hood of a car. There's just nobody else outside to notice, and it's not loud enough to hear from across the parking lot. Later, however, other silenced pistols play the trope straight.
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