History Main / HollywoodSilencer

14th Oct '17 2:53:21 AM Kadorhal
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* ''VideoGame/PAYDAY2'' plays this perfectly straight out of necessity. Originally, the game had a proper system for this, where AI would notice and respond to gunshots even from a silenced weapon if you were within a set distance from them. This eventually had to be patched to the usual setup where nobody noticed silenced gunfire right next to them because [[TwoDSpace the engine couldn't determine vertical distances]] for the silent rules - even in circumstances where nobody would be hearing ''anything'' from that room due to how the building itself was set up (say, one or two floors below, with thick walls and the only door facing a different direction), so long as you were within the correct distance as far as a top-down map would be concerned, they'd still react as if you'd fired your gun directly next to their ear.

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* ''VideoGame/PAYDAY2'' plays this perfectly straight out of necessity. Originally, the game had a proper system for this, where AI would notice and respond to gunshots even from a silenced weapon if you were within a set distance from them. This eventually had to be patched to the usual setup where nobody noticed silenced gunfire right next to them because [[TwoDSpace the engine couldn't determine vertical distances]] for the silent rules - even in circumstances where nobody would be hearing ''anything'' from that room due to how the building itself was set up (say, one or two floors below, with thick walls and the only door facing a different direction), so long as you were within the correct distance as far as a top-down map would be concerned, they'd still react as if you'd fired your gun directly next to their ear. Other aspects are played somewhat realistically, with most suppressors having negative effects to some combination of the weapon's power and accuracy (likely due to the subsonic nature of the ammo, whether it starts that way or the suppressor slows it down) as well as the concealability due to attaching a long and thick cylinder to the end of the barrel; however, these can also be negated with a pair of skills that give bonuses to suppressed weapons, "The Professional" making them more stable and accurate and "Specialized Killing" giving them a damage boost, making suppressors the straight-up best choice to attach to just about any weapon for a player that has both skills.
13th Oct '17 11:54:16 PM Kadorhal
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** In ''VideoGame/ModernWarfare 2'', three weapons do appear on the radar in multiplayer even with a suppressor (the M9, [=MG4=], and M240). However, this is due to either a glitch or the programmers missing the issue (other similar issues exist, such as some weapons' sights not lining up correctly), not an intended feature.

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** In ''VideoGame/ModernWarfare 2'', three weapons do appear on the radar in multiplayer even with a suppressor (the M9, [=MG4=], and M240). However, this is due to either a glitch or the programmers missing the issue (other similar issues exist, such as some weapons' the Desert Eagle's sights not lining up correctly), correctly, or the F2000's unique Red Dot Sight not being shut down by an {{EMP}}), not an intended feature.



* The ''Franchise/MetalGear'' games get this almost right: Starting with ''VideoGame/MetalGearSolid'', the suppressed weapons make a more realistic "puff" or "crack" sound (the silenced tranquilizer pistol in later games makes more of a "fwip" noise because of its subsonic ammunition), and from ''VideoGame/MetalGearSolid3SnakeEater'' onwards the suppressors wear out (apart from some weapons in ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' where the suppressors are a part of the gun itself) and can throw off your aim quite a bit - but you can still fire them inches away from a sentry's head and they won't hear a thing (except on harder difficulties in later games, and they will also hear bullets and darts ricocheting off nearby surfaces). This of course only applies to non-human opponents: Players in ''Metal Gear Online'' can hear suppressed gunshots just fine if they're alert enough.

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* The ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games get this almost right: Starting with ''VideoGame/MetalGearSolid'', the suppressed weapons make a more realistic "puff" or "crack" sound (the silenced tranquilizer pistol in later games makes more of a "fwip" noise because of its subsonic ammunition), and from ''VideoGame/MetalGearSolid3SnakeEater'' onwards the suppressors wear out (apart from some weapons in ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' where the suppressors are a part of the gun itself) and can throw off your aim quite a bit - but you can still fire them inches away from a sentry's head and they won't hear a thing (except on harder difficulties in later games, and they will also hear bullets and darts ricocheting off nearby surfaces). This of course only applies to non-human opponents: Players in ''Metal Gear Online'' can hear suppressed gunshots just fine if they're alert enough.
12th Oct '17 12:38:07 AM Kadorhal
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* Partly averted in ''VideoGame/BreachAndClear'', where you can attach suppressors to your rifles. They sound more like firecrackers than like guns, although it takes a little longer for enemies in other rooms from reacting to your shots (though not to the normal sounds from your enemies shooting back).

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* Partly averted in ''VideoGame/BreachAndClear'', where you can attach suppressors to your rifles. They sound more like firecrackers than like guns, although it takes a little longer for enemies in other rooms from reacting to react to your shots (though not to the normal sounds from your enemies shooting back).back).
* ''VideoGame/PAYDAY2'' plays this perfectly straight out of necessity. Originally, the game had a proper system for this, where AI would notice and respond to gunshots even from a silenced weapon if you were within a set distance from them. This eventually had to be patched to the usual setup where nobody noticed silenced gunfire right next to them because [[TwoDSpace the engine couldn't determine vertical distances]] for the silent rules - even in circumstances where nobody would be hearing ''anything'' from that room due to how the building itself was set up (say, one or two floors below, with thick walls and the only door facing a different direction), so long as you were within the correct distance as far as a top-down map would be concerned, they'd still react as if you'd fired your gun directly next to their ear.
1st Oct '17 9:56:17 PM ADrago
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* This trope may have sent some people to prison since there have been cases of killers convicted by trace evidence of improvised silencers they wrongly assumed they needed -- [[TelevisionIsTryingToKillUs possibly by exposure to too many movies]]. Real hitmen do not often use silencers, as they affect accuracy and are just one more item to be disposed of after the deed that can be potentially traced back to them.

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* This trope may have sent some people to prison since there have been cases of killers convicted by trace evidence of improvised silencers they wrongly assumed they needed -- [[TelevisionIsTryingToKillUs [[JustForFun/TelevisionIsTryingToKillUs possibly by exposure to too many movies]]. Real hitmen do not often use silencers, as they affect accuracy and are just one more item to be disposed of after the deed that can be potentially traced back to them.
1st Oct '17 6:20:04 PM intastiel
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Added DiffLines:

* In ''Series/DeathInParadise'', a near-perfect murder plot revolves around the guests of a pool party being unable to hear a suppressed handgun shot inside the house.
6th Jul '17 1:40:39 AM infernape612
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* The semi-automatic pistols in ''VideoGame/TombRaider2013'' and ''VideoGame/RiseOfTheTombRaider'' both have silencer upgrades that sound very similar to how they do in real-life, though the sound effect is of course still much quieter than a real suppressed gunshot(even moreso here, as Lara's pistol is a Colt .45 1911, a very loud gun).

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* The semi-automatic pistols in ''VideoGame/TombRaider2013'' and ''VideoGame/RiseOfTheTombRaider'' both have silencer upgrades that sound very similar to how they do in real-life, though the sound effect is of course still much quieter than a real suppressed gunshot(even gunshot (even moreso here, as Lara's pistol is a Colt .45 1911, a very loud gun).



* In ''VideoGame/MaxPayne 3'' Max improvises a silencer out of a plastic water bottle. Somehow, this *works*, making it a particularly egregious example even by Hollywood firearm standards.

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* In ''VideoGame/MaxPayne 3'' Max improvises a silencer out of a plastic water bottle. Somehow, this *works*, ''works'', making it a particularly egregious example even by Hollywood firearm standards.
6th Jul '17 1:38:50 AM infernape612
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-->-- [[Creator/RogerEbert Ebert]]'s Bigger Little Movie Glossary

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-->-- [[Creator/RogerEbert '''[[Creator/RogerEbert Ebert]]'s Bigger Little Movie Glossary
Glossary'''
19th Jun '17 12:52:40 PM Kadorhal
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* In ''VideoGame/RainbowSix: Vegas'' and its sequel, your character apparently has a HyperspaceArsenal full of silencers that will fit onto the barrels of pretty much ''any'' pistol, submachine gun, or assault rifle. You can't silence the heavier pistols, however, and with the exception of the integrally-suppressed SR-25, ''none'' of the shotguns, [=LMGs=] or sniper rifles can be suppressed either. Your allies also avoid the hyperspace arsenal bit by just switching from their standard assault rifle and machine gun to suppressed [=MP7=]'s when you tell them to go silent. As for effectiveness, especially considering the cramped quarters it's played pretty realistically - you may be able to sneak-attack one or two guys, but generally as soon as you shoot someone his buddies are going to either hear your shots or see your target go down.
** In ''Rainbow Six 3: Raven Shield'', almost any gun could be fitted with a silencer, but they all averted this trope. Damage and range were decreased by the use of subsonic ammunition, and nearby enemies could still hear them.
** The original game had silenced versions available for all pistols, as well as a silenced [=MP5=].

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* In ''VideoGame/RainbowSix: Vegas'' and its sequel, your character apparently has a HyperspaceArsenal full of silencers that will fit onto the barrels of pretty much ''any'' pistol, submachine gun, or assault rifle. You can't silence the heavier pistols, however, and with the exception of the integrally-suppressed SR-25, ''none'' of the shotguns, [=LMGs=] or sniper rifles can be suppressed either. Your allies also avoid the hyperspace arsenal bit by just switching from their standard assault rifle and machine gun to suppressed [=MP7=]'s [=MP7=]s when you tell them to go silent. As for effectiveness, especially considering the cramped quarters it's played pretty somewhat realistically - you may be able to sneak-attack one or two guys, but generally generally, unless you're taking great care to only shoot people while they're a ways away and out of their buddies' sight, as soon as you shoot someone his buddies one then the rest are going to either hear your shots or see your target go down.
** In
down. The pistols are also an interesting use of this trope, as while the Desert Eagle being un-suppressable is typical Hollywood embellishment (Deagles aren't exactly designed to take suppressors, being a hunting and target gun in reality, but you could stick a silencer on it in earlier ''Rainbow Six 3: Raven Six'' games - no one wants to anymore because it defeats part of the purpose of using the Deagle), the Raging Bull revolver and the Glock 18C actually can't be suppressed in reality. For the Raging Bull, this is because it's a revolver without any sort of method for sealing the cylinder gap; for the Glock it's because, as the C in its name indicates, there are various compensator cuts in its barrel and slide to redirect gases from the fired bullets upward in an attempt to counteract recoil - the muzzle flash and report escape ''before'' the suppressor can do anything about them.
** In the original game and ''Rogue Spear'', silencers were only available for pistols and specific primary weapons, usually submachine guns like the [=MP5=]. In ''Raven
Shield'', almost any gun could be fitted with a silencer, but they all silencer. In any case, every suppressed weapon averted this trope. Damage trope: damage and range were decreased by the use of subsonic ammunition, and nearby enemies could still hear them.
** The original game had silenced versions available for all pistols, as well as a silenced [=MP5=].
them.
19th Jun '17 2:27:09 AM Kadorhal
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Spotting a silenced ''revolver'' used to be a definite sign that the work is not [[{{Pun}} gunning]] for realism. But TechnologyMarchesOn, some revolvers like the Nagant Model 1895 can be suppressed because the cylinder gap is sealed when firing -- see [[https://www.youtube.com/watch?v=vvF4yurWSc0 this revolver silencer]] outdoors muffling almost all the noise of the Nagant.

"Real" Silencers as used by governmental agencies do indeed muffle the sound of a gunshot to the same degree as seen in films and television, but these are custom designed weapons rather than aftermarket add-ons. In addition, they're not exactly ''silent'', sounding like a loud cough.

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Spotting a silenced ''revolver'' used to be is almost always a definite sign that the work is not [[{{Pun}} gunning]] for realism. But TechnologyMarchesOn, However, some revolvers like the Nagant Model 1895 can ''can'' be suppressed because they are designed to seal the cylinder gap is sealed when firing -- see [[https://www.youtube.com/watch?v=vvF4yurWSc0 this revolver silencer]] outdoors muffling almost all the noise of the a Nagant.

"Real" Silencers silencers as used by governmental agencies do indeed muffle the sound of a gunshot to the same degree as seen in films and television, but these are custom designed weapons rather than aftermarket add-ons. In addition, they're still not exactly ''silent'', sounding like a loud cough.



** Subverted in ''Gunsmith Cats: Burst'' when Misty customizes a Python revolver to accept a suppressor, only to be chewed out by Rally because (with the weapon being a revolver) the suppressor has no effect.

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** Subverted in ''Gunsmith Cats: Burst'' when Misty customizes a Python revolver to accept a suppressor, only to be chewed out by Rally because (with because, with the weapon being a revolver) revolver, the suppressor has no effect.



* ''Manga/GunslingerGirl'' - In this firearms-heavy anime and manga series, one of the characters, Henrietta carries a [[http://en.wikipedia.org/wiki/FN_P90 Fabrique Nationale P90]] as her standard weapon (in a violin case, just to be cute). Later in the storyline she uses it with a silencer (or more properly a suppressor).

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* %%* ''Manga/GunslingerGirl'' - In this firearms-heavy anime and manga series, one of the characters, Henrietta carries a [[http://en.wikipedia.org/wiki/FN_P90 Fabrique Nationale P90]] as her standard weapon (in a violin case, just to be cute). Later in the storyline she uses it with a silencer (or more properly a suppressor).



* In ''ASadStory'', Uncle Vernon uses one on his ''shotgun''. [[AluminiumChristmasTrees These actually exist]], but they serve only to reduce the report of the weapon just enough to eliminate the need for hearing protection; it's clearly audible and identifiable as a gunshot from at least a hundred yards away.

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* In ''ASadStory'', ''FanFic/ASadStory'', Uncle Vernon uses one on his ''shotgun''. [[AluminiumChristmasTrees These actually exist]], but they serve only to reduce the report of the weapon just enough to eliminate the need for hearing protection; it's clearly audible and identifiable as a gunshot from at least a hundred yards away.



* Averted by ''Film/TheBourneIdentity'' where the Treadstone operative that kills [[spoiler:Conklin]] uses a silenced pistol that sounds rather accurate. Although this is all the more confusing due to the fact that all the other silenced pistols in the movie had used the traditional [[TheCoconutEffect Coconut]] sound effect. However, the suppressor on the Professor's rifle appears to be a Hogue [=OverMolded=] free-floating handguard for the AR-15/M16 rifle and is simply slid over the barrel, which even if functional would do nothing to muzzle report without being physically attached to the barrel.
* Averted in ''Film/EscapeFromNewYork'', in which Snake Plissken has a MAC-10 with a colossal silencer and the sound is more like "CHOOM" than "fwip".
** It's also worth noting that by the time Snake is captured by the Duke, the silencer is no longer effective, as evidenced by the scene where the Duke toys with the president by [[ATeamFiring shooting around him]].

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* Averted by ''Film/TheBourneIdentity'' where the Treadstone operative that kills [[spoiler:Conklin]] uses a silenced pistol that sounds rather accurate. Although this is all the more confusing due to the fact that all the other silenced pistols in the movie had used the traditional [[TheCoconutEffect Coconut]] sound effect. However, the suppressor on the Professor's rifle appears to be a Hogue [=OverMolded=] free-floating handguard for the AR-15/M16 rifle and is simply slid over the barrel, which even if functional would do nothing to the muzzle report without being physically attached to the barrel.
* Averted in ''Film/EscapeFromNewYork'', in which Snake Plissken has a MAC-10 with a colossal silencer and the sound is more like "CHOOM" than "fwip".
** It's also worth noting that
"fwip". Also, by the time Snake is captured by the Duke, the silencer is no longer effective, as evidenced by the scene where the Duke toys with the president by [[ATeamFiring shooting around him]].



* The sniper in the movie ''Film/{{Shooter}}'' uses a bottle as a makeshift silencer for his rifle.
** The weapon he uses is a hunting rifle, which is a smaller caliber than the average military sniper rifle. The bottle itself is stuffed with material to help muffle the sound, so the plastic bottle isn't doing the silencing, but rather the combination of paper, tissues, and possibly aluminum and/or water inside the bottle. It's borderline Hollywood Silencer, because the sound would be muffled, but not complete silenced.
*** It's not that it's a hunting rifle (which can be and generally are the same caliber as their military counterparts), it's that it's a .22LR. .22 rifles are fairly quiet to begin with--more of a loud pop than a boom, and actually quiet enough that it's possible (but not recommended) to shoot one without hearing protection.
** Still falls under this trope, though. Swagger manages to fire several silenced shots using bottle taped to the muzzle. And if the bottle was filled with something, he wouldn't have been able to make precisions shots from such a long distance.

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* The sniper in the movie ''Film/{{Shooter}}'' uses a bottle as a makeshift silencer for his rifle.
** The weapon he uses is a hunting rifle, which is a smaller caliber than the average military sniper
rifle. The bottle itself is stuffed with material to help muffle the sound, so the plastic bottle isn't doing the silencing, but rather the combination of paper, tissues, and possibly aluminum and/or water inside the bottle. Also, the rifle in question is firing .22 Long Rifle, which is fairly quiet to begin with -- more of a loud pop than a boom, and quiet enough on their own that it's possible (but not recommended) to shoot ithout hearing protection. It's borderline still a Hollywood Silencer, because the sound would be muffled, but not complete silenced.
*** It's not that it's a hunting rifle (which can be
silenced, and generally are the same caliber as their military counterparts), it's that it's a .22LR. .22 rifles are fairly quiet to begin with--more of a loud pop than a boom, and actually quiet enough that it's possible (but not recommended) to shoot one without hearing protection.
** Still falls under this trope, though. Swagger manages to fire several silenced shots using bottle taped to the muzzle. And
especially if the bottle was filled with something, he wouldn't have been able something to make precisions shots from such a long distance.aid in suppressing it, that would affect its range as well.



* In the 2009 ''Film/SherlockHolmes'' movie, visitors to 221b Baker Street are startled by the sound of repeated gunshots. It turns out that Holmes is trying to invent a silencer for his Nagant M1895 revolver (see below), and failing miserably.

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* In the 2009 ''Film/SherlockHolmes'' movie, visitors to 221b Baker Street are startled by the sound of repeated gunshots. It turns out that Holmes is trying to invent create a silencer for his Nagant M1895 revolver (see below), and failing miserably.



* Original 1962 ''Film/TheManchurianCandidate'': "Is that a silencer?" (Yes, and it's on a revolver.)

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* Original The original 1962 ''Film/TheManchurianCandidate'': "Is that a silencer?" (Yes, Yes, and it's on a revolver.)
20th May '17 9:42:59 AM LeGurdah
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** There was also a version of the (in)famous MkII Sten gun with an integrated suppressor, which was much less quiet than the De Lisle but capable of rapid fire... if you were extremely careful not to touch the barrel shroud, which got hot enough to cause quite serious burns in the time it took to fire a burst of three rounds, and the only handguard was a strip of canvas wrapped around it.

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** There was also a version of the (in)famous MkII Mk II Sten gun with an integrated suppressor, which was much less quiet than the De Lisle but capable of rapid fire... if you were extremely careful not to touch the barrel shroud, which got hot enough to cause quite serious burns in the time it took to fire a burst of three rounds, and the only handguard was a strip of canvas wrapped around it.
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