History Main / HollywoodSilencer

4th Feb '16 5:02:30 AM REV6Pilot
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* Played straighter than a light beam in ''VideoGame/SoldierOfFortune II: Double Helix'', almost to the point of exaggeration. The silenced US SOCOM pistol fires more quietly than a falling cloth, enemies die completely silently, and even if they're not hit fatally, they don't react at all to being shot, nor does anyone else.
4th Feb '16 2:24:26 AM Wuz
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The Silencer in CS does not reduce your radar presence.
* ''VideoGame/CounterStrike'' downplays this. Silenced guns make the fwip sound, but are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.
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* ''VideoGame/CounterStrike'' downplays this. Silenced guns make the fwip sound, but are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.fired.
24th Jan '16 5:21:11 AM Dcrew
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* Averted in ''Film/TheWildGeese''. Suppressed pistols are only used for their intended purpose (eliminating lone sentries away from other people). Acknowledging a suppressor's limits, quieter means (poisonous gas and poisoned crossbow bolts respectively) are used to eliminate soldiers in a barracks and tower sentries.
23rd Jan '16 7:40:09 PM MCanter89
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The idea of the Hollywood Silencer is so prevalent that real silencers were commercially rebranded as "suppressors" in the 1970s to emphasize they do not make weapons completely silent, merely lower in volume and harder to directionally-locate; a suppressed gunshot still sounds like a gunshot, just more diffuse and easier to mistake for something else in an otherwise noisy environment, and a suppressor does absolutely nothing to quiet the sound of the physical mechanism (the trigger being pulled, the hammer falling, the slide working, etc). Shooting off a "silenced" pistol in a barracks filled with sleeping {{mooks}}, for example, would still be [[WithCatlikeTread unlikely to turn out well for the hero]].
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The idea of the Hollywood Silencer is so prevalent that real silencers were commercially rebranded as "suppressors" in the 1970s to emphasize that they do not make weapons completely silent, merely lower in volume and harder to directionally-locate; directionally locate; a suppressed gunshot still sounds like a gunshot, just more diffuse and easier to mistake for something else in an otherwise noisy otherwise-noisy environment, and a suppressor does absolutely nothing to quiet the sound of the physical mechanism (the trigger being pulled, the hammer falling, the slide working, etc). Shooting off a "silenced" pistol in a barracks filled with sleeping {{mooks}}, for example, would still be [[WithCatlikeTread unlikely to turn out well for the hero]].

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** Played completely straight when a silencer (and a scarf covering the muzzle-flash) lets Pisco fire a gun in a crowded room to [[FallingChandelierOfDoom bring down a chandelier]] on his victim without drawing any attention to himself.
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** Played completely straight when a silencer (and a scarf covering the muzzle-flash) muzzle flash) lets Pisco fire a gun in a crowded room to [[FallingChandelierOfDoom bring down a chandelier]] on his victim without drawing any attention to himself.

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* Averted by ''Film/TheBourneIdentity'' where the Treadstone operative that kills [[spoiler: Conklin]] uses a silenced pistol that sounds rather accurate. Although this is all the more confusing due to the fact that all the other silenced pistols in the movie had used the traditional [[TheCoconutEffect Coconut]] sound effect. However, the suppressor on the Professor's rifle appears to be a Hogue [=OverMolded=]™ free-floating handguard for the AR-15/M16 rifle and is simply slid over the barrel, which even if functional would do nothing to muzzle report without being physically attached to the barrel.
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* Averted by ''Film/TheBourneIdentity'' where the Treadstone operative that kills [[spoiler: Conklin]] [[spoiler:Conklin]] uses a silenced pistol that sounds rather accurate. Although this is all the more confusing due to the fact that all the other silenced pistols in the movie had used the traditional [[TheCoconutEffect Coconut]] sound effect. However, the suppressor on the Professor's rifle appears to be a Hogue [=OverMolded=]™ free-floating handguard for the AR-15/M16 rifle and is simply slid over the barrel, which even if functional would do nothing to muzzle report without being physically attached to the barrel.

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* Subverted in the season three finale of ''Series/BreakingBad'', where Mike uses a gun with a silencer to murder several cartel members selling meth on Gus's territory without permission. Only... the gun is ''far'' from silent.
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* Subverted in the season three finale of ''Series/BreakingBad'', where Mike uses a gun with a silencer to murder several cartel members selling meth on Gus's territory without permission. Only... Only… the gun is ''far'' from silent.

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** ''VideoGame/CallOfDutyBlackOps2'' features an enormous revolver that fires 28 gauge shotgun shells - and despite both of those things, you can attach a suppressor to it. Why you'd ''want'' to in a series that embodies ShortRangeShotgun so well that you have to shove the barrel of said revolver down a guy's throat to kill them in one shot with it, even without the suppressor, is a different question.
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** ''VideoGame/CallOfDutyBlackOps2'' features an enormous revolver that fires 28 gauge shotgun shells - and despite both of those things, you can attach a suppressor to it. Why you'd ''want'' to in a series that embodies ShortRangeShotgun so well that you have to shove the barrel of said revolver down a guy's throat to kill them in one shot with it, even without the suppressor, is a different question.

* In ''VideoGame/JaggedAlliance 2'', pistol silencers (renamed to suppressors in the fan-made v1.13) will still attract attention from nearby guards, both near you and near the guard you shot. The real "silent" option is hurling a throwing knife at unaware guards' backs and necks, though even that can alert nearby guards if they see the body fall...though if they move away before the kill and return after, they won't notice a thing. Kinda weird, that. v1.13 also introduces a wealth of new "silent" weapons, mostly the subsonic variety like the AS VAL assault rifle and VSSK Vychlop sniper rifle, as well as suppressors for assault and sniper rifles which are fairly useless unless you buy specially-made "cold-loaded" subsonic ammo.
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* In ''VideoGame/JaggedAlliance 2'', pistol silencers (renamed to suppressors in the fan-made v1.13) will still attract attention from nearby guards, both near you and near the guard you shot. The real "silent" option is hurling a throwing knife at unaware guards' backs and necks, though even that can alert nearby guards if they see the body fall...fall… though if they move away before the kill and return after, they won't notice a thing. Kinda weird, that. v1.13 also introduces a wealth of new "silent" weapons, mostly the subsonic variety like the AS VAL assault rifle and VSSK Vychlop sniper rifle, as well as suppressors for assault and sniper rifles which are fairly useless unless you buy specially-made "cold-loaded" subsonic ammo.

* Played straight in ''VideoGame/BattlefieldBadCompany 2'' -- The two silenced semi-auto sniper rifles are completely silent, even if an enemy player is right next to you, and you fire past them, they can't tell where it is coming from until you hit them. The silencers on the submachine guns are fwippy, too. The gunshot sounds in that game are generally pretty accurate with echo and resonance, too. ** Taken to parodying lengths with the DICE-only weapons in ''VideoGame/{{Battlefield 3}}''. One of them is a .44 Magnum - a revolver, mind - with a silencer that actually works.
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* Played straight in ''VideoGame/BattlefieldBadCompany 2'' -- The two silenced semi-auto sniper rifles are completely silent, even if an enemy player is right next to you, and you fire past them, they can't tell where it is coming from until you hit them. The silencers on the submachine guns are fwippy, too. The gunshot sounds in that game are generally pretty accurate with echo and resonance, too. ** Taken to parodying lengths with the DICE-only weapons in ''VideoGame/{{Battlefield 3}}''. One of them is a .44 Magnum - a revolver, mind - with a silencer that actually works.

* ''VideoGame/FalloutNewVegas'' plays this trope straight with one exception---the Anti-Materiel Rifle variant added in the Gun Runners Arsenal DLC can be suppressed (essentially) but not silenced. Since, after all, it is a .50-caliber sniper rifle which is referred to as a cannon by more than one NPC. The effect is distance-based, as in firing it in someone's ear is quite different from firing it at the limit of the draw distance. ** Oddly enough some of the silenced guns actually ''sound'' completely accurate, but [=NPC=]s will still ignore the rather loud sounding shot. ** It also averts this in one other case: a Varmint Rifle with the suppressor modification will be ignored by enemies other than the one you shoot (if he survives or you miss by a small enough margin), but the unique Ratslayer variant, which comes with the same modification, will alert enemies near your target. This is technically a bug, although it does make sense anyway - the Ratslayer is coded to [[LudicrousGibs remove body parts with killing shots]] (the Varmint Rifle is not), which would naturally be louder and more suspicious than someone just dropping normally. Then again, the larger-caliber sniper rifle can also accept a suppressor, will also lop off body parts with killing shots, but is still ignored by enemies near your target.
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* ''VideoGame/FalloutNewVegas'' plays this trope straight with one exception---the exception—the Anti-Materiel Rifle variant added in the Gun Runners Arsenal DLC can be suppressed (essentially) but not silenced. Since, after all, it is a .50-caliber sniper rifle which is referred to as a cannon by more than one NPC. The effect is distance-based, as in firing it in someone's ear is quite different from firing it at the limit of the draw distance. ** Oddly enough enough, some of the silenced guns actually ''sound'' completely accurate, but [=NPC=]s will still ignore the rather loud sounding shot. ** It also averts this in one other case: a Varmint Rifle with the suppressor modification will be ignored by enemies other than the one you shoot (if he survives or you miss by a small enough margin), but the unique Ratslayer variant, which comes with the same modification, will alert enemies near your target. This is technically a bug, although it does make sense anyway - the Ratslayer is coded to [[LudicrousGibs remove body parts with killing shots]] (the Varmint Rifle is not), which would naturally be louder and more suspicious than someone just dropping normally. Then again, the larger-caliber sniper rifle can also accept a suppressor, will also lop off body parts with killing shots, but is still ignored by enemies near your target.

* Some video games, likely due to not enough attention paid, actually invert this - ''VideoGame/HalfLife1'', for instance, features an integrally suppressed [=MP5=] which neither sounds like or is treated as though it is suppressed[[note]]Its first-person model is suppressed, at least - the third-person model is not.[[/note]].
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* Some video games, likely due to not enough attention paid, actually invert this - ''VideoGame/HalfLife1'', for instance, features an integrally suppressed [=MP5=] which neither sounds like or is treated as though it is suppressed[[note]]Its first-person model is suppressed, at least - the third-person model is not.[[/note]].

* ''VideoGame/SniperEliteV2'' features the Welrod pistol, with its integral suppressor, which makes the classic "cat sneeze" sound when fired. Enemies ''do'' hear you miss them, though. This is a little more acceptable than most examples -- the real Welrod was designed to be as quiet as possible, and is about as "silent" as guns get (which, understand, is still not very silent at all).
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* ''VideoGame/SniperEliteV2'' features the Welrod pistol, with its integral suppressor, which makes the classic "cat sneeze" sound when fired. Enemies ''do'' hear you miss them, though. This is a little more acceptable than most examples -- the real Welrod was designed to be as quiet as possible, and is about as "silent" as guns get (which, understand, is still not very silent at all).

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* Oddly both averted and played straight in Creator/FreddieWong's ''[[http://www.youtube.com/watch?v=hRTP2IZ2nOo Duct Hunt]]''. The silenced gun makes a reasonably loud sound, [[TheGuardsMustBeCrazy but the guards don't hear a thing.]]
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* Oddly both averted and played straight in Creator/FreddieWong's ''[[http://www.youtube.com/watch?v=hRTP2IZ2nOo Duct Hunt]]''. The silenced gun makes a reasonably loud sound, [[TheGuardsMustBeCrazy but the guards don't hear a thing.]]thing]].

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-->'''Gun Shop Owner:''' Silencer...\\
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-->'''Gun Shop Owner:''' Silencer...\\Silencer…\\

'''Gun Shop Owner:''' Loudener...\\
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'''Gun Shop Owner:''' Loudener...\\Loudener…\\

'''Homer:''' Oh, I don't need one of those... yet.
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'''Homer:''' Oh, I don't need one of those... those… yet.

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23rd Jan '16 12:08:59 PM nombretomado
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* Subverted in the StevenSeagal movie ''Film/UnderSiege'' - Krill shoots the captain with a Hollywood silenced pistol; however, the guard stationed outside the room immediately runs in.
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* Subverted in the StevenSeagal Seagal movie ''Film/UnderSiege'' - Krill shoots the captain with a Hollywood silenced pistol; however, the guard stationed outside the room immediately runs in.
21st Jan '16 1:16:18 AM Wuz
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* ''VideoGame/CounterStrike'' averts this. Silenced guns make the fwip sound, but are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.
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* ''VideoGame/CounterStrike'' averts downplays this. Silenced guns make the fwip sound, but are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.
21st Jan '16 1:12:54 AM Wuz
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* ''VideoGame/CounterStrike'' averts this. Silenced guns are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.
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* ''VideoGame/CounterStrike'' averts this. Silenced guns make the fwip sound, but are still very loud. Silencers are only used to mask the direction from where the gun was fired, and prevents the shooter from appearing on the radar.
7th Jan '16 2:03:46 AM erforce
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* The StevenSeagal "movie" ''Film/FireDownBelow''; his character uses a two-liter soda bottle as a silencer.
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* The StevenSeagal "movie" Creator/StevenSeagal movie ''Film/FireDownBelow''; his character uses a two-liter soda bottle as a silencer.

* Semi-averted in ''Film/CasinoRoyale2006''. Characters are alerted to a shooter in the next room by the ''fwip'' sound. Makes you wonder why the gunman bothered, if they heard him coming any way from the next room over through a shut door. ** Another Film/JamesBond aversion, in ''Film/TheManWithTheGoldenGun'' the gangster assassin from the opening scene has a silenced weapon, but you wouldn't have guessed based on the noise it makes. ** Yet another Film/JamesBond aversion in ''Film/TomorrowNeverDies'': On the stealth ship, Bond's suppressed Walther P99 sounds probably just a little less loud then it would without the suppressor.
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* ''Film/JamesBond'' ** Semi-averted in ''Film/CasinoRoyale2006''. Characters are alerted to a shooter in the next room by the ''fwip'' sound. Makes you wonder why the gunman bothered, if they heard him coming any way from the next room over through a shut door. ** Another Film/JamesBond aversion, aversion; in ''Film/TheManWithTheGoldenGun'' the gangster assassin from the opening scene has a silenced weapon, but you wouldn't have guessed based on the noise it makes. ** Yet another Film/JamesBond ''Bond'' aversion in ''Film/TomorrowNeverDies'': On the stealth ship, Bond's suppressed Walther P99 sounds probably just a little less loud then it would without the suppressor.

* ''Film/ConAir'' - When NicolasCage's character stumbles on a betrayal plot, he tells a would-be gunman that if he fires his weapon, others would hear the shot come and investigate. The other man wordlessly replies by attaching a silencer to his pistol, to which Cage delivers the classic line: "Well hoo-ray for the sounds of fucking silence!"
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* ''Film/ConAir'' - When NicolasCage's Creator/NicolasCage's character stumbles on a betrayal plot, he tells a would-be gunman that if he fires his weapon, others would hear the shot come and investigate. The other man wordlessly replies by attaching a silencer to his pistol, to which Cage delivers the classic line: "Well hoo-ray for the sounds of fucking silence!"
14th Dec '15 8:28:07 PM SovereignGFC
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Crosswicking Heroes Of The Desk
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* Subverted and discussed in the ''VideoGame/HeroesOfTheStorm'' fanfic ''FanFic/HeroesOfTheDesk''. Nova does ''not'' have a silencer for her weapon, Hollywood-style or realistic. Even if she did, she notes it would still be pretty obvious so she needs some [[ToiletHumor auditory cover]] (ItMakesSenseInContext).
1st Dec '15 4:03:32 AM REV6Pilot
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* ''VideoGame/{{STALKER}}'': ** A large number of the weapons in the trilogy can have a silencer attached (and any silencer you find are said to come with adaptors and will fit ''any'' weapon that can take one - removing one from a dead person's 9mm pistol and attaching it to your 5.45mm AK is fair game), rendering your muzzle flash null and your gunshots inaudible within a decent radius and letting you get the drop on a group of enemies. However, with rifles, the sound isn't the Hollywood-style ''fwip'' but simply a muffled version of the regular gunfire. There are drawbacks on using them, however: accuracy, bullet velocity and damage are reduced anywhere from 20% to 40%. ** Some unique weapons[[labelnote:list]]Bes's [=AKs-74u=], Vampire's [=MP5=], Sparrow's 1911, Master's L85, and the Merc-modded [=LR-300=] that Voronin gives a mission to get[[/labelnote]] have an integral suppressor attached, which avoids the penalties. The best part is, most of these guns' owners are targets of assassination sidequests and you can loot them for the guns afterwards. ** On a more common note, you can't get much better than the [=PB 6P9=] pistol, the AS Val assault rifle, and the VSS Vintorez sniper rifle. All of them are relatively common as the game goes, their durability is quite decent (what with being Warsaw Pact weapons and all), they're cheap to repair compared to other guns of similar tier, and their accuracy is ''deadly'' within their effective range.
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* ''VideoGame/{{STALKER}}'': ** ''VideoGame/{{STALKER}}'': A large number of the weapons in the trilogy can have a silencer attached (and any silencer you find are said to come with adaptors and will fit ''any'' weapon that can take one - removing one from a dead person's 9mm pistol and attaching it to your 5.45mm AK is fair game), rendering your muzzle flash null and your gunshots inaudible within a decent radius and letting you get the drop on a group of enemies. However, game) with rifles, a tradeoff on accuracy and power, and a few have integrated suppressors, either by design or because they were modded by their owners. While the type of sound isn't varies from the Hollywood-style ''fwip'' but Hollywoodian 'fwip' to simply a muffled version of more muted report, the regular gunfire. There effects are drawbacks on using them, however: accuracy, bullet velocity the same: it doesn't make the gun completely inaudible, but it does reduce and damage are reduced anywhere from 20% to 40%. ** Some unique weapons[[labelnote:list]]Bes's [=AKs-74u=], Vampire's [=MP5=], Sparrow's 1911, Master's L85, and alter the Merc-modded [=LR-300=] noise so that Voronin gives it alerts enemies in a mission to get[[/labelnote]] have an integral suppressor attached, which avoids the penalties. The best part is, most of these guns' owners are targets of assassination sidequests much smaller radius, and you can loot confuses them for the guns afterwards. ** On a more common note, you can't get much better than the [=PB 6P9=] pistol, the AS Val assault rifle, and the VSS Vintorez sniper rifle. All of them are relatively common as the game goes, their durability is quite decent (what with being Warsaw Pact weapons and all), they're cheap to repair compared to other guns of similar tier, and their accuracy is ''deadly'' within their effective range.where it came from.
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