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'''Mike:''' And if your hands were metal that would mean something.

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'''Mike:''' And if your hands were metal metal, that would mean something.
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[[quoteright:350:[[WesternAnimation/LooneyTunes https://static.tvtropes.org/pmwiki/pub/images/coyote13_compressed_hare.png]]]]

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[[quoteright:350:[[WesternAnimation/LooneyTunes [[quoteright:349:[[WesternAnimation/LooneyTunes https://static.tvtropes.org/pmwiki/pub/images/coyote13_compressed_hare.png]]]]



* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Mariah’s Stand, Bastet, is actually [[ShownTheirWork pretty realistic]] for the most part—the pull is stronger the closer two objects are, any and all magnetic materials within range are pulled at the same time, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects—with three exceptions:

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* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Mariah’s Mariah's Stand, Bastet, is actually [[ShownTheirWork pretty realistic]] for the most part—the pull is stronger the closer two objects are, any and all magnetic materials within range are pulled at the same time, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects—with three exceptions:
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* In the 2011 low-budget disaster flick ''Metal Tornado'', the titular magnetic vortex seems to obey some real world magnetic physics while disobeying the majority. While the strength of its pull does seem to decrease with distance, its extreme effect on aluminum and lack of any noticeable effect on buildings (which usually have ferromagnetic components holding them together) is both fascinating and bewildering.

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* In the 2011 low-budget disaster flick ''Metal Tornado'', ''Film/MetalTornado'', the titular magnetic vortex seems to obey some real world magnetic physics while disobeying the majority. While the strength of its pull does seem to decrease with distance, its extreme effect on aluminum and lack of any noticeable effect on buildings (which usually have ferromagnetic components holding them together) is both fascinating and bewildering.



* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero Tom Trimble, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well). In the final battle Tom knocks out Mordred's army by activating the magnetic fields on his spacecraft, unfortunately stripping off his own armor in the process (fortunately Mordred is pulled into the field too, just when he's about to chop Tom in half).

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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' ''Film/UnidentifiedFlyingOddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero Tom Trimble, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well). In the final battle Tom knocks out Mordred's army by activating the magnetic fields on his spacecraft, unfortunately stripping off his own armor in the process (fortunately Mordred is pulled into the field too, just when he's about to chop Tom in half).
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* The villain of the Hong Kong martial arts film, ''Film/ThePostmanFightsBack'', is a {{ninja}} whose arsenal of weapons includes a magnet which he uses to absorb projectile weapons, catching a dart shot at him and using it to remotely pull back his dropped dagger. It later proves to be his own undoing - while trying to ambush the hero, the titular postman managed to locate the villain and anticipate his attack using a compass.
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* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Mariah’s Stand, Bastet, is actually [[ShownTheirWork pretty realistic]] for the most part—the pull is stronger the closer two objects are, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects—with three exceptions:

to:

* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Mariah’s Stand, Bastet, is actually [[ShownTheirWork pretty realistic]] for the most part—the pull is stronger the closer two objects are, any and all magnetic materials within range are pulled at the same time, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects—with three exceptions:
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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero Tom Trimble, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well). In the final battle Tom knocks out Mordred's army by activating the magnetic fields on his spacecraft, unfortunately stripping off his own armor in the process (fortunately Mordred is pulled into the field too, just when he's about to chop Tom in half).

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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero Tom Trimble, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well). In the final battle Tom knocks out Mordred's army by activating the magnetic fields on his spacecraft, unfortunately stripping off his own armor in the process (fortunately Mordred is pulled into the field too, just when he's about to chop Tom in half).
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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well).

to:

* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, hero Tom Trimble, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, the knight's gauntlets get stuck to it as well). In the final battle Tom knocks out Mordred's army by activating the magnetic fields on his spacecraft, unfortunately stripping off his own armor in the process (fortunately Mordred is pulled into the field too, just when he's about to chop Tom in half).
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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, his gauntlets get stuck to it as well).

to:

* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep get stuck to the sword every time Mordred swings it (when he tries to get another knight to pull them off, his the knight's gauntlets get stuck to it as well).
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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep getting stuck to the sword every time Mordred swings it.

to:

* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep getting get stuck to the sword every time Mordred swings it.it (when he tries to get another knight to pull them off, his gauntlets get stuck to it as well).
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* ''Series/TheGoodies'' had the horseshoe-magnet gag while fighting Ye Black Knight in the King Arthur episode.
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* In the 1979 Disney comedy ''Unidentified Flying Oddball'' (aka ''A Spaceman in King Arthur's Court''), Sir Mordred is hunting down our hero, who as a [=20th=] Century astronaut doesn't know anything about sword fighting, so with the help of Mordred's page he magnetises Mordred's sword by striking it with a hammer. HilarityEnsues as more and more metal objects keep getting stuck to the sword every time Mordred swings it.
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[[Series/BreakingBad YEAH BITCH! MAGNETS!]]
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* Played for RuleOfFunny and cartoon physics in the ''Anime/LupinIIIRedJacket'' episode "[[Recap/LupinIIIS2E48 Vault Assault]]".

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* Played for RuleOfFunny and cartoon physics in the ''Anime/LupinIIIRedJacket'' ''Anime/LupinIIIPartII'' episode "[[Recap/LupinIIIS2E48 Vault Assault]]".
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* ''ComicBook/WonderWoman1942'':

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* ''ComicBook/WonderWoman1942'':''Franchise/WonderWoman [[ComicBook/WonderWoman1942 Vol 1]]'':

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* ''ComicBook/WonderWoman1942'': In a possible future Diana views through the "Magic Sphere" Paula von Gunther creates very round electric planes substitutes which are somehow kept aloft and propelled by magnetism, and are easily brought down by electric disturbances.

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* ''ComicBook/WonderWoman1942'': ''ComicBook/WonderWoman1942'':
** ([[UsefulNotes/TheGoldenAgeOfComicBooks Earth Two]])
In a possible future Diana views through the "Magic Sphere" Paula von Gunther creates very round electric planes substitutes which are somehow kept aloft and propelled by magnetism, and are easily brought down by electric disturbances. disturbances.
** ([[UsefulNotes/TheSilverAgeOfComicBooks Earth One]]) Dr. Polaris uses his magnetic suit to disable electronics, divert and manipulate vehicles containing metal and fly.
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* Franchise/ArchieComics once had a story in which Archie acquired a very large magnet, which he carried in the back seat of his car. As he and Jughead traveled, the magnet attracted anything and everything that was made of metal.

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* Franchise/ArchieComics ComicBook/ArchieComics once had a story in which Archie acquired a very large magnet, which he carried in the back seat of his car. As he and Jughead traveled, the magnet attracted anything and everything that was made of metal.
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* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Mariah’s Stand, Bastet, is actually [[ShownTheirWork pretty realistic]] for the most part—the pull is stronger the closer two objects are, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects—with three exceptions:
** A car is pulled down the street and onto Avdol, even though Avdol wasn't being pulled toward the car.
** The magnetic field on Joseph and Avdol persists even after Avdol engulfs himself and Joseph with the flames of Magician's Red. Magnetic fields begin to deteriorate when exposed to temperatures above 176*F (80*C).
** She cuts some powerlines so they'll fly toward Joseph and electrocute him. Powerlines are made of copper and alumimum, neither of which is magnetic (the electricity running in them does generate a magnetic field, but it's a small one and it still wouldn't work that way).
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** Lampshaded in the movie, where Carl gives Perry a similarly powerful wrist magnet. After they attract his glasses, he points out that they are aluminum, making the magnet that much more impressive. Later, Perry uses the magnet to attract a key which appears to be either copper or gold (but it was never explicitly stated) while having no effect on the metal robot holding the key.

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** Lampshaded in the movie, where Carl gives Perry a similarly powerful wrist magnet. After they attract it attracts his glasses, he points out that they are aluminum, making the magnet that much more impressive. Later, Perry uses the magnet to attract a key which appears to be either copper or gold (but it was never explicitly stated) while having no effect on the metal robot holding the key.
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** Another short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around... and slam him repeatedly into Rocky. This, of course, won't work for the same reasons ''The Simpsons'' example above won't work.

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** Another short, "Bugsy and Mugsy", culminates with Bugs putting roller skates on a tied-up Mugsy, then using a magnet under the floor to move Mugsy around... and slam him repeatedly into Rocky. This, of course, won't wouldn't work for the same reasons ''The Simpsons'' example above won't work.
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* ''ComicBook/WonderWoman1942'': In a possible future Diana views through the "Magic Sphere" Paula von Gunther creates very round electric planes substitutes which are somehow kept aloft and propelled by magnetism, and are easily brought down by electric disturbances.
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* ComicBook/{{Magneto}}'s powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to telekinetically control all metals and metaloids. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with her powers.

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* ComicBook/{{Magneto}}'s powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to [[ExtraOreDinary telekinetically control all metals and metaloids.metaloids]]. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with her powers.
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* ''ComicBook/KidColt'': The parts of Dr. Danger's shtick that weren't archived through {{Ventriloquism}} were done through the use of magnets (or, as one commentator put it, "you know, those really powerful magnets you can only find in comic books"). The effects he achieves would be impossible with 21st century technology, let alone 19th.
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* In ''VideoGame/{{Glider}} PRO'', one "Slumberland" room has a picture of a magnet on the wall which sucks the glider in (using VentPhysics). Realistically, magnetism should have no effect on a folded sheet of paper.
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Darth Wiki doesn't go on main wiki


** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and [[DarthWiki/MostAnnoyingSound silently]]).

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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and [[DarthWiki/MostAnnoyingSound silently]]).silently).
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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and [[MostAnnoyingSound silently]]).

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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on (and thanks to a GoodBadBug, it's possible that you ''don't even need to wear the boots'' on the magnetic surfaces, letting you walk at normal speed and [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound silently]]).
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* ComicBook/{{Magneto}}'s powers originally just allowed him to move magnetic metals, but they've long since grown to being something more along the lines of being able to telekinetically control all metals and metaloids. He's still called the Master of Magnetism, though. His daughter, Polaris, has the same thing going with her powers.
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* In ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', when Indy needed to find the location of a magnetic crate, he threw gunpowder in the air and watched which way it moved. Later on, this trope is lampshaded when an object attracts gold coins.

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* In ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', when Indy needed to find the location of a magnetic crate, he threw gunpowder in the air and watched which way it moved. Given that the strength of a magnetic field is inversely proportional to the square of the distance and the fact that it could visibly attract small items from the other side of a large warehouse, said crate, once placed in a truck with a metal bed, should have become permanently attached to the truck, but it can be removed later. Later on, this trope is lampshaded when an object attracts gold coins.



* On ''Series/GetSmart'' Sigfried used a giant magnet to pull the entire Seventh Fleet to his island.

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* On ''Series/GetSmart'' Sigfried used a giant magnet to pull the entire Seventh Fleet to his island. Max pulls the magnet out of position by accident using a magnetic belt buckle - a normal strength one he got from a clothing store.
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* In ''Film/UpTheChastityBelt'', Lurkalot uses a giant horseshoe magnet to strip Sir Grumbel of his weapons and armour during their trial by combat.

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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on.
*** Well, plausible until you realize that even if you don't have them equipped, you still have to be carrying them, and would be subject the exact same attraction. It's the same thing with earlier games and having the boots allow you to sink in water and walk on the bottom, but once you take them off, you're magically lighter. Either that or Link's BagOfHolding is magnetically-shielded when closed, preventing the magnetic field from entering and attracting the boots while stored. Makes about as much sense as the fact that he can jump or even walk straight with those boots in his inventory, at least. Maybe it's a literal PocketDimension?

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** The gimmick for the Goron Mines in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' revolves around using the Iron Boots to walk around on areas of magnetic ore in the walls. That's plausible enough. What's ''not'' is that fact that in some places the ore emits some kind of superstrong column of magnetism that will pull you onto the wall if you fall into the beam with the boots on.
*** Well, plausible until you realize
on (and thanks to a GoodBadBug, it's possible that you ''don't even if you don't have them equipped, you still have need to be carrying them, and would be subject wear the exact same attraction. It's the same thing with earlier games and having the boots allow you to sink in water and walk boots'' on the bottom, but once you take them off, you're magically lighter. Either that or Link's BagOfHolding is magnetically-shielded when closed, preventing the magnetic field from entering and attracting the boots while stored. Makes about as much sense as the fact that he can jump or even surfaces, letting you walk straight with those boots in his inventory, at least. Maybe it's a literal PocketDimension?normal speed and [[MostAnnoyingSound silently]]).
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* ''VideoGame/CommandAndConquerRedAlert3'': One of the SovietSuperScience's abilities is the Magnetic Satellite, which pulls vehicles into orbit, never to be seen again... unless the player invested in the Orbital Drop power as well (which dumps a space probe/satellite/''space station''), in which case they're thrown back to earth for ridiculous damage.

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