History Main / HintSystem

4th Feb '17 4:04:35 PM Schismatism
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** In a rare example of a ''guidebook'' doing this, some releases of ''VideoGame/Riven'' came with a rather thick spoiler guide - which also had a bit of lore added to it, just as a bonus. There were multiple chapters: earlier ones would give oblique hints to the puzzles, while later ones would add more detail, and at the end, they just gave up and told the player how to solve them.
4th Feb '17 4:03:45 PM Schismatism
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** In a rare example of a ''guidebook'' doing this, some releases of ''VideoGame/Riven'' came with a rather thick spoiler guide - which also had a bit of lore added to it, just as a bonus. There were multiple chapters: earlier ones would give oblique hints to the puzzles, while later ones would add more detail, and at the end, they just gave up and told the player how to solve them.



* In VideoGame/IHaveNoMouthAndIMustScream, every character has a psych profile provided by AM that contains information about them as well as actual hints regarding what to do. Problem is, seeing that AM knows the characters so well is a hit on their sanity.
* In {{Videogame/Yesterday}} you can ask for a hint if you are stuck.

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* In VideoGame/IHaveNoMouthAndIMustScream, ''VideoGame/IHaveNoMouthAndIMustScream'', every character has a psych profile provided by AM that contains information about them as well as actual hints regarding what to do. Problem is, seeing that AM knows the characters so well is a hit on their sanity.
* In {{Videogame/Yesterday}} ''{{Videogame/Yesterday}}'' you can ask for a hint if you are stuck.
24th Dec '16 9:17:02 PM DarkHunter
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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.

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* ''VideoGame/DemonsSouls'' ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/DarkSouls'' ''VideoGame/{{Bloodborne}}'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.
6th Dec '16 12:43:30 PM MegaMarioMan
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* In ''VideoGame/PaperMario'', you can buy hints on where to go next, or where to find Star Pieces, badges, or upgrade blocks.

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* ''VideoGame/PaperMario'':
**
In ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', you can buy hints on where to go next, or where to find Star Pieces, badges, or upgrade blocks.blocks.
** In ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'', you can get hints for all of the above except upgrade blocks (since they were removed).
** ''VideoGame/SuperPaperMario'' has only hints on where to go next.
** ''VideoGame/PaperMarioColorSplash'' has a Toad in a trashcan that you can talk to. He'll tell you what Thing you need to progress, as well as if you currently have it on your person.
18th Oct '16 12:35:24 PM Morgenthaler
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[[AC:ActionAdventure]]

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[[AC:Literature]]
* The ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series. The last page in each book contains hints that help you in choosing the right path on some pages.

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* The ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series. The last page in each book contains hints that help you in choosing the right path on some pages.

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19th Aug '16 5:04:06 AM longWriter
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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.

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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe [[AnnoyingVideoGameHelper in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.
17th Aug '16 8:11:31 AM Austin
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* {{Sierra}} game series of Doctor Brain has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.

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* {{Sierra}} game series of Doctor Brain ''VideoGame/DrBrain'' has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.
5th Jul '16 4:22:36 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': Very downplayed. There are a grand total of three messengers you can find, each of whom can only help you once, and you have to solve a whole bunch of puzzles just to find them in the first place.
16th Jun '16 5:02:30 AM erforce
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* ''VideoGame/DonkeyKongCountry'' had this in the form of Cranky's Cabin. Cranky Kong would, in between grumblings on how much better games were back in [[VideoGame/DonkeyKong his]] day, drop hints. In the sequel ''Diddy's Kong-Quest'', Cranky opened the Monkey Museum and his wife Wrinkly Kong ran the Kong Kollege, where players could pay for hints. While Cranky's tips were on finding PlotCoupons, Wrinkly's hints were more general, such as beating certain enemies.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' had this in the form of Cranky's Cabin. Cranky Kong would, in between grumblings on how much better games were back in [[VideoGame/DonkeyKong his]] day, drop hints. In the sequel ''Diddy's Kong-Quest'', ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong-Quest]]'', Cranky opened the Monkey Museum and his wife Wrinkly Kong ran the Kong Kollege, where players could pay for hints. While Cranky's tips were on finding PlotCoupons, Wrinkly's hints were more general, such as beating certain enemies.



* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (X5), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.

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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (X5), (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.
4th Jun '16 8:15:20 AM Prfnoff
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* The VideoGameRemake of ''VideoGame/{{La-Mulana}}'' has Xelpud continually sending Lemeza hints by e-mail. Xelpud also lampshades this by complaining about video games that do this.

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* The VideoGameRemake of ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has Xelpud continually sending Lemeza hints by e-mail. Xelpud also lampshades this by complaining about video games that do this.
* ''The Speris Legacy'' has a cat who keeps turning up all over the game world, giving out hints for money.



* In the Xbox360 installment of the ''{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.
* ''Film/IndianaJonesAndTheTempleOfDoom'' would display hints in captions when the player died ("Whip the Thuggee guards!") or needed to make a decision ("Use the swing post at the back wall").

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* In the Xbox360 installment of the ''{{Onechanbara}}'' ''VideoGame/{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.
* ''Film/IndianaJonesAndTheTempleOfDoom'' ''VideoGame/IndianaJonesAndTheTempleOfDoom'' would display hints in captions when the player died ("Whip the Thuggee guards!") or needed to make a decision ("Use the swing post at the back wall").
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HintSystem