History Main / HintSystem

10th Dec '15 5:29:12 PM CanadaGuy
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* In VideoGame/Yesterday you can ask for a hint if you are stuck.
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* In VideoGame/Yesterday {{Videogame/Yesterday}} you can ask for a hint if you are stuck.
10th Dec '15 5:28:03 PM CanadaGuy
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* In VideoGame/Yesterday you can ask for a hint if you are stuck.
24th Nov '15 12:09:07 PM Prfnoff
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Namespaces
* The DS remake of ''BrokenSword'' uses the on request variant, with more hints being available over time.
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* The DS remake of ''BrokenSword'' ''VideoGame/BrokenSword'' uses the on request variant, with more hints being available over time.

* ''{{Phantasmagoria}}'' lets you click on the Hintkeeper whenever you want, although he warns you that too many will spoil the game. * HectorBadgeOfCarnage uses a hint system that first redirects the player to Hector's partner, Lambert, for some subtle hints. If the player asks for more details, the game will switch to the full-on hint system, which constantly insults the player.
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* ''{{Phantasmagoria}}'' ''VideoGame/{{Phantasmagoria}}'' lets you click on the Hintkeeper whenever you want, although he warns you that too many will spoil the game. * HectorBadgeOfCarnage ''VideoGame/HectorBadgeOfCarnage'' uses a hint system that first redirects the player to Hector's partner, Lambert, for some subtle hints. If the player asks for more details, the game will switch to the full-on hint system, which constantly insults the player.
2nd Oct '15 7:26:27 PM eroock
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* ''[[VideoGame/TexMurphy Martian Memorandum]]'' has a "Help" option, which, when clicked, allows you to choose any object in the room (including ones [[InterfaceSpoiler you haven't found yet]]) and tells you exactly what you're supposed to do with it.
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* ''[[VideoGame/TexMurphy Martian Memorandum]]'' The ''VideoGame/TexMurphy'' games series has a hint guide built into the game itself. Each incremental hint cost a certain number of points (gained by solving puzzles) and the system was structured so that it was impossible to "look ahead". ** ''Martian Memorandum'' has a "Help" option, which, when clicked, allows you to choose any object in the room (including ones [[InterfaceSpoiler you haven't found yet]]) and tells you exactly what you're supposed to do with it.
2nd Oct '15 7:24:19 PM eroock
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Added DiffLines:
Compare StrategyGuide.
30th Aug '15 1:01:27 PM ElvenQueen
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* ''VideoGame/PretentiousGame'' provides a sentence or two that gives a clue on how each puzzle can be solved.
29th Aug '15 7:40:57 AM jormis29
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* In ''VideoGame/{{Hitman}}'', you can buy "intel" for in-game money, but players will often kill the targets before they need the hints (they're usually tips on where you can hide or patterns the target/guards take).
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* In ''VideoGame/{{Hitman}}'', ''VideoGame/HitmanBloodMoney'', you can buy "intel" for in-game money, but players will often kill the targets before they need the hints (they're usually tips on where you can hide or patterns the target/guards take).
29th Aug '15 6:14:47 AM ValarHodoris
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* ''VideoGame/Xenon2Megablast'' allows you to purchase advice at the store between zones. It ranges from being deliberately useless to telling you which of two mutually-exclusive builds you'll want to be playing in the next level.
23rd Jun '15 1:12:37 PM Prfnoff
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Namespace
* ''Franchise/TombRaider: Underworld'' has a Hint on request system, though it is of dubious benefit.
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* ''Franchise/TombRaider: Underworld'' ''VideoGame/TombRaiderUnderworld'' has a Hint on request system, though it is of dubious benefit.
14th Apr '15 11:36:01 AM nombretomado
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* ''DemonsSouls'' and ''DarkSouls'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.
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* ''DemonsSouls'' ''VideoGame/DemonsSouls'' and ''DarkSouls'' ''VideoGame/DarkSouls'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.

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