History Main / HintSystem

11th Jul '17 2:25:44 AM Arivne
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So in order to include puzzles hard enough for the HardCore while still giving all players a good chance of beating the game without resorting to a guide, the developer can include a HintSystem. It can either give players a small nudge in the right direction or smack them upside the head with the board of knowledge and show them the full solution. Many systems will give progressively more helpful hints until the player catches on, so as to give as little help as they can and therefore preserve as much of the satisfaction of beating the puzzle as possible.

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So in order to include puzzles hard enough for the HardCore while still giving all players a good chance of beating the game without resorting to a guide, the developer can include a HintSystem.Hint System. It can either give players a small nudge in the right direction or smack them upside the head with the board of knowledge and show them the full solution. Many systems will give progressively more helpful hints until the player catches on, so as to give as little help as they can and therefore preserve as much of the satisfaction of beating the puzzle as possible.
2nd Jul '17 2:37:35 PM Abodos
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** Finally, ''Videogame/TheLegendOfZeldaALinkBetweenWorlds'' has the same Fortune Teller than A Link to the Past, who offers useful-if-simple hints for a Rupee fee, and the much more helpful Hint Ghosts, which can only be seen if you wear the Hint Glasses and give direct clues in exchange for a Play Coin.

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** Finally, ''Videogame/TheLegendOfZeldaALinkBetweenWorlds'' has the same Fortune Teller than A as ''A Link to the Past, Past'', who offers useful-if-simple hints for a Rupee fee, and the much more helpful Hint Ghosts, which can only be seen if you wear the Hint Glasses and give direct clues in exchange for a Play Coin.
23rd Jun '17 12:41:17 AM Korodzik
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Added DiffLines:

* ''VideoGame/HotlineMiami'' has a random tip show up before each level, such as "You can shoot through some walls" or "Recklessness is rewarded." [[spoiler:This gets an InterfaceScrew before the [[WhamEpisode "Trauma" chapter]], where you character wakes up from a coma; the "tips" showing up before this chapter include selections such as "You're all alone now" or "Stop breathing".]]
17th Jun '17 5:54:19 PM nombretomado
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* In the Xbox360 installment of the ''VideoGame/{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.

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* In the Xbox360 UsefulNotes/Xbox360 installment of the ''VideoGame/{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.
29th May '17 8:44:18 PM nombretomado
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* {{Sierra}} game series of ''VideoGame/DrBrain'' has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.

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* {{Sierra}} {{Creator/Sierra}} game series of ''VideoGame/DrBrain'' has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.
29th Apr '17 2:52:16 PM TheCuza
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* ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}'' allow players to be this for each other, by using a special item to write and rate messages from a template. These messages then become visible in other players' games. Though, there's nothing stopping them from putting down downright lies.

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* ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}'' allow players to be this for each other, by using a special item to write and rate messages from a template. These messages then become visible in other players' games. Though, there's nothing stopping them from putting down downright lies. You'd be hard-pressed to find any cliff or BottomlessPit anywhere in these games without multiple messages next to it that say "[[SuicideDare try jumping]]".
22nd Apr '17 1:52:41 PM DarkHunter
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* ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.

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* ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}'' allow players to be this for each other, by using a special item to write and rate messages from a template. These messages then become visible in other players' games. Though, there's nothing stopping them from putting down downright lies.
9th Apr '17 12:01:53 AM Diask
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There are a number of different forms a HintSystem can take:

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There are a number of different forms a HintSystem hint system can take:



[[folder: Action Adventure ]]

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[[folder: Action Adventure ]]
[[folder:Action Adventure]]






[[folder: Action Game ]]

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[[folder: Action Game ]]
[[folder:Action Game]]






[[folder: Adventure Game ]]

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[[folder: Adventure Game ]]
[[folder:Adventure Game]]



* ''ZackAndWiki'' has a Hint on payment system, where the player buys hint coupons to be redeemed later.

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* ''ZackAndWiki'' ''VideoGame/ZackAndWiki'' has a Hint on payment system, where the player buys hint coupons to be redeemed later.



* ''VideoGame/{{Myst}}IV'' has a hint system which gives different levels of hints in case the player doesn't want to be completely spoiled. Level 1 usually gives you just the most basic idea of what the puzzle is about, level 2 gets more involved and can tell you where to find the clues you need, while level 3 is just a walkthrough of the puzzle.

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* ''VideoGame/{{Myst}}IV'' ''VideoGame/{{Myst}} IV'' has a hint system which gives different levels of hints in case the player doesn't want to be completely spoiled. Level 1 usually gives you just the most basic idea of what the puzzle is about, level 2 gets more involved and can tell you where to find the clues you need, while level 3 is just a walkthrough of the puzzle.






[[folder: First Person Shooter ]]

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[[folder: First [[folder:First Person Shooter ]]
Shooter]]






[[folder: Fighting Game ]]

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[[folder: Fighting Game ]]
[[folder:Fighting Game]]






[[folder: General ]]

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[[folder: General ]]
[[folder:General]]



** Parodied in ''[[VideoGame/SpaceQuest Space Quest IV]]'', where at one point, in order to advance, Roger has to buy the ''Space Quest IV'' hint book in-game, which is styled exactly like Sierra's actual hint books, fake questions and all.

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** Parodied in ''[[VideoGame/SpaceQuest Space Quest IV]]'', ''VideoGame/SpaceQuestIV'', where at one point, in order to advance, Roger has to buy the ''Space Quest IV'' hint book in-game, which is styled exactly like Sierra's actual hint books, fake questions and all.






[[folder: Platform Game ]]

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[[folder: Platform Game ]]
[[folder:Platform Game]]






[[folder: Puzzle Game ]]

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[[folder: Puzzle Game ]]
[[folder:Puzzle Game]]



* ''ProfessorLayton'' use the "hint on payment" system, using coins you find across the game world. Each puzzle has three progressively-better hints, each costing one coin each (the third game introduces Super Hints after these three which cost two coins and usually consist of solving half the puzzle for you).

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* ''ProfessorLayton'' ''VideoGame/ProfessorLayton'' use the "hint on payment" system, using coins you find across the game world. Each puzzle has three progressively-better hints, each costing one coin each (the third game introduces Super Hints after these three which cost two coins and usually consist of solving half the puzzle for you).






[[folder: Roguelike ]]

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[[folder: Roguelike ]]
[[folder:Roguelike]]






[[folder: Role Playing Game ]]

* ''VideoGame/{{Earthbound}}'' had a RecurringTraveller selling hints. This was less useful in the American release, where the game came packaged with a StrategyGuide.

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[[folder: Role [[folder:Role Playing Game ]]

Game]]
* ''VideoGame/{{Earthbound}}'' had a RecurringTraveller selling hints. This was less useful in the American release, where the game release which came packaged with a StrategyGuide.




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* ''VideoGame/MassEffect1'''s pause screen displays a hint randomly selected from a pool of several. ''VideoGame/MassEffect2'' relegates them to the {{loading screen}}s instead.



[[folder: Shoot Em Up ]]

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[[folder: Shoot [[folder:Shoot Em Up ]]
Up]]






[[folder: Stealth Based Game ]]

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[[folder: Stealth [[folder:Stealth Based Game ]]
Game]]






[[folder: Visual Novel ]]

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[[folder: Visual Novel ]]
[[folder:Visual Novel]]






[[folder: Literature ]]

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[[folder: Literature ]]
[[folder:Literature]]



[[folder: Pinball ]]

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[[folder: Pinball ]]
[[folder:Pinball]]



4th Feb '17 4:04:35 PM Schismatism
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** In a rare example of a ''guidebook'' doing this, some releases of ''VideoGame/Riven'' came with a rather thick spoiler guide - which also had a bit of lore added to it, just as a bonus. There were multiple chapters: earlier ones would give oblique hints to the puzzles, while later ones would add more detail, and at the end, they just gave up and told the player how to solve them.
4th Feb '17 4:03:45 PM Schismatism
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** In a rare example of a ''guidebook'' doing this, some releases of ''VideoGame/Riven'' came with a rather thick spoiler guide - which also had a bit of lore added to it, just as a bonus. There were multiple chapters: earlier ones would give oblique hints to the puzzles, while later ones would add more detail, and at the end, they just gave up and told the player how to solve them.



* In VideoGame/IHaveNoMouthAndIMustScream, every character has a psych profile provided by AM that contains information about them as well as actual hints regarding what to do. Problem is, seeing that AM knows the characters so well is a hit on their sanity.
* In {{Videogame/Yesterday}} you can ask for a hint if you are stuck.

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* In VideoGame/IHaveNoMouthAndIMustScream, ''VideoGame/IHaveNoMouthAndIMustScream'', every character has a psych profile provided by AM that contains information about them as well as actual hints regarding what to do. Problem is, seeing that AM knows the characters so well is a hit on their sanity.
* In {{Videogame/Yesterday}} ''{{Videogame/Yesterday}}'' you can ask for a hint if you are stuck.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HintSystem