History Main / HintSystem

18th Oct '16 12:35:24 PM Morgenthaler
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* The ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series. The last page in each book contains hints that help you in choosing the right path on some pages.

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* The ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series. The last page in each book contains hints that help you in choosing the right path on some pages.

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19th Aug '16 5:04:06 AM longWriter
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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.

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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe [[AnnoyingVideoGameHelper in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.
17th Aug '16 8:11:31 AM Austin
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* {{Sierra}} game series of Doctor Brain has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.

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* {{Sierra}} game series of Doctor Brain ''VideoGame/DrBrain'' has you earn hint coins depending on how well you do on puzzles, though using these decreases your overall [[LastLousyPoint score]] and you can only use a set amount depending on the puzzle.
5th Jul '16 4:22:36 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': Very downplayed. There are a grand total of three messengers you can find, each of whom can only help you once, and you have to solve a whole bunch of puzzles just to find them in the first place.
16th Jun '16 5:02:30 AM erforce
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* ''VideoGame/DonkeyKongCountry'' had this in the form of Cranky's Cabin. Cranky Kong would, in between grumblings on how much better games were back in [[VideoGame/DonkeyKong his]] day, drop hints. In the sequel ''Diddy's Kong-Quest'', Cranky opened the Monkey Museum and his wife Wrinkly Kong ran the Kong Kollege, where players could pay for hints. While Cranky's tips were on finding PlotCoupons, Wrinkly's hints were more general, such as beating certain enemies.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' had this in the form of Cranky's Cabin. Cranky Kong would, in between grumblings on how much better games were back in [[VideoGame/DonkeyKong his]] day, drop hints. In the sequel ''Diddy's Kong-Quest'', ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong-Quest]]'', Cranky opened the Monkey Museum and his wife Wrinkly Kong ran the Kong Kollege, where players could pay for hints. While Cranky's tips were on finding PlotCoupons, Wrinkly's hints were more general, such as beating certain enemies.



* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (X5), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.

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* Alia in the ''VideoGame/MegaManX'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (X5), (''VideoGame/MegaManX5''), popping up while the player was [[StopHelpingMe in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.
4th Jun '16 8:15:20 AM Prfnoff
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* The VideoGameRemake of ''VideoGame/{{La-Mulana}}'' has Xelpud continually sending Lemeza hints by e-mail. Xelpud also lampshades this by complaining about video games that do this.

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* The VideoGameRemake of ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has Xelpud continually sending Lemeza hints by e-mail. Xelpud also lampshades this by complaining about video games that do this.
* ''The Speris Legacy'' has a cat who keeps turning up all over the game world, giving out hints for money.



* In the Xbox360 installment of the ''{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.
* ''Film/IndianaJonesAndTheTempleOfDoom'' would display hints in captions when the player died ("Whip the Thuggee guards!") or needed to make a decision ("Use the swing post at the back wall").

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* In the Xbox360 installment of the ''{{Onechanbara}}'' ''VideoGame/{{Onechanbara}}'' series, death is met with a few tips which are apparently randomly generated, often having little to do with how you died or which stage you were playing.
* ''Film/IndianaJonesAndTheTempleOfDoom'' ''VideoGame/IndianaJonesAndTheTempleOfDoom'' would display hints in captions when the player died ("Whip the Thuggee guards!") or needed to make a decision ("Use the swing post at the back wall").
23rd Feb '16 2:02:44 PM res20stupid
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[[AC:FightingGame]]
* ''VideoGame/BlazBlueContinuumShift'' added a feature/skit series to the game called ''Help Me! Professor Kokonoe!'' as a Hint on Failure system. Should the player finish a character's story mode route on a BadEnding[[note]]''Just'' the BadEnding - the GagEnding routes don't count[[/note]] the characters are brought to the Boundary (the in-game World of the Dead) so that [[CatGirl Kokonoe]] can basically tell that character what they did wrong and give them clues on how to get their GoldenEnding.
10th Dec '15 5:29:12 PM CanadaGuy
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* In VideoGame/Yesterday you can ask for a hint if you are stuck.

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* In VideoGame/Yesterday {{Videogame/Yesterday}} you can ask for a hint if you are stuck.
10th Dec '15 5:28:03 PM CanadaGuy
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* In VideoGame/Yesterday you can ask for a hint if you are stuck.
24th Nov '15 12:09:07 PM Prfnoff
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* The DS remake of ''BrokenSword'' uses the on request variant, with more hints being available over time.

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* The DS remake of ''BrokenSword'' ''VideoGame/BrokenSword'' uses the on request variant, with more hints being available over time.



* ''{{Phantasmagoria}}'' lets you click on the Hintkeeper whenever you want, although he warns you that too many will spoil the game.
* HectorBadgeOfCarnage uses a hint system that first redirects the player to Hector's partner, Lambert, for some subtle hints. If the player asks for more details, the game will switch to the full-on hint system, which constantly insults the player.

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* ''{{Phantasmagoria}}'' ''VideoGame/{{Phantasmagoria}}'' lets you click on the Hintkeeper whenever you want, although he warns you that too many will spoil the game.
* HectorBadgeOfCarnage ''VideoGame/HectorBadgeOfCarnage'' uses a hint system that first redirects the player to Hector's partner, Lambert, for some subtle hints. If the player asks for more details, the game will switch to the full-on hint system, which constantly insults the player.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HintSystem