History Main / HeroTrackingFailure

18th Mar '17 8:30:51 AM erforce
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* Captain Pirk screws up the killing shot in the epic battle of ''[[WebOriginal/StarWreck Star Wreck: In the Pirkinning]]'' by failing to lead his shots. He's of the opinion that the computer ought to do it for him....despite [[TooDumbToLive turning off the aiming computers less than a minute ago.]]

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* Captain Pirk screws up the killing shot in the epic battle of ''[[WebOriginal/StarWreck Star Wreck: In the Pirkinning]]'' ''Film/StarWreckInThePirkinning'' by failing to lead his shots. He's of the opinion that the computer ought to do it for him....despite [[TooDumbToLive turning off the aiming computers less than a minute ago.]]
15th Dec '16 2:16:25 PM KamenRiderOokalf
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* ''PowerRangers'' and ''SuperSentai'' villains consistently hit near the ''feet'' of the charging enemy.

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* ''PowerRangers'' ''Franchise/PowerRangers'' and ''SuperSentai'' ''Franchise/SuperSentai'' villains consistently hit near the ''feet'' of the charging enemy.
11th Dec '16 11:41:52 AM nombretomado
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* In ''CodeGeass'', Suzaku outruns an automatic machinegun guarding a narrow hallway. They try to justify it by saying the camera has a slight delay, but there's no reason it couldn't have been programmed to lead the target.

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* In ''CodeGeass'', ''Anime/CodeGeass'', Suzaku outruns an automatic machinegun guarding a narrow hallway. They try to justify it by saying the camera has a slight delay, but there's no reason it couldn't have been programmed to lead the target.
21st Oct '16 10:37:10 PM LBHills
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A subtrope of ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.

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A subtrope of ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.
ImperialStormtrooperMarksmanshipAcademy and to PlotArmor in general.
21st Oct '16 10:36:37 PM LBHills
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A subtrope of ImperialStormtrooperMarksmanshipAcademy.

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A subtrope of ImperialStormtrooperMarksmanshipAcademy.
ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.
1st Oct '16 2:04:14 AM __Vano
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You may also notice the tendency for NearMisses to be shown by the bullets hitting the ground just behind the hero's feet, even when the shooter does not have the sort of elevated position that would make it appropriate for all missed shots to immediately hit the ground. Admittedly, [[RuleOfCool a spray of sparks/dust following the hero one step behind them is more dramatic than bullets disappearing into the background]], but it only adds to the absurdity of the scene.

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You may also notice the tendency for NearMisses to be shown by the bullets hitting the ground just behind the hero's feet, even when the shooter does not have the sort of elevated position that would make it appropriate for all missed shots to immediately hit the ground. Admittedly, [[RuleOfCool a spray of sparks/dust following the hero one step behind them them]] [[RuleOfDrama is more dramatic than bullets just disappearing into the background]], but it [[WillingSuspensionOfDisbelief only adds to the absurdity of the scene.
scene]].
1st Oct '16 2:02:30 AM __Vano
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30th Sep '16 10:17:36 PM __Vano
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This sometimes happens to bad guys too, but it's generally more often seen with heroes, as they can't possibly be hit and shredded to bloody pulp in a shower of lead. When it does happen to baddies, the shooters usually manage to get their act together in the end.

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This sometimes happens to bad guys too, but it's generally more often seen with heroes, as they [[PlotArmor can't possibly be hit and shredded to bloody pulp pulp]] in a shower of lead. When it does happen to baddies, the shooters usually manage to get their act together in the end.
1st Sep '16 12:22:11 PM Morgenthaler
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* In ''WorldOfTanks'', depending on the tanks involved, tanks are often able to move faster than an opponent's turret can track, plus the shot takes a finite amount of time to get to target. "Jinking" when running away from or moving toward another tank helps to avoid being hit, and smaller tanks with faster turning turrets can fight heavy tanks by circle-strafing while the heavy tank can't get its gun on target.

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* In ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', depending on the tanks involved, tanks are often able to move faster than an opponent's turret can track, plus the shot takes a finite amount of time to get to target. "Jinking" when running away from or moving toward another tank helps to avoid being hit, and smaller tanks with faster turning turrets can fight heavy tanks by circle-strafing while the heavy tank can't get its gun on target.
30th Aug '16 9:57:09 PM PaulA
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* ''{{Ultraviolet}}'' has several such scenes, but none is more blatant than when the heroine is on a gravity-defying motorcycle and running from two helicopter gunships armed with miniguns. Thousands of bullets are spewed in her direction, and they seemingly manage to hit everywhere - including ahead! - except from where she currently is.

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* ''{{Ultraviolet}}'' ''Film/{{Ultraviolet}}'' has several such scenes, but none is more blatant than when the heroine is on a gravity-defying motorcycle and running from two helicopter gunships armed with miniguns. Thousands of bullets are spewed in her direction, and they seemingly manage to hit everywhere - including ahead! - except from where she currently is.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HeroTrackingFailure