History Main / HeroTrackingFailure

21st Oct '16 10:37:10 PM LBHills
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A subtrope of ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.

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A subtrope of ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.
ImperialStormtrooperMarksmanshipAcademy and to PlotArmor in general.
21st Oct '16 10:36:37 PM LBHills
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A subtrope of ImperialStormtrooperMarksmanshipAcademy.

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A subtrope of ImperialStormtrooperMarksmanshipAcademy.
ImperialStormtrooperMarksmanshipAcademy. Also, see PlotArmor.
1st Oct '16 2:04:14 AM __Vano
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You may also notice the tendency for NearMisses to be shown by the bullets hitting the ground just behind the hero's feet, even when the shooter does not have the sort of elevated position that would make it appropriate for all missed shots to immediately hit the ground. Admittedly, [[RuleOfCool a spray of sparks/dust following the hero one step behind them is more dramatic than bullets disappearing into the background]], but it only adds to the absurdity of the scene.

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You may also notice the tendency for NearMisses to be shown by the bullets hitting the ground just behind the hero's feet, even when the shooter does not have the sort of elevated position that would make it appropriate for all missed shots to immediately hit the ground. Admittedly, [[RuleOfCool a spray of sparks/dust following the hero one step behind them them]] [[RuleOfDrama is more dramatic than bullets just disappearing into the background]], but it [[WillingSuspensionOfDisbelief only adds to the absurdity of the scene.
scene]].
1st Oct '16 2:02:30 AM __Vano
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30th Sep '16 10:17:36 PM __Vano
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This sometimes happens to bad guys too, but it's generally more often seen with heroes, as they can't possibly be hit and shredded to bloody pulp in a shower of lead. When it does happen to baddies, the shooters usually manage to get their act together in the end.

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This sometimes happens to bad guys too, but it's generally more often seen with heroes, as they [[PlotArmor can't possibly be hit and shredded to bloody pulp pulp]] in a shower of lead. When it does happen to baddies, the shooters usually manage to get their act together in the end.
1st Sep '16 12:22:11 PM Morgenthaler
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* In ''WorldOfTanks'', depending on the tanks involved, tanks are often able to move faster than an opponent's turret can track, plus the shot takes a finite amount of time to get to target. "Jinking" when running away from or moving toward another tank helps to avoid being hit, and smaller tanks with faster turning turrets can fight heavy tanks by circle-strafing while the heavy tank can't get its gun on target.

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* In ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', depending on the tanks involved, tanks are often able to move faster than an opponent's turret can track, plus the shot takes a finite amount of time to get to target. "Jinking" when running away from or moving toward another tank helps to avoid being hit, and smaller tanks with faster turning turrets can fight heavy tanks by circle-strafing while the heavy tank can't get its gun on target.
30th Aug '16 9:57:09 PM PaulA
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* ''{{Ultraviolet}}'' has several such scenes, but none is more blatant than when the heroine is on a gravity-defying motorcycle and running from two helicopter gunships armed with miniguns. Thousands of bullets are spewed in her direction, and they seemingly manage to hit everywhere - including ahead! - except from where she currently is.

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* ''{{Ultraviolet}}'' ''Film/{{Ultraviolet}}'' has several such scenes, but none is more blatant than when the heroine is on a gravity-defying motorcycle and running from two helicopter gunships armed with miniguns. Thousands of bullets are spewed in her direction, and they seemingly manage to hit everywhere - including ahead! - except from where she currently is.
26th Jun '16 9:19:09 PM Psychadelico
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* Carmelita in ''Franchise/SlyCooper'', less because of any AI limitation and more to make her feel like an AdvancingBossOfDoom.

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* Carmelita in ''Franchise/SlyCooper'', less because of any AI limitation and more to make her feel like an AdvancingBossOfDoom. Massively subverted when she's acting as an EliteMook instead, where she's scarily competent with her shock pistol.
25th Jun '16 3:47:38 PM WillKeaton
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* ''VideoGame/TheElderScrollsIVOblivion'' is a particularly glaring example of the AI failing because it is leads you ''too'' consistently and perfectly. Spellcasting has an obvious startup animation, so it's easy to bluff the AI by twitching to one side just as a mage lobs their fireball.

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* ''VideoGame/TheElderScrollsIVOblivion'' is a particularly glaring example of the AI failing because it is leads you ''too'' consistently and perfectly. Spellcasting has an obvious startup animation, so it's easy to bluff the AI by twitching to one side just as a mage lobs their fireball.
17th May '16 2:13:50 AM TheOneWhoTropes
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* In the dramatized battle of the "Navy SEAL vs. Israeli Commando" episode of ''DeadliestWarrior'', the SEAL leader runs in front of gunfire from three Commandos, all of which miss him by inches.

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* In the dramatized battle of the "Navy SEAL vs. Israeli Commando" episode of ''DeadliestWarrior'', ''Series/DeadliestWarrior'', the SEAL leader runs in front of gunfire from three Commandos, all of which miss him by inches.
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