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Changed line(s) 134 (click to see context) from:
** Some creatures naturally have an attack that hits not one hex[=/=]square, but several. [[OurHydrasAreDifferent Hydras]] traditionally attack several or even all enemies around, [[{{Hellhound}} Cerberi]] attack three enemies before them, [[OurLichesAreDifferent liches]] fire poisonous clouds, magogs - exploding fireballs, and almost all dragons use {{Breath Attack}}s that hit both the target and whatever was behind it. Note that all close-quarter examples [[FriendlyFireproof do not harm allies]], while most ranged attacks do.
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** Some creatures naturally have an attack that hits not one hex[=/=]square, but several. [[OurHydrasAreDifferent Hydras]] traditionally attack several or even all enemies around, [[{{Hellhound}} Cerberi]] attack three enemies before them, [[OurLichesAreDifferent liches]] fire poisonous clouds, magogs - exploding fireballs, and almost all dragons use {{Breath Attack}}s BreathWeapon that hit both the target and whatever was behind it. Note that all close-quarter examples [[FriendlyFireproof do not harm allies]], while most ranged attacks do.
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Changed line(s) 133 (click to see context) from:
* Seeing as every unit represents as many of those units as labelled, pretty much every attack in ''VideoGame/HeroesOfMightAndMagic'' hits a herd. However, there are multiple herd-hitting attacks: standard attacks of Cerberi, fireballs, larger fireballs, ring-area spells, ChainLightning...
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* Seeing as every unit represents as many of those units as labelled, pretty much every attack in ''VideoGame/HeroesOfMightAndMagic'' hits a herd. However, there are multiple herd-hitting attacks: standard attacks of Cerberi, attacks:
** Some creatures naturally have an attack that hits not one hex[=/=]square, but several. [[OurHydrasAreDifferent Hydras]] traditionally attack several or even all enemies around, [[{{Hellhound}} Cerberi]] attack three enemies before them, [[OurLichesAreDifferent liches]] fire poisonous clouds, magogs - exploding fireballs,larger fireballs, ring-area spells, ChainLightning...and almost all dragons use {{Breath Attack}}s that hit both the target and whatever was behind it. Note that all close-quarter examples [[FriendlyFireproof do not harm allies]], while most ranged attacks do.
** Most direct-damage spells hit an area, or even the entire battlefield. Stand-out examples are Frost Ring, which everyone around the target, but not the target itself, ChainLightning, which hits up to five times, choosing the nearest target, and Armageddon, which hits ''everyone'', except those with immunity to tier 4 and[=/=]or Fire magic.
** ''VideoGame/HornOfTheAbyss'', a GameMod for ''III'', adds Dreadnought's EyeBeams, which hit an entire arc before the unit, and do not trigger counter-attacks.
** Some creatures naturally have an attack that hits not one hex[=/=]square, but several. [[OurHydrasAreDifferent Hydras]] traditionally attack several or even all enemies around, [[{{Hellhound}} Cerberi]] attack three enemies before them, [[OurLichesAreDifferent liches]] fire poisonous clouds, magogs - exploding fireballs,
** Most direct-damage spells hit an area, or even the entire battlefield. Stand-out examples are Frost Ring, which everyone around the target, but not the target itself, ChainLightning, which hits up to five times, choosing the nearest target, and Armageddon, which hits ''everyone'', except those with immunity to tier 4 and[=/=]or Fire magic.
** ''VideoGame/HornOfTheAbyss'', a GameMod for ''III'', adds Dreadnought's EyeBeams, which hit an entire arc before the unit, and do not trigger counter-attacks.