History Main / HerdHittingAttack

15th May '17 3:19:31 AM SebastianGray
Is there an issue? Send a Message


** Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models.
** Some units, such as the Decimator Paladins of the Stormcast Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks for each enemy within their weapon’s range.

to:

** *** Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models.
** *** Some units, such as the Decimator Paladins of the Stormcast Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks for each enemy within their weapon’s range.
15th May '17 3:19:01 AM SebastianGray
Is there an issue? Send a Message


* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).

to:

* Creator/GamesWorkshop games:
**
Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. ** ''TabletopGame/WarhammerAgeOfSigmar'':
**
Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. models.
**
Some units, such as the Decimator Paladins of the Stormcast Eternal Decimators, Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every each enemy in range).within their weapon’s range.
11th Apr '17 5:59:27 PM nombretomado
Is there an issue? Send a Message


* Tate combos in ''{{Shinobi}}'', after which the enemies fall to pieces.

to:

* Tate combos in ''{{Shinobi}}'', ''VideoGame/{{Shinobi}}'', after which the enemies fall to pieces.
30th Mar '17 10:07:29 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

* In ''ChildOfLight'', the player characters can earn herd-hitting variations of their attacks at high levels. Conversely, some monsters can perform these on your party.
15th Mar '17 11:04:52 PM Occidensill
Is there an issue? Send a Message

Added DiffLines:

** The apex of the "throw many small things to hit a wide area" approach thus far is the beehive round, an artillery shell loaded with hundreds or thousands of flechettes (think short, stubby, all metal arrows) that disperses them in such a way that any unsheltered people in the area of effect get hit by at least one.
21st Feb '17 11:39:03 AM Schismatism
Is there an issue? Send a Message

Added DiffLines:

* Back when ''TabletopGame/MagicTheGathering'' was still in its comparative infancy, there were a few cards which affected the playing field itself. Most well-known (and often loathed) was the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=603 Chaos Orb]], a card which destroyed any other cards on which it landed. During its heyday, many players would intentionally space their cards out widely on the table so that a single Orb couldn't affect the lion's share of, say, their lands.
28th Jan '17 9:28:52 PM mythmonster2
Is there an issue? Send a Message

Added DiffLines:

* Most factions in ''VideoGame/EternalCardGame'' get access to cards that hit every unit, though Primal gets a bit more than the rest.
26th Jan '17 7:58:44 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Starcraft}}'' has quite a bit of this. The Science Vessel can use Irradiate on enemy units, causing damage to them and any nearby units until the afflicted unit dies or the effect expires, the Mutalisk can chain attack up to three enemies, the Devourer's attack causes a damage effect that splashes to nearby airborne units, the Valkyrie's rockets scatter around nearby enemies, and the Reaver, the Infested Terran, the Firebat and the Siege Tank in siege mode all have area-of-effect attack -- and in fact, the Firebat is a great defense against a ZergRush thanks to its powerful attack, its area of effect and its ready availability. The Arbiter unit has an AOE debuff which freezes everything in a radius, taking it out of the battle. The Protoss Corsair is an interesting example; it can only attack air-to-air, and its rapid-fire attack has an AOE radius so small it requires several units to be basically on the same spot in order to hit more than one; rather conveniently, air units in Starcraft can pass through each other and tend to bunch up on a single spot when given an attack order, so swarms of enemy flyers will generally form clumps at a single point.

to:

* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has quite a bit of this. The Science Vessel can use Irradiate on enemy units, causing damage to them and any nearby units until the afflicted unit dies or the effect expires, the Mutalisk can chain attack up to three enemies, the Devourer's attack causes a damage effect that splashes to nearby airborne units, the Valkyrie's rockets scatter around nearby enemies, and the Reaver, the Infested Terran, the Firebat and the Siege Tank in siege mode all have area-of-effect attack -- and in fact, the Firebat is a great defense against a ZergRush thanks to its powerful attack, its area of effect and its ready availability. The Arbiter unit has an AOE debuff which freezes everything in a radius, taking it out of the battle. The Protoss Corsair is an interesting example; it can only attack air-to-air, and its rapid-fire attack has an AOE radius so small it requires several units to be basically on the same spot in order to hit more than one; rather conveniently, air units in Starcraft can pass through each other and tend to bunch up on a single spot when given an attack order, so swarms of enemy flyers will generally form clumps at a single point.
3rd Dec '16 7:21:52 PM Cakeman
Is there an issue? Send a Message


A Herd Hitting Attack turns standing in a group from a benefit into a liability, generally useful against WolfpackBosses. This could involve:

to:

A Herd Hitting Attack turns standing in a group from a benefit into a liability, generally useful against WolfpackBosses.[[WolfpackBoss WolfpackBosses]]. This could involve:
3rd Dec '16 7:21:27 PM Cakeman
Is there an issue? Send a Message


A Herd Hitting Attack turns standing in a group from a benefit into a liability. This could involve:

to:

A Herd Hitting Attack turns standing in a group from a benefit into a liability.liability, generally useful against WolfpackBosses. This could involve:
This list shows the last 10 events of 111. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HerdHittingAttack