History Main / HerdHittingAttack

25th Jan '16 2:48:03 PM jormis29
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* Explosives fill this role in ''VideoGame/XComEnemyUnknown''; any soldier can be equipped with relatively short-range grenades, while Heavies carry a rocket launcher and have skills that can increase its power and area of effect. The ''Enemy Within'' expansion adds [[{{Cyborg}} Mec troopers]] which can be equipped with [[FireBreathingWeapon flamethrowers]], an excellent short-range alternative that also causes its targets to panic, potentially losing a turn or running away. The ''Long War'' fan expansion adds a dedicated Engineer class that specializes in grenades and splits them into High Explosive (good for demolishing cover) and Anti-Personnel (doesn't affect cover but deals more damage), with the latter being the more effective for actually taking down herds. They're one of the best ways to deal with [[DemonicSpiders Chrysallids]], at least until/unless you've got an Assault trained up with skills that allow them to [[ShortRangeShotgun take multiple shots per turn at close range]].
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* Explosives fill this role in ''VideoGame/XComEnemyUnknown''; any soldier can be equipped with relatively short-range grenades, while Heavies carry a rocket launcher and have skills that can increase its power and area of effect. The ''Enemy Within'' expansion adds [[{{Cyborg}} Mec troopers]] which can be equipped with [[FireBreathingWeapon flamethrowers]], an excellent short-range alternative that also causes its targets to panic, potentially losing a turn or running away. The ''Long War'' ''[[VideoGame/XCOMLongWar Long War]]'' fan expansion adds a dedicated Engineer class that specializes in grenades and splits them into High Explosive (good for demolishing cover) and Anti-Personnel (doesn't affect cover but deals more damage), with the latter being the more effective for actually taking down herds. They're one of the best ways to deal with [[DemonicSpiders Chrysallids]], at least until/unless you've got an Assault trained up with skills that allow them to [[ShortRangeShotgun take multiple shots per turn at close range]].
18th Dec '15 10:43:19 PM nombretomado
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** ''ShadowHearts: Covenant''
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** ''ShadowHearts: Covenant''''VideoGame/ShadowHeartsCovenant''
16th Dec '15 6:33:59 PM nombretomado
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* LeagueOfLegends has a couple that qualify, with the most appropriate being Zilean's Time Bomb - for a bit of mana and a decent cooldown, Zil can set a target to explode after 4 seconds, dealing a large amount of damage to the target and any of his unfortunate friends standing nearby. For bonus fun with explosives, Zil also has a skill that partially reduces cooldowns (Rewind), allowing him to Bomb and then Re-Bomb a target, forcing the first bomb to explode immediately. While typically the relative power of the bombs decreases as the match progresses, they are quite deadly during the first 10 to 20 minutes.
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* LeagueOfLegends ''VideoGame/LeagueOfLegends'' has a couple that qualify, with the most appropriate being Zilean's Time Bomb - for a bit of mana and a decent cooldown, Zil can set a target to explode after 4 seconds, dealing a large amount of damage to the target and any of his unfortunate friends standing nearby. For bonus fun with explosives, Zil also has a skill that partially reduces cooldowns (Rewind), allowing him to Bomb and then Re-Bomb a target, forcing the first bomb to explode immediately. While typically the relative power of the bombs decreases as the match progresses, they are quite deadly during the first 10 to 20 minutes.
15th Dec '15 12:24:01 AM BattleMaster
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* ''VideoGame/DragonAgeOrigins'' has Virulent Walking Bomb, which turns the target into an ActionBomb and has a chance to infect up to three enemies who are in the blast radius of the original target with the same effect.

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* ''VideoGame/IcewindDale'' had Cloak Of Flame. The spell sets the target on fire, causing damage to both them and any nearby creatures and has a chance to spread to anything in the radius. If cast on something in the middle of a dense crowd, [[IncrediblyLamePun it spreads like wildfire]].
15th Oct '15 9:18:29 PM JacksonJin
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Dota has several examples, not just Earthshaker. Figured it prudent to open up for more examples.
* The ''{{VideoGame/Dota 2}}'' hero Earthshaker's ultimate deals a flat amount of magic damage in an AOE, but then causes each unit hit to deal damage to units around it, essentially doing bonus damage for everyone you hit. It's rare but possible to kill the entire enemy team this way, if they have lots of summoned units and are too careless to spread out.
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* The ''{{VideoGame/Dota 2}}'' is rife with this. Most ranged Heroes gain access to spells that can affect wide areas with nukes or debilitating effects, while melee heroes can by a Battlefury to do cleaving damage to all around them. There are notable examples, however. ** The hero Earthshaker's ultimate deals a flat amount of magic damage in an AOE, but then causes each unit hit to deal damage to units around it, essentially doing bonus damage for everyone you hit. It's rare but possible to kill the entire enemy team this way, if they have lots of summoned units and are too careless to spread out.out. ** Sven has a unique and natural ability to cleave enemies, so he doesn't need to buy a Battlefury to achieve the same result many of his peers do. However, if he '''does''' buy a Battlefury, every attack of his will have a maximum total cleave of 101% (66% from his 6.8.5. build ability, 35% from his Battlefury) making every hit from him do 101% equal damage to everyone surrounding him. On a weak, barely-farmed Sven this barely changes anything, as it would take several seconds for him to do enough damage to matter... [[OhCrap Several seconds with multiple enemy heroes around him.]] But on a fed, 6-slotted Sven? Given that the Cleave damage will not only be more than the initial strike, but additionally ignore any armour? [[OneHitPolykill It's entirely possible to Cleave the entire enemy team to death in one swing of]] [[BiggusDickus the biggest sword in Dota.]]
5th Oct '15 10:02:56 PM ironcommando
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* The Poison Wind Globadier from ''VideoGame/TheEndTimesVermintide''. Being an {{Expy}} (in gameplay abilities) of the Spitter from ''VideoGame/Left4Dead2'', they throw a ball of DeadlyGas that explodes into a lingering AreaOfEffect that deals constant damage to those who stand within. Likewise, they discourage the heroes from standing in a tight formation.
25th Sep '15 7:42:05 PM Berrenta
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* ''RuneScape'' has a bunch:
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* ''RuneScape'' ''VideoGame/RuneScape'' has a bunch:

*** The Death Knight's Pestilence ability is particularly nasty; when used, every [=DoT=] disease on the target is instantly spread to all other enemies within 10 yards. One of the DK's Unholy talents gives a [[ForMassiveDamage huge boost]] to the damage of diseases spread this way.
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*** The Death Knight's Pestilence ability is particularly nasty; when used, every [=DoT=] disease on the target is instantly spread to all other enemies within 10 yards. One of the DK's Unholy talents gives a [[ForMassiveDamage huge boost]] boost to the damage of diseases spread this way.
25th Aug '15 11:12:50 PM TrevMUN
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* MAP attacks have been a staple of the ''VideoGame/SuperRobotWars'' series since the very beginning. Running into an enemy with one of these is especially nasty since most players tend to keep their units clustered together to take advantage of each other's Support abilities or Command auras.
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* Many, ''many'' bosses in ''VideoGame/TreeOfSavior'' have attacks like these. Early on they are often coupled with some form of CrosshairAware. * MAP attacks have been a staple of the ''VideoGame/SuperRobotWars'' series since the very beginning. Running into an enemy with one of these is especially nasty since most players tend to keep their units clustered together to take advantage of each other's others' Support abilities or Command auras.
15th Aug '15 7:32:53 PM JamaicanCastle
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* The history of artillery is full of means for dealing with massed infantry (which, if they can close in to effective range, are usually devastating to artillery operators who, in the nature of such things, are typically few in number and have lousy equipment). Before the invention of explosives, this most often took the form of scatter shot: a [[SiegeEngines siege weapon]] like a catapult, trebuchet, or cannon was loaded with many small stones or fragments of metal and shot off like normal. The resulting attack made less efficient use of mechanical energy and distributed it very unevenly (read: [[ShortRangeLongRangeWeapon range and accuracy were shot to hell]]) but could wound a lot of troops at once, especially if they were in close ranks. This evolved into canister shot (bundle the shot up so that it was more predictable), then shrapnel shot (a shell that's fired like normal and bursts in midair, making it more accurate for most of the flight), then fragmentation warheads (which detonate on or near the point of impact) but the basic concept remains the same.
7th Jun '15 6:37:34 PM Prfnoff
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Namespaces
** ''VideoGame/{{Wild ARMs 4}}'', ''VideoGame/{{Wild ARMs 5}}'' and ''{{Wild ARMs XF}}''.
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** ''VideoGame/{{Wild ARMs 4}}'', ''VideoGame/{{Wild ARMs 5}}'' and ''{{Wild ''VideoGame/{{Wild ARMs XF}}''.

** Special mention should go to the Assault Rifle powerset which has AoEs for five of the nine attacks (although one has a very small radius making it hard to hit multiple enemies)
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** Special mention should go to the Assault Rifle powerset which has AoEs areas of effect for five of the nine attacks (although one has a very small radius making it hard to hit multiple enemies)
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