History Main / HerdHittingAttack

18th Jul '16 3:36:48 AM NozzDogg
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** The ChainLightning spell in . After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. AOE spells like Fireball also make standing around in groups rather a bad idea.
** In 4e, Chain Lightning is a level 23 spell; it starts with 4d6 for the first target, then hit-or-miss it's a second attack for 2d6 for the next target, and then hit-or-miss on THAT it's 1d6 for ''every other enemy within 20 squares of you''. And if you miss with any of those, it's still half damage.
** There's also Furious Bolts, a spell available to Sorcerers who take the Lightning Fury paragon path. 2d8 damage to the first target, if you hit you do 2d4 to the next target, and you keep doing 2d4 damage until you miss or you run out of targets.
** Really, most of the larger area effect spells in D&D tend to qualify because they usually have a fairly decent range and don't really allow the targeted group enough time to respond -- the caster only decides where the spell will finally end up by the time it's already ''going off'', after all. So Fireball is a shoo-in ("Fireball formation" actually is a term that gets bandied about at some tables if the party bunches up), and the classic Lightning Bolt with its linear stroke fits this trope if anything even better since it basically ''depends'' on its victims lining up juuust right in order to be able to hit more than a single target at all.
** Lest we forget the cleave and great cleave feat chain, allowing you an additional attack each time you KO an opponent.
* ''TabletopGame/HeroClix'' features this trope in the form of the power Energy Explosion, which in exchange for reducing a characters damage value to 1, it can cause damage to both the target of the attack and every character standing next to them. This can be real fun for characters who can shoot two or three targets at a time, since while the damage is reduced to 1, it also stacks.
* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).
[[/folder]]
18th Jul '16 3:35:24 AM NozzDogg
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Added DiffLines:

* In ''TabletopGame/RocketAge'' weapons with the cleaving trait are typically slow to strike with, but a successful strike can be carried on into a neighbouring combatant. Unsurprisingly weapons like the Sun-Axe are usually found in the hands of aggressive front line fighters and are used to break up tight formations.
9th Jul '16 1:32:31 PM StFan
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[[quoteright:320:[[{{VideoGame/RuneScape}} http://static.tvtropes.org/pmwiki/pub/images/320px-SolusIceBarrages_1995.jpg]]]]

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[[quoteright:320:[[{{VideoGame/RuneScape}} [[quoteright:320:[[VideoGame/RuneScape http://static.tvtropes.org/pmwiki/pub/images/320px-SolusIceBarrages_1995.jpg]]]]



* ''VideoGame/VideoGame/RuneScape'' has a bunch:

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* ''VideoGame/VideoGame/RuneScape'' ''VideoGame/RuneScape'' has a bunch:
9th Jul '16 1:15:31 PM StFan
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[[AC:VideoGames]]
* ''{{VideoGame/Dota 2}}'' is rife with this. Most ranged Heroes gain access to spells that can affect wide areas with nukes or debilitating effects, while melee heroes can by a Battlefury to do cleaving damage to all around them. There are notable examples, however.

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[[AC:VideoGames]]
[[foldercontrol]]

[[folder:Literature]]
* ''{{VideoGame/Dota 2}}'' The MD Device from ''EndersGame'' causes a SphereOfDestruction to spread from any ship that's hit--then any ship caught in the sphere will explode in a similar manner. A single, well-placed shot can destroy an entire fleet of starfighters.
** Or, you know, [[spoiler: a planet.]]
* JoelRosenberg's ''Hero''. The sergeant's screaming at the soldiers to "Spread out! Spread out!" The colonel takes a different approach. "Nah, bunch up and save the enemy ammunition."
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** The ChainLightning spell in . After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. AOE spells like Fireball also make standing around in groups rather a bad idea.
** In 4e, Chain Lightning is a level 23 spell; it starts with 4d6 for the first target, then hit-or-miss it's a second attack for 2d6 for the next target, and then hit-or-miss on THAT it's 1d6 for ''every other enemy within 20 squares of you''. And if you miss with any of those, it's still half damage.
** There's also Furious Bolts, a spell available to Sorcerers who take the Lightning Fury paragon path. 2d8 damage to the first target, if you hit you do 2d4 to the next target, and you keep doing 2d4 damage until you miss or you run out of targets.
** Really, most of the larger area effect spells in D&D tend to qualify because they usually have a fairly decent range and don't really allow the targeted group enough time to respond -- the caster only decides where the spell will finally end up by the time it's already ''going off'', after all. So Fireball is a shoo-in ("Fireball formation" actually is a term that gets bandied about at some tables if the party bunches up), and the classic Lightning Bolt with its linear stroke fits this trope if anything even better since it basically ''depends'' on its victims lining up juuust right in order to be able to hit more than a single target at all.
** Lest we forget the cleave and great cleave feat chain, allowing you an additional attack each time you KO an opponent.
* ''TabletopGame/HeroClix'' features this trope in the form of the power Energy Explosion, which in exchange for reducing a characters damage value to 1, it can cause damage to both the target of the attack and every character standing next to them. This can be real fun for characters who can shoot two or three targets at a time, since while the damage is reduced to 1, it also stacks.
* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/Dota2''
is rife with this. Most ranged Heroes gain access to spells that can affect wide areas with nukes or debilitating effects, while melee heroes can by a Battlefury to do cleaving damage to all around them. There are notable examples, however.



* ''VideoGame/{{Warcraft}} III'''s Farseer hero can cast Chain Lightning, a chain attack that hits up to five enemies. The Naga Sea Witch's Forked Lightning can hit three. Archmage's Blizzard, Blood Mage's Flame Strike and Pit Lord's Rain of Fire can damage a targeted area. The Huntress can hit multiple targets with her targets. Siege weapons deal splash damage. So on...
* ''BloodlineChampions'' has quite a large amount of these. Needless to say, avoid clumping up.
* ''VideoGame/RuneScape'' has a bunch:

to:

* ''VideoGame/{{Warcraft}} III'''s ''VideoGame/WarCraftIII'''s Farseer hero can cast Chain Lightning, a chain attack that hits up to five enemies. The Naga Sea Witch's Forked Lightning can hit three. Archmage's Blizzard, Blood Mage's Flame Strike and Pit Lord's Rain of Fire can damage a targeted area. The Huntress can hit multiple targets with her targets. Siege weapons deal splash damage. So on...
* ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has quite a large amount of these. Needless to say, avoid clumping up.
* ''VideoGame/RuneScape'' ''VideoGame/VideoGame/RuneScape'' has a bunch:




[[AC:{{Literature}}]]
* The MD Device from ''EndersGame'' causes a SphereOfDestruction to spread from any ship that's hit--then any ship caught in the sphere will explode in a similar manner. A single, well-placed shot can destroy an entire fleet of starfighters.
** Or, you know, [[spoiler: a planet.]]
* JoelRosenberg's ''Hero''. The sergeant's screaming at the soldiers to "Spread out! Spread out!" The colonel takes a different approach. "Nah, bunch up and save the enemy ammunition."

[[AC:TabletopRPG]]
* The ChainLightning spell in ''TabletopGame/DungeonsAndDragons''. After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. AOE spells like Fireball also make standing around in groups rather a bad idea.

to:

\n[[AC:{{Literature}}]]\n[[/folder]]

[[folder:Tabletop Games]]
* The MD Device from ''EndersGame'' causes a SphereOfDestruction to spread from any ship that's hit--then any ship caught in the sphere will explode in a similar manner. A single, well-placed shot can destroy an entire fleet of starfighters.
''TabletopGame/DungeonsAndDragons'':
** Or, you know, [[spoiler: a planet.]]
* JoelRosenberg's ''Hero''. The sergeant's screaming at the soldiers to "Spread out! Spread out!" The colonel takes a different approach. "Nah, bunch up and save the enemy ammunition."

[[AC:TabletopRPG]]
*
The ChainLightning spell in ''TabletopGame/DungeonsAndDragons''.in . After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. AOE spells like Fireball also make standing around in groups rather a bad idea.



** Lest we forget the cleave - great cleave feat chain, allowing you an additional attack each time you KO an opponent.

to:

** Lest we forget the cleave - and great cleave feat chain, allowing you an additional attack each time you KO an opponent.



* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''[[TabletopGame/{{WarhammerAgeOfSigmar}} Warhammer Age of Sigmar]]'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).

[[AC:RealLife]]
* Most missile weapons can do this. But until UsefulNotes/WorldWarI (the arrival of rapid-fire guns) it was not considered dangerous enough to compare with the danger of having formed troops plow through rabbles like a bulldozer. Plus the fact that formations are more easily commanded then swarms of individuals.

to:

* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]'' ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''[[TabletopGame/{{WarhammerAgeOfSigmar}} Warhammer Age of Sigmar]]'' ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).

[[AC:RealLife]]
range).
[[/folder]]

[[folder:Real Life]]
* Most missile weapons can do this. But until UsefulNotes/WorldWarI (the arrival of rapid-fire guns) it was not considered dangerous enough to compare with the danger of having formed troops plow through rabbles like a bulldozer. Plus the fact that formations are more easily commanded then than swarms of individuals.




to:

[[/folder]]
21st Jun '16 9:25:57 AM Jasin_Moridin
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to:

* ''[[TabletopGame/{{WarhammerAgeOfSigmar}} Warhammer Age of Sigmar]]'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).
10th Jun '16 1:30:55 PM MrDeath
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* ''VideoGame/DragonAgeOrigins'' has Virulent Walking Bomb, which turns the target into an ActionBomb and has a chance to infect up to three enemies who are in the blast radius of the original target with the same effect.

to:

* ''VideoGame/DragonAgeOrigins'' has several, most courtesy of the Mage class.
** Fireball, the old standard, hits and knocks down everything within a certain radius of its detonation, and sets them on fire.
** The Cone series of spells, which puts out FireIceLightning in a given direction.
** The storm spells, which do damage over time on a huge area.
**
Virulent Walking Bomb, which Bomb turns the target into an ActionBomb and has a chance to infect up to three enemies who are in the blast radius of the original target with the same effect.effect.
** Archers get into it, too, with Shatter Shot, which hits one target then hits and stuns everyone standing around him.
4th Jun '16 5:53:29 AM Doug86
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* Most missile weapons can do this. But until WorldWarI (the arrival of rapid-fire guns) it was not considered dangerous enough to compare with the danger of having formed troops plow through rabbles like a bulldozer. Plus the fact that formations are more easily commanded then swarms of individuals.
* During WorldWarII, AntiAir defenses usually took the form of this, typically via various applications of MoreDakka, in response to the advent of massed aerial attacks. It simply became more effective to [[ATeamFiring fill the entire area with flak]] than it was to try and hit any particular airplane. Even so, against large enough attacks, this would take on shades of PointDefenseless without [[TheCavalry friendly air support]].

to:

* Most missile weapons can do this. But until WorldWarI UsefulNotes/WorldWarI (the arrival of rapid-fire guns) it was not considered dangerous enough to compare with the danger of having formed troops plow through rabbles like a bulldozer. Plus the fact that formations are more easily commanded then swarms of individuals.
* During WorldWarII, UsefulNotes/WorldWarII, AntiAir defenses usually took the form of this, typically via various applications of MoreDakka, in response to the advent of massed aerial attacks. It simply became more effective to [[ATeamFiring fill the entire area with flak]] than it was to try and hit any particular airplane. Even so, against large enough attacks, this would take on shades of PointDefenseless without [[TheCavalry friendly air support]].
1st May '16 8:19:46 PM Quanyails
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* ''VideoGame/EdenEternal'' has several dungeons with bosses that enjoy AOEing the party to death. Usually those bosses are the annoying ones in the middle of the dungeon, and for a lot of them the best way to go is to have the one tank and two healers - one healer just to heal the tank, and the other healer to take care of the AOE damage. Another annoying trend of AOEs is to give the party a debuff that actually heals the boss! Did you just spend ten minutes getting his HP down? Too bad! Your tank was an idiot and now you have to kill the boss when it has full HP again.
* In VideoGame/TeamFortress2 this can be an effective tactic, since you need to capture specific points or push a cart, which by nature causes players to bunch up. The best ways to take them out is using a bunch of sticky bombs from a Demoman or sendinging in an ubered medic with either a Heavy, a Demo or Pyro. To avoid this, teams might try having a few people (especially Medics) stand just off the point, so they can move in if their teammates are killed.

to:

* ''VideoGame/EdenEternal'' has several dungeons with bosses that enjoy AOEing [=AOEing=] the party to death. Usually those bosses are the annoying ones in the middle of the dungeon, and for a lot of them the best way to go is to have the one tank and two healers - one healer just to heal the tank, and the other healer to take care of the AOE damage. Another annoying trend of AOEs [=AOEs=] is to give the party a debuff that actually heals the boss! Did you just spend ten minutes getting his HP down? Too bad! Your tank was an idiot and now you have to kill the boss when it has full HP again.
* In VideoGame/TeamFortress2 ''VideoGame/TeamFortress2'' this can be an effective tactic, since you need to capture specific points or push a cart, which by nature causes players to bunch up. The best ways to take them out is using a bunch of sticky bombs from a Demoman or sendinging sending in an ubered medic with either a Heavy, a Demo Demoman or Pyro. To avoid this, teams might try having a few people (especially Medics) stand just off the point, so they can move in if their teammates are killed.
24th Feb '16 9:49:03 AM MegaMarioMan
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* ''VideoGame/RatchetDeadlocked'' has weapon mods that cause attacked enemies to send out electrical shocks to their nearby allies. These actually first appeared in ''[[RatchetAndClankGoingCommando Going Commando]]'' as hidden mods to certain weapons, but ''Deadlocked'' allowed you to add the mod to ''any'' weapon.

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* ''VideoGame/RatchetDeadlocked'' has weapon mods that cause attacked enemies to send out electrical shocks to their nearby allies. These actually first appeared in ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as hidden mods to certain weapons, but ''Deadlocked'' allowed you to add the mod to ''any'' weapon.
24th Feb '16 12:01:18 AM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs small bombs that weak splash damage on adjacent lanes, but when powered by being adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions on those lanes cause even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.

to:

* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs small bombs that deal weak splash damage on adjacent lanes, but when powered by being an adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions splash on those adjacent lanes cause causes even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.
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