History Main / HerdHittingAttack

1st May '16 8:19:46 PM Quanyails
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* ''VideoGame/EdenEternal'' has several dungeons with bosses that enjoy AOEing the party to death. Usually those bosses are the annoying ones in the middle of the dungeon, and for a lot of them the best way to go is to have the one tank and two healers - one healer just to heal the tank, and the other healer to take care of the AOE damage. Another annoying trend of AOEs is to give the party a debuff that actually heals the boss! Did you just spend ten minutes getting his HP down? Too bad! Your tank was an idiot and now you have to kill the boss when it has full HP again.
* In VideoGame/TeamFortress2 this can be an effective tactic, since you need to capture specific points or push a cart, which by nature causes players to bunch up. The best ways to take them out is using a bunch of sticky bombs from a Demoman or sendinging in an ubered medic with either a Heavy, a Demo or Pyro. To avoid this, teams might try having a few people (especially Medics) stand just off the point, so they can move in if their teammates are killed.

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* ''VideoGame/EdenEternal'' has several dungeons with bosses that enjoy AOEing [=AOEing=] the party to death. Usually those bosses are the annoying ones in the middle of the dungeon, and for a lot of them the best way to go is to have the one tank and two healers - one healer just to heal the tank, and the other healer to take care of the AOE damage. Another annoying trend of AOEs [=AOEs=] is to give the party a debuff that actually heals the boss! Did you just spend ten minutes getting his HP down? Too bad! Your tank was an idiot and now you have to kill the boss when it has full HP again.
* In VideoGame/TeamFortress2 ''VideoGame/TeamFortress2'' this can be an effective tactic, since you need to capture specific points or push a cart, which by nature causes players to bunch up. The best ways to take them out is using a bunch of sticky bombs from a Demoman or sendinging sending in an ubered medic with either a Heavy, a Demo Demoman or Pyro. To avoid this, teams might try having a few people (especially Medics) stand just off the point, so they can move in if their teammates are killed.
24th Feb '16 9:49:03 AM MegaMarioMan
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* ''VideoGame/RatchetDeadlocked'' has weapon mods that cause attacked enemies to send out electrical shocks to their nearby allies. These actually first appeared in ''[[RatchetAndClankGoingCommando Going Commando]]'' as hidden mods to certain weapons, but ''Deadlocked'' allowed you to add the mod to ''any'' weapon.

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* ''VideoGame/RatchetDeadlocked'' has weapon mods that cause attacked enemies to send out electrical shocks to their nearby allies. These actually first appeared in ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as hidden mods to certain weapons, but ''Deadlocked'' allowed you to add the mod to ''any'' weapon.
24th Feb '16 12:01:18 AM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs small bombs that weak splash damage on adjacent lanes, but when powered by being adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions on those lanes cause even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.

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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs small bombs that deal weak splash damage on adjacent lanes, but when powered by being an adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions splash on those adjacent lanes cause causes even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.
19th Feb '16 1:53:17 AM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}} lobs small bombs that weak splash damage on adjacent lanes, but when powered by being adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions on those lanes cause even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.

to:

* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}} 2|ItsAboutTime}}'' lobs small bombs that weak splash damage on adjacent lanes, but when powered by being adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions on those lanes cause even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.
19th Feb '16 1:52:56 AM ironcommando
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* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}} lobs small bombs that weak splash damage on adjacent lanes, but when powered by being adjacent to Moonflower, it will also fire at zombies on adjacent lanes in a SpreadShot akin to Threepeater. Thus, if the zombies are close together on adjacent lanes, the overlapping explosions on those lanes cause even bigger damage. However, it fares badly against single, isolated targets as its damage output is otherwise weak.
25th Jan '16 2:48:03 PM jormis29
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* Explosives fill this role in ''VideoGame/XComEnemyUnknown''; any soldier can be equipped with relatively short-range grenades, while Heavies carry a rocket launcher and have skills that can increase its power and area of effect. The ''Enemy Within'' expansion adds [[{{Cyborg}} Mec troopers]] which can be equipped with [[FireBreathingWeapon flamethrowers]], an excellent short-range alternative that also causes its targets to panic, potentially losing a turn or running away. The ''Long War'' fan expansion adds a dedicated Engineer class that specializes in grenades and splits them into High Explosive (good for demolishing cover) and Anti-Personnel (doesn't affect cover but deals more damage), with the latter being the more effective for actually taking down herds. They're one of the best ways to deal with [[DemonicSpiders Chrysallids]], at least until/unless you've got an Assault trained up with skills that allow them to [[ShortRangeShotgun take multiple shots per turn at close range]].

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* Explosives fill this role in ''VideoGame/XComEnemyUnknown''; any soldier can be equipped with relatively short-range grenades, while Heavies carry a rocket launcher and have skills that can increase its power and area of effect. The ''Enemy Within'' expansion adds [[{{Cyborg}} Mec troopers]] which can be equipped with [[FireBreathingWeapon flamethrowers]], an excellent short-range alternative that also causes its targets to panic, potentially losing a turn or running away. The ''Long War'' ''[[VideoGame/XCOMLongWar Long War]]'' fan expansion adds a dedicated Engineer class that specializes in grenades and splits them into High Explosive (good for demolishing cover) and Anti-Personnel (doesn't affect cover but deals more damage), with the latter being the more effective for actually taking down herds. They're one of the best ways to deal with [[DemonicSpiders Chrysallids]], at least until/unless you've got an Assault trained up with skills that allow them to [[ShortRangeShotgun take multiple shots per turn at close range]].
18th Dec '15 10:43:19 PM nombretomado
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** ''ShadowHearts: Covenant''

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** ''ShadowHearts: Covenant''''VideoGame/ShadowHeartsCovenant''
16th Dec '15 6:33:59 PM nombretomado
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* LeagueOfLegends has a couple that qualify, with the most appropriate being Zilean's Time Bomb - for a bit of mana and a decent cooldown, Zil can set a target to explode after 4 seconds, dealing a large amount of damage to the target and any of his unfortunate friends standing nearby. For bonus fun with explosives, Zil also has a skill that partially reduces cooldowns (Rewind), allowing him to Bomb and then Re-Bomb a target, forcing the first bomb to explode immediately. While typically the relative power of the bombs decreases as the match progresses, they are quite deadly during the first 10 to 20 minutes.

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* LeagueOfLegends ''VideoGame/LeagueOfLegends'' has a couple that qualify, with the most appropriate being Zilean's Time Bomb - for a bit of mana and a decent cooldown, Zil can set a target to explode after 4 seconds, dealing a large amount of damage to the target and any of his unfortunate friends standing nearby. For bonus fun with explosives, Zil also has a skill that partially reduces cooldowns (Rewind), allowing him to Bomb and then Re-Bomb a target, forcing the first bomb to explode immediately. While typically the relative power of the bombs decreases as the match progresses, they are quite deadly during the first 10 to 20 minutes.
15th Dec '15 12:24:01 AM BattleMaster
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* ''VideoGame/DragonAgeOrigins'' has Virulent Walking Bomb, which turns the target into an ActionBomb and has a chance to infect up to three enemies who are in the blast radius of the original target with the same effect.




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* ''VideoGame/IcewindDale'' had Cloak Of Flame. The spell sets the target on fire, causing damage to both them and any nearby creatures and has a chance to spread to anything in the radius. If cast on something in the middle of a dense crowd, [[IncrediblyLamePun it spreads like wildfire]].
15th Oct '15 9:18:29 PM JacksonJin
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* The ''{{VideoGame/Dota 2}}'' hero Earthshaker's ultimate deals a flat amount of magic damage in an AOE, but then causes each unit hit to deal damage to units around it, essentially doing bonus damage for everyone you hit. It's rare but possible to kill the entire enemy team this way, if they have lots of summoned units and are too careless to spread out.

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* The ''{{VideoGame/Dota 2}}'' is rife with this. Most ranged Heroes gain access to spells that can affect wide areas with nukes or debilitating effects, while melee heroes can by a Battlefury to do cleaving damage to all around them. There are notable examples, however.
** The
hero Earthshaker's ultimate deals a flat amount of magic damage in an AOE, but then causes each unit hit to deal damage to units around it, essentially doing bonus damage for everyone you hit. It's rare but possible to kill the entire enemy team this way, if they have lots of summoned units and are too careless to spread out.out.
** Sven has a unique and natural ability to cleave enemies, so he doesn't need to buy a Battlefury to achieve the same result many of his peers do. However, if he '''does''' buy a Battlefury, every attack of his will have a maximum total cleave of 101% (66% from his 6.8.5. build ability, 35% from his Battlefury) making every hit from him do 101% equal damage to everyone surrounding him. On a weak, barely-farmed Sven this barely changes anything, as it would take several seconds for him to do enough damage to matter... [[OhCrap Several seconds with multiple enemy heroes around him.]] But on a fed, 6-slotted Sven? Given that the Cleave damage will not only be more than the initial strike, but additionally ignore any armour? [[OneHitPolykill It's entirely possible to Cleave the entire enemy team to death in one swing of]] [[BiggusDickus the biggest sword in Dota.]]
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