History Main / HerdHittingAttack

2nd Nov '17 2:30:31 AM jormis29
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* ''VideoGame/BravelyDefault'', as a SpiritualSuccessor to ''Series/FinalFantasy'', uses this in general for group-cast spells and several group-attack abilities, but it also provides ways to subvert the "reduced damage" portion of the trope. For physical attacks, Crescent Moon hits all foes with the same strength as the Fight command (though it effectively costs two rounds of actions to perform), while the ability Epic Group-Cast causes any magic spell to do the same amount of damage regardless of the number of targets.

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* ''VideoGame/BravelyDefault'', as a SpiritualSuccessor to ''Series/FinalFantasy'', ''Franchise/FinalFantasy'', uses this in general for group-cast spells and several group-attack abilities, but it also provides ways to subvert the "reduced damage" portion of the trope. For physical attacks, Crescent Moon hits all foes with the same strength as the Fight command (though it effectively costs two rounds of actions to perform), while the ability Epic Group-Cast causes any magic spell to do the same amount of damage regardless of the number of targets.
26th Oct '17 2:17:00 PM infernape612
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A Herd Hitting Attack turns standing in a group from a benefit into a liability, generally useful against [[WolfpackBoss WolfpackBosses]]. This could involve:

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A Herd Hitting Attack turns standing in a group from a benefit into a liability, generally useful against [[WolfpackBoss WolfpackBosses]].{{Wolfpack Boss}}es. This could involve:
4th Oct '17 4:51:13 AM MicoolTNT
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* In ''VideoGame/Warframe'', this is Hydroid's specialty. ''[[UpToEleven ALL]]'' of his abilities can hit multiple enemies, with two of them having the ability to immobilize several opponents at once.

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* In ''VideoGame/Warframe'', ''VideoGame/{{Warframe}}'', this is Hydroid's specialty. ''[[UpToEleven ALL]]'' of his abilities can hit multiple enemies, with two of them having the ability to immobilize several opponents at once.
28th Sep '17 12:53:15 PM Flameal15k
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* In ''VideoGame/Warframe'', this is Hydroid's specialty. ''[[UpToEleven ALL]]'' of his abilities can hit multiple enemies, with two of them having the ability to immobilize several opponents at once.
15th May '17 3:19:31 AM SebastianGray
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** Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models.
** Some units, such as the Decimator Paladins of the Stormcast Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks for each enemy within their weaponís range.

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** *** Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models.
** *** Some units, such as the Decimator Paladins of the Stormcast Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks for each enemy within their weaponís range.
15th May '17 3:19:01 AM SebastianGray
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* Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. Some units, such as the Stormcast Eternal Decimators, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every enemy in range).

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* Creator/GamesWorkshop games:
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Blast and template weapons in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' usually deal area of effect damage when fired. Weapons such as flamers, missile launchers and other forms of artillery are perfect for thinning out [[ZergRush horde armies]], and more powerful blast weapons can also threaten tougher units like [[SpaceMarine Space Marines]] or large Tyranid creatures.
* ''TabletopGame/WarhammerAgeOfSigmar'' has its own take on this. ** ''TabletopGame/WarhammerAgeOfSigmar'':
**
Against massed single-wound infantry, any high-damage attack that goes through will kill multiple models due to the fact that any damage beyond the target's wounds bleeds over onto other enemy models. models.
**
Some units, such as the Decimator Paladins of the Stormcast Eternal Decimators, Eternals and [[TheBerserker Skarr Bloodwrath]] of the Bloodbound Warhordes, have weapons that explicitly do this by gaining extra attacks when faced with multiple enemies (or in the Decimators' case, getting one attack for every each enemy in range).within their weaponís range.
11th Apr '17 5:59:27 PM nombretomado
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* Tate combos in ''{{Shinobi}}'', after which the enemies fall to pieces.

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* Tate combos in ''{{Shinobi}}'', ''VideoGame/{{Shinobi}}'', after which the enemies fall to pieces.
30th Mar '17 10:07:29 PM wolftickets1969
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* In ''ChildOfLight'', the player characters can earn herd-hitting variations of their attacks at high levels. Conversely, some monsters can perform these on your party.
15th Mar '17 11:04:52 PM Occidensill
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** The apex of the "throw many small things to hit a wide area" approach thus far is the beehive round, an artillery shell loaded with hundreds or thousands of flechettes (think short, stubby, all metal arrows) that disperses them in such a way that any unsheltered people in the area of effect get hit by at least one.
21st Feb '17 11:39:03 AM Schismatism
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* Back when ''TabletopGame/MagicTheGathering'' was still in its comparative infancy, there were a few cards which affected the playing field itself. Most well-known (and often loathed) was the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=603 Chaos Orb]], a card which destroyed any other cards on which it landed. During its heyday, many players would intentionally space their cards out widely on the table so that a single Orb couldn't affect the lion's share of, say, their lands.
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