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Chained Sinkhole.


* The A-10 Thunderbolt is considered the [[ImplacableMan Implacable Plane]], it can take a direct missile hit, missing a wing and an engine, and ''still'' land safely at home base. It's legendarily tough because the plane is designed to carry the [[{{BFG}} ginormous]] [[GatlingGood GAU-8 Avenger.]] There's memes on how the A-10 is really a gun with a plane attached to it as an accessory, but that is [[NotHyperbole an accurate description.]] The last time someone tried to slap a similarly massive gun on a plane, the recoil actually rips the plane apart.

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* The A-10 Thunderbolt is considered the [[ImplacableMan Implacable Plane]], it can take a direct missile hit, missing a wing and an engine, and ''still'' land safely at home base. It's legendarily tough because the plane is designed to carry the [[{{BFG}} ginormous]] [[GatlingGood GAU-8 Avenger.]] Avenger. There's memes on how the A-10 is really a gun with a plane attached to it as an accessory, but that is [[NotHyperbole an accurate description.]] The last time someone tried to slap a similarly massive gun on a plane, the recoil actually rips ripped the plane apart.
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[[/folder]]

[[folder:Real Life]]
* The A-10 Thunderbolt is considered the [[ImplacableMan Implacable Plane]], it can take a direct missile hit, missing a wing and an engine, and ''still'' land safely at home base. It's legendarily tough because the plane is designed to carry the [[{{BFG}} ginormous]] [[GatlingGood GAU-8 Avenger.]] There's memes on how the A-10 is really a gun with a plane attached to it as an accessory, but that is [[NotHyperbole an accurate description.]] The last time someone tried to slap a similarly massive gun on a plane, the recoil actually rips the plane apart.
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* In ''TabletopGame/OnlyWar'' while any character can learn how to use heavy weapons if they want to the Heavy Gunner specialty is the one that focuses on heavy weapons. In addition to starting with a heavy weapon (and the training to use it) they have the unique ability to train their comrade to assist them in stabilizing and reloading their chosen weapon.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Dwarfs have double the carrying capacity of other races, plus a special talent that negates the movement speed penalty from heavy armour, enabling them to wear plate armour and heavy weaponry that would weigh down any but the strongest non-dwarf -- [[PerpetualPoverty provided they can afford it]], of course.
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Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons. Compare ItemCaddy for a character who gets more use out of equipment in general.

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Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons. Compare ItemCaddy for a character who gets more use out of equipment in general. Subtrope of TheBigGuy.
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* ''LightNovel/LogHorizon'': The way classes in the MMORPG "Elder Tale" work, the only ones who can equip heavy armor are the frontline tank classes "Guardian" and "Samurai", and the Clerics, who are frontline healers. The rest have to contend with light armor or no armor at all.

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* ''LightNovel/LogHorizon'': ''Literature/LogHorizon'': The way classes in the MMORPG "Elder Tale" work, the only ones who can equip heavy armor are the frontline tank classes "Guardian" and "Samurai", and the Clerics, who are frontline healers. The rest have to contend with light armor or no armor at all.
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[[folder: Third-Person [[folder:Third-Person Shooter]]
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[[folder: Third-Person Shooter]]
* ''VideoGame/EarthDefenseForce'': The Fencer class wears heavy PoweredArmour that allows them to DualWield heavy weapons, from [[GatlingGood gatling guns]] to [[{{BFG}} heavy autocannons]] to massive hammers and {{Pile Bunker}}s capable of taking down building-sized enemies in a single blow. Depending on the title, they may have jump jets that make them much more mobile than they look at first glance.
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* ''VideoGame/ValkyriaChroniclesII'' and ''VideoGame/ValkyriaChroniclesIII'' introduce the Armored Tech and Fencer classes, who wear heavy armour and carry massive shields that are virtually immune to enemy fire from the front. They move slowly, but can deal massive damage with a wrench or giant sword in close quarters. The Gunner subclasses wield large machine guns and move more slowly than other Shocktroopers and are generally considered most useful on defense.
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There is to be no dedicated Light Novel folder or subpage on trope pages.


[[folder:Light Novels]]

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[[folder:Light Novels]][[folder:Literature]]
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-> ''I am Heavy Weapons Guy, and'' this ''is my weapon.''
-->-- The Heavy, with his hands on a 150kg [[GatlingGood Minigun]], ''VideoGame/TeamFortress2''

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-> ''I ->''"I am Heavy Weapons Guy, and'' this ''is my weapon.''
"''
-->-- The Heavy, '''The Heavy''', with his hands on a 150kg [[GatlingGood Minigun]], ''VideoGame/TeamFortress2''
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* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] other's [[DropTheHammer weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.

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* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] other's the other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.
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An Axe To Grind is no longer a trope


* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] [[AnAxeToGrind other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.

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* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] [[AnAxeToGrind other's]] other's [[DropTheHammer weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.

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* ''VideoGame/XcomEnemyUnknown'': The Heavy class has a [[BigFuckingGun Light Machine Gun]] (With Laser and Plasma upgrades) that while inaccurate can be used to destroy cover or to lay down suppressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings.]]
** In ''VideoGame/XCOM2'' the class has changed into the Grenadier, which loses the rocket launcher in exchange for a grenade launcher that gives extra range to their grenades, and an increased emphasis on MoreDakka with their LMG, gaining the ability to destroy enemy cover with it, fire so many bullets that they're guaranteed to hit, and use it as an AOE weapon in a large cone.

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* ''VideoGame/XcomEnemyUnknown'': ''VideoGame/XCom''
** ''VideoGame/XCOMEnemyUnknown'':
The Heavy class has a [[BigFuckingGun [[{{BFG}} Light Machine Gun]] (With Laser (with laser and Plasma plasma upgrades) that while inaccurate hits harder than a rifle and can be used to destroy cover or to lay down suppressive fire, and a rocket launcher that hits a large area and [[EverythingBreaks destroys cover, and also buildings.]]
buildings]].
** In ''VideoGame/XCOM2'' the class Grenadier has changed into the Grenadier, which loses the rocket launcher in exchange for a grenade launcher that gives extra range to their grenades, and an increased emphasis on MoreDakka with their LMG, Cannon, gaining the ability to destroy enemy cover with it, fire so many bullets that they're guaranteed to hit, and use it as an AOE weapon in a large cone.
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In older [=RPGs=], they tend to be more reliant on equipment than other classes like the SquishyWizard who can stay in the back dishing out magic or the [[TheSneakyGuy Sneaky Rogue]] who can hide from danger. The fact that their equipment tends to be more expensive than other classes is a bit of a hindrance. However nowadays not only is equipment reliance shared across most classes but there is an increased focus on finding weapons and armour rather than buying it.

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In older [=RPGs=], they tend to be more reliant on equipment than other classes like the SquishyWizard who can stay in the back dishing out magic or the [[TheSneakyGuy Sneaky Rogue]] who can hide from danger. The fact that their equipment tends to be more expensive than other classes is a bit of a hindrance. However nowadays nowadays, not only is equipment reliance shared across most classes but there is an increased focus on finding weapons and armour rather than buying it.
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What type of equipment they use will depend on the technology level available. In worlds where advanced firearms do not exist (or at least, are not commonplace), they'll wield swords, axes, hammers or polearms that if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character being familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.

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What type of equipment they use will depend on the technology level available. available, although it will typically overlap with BrutishCharacterBrutishWeapon in some form. In worlds where advanced firearms do not exist (or (or, at least, are not commonplace), they'll wield swords, axes, hammers or polearms that that, if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character being familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.
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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawGripBFG Minigun, and is able to put out much more damage than any of the other classes.

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* The Gunner in ''VideoGame/DeepRockGalactic'' is the main source of firepower for the team with his ChainsawGripBFG Minigun, [[{{BFG}} massive Autocannon]] or MacrossMissileMassacre dispenser and is able to put out much more damage than any of the other classes.
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Dewicking redirect.


* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] [[AnAxeToGrind other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster 'Jupiter']], [[ALoadOfBull Bravehoof]] and Vulcanus the robot.

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* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the]] [[AnAxeToGrind other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster 'Jupiter']], [[ALoadOfBull Bravehoof]] "Jupiter"]], Bravehoof and Vulcanus the robot.
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Equipment is a near quintessential part of a RolePlayingGame and have snuck into games with RPGElements as a result. While {{Player Character}}s have a range of weapons and armour to gear up for the foes they have to face, some equipment simply is too bulky for a number of characters, with only those with the right strength and training capable of properly utilizing this equipment, namely the Heavy Equipment Class. They tend to go under the class name of "Warrior" or "Fighter" in Fantasy and Historical settings while named "Soldier" or "[[ExactlyWhatItSaysOnTheTin Heavy]]" in Modern and Sci-Fi settings. Whatever they setting though, expect this class to dish out powerful blows with their preferred weaponry and wearing armour that can absorb such powerful blows.

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Equipment is a near quintessential part of a RolePlayingGame and have snuck into games with RPGElements as a result. While {{Player Character}}s have a range of weapons and armour to gear up for the foes they have to face, some equipment simply is too bulky for a number of characters, with only those with the right strength and training capable of properly utilizing this equipment, namely the Heavy Equipment Class. They tend to go under the class name of "Warrior" or "Fighter" in Fantasy and Historical settings while named "Soldier" or "[[ExactlyWhatItSaysOnTheTin Heavy]]" in Modern and Sci-Fi settings. Whatever they the setting though, expect this class to dish out powerful blows with their preferred weaponry and wearing armour that can absorb such powerful blows.
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** The ''2nd Edition'' makes the Fighter Heavy Weapons Guy and the Champion (basically Paladin going by a more general name) Heavy Armor Guy. Simply put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.

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** The ''2nd Edition'' makes the Fighter Heavy Weapons Guy Class and the Champion (basically Paladin going by a more general name) Heavy Armor Guy.Class. Simply put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.

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* ''TabletopGame/{{Pathfinder}}'': While Fighters were proficient in all Martial Weapons in 1st Edition, they were also the dedicated heavy-armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving fighters an unmatched combination of defense and mobility.
** The Second Edition makes the Fighter Heavy Weapons Guy and the Champion (basically Paladin going by a more general name) the Heavy Armor Guy. Simply put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.

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* ''TabletopGame/{{Pathfinder}}'': ''TabletopGame/{{Pathfinder}}'':
**
While Fighters were proficient in all Martial Weapons martial weapons in 1st Edition, ''1st Edition'', they were also the dedicated heavy-armor heavy armor class via the Armor Training class feature, which reduces ability check penalties for wearing heavier armor sets. sets, and natural proficiency towards tower shields. Even more importantly, Armor Training lifts the movement speed penalty of medium and heavy armor (at Fighter levels 3 and 7, respectively), giving fighters Fighters an unmatched combination of defense and mobility.
** The Second Edition ''2nd Edition'' makes the Fighter Heavy Weapons Guy and the Champion (basically Paladin going by a more general name) the Heavy Armor Guy. Simply put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.
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** The Second Edition makes the Fighter Heavy Weapons Guy and the Champion (new paladin) the Heavy Armor Guy. Simply put, no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.

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** The Second Edition makes the Fighter Heavy Weapons Guy and the Champion (new paladin) (basically Paladin going by a more general name) the Heavy Armor Guy. Simply put, put: no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.
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** The Second Edition makes the Fighter Heavy Weapons Guy and the Champion (new paladin) the Heavy Armor Guy. Simply put, no character, rules as written, will attack as accurately as the Fighter or be as hard to hit as the Champion.
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Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons.

to:

Contrast with the BareFistedMonk, who is a capable physical combatant despite fighting without weapons. Compare ItemCaddy for a character who gets more use out of equipment in general.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenoblade}}'': Armour classes heavier than "light" requires the would-be wearer to have a specific skill unlocked in their skill tree to wear it, and though no character starts with the skill that allows wearing heavy armor, [[TheBigGuy Reyn]] can unlock that skill very quickly. Other characters require a lot more skill points to unlock the skill to wear heavy armour, though they can also copy the skill from Reyn if their [[RelationshipValues affinity]] with him is high enough.

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* ''VideoGame/{{Xenoblade}}'': ''VideoGame/XenobladeChronicles1'': Armour classes heavier than "light" requires the would-be wearer to have a specific skill unlocked in their skill tree to wear it, and though no character starts with the skill that allows wearing heavy armor, [[TheBigGuy Reyn]] can unlock that skill very quickly. Other characters require a lot more skill points to unlock the skill to wear heavy armour, though they can also copy the skill from Reyn if their [[RelationshipValues affinity]] with him is high enough.
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** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles and the only class that can wear Heavy Armor.

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** ''VideoGame/MassEffect1'': Not only are the Soldiers the only Player Class that has Talents in the Assault Rifle, but are also the only class that has Talents with both Shotguns and Sniper Rifles and the only class that can wear Heavy Armor.
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What type of equipment they use will depend on the technology level available. In worlds where advanced firearms do not exist (or at least, are not commonplace), they'll wield swords, axes, hammers or polearms that if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character is familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.

to:

What type of equipment they use will depend on the technology level available. In worlds where advanced firearms do not exist (or at least, are not commonplace), they'll wield swords, axes, hammers or polearms that if not requiring two hands to wield, will have a hefty shield alongside them. Modern and futuristic settings meanwhile will either have this class be the one familiar with military grade weaponry such as assault rifles if such proficiency would stand out or in the case of every character is being familiar with military weaponry, have this class get exclusive use of bigger guns such as machine guns or rocket launchers. If armour choice is also a factor, expect it to be of the highest defence such as full plate armour in a medieval setting or heavy-duty power armour in a futuristic setting.
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[[folder:Anime and Manga]]
* In ''Manga/MissionYozakuraFamily'', Shinzo's combination of SuperStrength and ImprobableAimingSkills makes him the weapons specialist of the family. His personal AceCustom weapons are too heavy and complex for anyone else to use, but they pack severe firepower even when he's going out of his way to avoid killing.
[[/folder]]
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Looks like it's not an example, as it isn't a character class.


* ''TabletopGame/WarhammerFantasyRoleplay'' 2[[superscript:nd]] Edition: Dwarfs can carry twice as much relative to their [[TheSixStats Strength]] as any other race, making it easy for them to use heavy armour and weaponry even early in their careers -- provided they can afford it, of course.
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* ''TabletopGame/WarhammerFantasyRoleplay'' 2[[superscript:nd]] Edition: Dwarfs can carry twice as much relative to their [[TheSixStats Strength]] as any other race, making it easy for them to use heavy armour and weaponry even early in their careers -- provided they can afford it, of course.
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Okay I'm going to have to put the foot down here, removing both the feat and Cleric example. Let's keep it to classes dedicated to heavy equipment.


** Some versions of the Cleric can also pull this off, depending on their given Domain, for example the War Domain Cleric in 5th Edition, becoming proficient with Heavy Armor and Martial Weapons.
** In 5e, the Heavily Armored feat, providing that one has prior Medium Armor proficiency, can now gain Heavy Armor proficiency. This allows certain Martial Class types, like Barbarian and Ranger, who already have prior proficiency with Simple Weapons, Martial Weapons, Light Armor, Medium Armor, and Shields, to now pull this off. Likewise, this feat is also useful for those who multi-class into Fighter, Paladin, or Ranger, as those at least grant access to all other weapons, armor and shields when multi-classing into them, at the second or later levels, albeit at a point where one can get a stat adjustment or feat for a class.

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