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* ''WesternAnimation/TheJetsons'' games:
** In [[VideoGame/TheJetsonsCogswellsCaper Cogswell's Caper]], George Jetson's health is measured by a row of red hearts, which can be recovered will smaller hearts. Heart Icons extends the player's health by one heart up to a total of five.
** ''VideoGame/TheJetsonsInvasionOfThePlanetPirates'' follows the same system as ''Cogswell's Caper'', this time with a new large heart power up that fully restores the player's health, though not extending it. The Heart Icons add an additional heart.

Changed: 255

Removed: 399



* In all the ''VideoGame/{{Shantae}}'' games, the player's health is represented by a series of red hearts, which can be expanded with Heart Containers.
** ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'', ''VideoGame/ShantaeAndThePiratesCurse'' and ''VideoGame/ShantaeAndTheSevenSirens''.
** The only notable exception is ''VideoGame/ShantaeHalfGenieHero'' when [[VillainEpisode playing as]] [[VillainProtagonist Risky Boots]] in ''Pirate Queen's Quest'', in which the player's health is represented by purple ''skulls'' instead of hearts.

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* In all of the ''VideoGame/{{Shantae}}'' games, the player's health is represented by a series of red hearts, which can be expanded with Heart Containers.
** ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'', ''VideoGame/ShantaeAndThePiratesCurse'' and ''VideoGame/ShantaeAndTheSevenSirens''.
**
Containers. The only notable exception is ''VideoGame/ShantaeHalfGenieHero'' when [[VillainEpisode playing as]] [[VillainProtagonist Risky Boots]] in ''Pirate Queen's Quest'', in which the player's health is represented by purple ''skulls'' instead of red hearts.

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