History Main / HeartsAreHealth

3rd Dec '16 2:22:08 AM Korodzik
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* The extra life powerup in ''Arc Doors'' looks like a heart. The introductory story explains that the evil wizard who's behind the protagonist's plight had divided his[[note]]the wizard's or the protagonist's, the grammar is ambiguous[[/note]] heart and hid its pieces across the levels.
29th Nov '16 12:40:53 PM MrLavisherMoot
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* In many ''VideoGame/GrandTheftAuto'' games, touching a heart restores health. Most hospitals have one nearby. ''VideoGame/GrandTheftAutoII'' uses hearts for its LifeMeter.

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* In many ''VideoGame/GrandTheftAuto'' games, touching a heart restores health. Most hospitals have one nearby. ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' uses hearts for its LifeMeter.
2nd Nov '16 4:27:47 AM FlyingDuckManGenesis
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* In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', Fred starts out with three hearts in his health bar and can extend it up to five by collecting [[PowerUpFood steak ribs power-ups]]. Finding a heart power-up will restore Fred's health bar to its full extent. If Fred loses a life, his health bar will decrease by one until it gets back to three hearts.
10th Oct '16 5:49:39 PM Pepperyena
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* The health display in ''VideoGame/{{Wuppo}}'' is a small heart bubble that follows the player. Enemies also occasionally drop little bubbles with a heart inside that you can eat to replenish health.
1st Sep '16 7:06:34 PM Dravencour
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* ''VideoGame/TheBindingOfIsaac'' has hearts representing health. Little hearts and half-hearts can be grabbed to replenish them. Items that add a heart to your maximum health include blood bags, a realistic looking heart, and various questionable "foods". There's also the Yum Heart, represented as a big red heart with a bite take out of it, which can be used every six rooms if need be to refill one of your hearts. There are also steel-blue hearts you can get that serve as a shield of sorts, with no limit on how many you can have at a time.

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* ''VideoGame/TheBindingOfIsaac'' has hearts representing health. Little hearts and half-hearts can be grabbed to replenish them. Items that add a heart to your maximum health include blood bags, a realistic looking heart, and various questionable "foods". There's also the Yum Heart, represented as a big red heart with a bite take out of it, which can be used every six rooms if need be to refill one of your hearts. There are also Soul Hearts, steel-blue hearts you can get that serve as a shield of sorts, with no limit on how many you can have at a time.
1st Sep '16 7:05:58 PM Dravencour
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** ''Rebirth'' adds Black Hearts, which are usually found in Curse Rooms, Devil Rooms, Super Secret Rooms, and other places. They act much like Soul Hearts above, but when you lose them, they deal damage to every enemy in the current room, similar to the Necronomicon effect.
13th Apr '16 4:30:57 AM Westonbirt
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* ''VideoGame/EnterTheGungeon'' uses little red shotgun shells, crossed two at a time in such a way as to form little hearts. As well, the palette of items that extend your health are heart-themed.
14th Mar '16 10:58:01 AM Prfnoff
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* ''PrehistorikMan'' does as well. It also has heart containers.

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* ''PrehistorikMan'' ''VideoGame/PrehistorikMan'' does as well. It also has heart containers.



* ''ViewtifulJoe'' runs on pink-colored hearts the shape of peppers.

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* ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' runs on pink-colored hearts the shape of peppers.
9th Mar '16 7:58:14 PM Prfnoff
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** In ''Buster Busts Loose'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], if played on Children or Normal mode, the player starts out with three hearts in their health bar, and can extend it up to five by finding crystal carrot power-ups. Completing a level will reset the health bar back to three, and playing on Hard mode subtracts two hearts.
** In ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]'' for the UsefulNotes/SegaGenesis, the player starts out with three hearts in their health bar and can extend it up to five by finding bell power-ups. Unlike ''Babs' Big Break'', ''Montana's Movie Madness'', and ''Buster Busts Loose'', the player's health bar will retain its extra hearts after a level is completed. However, if the player loses a life, their health bar will reset back to three.

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** In ''Buster ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], Loose]]'' if played on Children or Normal mode, the player starts out with three hearts in their health bar, and can extend it up to five by finding crystal carrot power-ups. Completing a level will reset the health bar back to three, and playing on Hard mode subtracts two hearts.
** In ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]'' for the UsefulNotes/SegaGenesis, Treasure]]'', the player starts out with three hearts in their health bar and can extend it up to five by finding bell power-ups. Unlike ''Babs' Big Break'', ''Montana's Movie Madness'', and ''Buster Busts Loose'', the player's health bar will retain its extra hearts after a level is completed. However, if the player loses a life, their health bar will reset back to three.
21st Feb '16 6:36:04 PM Prfnoff
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* In ''VideoGame/MagicalPopn'', the heroine's health is represented by a row of hearts, which can be extended by collecting hearts.
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