History Main / HealingMagicIsTheHardest

27th Jan '17 2:51:23 AM jormis29
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* In [[TabletopGame/{{Mordheim}} Mordheim - City of the Damned,]] only the Witch Hunters and Sisters of Sigmar have healing spells. The Sisters of Sigmar have a somewhat weak healing spell that affects an area, while the Witch Hunters's spell affects only one person but recovers a lot of health. Both these spells take the maximum amount of time and money to learn. Other than those two, healing becomes limited to finding healing draughts (they recover small to medium amounts of health depending on the quality) or buying DLC characters, Poison Wind Globadier and Doomweaver and learning their respective skills Infused Globe and Idol of Blood (the first can cause side-effects, while the second requires units to attack an enemy before they recover health).

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* In [[TabletopGame/{{Mordheim}} Mordheim - City of the Damned,]] ''VideoGame/MordheimCityOfTheDamned'', only the Witch Hunters and Sisters of Sigmar have healing spells. The Sisters of Sigmar have a somewhat weak healing spell that affects an area, while the Witch Hunters's spell affects only one person but recovers a lot of health. Both these spells take the maximum amount of time and money to learn. Other than those two, healing becomes limited to finding healing draughts (they recover small to medium amounts of health depending on the quality) or buying DLC characters, Poison Wind Globadier and Doomweaver and learning their respective skills Infused Globe and Idol of Blood (the first can cause side-effects, while the second requires units to attack an enemy before they recover health).
1st Jan '17 10:04:18 AM kikiandlala
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* In [[TabletopGame/{{Mordheim}} Mordheim - City of the Damned,]] only the Witch Hunters and Sisters of Sigmar have healing spells. The Sisters of Sigmar have a somewhat weak healing spell that affects an area, while the Witch Hunters's spell affects only one person but recovers a lot of health. Both these spells take the maximum amount of time and money to learn. Other than those two, healing becomes limited to finding healing draughts (they recover small to medium amounts of health depending on the quality) or buying DLC characters, Poison Wind Globadier and Doomweaver and learning their respective skills Infused Globe and Idol of Blood (the first can cause side-effects, while the second requires units to attack an enemy before they recover health).
21st Dec '16 11:39:20 PM Arachnos
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* In ''Manga/MyHeroAcademia'', Recovery Girl can heal severe injuries in seconds, but her power can only accelerate someone's normal recovery speed. This can cause severe strain on the injured person, so overuse is not necessarily a good idea. Additionally, it means she can only heal injuries that the body could recover from naturally given time, so very severe injuries can be untreatable. And given that she works at one of the most prestigious academies for superheroes in the world, it can be assumed that she is considered '''really good''' at healing despite these flaws.
16th Nov '16 8:35:06 AM GlitteringFlowers
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* In ''Anime/OjamajoDoremi'' using magic to heal is a forbidden technique because it comes at cost of magic user's own health. This comes in play when [[spoiler: Hazuki attempts to heal a bunny that is about to die to spare the bunny's caretaker, Nanako, from feeling guilty; she does so despite knowing the risks, and gets a severe cold... but only because [[BigGood the Queen of the Magical Land intervened]]. She ''still'' can't remove all of the "bad karma", so Hazuki doesn't die but gets the cold ''and'' is BroughtDownToNormal as punishment for being reckless.]]

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* In ''Anime/OjamajoDoremi'' using magic to heal is a forbidden technique because [[CastFromHitPoints it comes at cost of magic user's own health. health]]. This comes in play when [[spoiler: Hazuki attempts to heal a bunny that is about to die to spare the bunny's ''very'' traumatized caretaker, Nanako, from feeling guilty; guilty due to her DarkAndTroubledPast; she does so despite knowing the risks, risks ''and'' despite Aiko and Doremi's pleas, and gets a severe cold... but only because [[BigGood the Queen of the Magical Land intervened]]. She ''still'' can't remove all of the "bad karma", so Hazuki doesn't die but gets the cold ''and'' is BroughtDownToNormal for several days as punishment for being reckless.]]
13th Nov '16 4:08:50 PM Discar
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* In ''Literature/RiversOfLondon'' magic can do a lot to the human body, YourHeadAsplode, blending [[CatGirl people and cats]], keeping a [[LosingYourHead severed head alive]] for decades, but sadly for [[spoiler:Lesley]] it cannot heal injuries. A human body is just too complex to put back together again.

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* In ''Literature/RiversOfLondon'' ''Literature/JourneyToChaos'' uses the "the body is complicated" example. Healing mages are basically the world's version of doctors which means they go to medical school and learn about how the body works and how magic can do a lot be used to fix problems.
** When Nolien is tending to someone's battle wounds in ''Literature/AMagesPower'', he has a ditty that goes along
the human body, YourHeadAsplode, blending [[CatGirl people lines of "stop the bleeding, check infection, reconnect the nerves and cats]], keeping veins..."
** As
a [[LosingYourHead severed head alive]] for decades, necro priest, Brother Neuro is capable of healing by directing [[LifeEnergy kon]] from one area to where it is needed. In this way he can mend serious injuries but sadly for [[spoiler:Lesley]] it cannot heal injuries. A human body is he's just too complex to put back together again.accelerating the natural healing process and doesn't truly know what he's doing. That's why he demures Tiza's praise and insists that Nolien is a superior healer.



* In ''Literature/RiversOfLondon'' magic can do a lot to the human body, YourHeadAsplode, blending [[CatGirl people and cats]], keeping a [[LosingYourHead severed head alive]] for decades, but sadly for [[spoiler:Lesley]] it cannot heal injuries. A human body is just too complex to put back together again.



* ''Literature/TheStormlightArchive'': To a point. On the one hand, anyone holding [[{{Mana}} Stormlight]] gains a powerful passive HealingFactor. On the other hand, only Surgebinders can hold Stormlight. They can also use this power to produce a number of effects like gravity control or illusions. However, of the ten orders of Knights, only two (the Edgedancers and the Truthwatchers) have access to Regrowth, which lets them heal others. And even then, it's an advanced technique; the basic version of the ability just lets them grow plants.



* ''Literature/JourneyToChaos'' uses the "the body is complicated" example. Healing mages are basically the world's version of doctors which means they go to medical school and learn about how the body works and how magic can be used to fix problems.
** When Nolien is tending to someone's battle wounds in ''Literature/AMagesPower'', he has a ditty that goes along the lines of "stop the bleeding, check infection, reconnect the nerves and veins..."
** As a necro priest, Brother Neuro is capable of healing by directing [[LifeEnergy kon]] from one area to where it is needed. In this way he can mend serious injuries but he's just accelerating the natural healing process and doesn't truly know what he's doing. That's why he demures Tiza's praise and insists that Nolien is a superior healer.



* ''Literature/TheStormlightArchive'': To a point. On the one hand, anyone holding [[{{Mana}} Stormlight]] gains a powerful passive HealingFactor. On the other hand, only Surgebinders can hold Stormlight. They can also use this power to produce a number of effects like gravity control or illusions. However, of the ten orders of Knights, only two (the Edgedancers and the Truthwatchers) have access to Regrowth, which lets them heal others. And even then, it's an advanced technique; the basic version of the ability just lets them grow plants.

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* ''Literature/TheStormlightArchive'': To a point. On the one hand, anyone holding [[{{Mana}} Stormlight]] gains a powerful passive HealingFactor. On the other hand, only Surgebinders can hold Stormlight. They can also use this power to produce a number of effects like gravity control or illusions. However, of the ten orders of Knights, only two (the Edgedancers and the Truthwatchers) have access to Regrowth, which lets them heal others. And even then, it's an advanced technique; the basic version of the ability just lets them grow plants.
12th Nov '16 2:01:42 PM Discar
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* ''Literature/TheStormlightArchive'': To a point. On the one hand, anyone holding [[{{Mana}} Stormlight]] gains a powerful passive HealingFactor. On the other hand, only Surgebinders can hold Stormlight. They can also use this power to produce a number of effects like gravity control or illusions. However, of the ten orders of Knights, only two (the Edgedancers and the Truthwatchers) have access to Regrowth, which lets them heal others. And even then, it's an advanced technique; the basic version of the ability just lets them grow plants.
16th Oct '16 5:23:59 AM Peteman
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* In ''Literature/TheDresdenFiles'' healing magic seems to be nonexistent, at least for humans (Listens-To-Winds does have some capability in this matter, but he's a Senior Council Member and regularly goes back to medical school). Magic can be used to stanch a wound or keep someone alert, but not in any more direct fashion. Very powerful beings like the Faerie Queens can do more, including fixing a broken spine and [[spoiler:bringing Harry back from the brink of death, with the help of a powerful GeniusLoci]]. According to [[TabletopGame/TheDresdenFiles the RPG]], Summer Magic can be used to heal people (at least, better than most people) as the magic grants some kind of instinctive knowledge of physiology. Miss Gard's Runic Magic and certain forms of Necromancy can also stave off death. A JustifiedTrope in that the reason healing is so hard is that the body is ''really'' complicated and if you try to fix someone without knowing exactly what you are doing, you'll probably kill him or at least make him even worse.

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* In ''Literature/TheDresdenFiles'' healing magic seems to be nonexistent, at least for humans (Listens-To-Winds does have some capability in this matter, but he's a Senior Council Member and regularly goes back to medical school). Magic can be used to stanch a wound or keep someone alert, but not in any more direct fashion. Very powerful beings like the Faerie Queens can do more, including fixing a broken spine and [[spoiler:bringing Harry back from the brink of death, with the help of a powerful GeniusLoci]]. According to [[TabletopGame/TheDresdenFiles the RPG]], Summer Magic can be used to heal people (at least, better than most people) as the magic grants some kind of instinctive knowledge of physiology.physiology via Intellectus. Miss Gard's Runic Magic and certain forms of Necromancy can also stave off death. A JustifiedTrope in that the reason healing is so hard is that the body is ''really'' complicated and if you try to fix someone without knowing exactly what you are doing, you'll probably kill him or at least make him even worse.
16th Oct '16 5:03:13 AM Morgenthaler
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* ''{{Series/Merlin}}'' seems to be this way. Merlin has a lot harder time when it comes to healing Arthur the couple of times he does it than he does doing other spells.

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* ''{{Series/Merlin}}'' ''Series/{{Merlin 2008}}'' seems to be this way. Merlin has a lot harder time when it comes to healing Arthur the couple of times he does it than he does doing other spells.
16th Oct '16 5:02:32 AM Morgenthaler
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* In the ''Franchise/StarWars'' movie canon, the Force can supposedly be used to heal, but the ability to do so is extremely specialized and none of the onscreen characters ever demonstrates the power. Darth Plagueis allegedly developed this kind of ability, but even his apprentice Palpatine did not know how it worked. Which kind of sucked for Anakin since he turned to the Dark Side specifically because Palpatine promised to teach him how to do it. The [[Franchise/StarWarsExpandedUniverse Expanded Universe]] contains many examples of reliable Force healing, but like the rest of the EU, all of them have since been declared a separate canon. One of the [[Franchise/StarWarsExpandedUniverse Expanded Universe]] novels included Darth Vader himself attempting to heal his injuries using the Dark Side of the Force, and making at least some progress. But he ultimately failed, as [[ThePowerOfHate the Dark Side is powered by hatred and anger]], and he was unable to sustain those emotions through the healing.

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* In the ''Franchise/StarWars'' movie canon, the Force can supposedly be used to heal, but the ability to do so is extremely specialized and none of the onscreen characters ever demonstrates the power. Darth Plagueis allegedly developed this kind of ability, but even his apprentice Palpatine did not know how it worked. Which kind of sucked for Anakin since he turned to the Dark Side specifically because Palpatine promised to teach him how to do it. The [[Franchise/StarWarsExpandedUniverse Expanded Universe]] contains many examples of reliable Force healing, but like the rest of the EU, all of them have since been declared a separate canon. One of the [[Franchise/StarWarsExpandedUniverse Expanded Universe]] novels included Darth Vader himself attempting to heal his injuries using the Dark Side of the Force, and making at least some progress. But he ultimately failed, as [[ThePowerOfHate the Dark Side is powered by hatred and anger]], and he was unable to sustain those emotions through the healing.

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16th Oct '16 4:43:49 AM Morgenthaler
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* One observation in the 4th edition HeroSystem supplement ''Mystic Masters'' is that comicbook wizards in the mold of Dr. Strange for all their flashy powers generally don't do much magical healing, and that conversely what magical healers exist often aren't all that powerful when it comes to doing anything ''else'' -- as though "active" combat magic and the "passive" art of healing were to some extent mutually exclusive. Consequently the book recommends keeping healing magic relatively scarce (especially among player characters) to help the game ''feel'' more like the comics.

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* One observation in the 4th edition HeroSystem TabletopGame/HeroSystem supplement ''Mystic Masters'' is that comicbook wizards in the mold of Dr. Strange for all their flashy powers generally don't do much magical healing, and that conversely what magical healers exist often aren't all that powerful when it comes to doing anything ''else'' -- as though "active" combat magic and the "passive" art of healing were to some extent mutually exclusive. Consequently the book recommends keeping healing magic relatively scarce (especially among player characters) to help the game ''feel'' more like the comics.
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