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* ''VideoGame/DarkForces'': Late in level 8 (the robotics facility on Anteevy), Kyle drops a fair distance that does quite a bit of damage to his health. Fortunately, there's a Revive waiting at the landing spot, which refills his health and shields... right before he heads into a room where he has to plant three sequencer charges, the last of which triggers the level's boss fight against a Phase II Dark Trooper.
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* ''VideoGame/{{Afterimage}}'': Confluences serve as this game's save points; resting on them fully refills Renee's HP, MP, and Primeval Glyphs.

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* ''VideoGame/ShantaeAndTheSevenSirens'': Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a HealingSpring bathhouse.

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* ''VideoGame/{{Shantae}}'':
** ''VideoGame/ShantaeRiskysRevenge'': The save rooms in Squid Baron's place have RewardingVandalism pots to break for HeartsAreHealth restoration.
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''VideoGame/ShantaeAndTheSevenSirens'': Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a HealingSpring bathhouse.
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* ''VideoGame/SunsetOverdrive'': Using the ZipMode to get to a potty restores ammo to right before the ammo counter starts flashing red, and recovers all health.
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* Most ''Franchise/{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.

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* Most ''Franchise/{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.heal, for example, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', ''VideoGame/CastlevaniaAriaOfSorrow''.
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* ''VideoGame/EasternExorcist'' has shrines for you to save your progress via meditation, and restores your health in the progress.
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* ''VideoGame/{{Skully}}'' uses clay pools as checkpoints, where you can absorb the clay and restore your {{golem}}'s health. You can even swap golem forms while at checkpoints.

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