History Main / HeadsIWinTailsYouLose

10th Dec '17 6:00:36 PM The_Pyro_Jawsome
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A type of StoryOverwrite and subtrope of TheBattleDidntCount. May overlap with CutsceneIncompetence and YourPrincessIsInAnotherCastle. [[TropeNamer Item #35]] in the TheGrandListOfConsoleRPGCliches. Also may be considered a subtrope of FissionMailed. Compare MortonsFork.

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A type of StoryOverwrite and subtrope of TheBattleDidntCount. May overlap with CutsceneIncompetence and YourPrincessIsInAnotherCastle. [[TropeNamer Item #35]] in the TheGrandListOfConsoleRPGCliches. Also may be considered a subtrope of FissionMailed. Compare MortonsFork. May be the result of a SadisticChoice, no matter what is chosen.
5th Dec '17 9:54:54 AM TheOneWhoTropes
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* The boss at the end of the tutorial in ''DemonsSouls'' is nearly impossible to beat -- its attacks are fairly easy to dodge, but if you get hit once you die immediately, and given the amount of damage it can soak, you're pretty likely to mess up... but if you ''do'' manage to beat it, you end up being killed by another monster in a cutscene, because the plot requires you to die at this point for it to continue. If you ''do'' manage this impressive feat, you may obtain his Gray Demon's Soul well before you normally would, so it's not all bad.

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* The boss at the end of the tutorial in ''DemonsSouls'' ''VideoGame/DemonsSouls'' is nearly impossible to beat -- its attacks are fairly easy to dodge, but if you get hit once you die immediately, and given the amount of damage it can soak, you're pretty likely to mess up... but if you ''do'' manage to beat it, you end up being killed by another monster in a cutscene, because the plot requires you to die at this point for it to continue. If you ''do'' manage this impressive feat, you may obtain his Gray Demon's Soul well before you normally would, so it's not all bad.
25th Nov '17 4:15:35 AM ZombieAladdin
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Added DiffLines:

* In ''VideoGame/SonicForces'', Sonic takes on Infinite about one-third through the game. When you have Sonic defeat Infinite, the cutscene that follows has Infinite pull out another move with his Phantom Ruby that leaves Sonic lying injured on the ground anyway.
24th Oct '17 10:07:08 PM Numbuh214
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[[folder:Wide Open Sandox]]

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[[folder:Wide Open Sandox]]Sandbox]]
12th Oct '17 7:02:05 PM Darkmoonfire
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* In ''VideoGame/Uncharted3DrakesDeception'' during Nate's first fight with Talbot losing to him causes the standard death screen to appear. "Win" and you get the pleasure of watching Ramses come in to Talbot's rescue and knock Nate out, taking him hostage.



[[folder:Beat 'em Up]]
* This happens in ''The Death and Return of Superman'' for Superman's second battle with Doomsday as well as Superboy and the Eradicator's fights with Cyborg Superman. All bosses are required to be defeated to complete the game, but they all knock the character that attacks them out once they have been beaten.
[[/folder]]



* ''VideoGame/TheLegendOfHeroesTrailsInTheSky loves'' this trope, particularly the variant where after you beat the bosses, they insult you and force you into letting them do what they want anyway. [[spoiler:The black soldiers]] in FC, [[spoiler:the Jaegers (actually Kurt and his gang in disguise)]] in SC...
* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', lose the final battle of the game and it's game over, of course. Win the final battle, [[spoiler:against Crow and his Ordine and he just gets back up, informs Rean that he's been operating a Divine Knight for three years, compared with Rean who just started, and crushes him good, forcing the ending of the game in which Rean has to flee in order to live for ''The Legend of Heroes: Trails of Cold Steel II''.]]
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel 2'' [[ExaggeratedTrope uses this trope so frequently]] that it would actually be easier to list the boss fights that ''don't'' end with the main characters getting bailed out by someone more powerful.
* In ''Videogame/{{LISA}}: The Painful RPG'', Buzzo is typically meant to be a HopelessBossFight who will quickly destroy Brad and his party if he's challenged. If you actually do defeat him, he'll somehow end the world right then and there, causing a NonStandardGameOver.



* In ''VideoGame/PokemonXAndY'', after defeating [[spoiler:Team Flare's boss, Lysandre]] and his evil scientist Xerosic, they promise not to activate the ultimate weapon if you pick the right button to shut it down. However even if the you press the right button, [[ButThouMust Xerosic will activate it anyway and making your choice entirely meaningless]].



* There are a few boss battles like this in ''VideoGame/DuelSaviorDestiny''. For example, if you lose while using [[spoiler:Lily Sheerfield]] against [[spoiler:Downy Reed]] in the final route, you get a game over. If you win, your character still gets booted off into an alternate dimension until the endgame and the baddie walks back into the throne room to be a boss fight ''again'', except this time you have to win with an even weaker character. He's still not dead after that either.



* A TimedMission in ''VideoGame/{{Drakengard}}'' involves you running through a fortress full of enemy soldiers attempting to rescue the Distressed Damsel before the Big Bad kills her. Let the timer expire and you get a NonStandardGameOver. Succeed and you'll find her dead anyway.



* The first battle tutorial to ''VideoGame/TotalWarRomeII'' involves you rushing to relieve a siege that is putting the life of a consul in danger. If you wait for too long or [[OffTheRails use an alternative strategy than the tutorial demands]], the consul dies in battle and you lose. If you follow the tutorial perfectly, the consul dies in battle but you still 'win' it.



* In ''VideoGame/TheBindingOfIsaac'', the (normal) final boss is Isaac's insane mother. Even if you beat her, the ending shows her [[spoiler:cornering Isaac with a knife, and is only killed [[DeusExMachina when a bible falls on her head thanks to sudden divine intervention]]]].



[[folder:Shoot 'em Up]]
* In ''VideoGame/RefleX'', [[spoiler:ZODIAC Virgo unleashes a NoHoldsBarredBeatdown on the Phoenix in Area 7, [[GameplayAndStoryIntegration completely wiping out its on-screen]] LifeMeter and [[HeroKiller killing the pilot]]. The trope is subverted when [[EleventhHourSuperpower the Phoenix reawakens as the ZODIAC Ophiuchus]].]]
[[/folder]]



[[folder: Survival Horror]]
* The downloadable ''VideoGame/ResidentEvil5'' bonus chapter, ''Lost In Nightmares'', is essentially a playable version of a flashback cutscene from the main storyline, so naturally its outcome is a ForegoneConclusion, including the playable boss fight against the BigBad. The bare minimum you need to do to "win" is to simply survive for a certain length of time, although you can also "beat" him in the fight and finish the battle earlier. Of course, winning in this case just means you successfully trigger the canonical CurbstompBattle cutscene, and you get to watch you and your partner get smacked around for a while.
* In all encounters with Pyramid Head in ''{{Silent Hill 2}}'', you either have to run from him, or shoot and/or dodge him until he leaves or commits suicide.
[[/folder]]



* There are a few boss battles like this in ''VideoGame/DuelSaviorDestiny''. For example, if you lose while using [[spoiler:Lily



[[folder:Unsorted Video Games]]
* The downloadable ''VideoGame/ResidentEvil5'' bonus chapter, ''Lost In Nightmares'', is essentially a playable version of a flashback cutscene from the main storyline, so naturally its outcome is a ForegoneConclusion, including the playable boss fight against the BigBad. The bare minimum you need to do to "win" is to simply survive for a certain length of time, although you can also "beat" him in the fight and finish the battle earlier. Of course, winning in this case just means you successfully trigger the canonical CurbstompBattle cutscene, and you get to watch you and your partner get smacked around for a while.
Sheerfield]] against [[spoiler:Downy Reed]] in the final route, you get a game over. If you win, your character still gets booted off into an alternate dimension until the endgame and the baddie walks back into the throne room to be a boss fight ''again'', except this time you have to win with an even weaker character. He's still not dead after that either.
* A TimedMission in ''VideoGame/{{Drakengard}}'' involves you running through a fortress full of enemy soldiers attempting to rescue the Distressed Damsel before the Big Bad kills her. Let the timer expire and you get a NonStandardGameOver. Succeed and you'll find her dead anyway.
* In ''VideoGame/RefleX'', [[spoiler:ZODIAC Virgo unleashes a NoHoldsBarredBeatdown on the Phoenix in Area 7, [[GameplayAndStoryIntegration completely wiping out its on-screen]] LifeMeter and [[HeroKiller killing the pilot]]. The trope is subverted when [[EleventhHourSuperpower the Phoenix reawakens as the ZODIAC Ophiuchus]].]]
* In all encounters with Pyramid Head in ''{{Silent Hill 2}}'', you either have to run from him, or shoot and/or dodge him until he leaves or commits suicide.
* The first battle tutorial to ''VideoGame/TotalWarRomeII'' involves you rushing to relieve a siege that is putting the life of a consul in danger. If you wait for too long or [[OffTheRails use an alternative strategy than the tutorial demands]], the consul dies in battle and you lose. If you follow the tutorial perfectly, the consul dies in battle but you still 'win' it.
* In ''VideoGame/TheBindingOfIsaac'', the (normal) final boss is Isaac's insane mother. Even if you beat her, the ending shows her [[spoiler:cornering Isaac with a knife, and is only killed [[DeusExMachina when a bible falls on her head thanks to sudden divine intervention]]]].
* This happens in ''The Death and Return of Superman'' for Superman's second battle with Doomsday as well as Superboy and the Eradicator's fights with Cyborg Superman. All bosses are required to be defeated to complete the game, but they all knock the character that attacks them out once they have been beaten.

to:

[[folder:Unsorted Video Games]]
* The downloadable ''VideoGame/ResidentEvil5'' bonus chapter, ''Lost In Nightmares'', is essentially a playable version of a flashback cutscene from the main storyline, so naturally its outcome is a ForegoneConclusion, including the playable boss fight against the BigBad. The bare minimum you need to do to "win" is to simply survive for a certain length of time, although you can also "beat" him in the fight and finish the battle earlier. Of course, winning in this case just means you successfully trigger the canonical CurbstompBattle cutscene, and you get to watch you and your partner get smacked around for a while.
Sheerfield]] against [[spoiler:Downy Reed]] in the final route, you get a game over. If you win, your character still gets booted off into an alternate dimension until the endgame and the baddie walks back into the throne room to be a boss fight ''again'', except this time you have to win with an even weaker character. He's still not dead after that either.
* A TimedMission in ''VideoGame/{{Drakengard}}'' involves you running through a fortress full of enemy soldiers attempting to rescue the Distressed Damsel before the Big Bad kills her. Let the timer expire and you get a NonStandardGameOver. Succeed and you'll find her dead anyway.
* In ''VideoGame/RefleX'', [[spoiler:ZODIAC Virgo unleashes a NoHoldsBarredBeatdown on the Phoenix in Area 7, [[GameplayAndStoryIntegration completely wiping out its on-screen]] LifeMeter and [[HeroKiller killing the pilot]]. The trope is subverted when [[EleventhHourSuperpower the Phoenix reawakens as the ZODIAC Ophiuchus]].]]
* In all encounters with Pyramid Head in ''{{Silent Hill 2}}'', you either have to run from him, or shoot and/or dodge him until he leaves or commits suicide.
* The first battle tutorial to ''VideoGame/TotalWarRomeII'' involves you rushing to relieve a siege that is putting the life of a consul in danger. If you wait for too long or [[OffTheRails use an alternative strategy than the tutorial demands]], the consul dies in battle and you lose. If you follow the tutorial perfectly, the consul dies in battle but you still 'win' it.
* In ''VideoGame/TheBindingOfIsaac'', the (normal) final boss is Isaac's insane mother. Even if you beat her, the ending shows her [[spoiler:cornering Isaac with a knife, and is only killed [[DeusExMachina when a bible falls on her head thanks to sudden divine intervention]]]].
* This happens in ''The Death and Return of Superman'' for Superman's second battle with Doomsday as well as Superboy and the Eradicator's fights with Cyborg Superman. All bosses are required to be defeated to complete the game, but they all knock the character that attacks them out once they have been beaten.
[[folder:Wide Open Sandox]]



* In ''VideoGame/PokemonXAndY'', after defeating [[spoiler:Team Flare's boss, Lysandre]] and his evil scientist Xerosic, they promise not to activate the ultimate weapon if you pick the right button to shut it down. However even if the you press the right button, [[ButThouMust Xerosic will activate it anyway and making your choice entirely meaningless]].
* In ''VideoGame/Uncharted3DrakesDeception'' during Nate's first fight with Talbot losing to him causes the standard death screen to appear. "Win" and you get the pleasure of watching Ramses come in to Talbot's rescue and knock Nate out, taking him hostage.
* ''VideoGame/TheLegendOfHeroesTrailsInTheSky loves'' this trope, particularly the variant where after you beat the bosses, they insult you and force you into letting them do what they want anyway. [[spoiler:The black soldiers]] in FC, [[spoiler:the Jaegers (actually Kurt and his gang in disguise)]] in SC...
* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', lose the final battle of the game and it's game over, of course. Win the final battle, [[spoiler:against Crow and his Ordine and he just gets back up, informs Rean that he's been operating a Divine Knight for three years, compared with Rean who just started, and crushes him good, forcing the ending of the game in which Rean has to flee in order to live for ''The Legend of Heroes: Trails of Cold Steel II''.]]
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel 2'' [[ExaggeratedTrope uses this trope so frequently]] that it would actually be easier to list the boss fights that ''don't'' end with the main characters getting bailed out by someone more powerful.
* In ''Videogame/{{LISA}}: The Painful RPG'', Buzzo is typically meant to be a HopelessBossFight who will quickly destroy Brad and his party if he's challenged. If you actually do defeat him, he'll somehow end the world right then and there, causing a NonStandardGameOver.


Added DiffLines:

[[AC: Non-Video Game Examples]]
12th Oct '17 6:36:21 PM Darkmoonfire
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* Possibly in ''VideoGame/CaveStory'' after the [[ThatOneBoss Core]]. The Doctor and Misery arrive, teleport the dying Core out, and leave player and Curly Brace behind. [[spoiler:Then, the room floods and player seemingly drowns, until Curly sacrifices herself to save him. (unless, of course, you have a certain item)]]



* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has a nifty variation that's a combination of this trope and HopelessBossFight. It's the fight between [[DoomedByCanon Jiraya and Pain]]. You have to legitimately win the match, and drain Pain's health meter to zero, then in the middle of the fight, Jiraya gets nailed by a sneak attack by one of the heretofore unseen Pain paths, which then leads to an heavily injured, barely playable Jiraya trying to stave off all six Pains. You will lose, but then in the ensuing quick time event, you have Jiraya get back up, and through sheer will, blow one of the Pains completely away with a move that launches his own dying body into the ocean. Heads I Win Tails you Lose has rarely been this cool.
** In the Rise of A Ninja and The Broken Bond games the player is also forced to follow the storyline of the anime regardless of their actual performance in the game which leads to losses you can't avoid. It can be annoying to get trash-talked by your opponent in an animated cutscene after stomping them into the ground and this can cause some plot holes like Sasuke's fight with the Sound Four as they try to tempt him with power by calling him weak... even if you don't resort to using the Cursed Seal (Rage Mode) to beat them. To be fair there is no way Naruto or the other Konoha genin could win against opponents like Itachi or Orochimaru in Part 1 and in some fights in The Broken Bond your real objective is not to win but to survive or use a specific move to beat your opponent.



* The boss at the end of the tutorial in ''DemonsSouls'' is nearly impossible to beat -- its attacks are fairly easy to dodge, but if you get hit once you die immediately, and given the amount of damage it can soak, you're pretty likely to mess up... but if you ''do'' manage to beat it, you end up being killed by another monster in a cutscene, because the plot requires you to die at this point for it to continue. If you ''do'' manage this impressive feat, you may obtain his Gray Demon's Soul well before you normally would, so it's not all bad.



*** In ''VideoGame/FinalFantasyIVTheAfterYears'', once enough damage has been dealt by [[spoiler: Fusoya and Golbez to the last boss of the Lunarian Chapter, a resurrected Zeromus,]] he mocks the characters' efforts before blasting them with Big Bang. [[spoiler: At this point, Fusoya realizes that the battle is hopeless which ultimately forces him to warp Golbez to the Lunar Whale so he can escape to Earth while he faces Zeromus alone. The ultimate fates of Fusoya and Zeromus are unknown by the end of the game.]]



* ''VideoGame/LuminousArc2'' does this over and over and over, since it likes to use its boss enemies on several maps in a row. It's even a plot point with Bharva, who can only be permanently defeated on his own home plane of existence.
* ''VideoGame/MarioAndLuigiDreamTeam'' has the battle with Bowser in Dream's Deep. After the battle, he blasts the Mario Bros. with his powered-up fire breath, knocking them both out.
* The penultimate battle against Bowletta in ''VideoGame/MarioAndLuigiSuperstarSaga''. If you lose, it's game over. If you win, a Time Bob-omb appears near the brothers and explodes, knocking them out instantly. Then Bowletta sucks them both up, plunging the brothers with only 1 HP each into the final battle with [[BattleInTheCenterOfTheMind the spirit of Cackletta inside of Bowser]].



* Happens all the time ''VideoGame/SuikodenIII''. Most of the plot boss battles (as opposed to the optional treasure bosses) are this. It...gets a bit tiresome.



* So, so often in ''VideoGame/BlazBlue''. Usually thanks to [[RobotGirl Nu]], [[{{Vampire}} Rachel]], or [[BigBad Terumi]]
** On a few storylines, they will justify it with the explanation that beating a boss in game is the equivalent to the character holding their own in the fight long enough for some event (e.g. backup arriving that will scare off the boss) instead of being quickly killed if you lose. Only a few, though.
* In ''VideoGame/DeStrega'', if you play on story mode, this happens a number of times when your character is supposed to lose. If you just suck and lose early, you have to do the battle again; if you get your opponent's health low enough, you'll lose control of you character, who will run around like a schmuck until he or she is defeated.



* In ''VideoGame/MortalKombat9'' during the arc that covers the events from part 3. Sindel is revived and empowered by Shao Kahn and sent to kill the heroes. She pretty much massacres them until Nightwolf is the only one left to take her own. Losing means having to redo the fight, win it, even if you've kick her ass to kingdom come and back again...and Sindel still proves too powerful forcing Nightwolf to preform a HeroicSacrifice just to kill her.



* ''VideoGame/XMenNextDimension'': Doesn't matter how many robots Forge manages to take out when you control him, he's eventually going to get himself tied up and captured.



* Notably averted in VideoGame/DeusEx. After you defect from your corrupt organization, you run away from them for some, but in the end run into a HopelessBossFight and have to surrender. If, at any moment during that time you're "killed", you're instead captured and transferred to the next level anyway.



* Several times in the ''VideoGame/SengokuBasara'' series. For a concrete example, look no further than fighting Mitsunari in Oichi's blue path in ''Samurai Heroes''. Once you defeat him, he effortlessly defeats you in the ensuing cutscene.



* An example from a miniboss is Void from ''VideoGame/GrandChase''. Basically, you have to avoid his projectiles, which deal decent damage, and more quickly, while dealing a massive 1 damage per hit. After a certain number of hits, he'll warp to the other side of the rather large arena, and start again. After enough hits have been done, a cutscene will happen, where he just steals what he's after, and warps off. If he takes out all your lives, you fail the dungeon. Not so hard in a party, but with slower characters in a solo run, you'll be hard pressed to not lose at least one life.



* In ''VideoGame/SuperStarWars: Film/TheEmpireStrikesBack'', once you "defeat" Vader, he chops off Luke's hand, [[DoomedByCanon just like in the film]].
* ''VideoGame/ToyStory'' has a BossBattle against the Claw where you, as Woody, have to toss [[LittleGreenMen LGMs]] up at the Claw to knock Buzz down until Sid runs out of quarters. Of course, since the movie has Sid capture Buzz and Woody anyway, the cutscene following this fight naturally has that happen.



* In ''VideoGame/PokemonMysteryDungeonExplorers'', regardless of whether you defeat or lose to Grovyle at Crystal Lake, the following cutscene has him [[CutscenePowerToTheMax knock out your entire party with a single attack]], leaving you powerless to keep him from [[spoiler:trying to steal the Time Gear]].



[[folder: Simulation]]
* In ''VideoGame/AceCombatZeroTheBelkanWar'', Mission 12, you have to shoot down a squadron of Belkan BM-335 bombers supposedly carrying nuclear payloads. If one gets away, it's mission failure. If you shoot them all down, you are exposed to a plot-central nuclear explosion that you just tried to prevent.
* In ''VideoGame/AirForceDelta Strike'', Ruth Valentine takes on a solo mission (without orders) to save a stranded hospital ship. No matter how many enemy aircraft you shoot down or the health of the ship, at the end of the MissionTimer, the ship is destroyed by enemy missiles and you suffer a mission failure.
* Many, ''many'' missions in ''VideoGame/FreeSpace2'' require you to not only survive, but to keep some other vessel intact—until it gets blown up by overwhelming force at a particular point in the plot. Sometimes ships even mysteriously explode even if you've killed (or cheated away) every credible threat to those ships; other times the plot will simply hang if the ship in question fails to die. It can get a bit frustrating.
[[/folder]]



* In the final battle of ''VideoGame/RingOfRed'', one of your goals is to keep the Prototype mechs used by Weizegger and Ryoko from falling into the hands of the Soviet commander pursuing you. [[spoiler:At the end of the mission, Weizegger and Ryoko ''both'' [[YouShallNotPass stay behind to hold off the Soviet forces]] in order to let their teammates escape.]]



* The first fight against Kai Leng in ''VideoGame/MassEffect3''. Lose and it's game over. Win and [[spoiler:he has a gunship destroy the temple you're fighting in, steals the data both of you are after and escapes while you're busy trying to avoid falling to your death.]]
* There are a few boss battles like this in ''VideoGame/DuelSaviorDestiny''. For example, if you lose while using [[spoiler:Lily
* An inverted variation happens in ''VideoGame/UltimaVIIPartII: Serpent Isle''. After one of your friends is put on trial in Fawn for blasphemy, you're supposed to sneak into the temple, locate the controls for the oracle, and set her to say the truth (as opposed to being forced by the priestess to condemn the accused). If you don't bother to do so, the next day the oracle will, as expected, condemn your friend... and then the resistance (who gave you the key to the temple earlier) bursts in, reveals the whole plot, and arranges for your friend to be freed. Either way, you can't fail this. (A rare case of averting HoldingOutForAHero, too.)
* In ''VideoGame/TheWitcher2AssassinsOfKings'', the first battle with Letho, the eponymous Kingslayer ends with him and Geralt getting into a BeamOWar which Letho wins and knocks Geralt off his feet. Letho however chooses to spare his life since Geralt saved his a long time ago.



* The boss at the end of the tutorial in ''DemonsSouls'' is nearly impossible to beat -- its attacks are fairly easy to dodge, but if you get hit once you die immediately, and given the amount of damage it can soak, you're pretty likely to mess up... but if you ''do'' manage to beat it, you end up being killed by another monster in a cutscene, because the plot requires you to die at this point for it to continue. If you ''do'' manage this impressive feat, you may obtain his Gray Demon's Soul well before you normally would, so it's not all bad.
* ''VideoGame/XMenNextDimension'': Doesn't matter how many robots Forge manages to take out when you control him, he's eventually going to get himself tied up and captured.
* An inverted variation happens in ''VideoGame/UltimaVIIPartII: Serpent Isle''. After one of your friends is put on trial in Fawn for blasphemy, you're supposed to sneak into the temple, locate the controls for the oracle, and set her to say the truth (as opposed to being forced by the priestess to condemn the accused). If you don't bother to do so, the next day the oracle will, as expected, condemn your friend... and then the resistance (who gave you the key to the temple earlier) bursts in, reveals the whole plot, and arranges for your friend to be freed. Either way, you can't fail this. (A rare case of averting HoldingOutForAHero, too.)
* ''VideoGame/ToyStory'' has a BossBattle against the Claw where you, as Woody, have to toss [[LittleGreenMen LGMs]] up at the Claw to knock Buzz down until Sid runs out of quarters. Of course, since the movie has Sid capture Buzz and Woody anyway, the cutscene following this fight naturally has that happen.
* So, so often in ''VideoGame/BlazBlue''. Usually thanks to [[RobotGirl Nu]], [[{{Vampire}} Rachel]], or [[BigBad Terumi]]
** On a few storylines, they will justify it with the explanation that beating a boss in game is the equivalent to the character holding their own in the fight long enough for some event (e.g. backup arriving that will scare off the boss) instead of being quickly killed if you lose. Only a few, though.
* Happens all the time ''VideoGame/SuikodenIII''. Most of the plot boss battles (as opposed to the optional treasure bosses) are this. It...gets a bit tiresome.
* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has a nifty variation that's a combination of this trope and HopelessBossFight. It's the fight between [[DoomedByCanon Jiraya and Pain]]. You have to legitimately win the match, and drain Pain's health meter to zero, then in the middle of the fight, Jiraya gets nailed by a sneak attack by one of the heretofore unseen Pain paths, which then leads to an heavily injured, barely playable Jiraya trying to stave off all six Pains. You will lose, but then in the ensuing quick time event, you have Jiraya get back up, and through sheer will, blow one of the Pains completely away with a move that launches his own dying body into the ocean. Heads I Win Tails you Lose has rarely been this cool.
** In the Rise of A Ninja and The Broken Bond games the player is also forced to follow the storyline of the anime regardless of their actual performance in the game which leads to losses you can't avoid. It can be annoying to get trash-talked by your opponent in an animated cutscene after stomping them into the ground and this can cause some plot holes like Sasuke's fight with the Sound Four as they try to tempt him with power by calling him weak... even if you don't resort to using the Cursed Seal (Rage Mode) to beat them. To be fair there is no way Naruto or the other Konoha genin could win against opponents like Itachi or Orochimaru in Part 1 and in some fights in The Broken Bond your real objective is not to win but to survive or use a specific move to beat your opponent.
* An example from a miniboss is Void from ''VideoGame/GrandChase''. Basically, you have to avoid his projectiles, which deal decent damage, and more quickly, while dealing a massive 1 damage per hit. After a certain number of hits, he'll warp to the other side of the rather large arena, and start again. After enough hits have been done, a cutscene will happen, where he just steals what he's after, and warps off. If he takes out all your lives, you fail the dungeon. Not so hard in a party, but with slower characters in a solo run, you'll be hard pressed to not lose at least one life.
* Possibly in ''VideoGame/CaveStory'' after the [[ThatOneBoss Core]]. The Doctor and Misery arrive, teleport the dying Core out, and leave player and Curly Brace behind. [[spoiler:Then, the room floods and player seemingly drowns, until Curly sacrifices herself to save him. (unless, of course, you have a certain item)]]
* In the final battle of ''VideoGame/RingOfRed'', one of your goals is to keep the Prototype mechs used by Weizegger and Ryoko from falling into the hands of the Soviet commander pursuing you. [[spoiler:At the end of the mission, Weizegger and Ryoko ''both'' [[YouShallNotPass stay behind to hold off the Soviet forces]] in order to let their teammates escape.]]
* In ''VideoGame/SuperStarWars: Film/TheEmpireStrikesBack'', once you "defeat" Vader, he chops off Luke's hand, [[DoomedByCanon just like in the film]].
* In ''VideoGame/AceCombatZeroTheBelkanWar'', Mission 12, you have to shoot down a squadron of Belkan BM-335 bombers supposedly carrying nuclear payloads. If one gets away, it's mission failure. If you shoot them all down, you are exposed to a plot-central nuclear explosion that you just tried to prevent.
* In ''VideoGame/AirForceDelta Strike'', Ruth Valentine takes on a solo mission (without orders) to save a stranded hospital ship. No matter how many enemy aircraft you shoot down or the health of the ship, at the end of the MissionTimer, the ship is destroyed by enemy missiles and you suffer a mission failure.
* In ''VideoGame/TheWitcher2AssassinsOfKings'', the first battle with Letho, the eponymous Kingslayer ends with him and Geralt getting into a BeamOWar which Letho wins and knocks Geralt off his feet. Letho however chooses to spare his life since Geralt saved his a long time ago.
* In ''Destrega'', if you play on story mode, this happens a number of times when your character is supposed to lose. If you just suck and lose early, you have to do the battle again; if you get your opponent's health low enough, you'll lose control of you character, who will run around like a schmuck until he or she is defeated.
* Several times in the ''VideoGame/SengokuBasara'' series. For a concrete example, look no further than fighting Mitsunari in Oichi's blue path in ''Samurai Heroes''. Once you defeat him, he effortlessly defeats you in the ensuing cutscene.
* ''VideoGame/LuminousArc2'' does this over and over and over, since it likes to use its boss enemies on several maps in a row. It's even a plot point with Bharva, who can only be permanently defeated on his own home plane of existence.
* The penultimate battle against Bowletta in ''VideoGame/MarioAndLuigiSuperstarSaga''. If you lose, it's game over. If you win, a Time Bob-omb appears near the brothers and explodes, knocking them out instantly. Then Bowletta sucks them both up, plunging the brothers with only 1 HP each into the final battle with [[BattleInTheCenterOfTheMind the spirit of Cackletta inside of Bowser]].
* In ''VideoGame/PokemonMysteryDungeonExplorers'', regardless of whether you defeat or lose to Grovyle at Crystal Lake, the following cutscene has him [[CutscenePowerToTheMax knock out your entire party with a single attack]], leaving you powerless to keep him from [[spoiler:trying to steal the Time Gear]].
* Notably averted in VideoGame/DeusEx. After you defect from your corrupt organization, you run away from them for some, but in the end run into a HopelessBossFight and have to surrender. If, at any moment during that time you're "killed", you're instead captured and transferred to the next level anyway.
* Many, ''many'' missions in ''VideoGame/FreeSpace2'' require you to not only survive, but to keep some other vessel intact—until it gets blown up by overwhelming force at a particular point in the plot. Sometimes ships even mysteriously explode even if you've killed (or cheated away) every credible threat to those ships; other times the plot will simply hang if the ship in question fails to die. It can get a bit frustrating.



* The first fight against Kai Leng in ''VideoGame/MassEffect3''. Lose and it's game over. Win and [[spoiler:he has a gunship destroy the temple you're fighting in, steals the data both of you are after and escapes while you're busy trying to avoid falling to your death.]]
* There are a few boss battles like this in ''VideoGame/DuelSaviorDestiny''. For example, if you lose while using [[spoiler:Lily Sheerfield]] against [[spoiler:Downy Reed]] in the final route, you get a game over. If you win, your character still gets booted off into an alternate dimension until the endgame and the baddie walks back into the throne room to be a boss fight ''again'', except this time you have to win with an even weaker character. He's still not dead after that either.

to:

* The first fight against Kai Leng in ''VideoGame/MassEffect3''. Lose and it's game over. Win and [[spoiler:he has a gunship destroy the temple you're fighting in, steals the data both of you are after and escapes while you're busy trying to avoid falling to your death.]]
* There are a few boss battles like this in ''VideoGame/DuelSaviorDestiny''. For example, if you lose while using [[spoiler:Lily
Sheerfield]] against [[spoiler:Downy Reed]] in the final route, you get a game over. If you win, your character still gets booted off into an alternate dimension until the endgame and the baddie walks back into the throne room to be a boss fight ''again'', except this time you have to win with an even weaker character. He's still not dead after that either.



* In ''VideoGame/MortalKombat9'' during the arc that covers the events from part 3. Sindel is revived and empowered by Shao Kahn and sent to kill the heroes. She pretty much massacres them until Nightwolf is the only one left to take her own. Losing means having to redo the fight, win it, even if you've kick her ass to kingdom come and back again...and Sindel still proves too powerful forcing Nightwolf to preform a HeroicSacrifice just to kill her.



* ''VideoGame/MarioAndLuigiDreamTeam'' has the battle with Bowser in Dream's Deep. After the battle, he blasts the Mario Bros. with his powered-up fire breath, knocking them both out.
** The [[VideoGame/MarioAndLuigiSuperstarSaga original game]] had this as well in the fight with [[spoiler:[[GrandTheftMe Bowletta]]]]. After depleting the boss's health, a bomb is released in the background that automatically [=KOs=] the brothers. They then have to automatically start the next (and final!) boss fight with just one HP each.



* In ''VideoGame/FinalFantasyIVTheAfterYears'' the last boss of the Lunarian Chapter is [[spoiler:none other than a resurrected Zeromus.]] Despite their best efforts [[spoiler:once Golbez and Fusoya have damaged him enough he mock their efforts before blasting them with Big Bang at which point Fusoya realizes that the battle is hopeless and that they can't win ultimately forces him to warp Golbez to the Lunar Whale so he can escape to Earth while he faces Zeromus alone. By the end of the game the ultimate fate of Fusoya and Zeromus are unknown.]]
12th Oct '17 5:59:36 PM Darkmoonfire
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[[foldercontrol]]



[[folder:Card Battle Games]]
* ''VideoGame/MegaManBattleNetwork'' does this a ''lot''. Almost every time you beat a WWW or Nebula boss, he'll pull himself together and escape with whatever PlotCoupon you were trying to keep out of his hands. Sometimes the boss even has a doomsday attack in reserve -- cue Chaud and [=ProtoMan=] to save you from it, then insult you for being unprepared.
* ''[[VideoGame/MegaManStarForce MegaMan Star Force 3]]'' has a mini-game style battle where Geo and Omega-Xis have to fight off a wave of [[spoiler:Omega-Xis copies]] and keep them from invading [[spoiler:WAZA headquarters]]. In the [[spoiler:first wave]], if you lose, it's game over of course, but if you win, the [[spoiler:copies]] proceed to break in effortlessly via cut scene.
** Made all the more {{egregious}} in that you're explicitly stated to be stalling for time so Dr. Goodall can get the anti-clone gun working. She gets it working, wiping them all out, which immediately depletes the battery to zip. Then Queentia/[[SpellMyNameWithAnS Queen Tia]] summons even more of them, leading to them breaking in.
[[/folder]]



* ''VideoGame/MegaManBattleNetwork'' does this a ''lot''. Almost every time you beat a WWW or Nebula boss, he'll pull himself together and escape with whatever PlotCoupon you were trying to keep out of his hands. Sometimes the boss even has a doomsday attack in reserve -- cue Chaud and [=ProtoMan=] to save you from it, then insult you for being unprepared.



* While it doesn't come with a curb stomp after the fight, winning against Mukai in ''VideoGame/TheKingOfFighters 2003'' results in him standing up, back in his standard battle pose, with your characters remarking (more or less) how you barely scratched him (and sometimes how he even seems unfazed). He leaves afterward, with only a hint of the trouble that's to come.



* ''VideoGame/TheForceUnleashed'' has this in the [[spoiler:Light Side ending of the final boss battle]]. Once you've defeated [[spoiler:the Emperor]], the final cutscene shows [[spoiler:that Starkiller is killed anyway while distracting the completely unharmed Emperor from some escaping senators.]]
** The [[spoiler:Dark Side ending]] plays with this a little. For the final boss, you [[spoiler:kill Vader but then in the cutscene afterwards, Starkiller turns on the Emperor, who (probably) effortlessly defeats him. You don't die in this ending but you just become a replacement for Vader.]] It still counts though.
** The sequel also has this in the [[spoiler:Dark Side ending.]] You defeat [[spoiler:Vader and prepare to kill him when suddenly, a perfect clone of Starkiller comes out of nowhere and kills not only you but Kota and everyone else who's a threat to Vader.]]
*** Of course since Starkiller is DoomedByCanon the first example, which is canon was obviously going to happen anyways. The other two examples aren't canon.



* The ''[[VideoGame/ArmedWithWings Armed With Wings]]'' series of online Flash games:
** ''Red Moon'' has a particularly {{Egregious}} example of this: after spending the game watching the heroine get bossed around and outright abused by her walking tutorial boyfriend, you reach the Emperor and beat him... only to see a cutscene where not only does the Emperor win easily, but he defeats your character first, leaving the NPC to do most of the fighting before running away. Then, to add insult to injury, she ''apologizes'' to him for not being strong enough. And did I mention that's the end of the game? What the hell!?
** In ''Armed With Wings 2'', you play as the villain. At the end of the game, you face TheHero. Die against him, you lose, beat him, and a cutscene follows where he [[spoiler:pulls a OneWingedAngel, reveals he is the avatar of God himself, ''resurrects all the people you've killed over the course of the story'' and seals your VillainProtagonist in a white room for all eternity. Justified, however, because this VillainProtagonist is vital to the plot of the next game and as such must be sealed, not killed.]]
** The following game, ''Armed With Wings 3'', also has one of those as the first boss which you defeat (pretty easily, as he's the first boss), only to have him get up and jump your protagonist, who is taken by surprise from behind and totally defenseless, saved only by his mother. Same game has a HopelessBossFight, too.
*** Not necessarily a hopeless boss fight, but if it becomes apparent that the player is actually capable of winning despite being overpowered, then the game just jumps to the cutscene.
** In a series notorious for it, this is subverted in [[http://www.kongregate.com/games/danielsun/culmination Culmination]], an interquel taking place during the late-game story of Armed with Wings 3, a ForegoneConclusion setting explaining how and when the old hero died. You play him for most of the game and then you face off against the FinalBoss...only to realize that ''you're controlling HIM in this battle now!'' Cue the player using the Emperor's PurposelyOverpowered arsenal to utterly destroy his earlier player character.



* Happens in VideoGame/SonicAdventure during Sky Chase Act 1.
** Though to be honest, it's more of a bonus minigame than a boss fight, as it's literally possible to complete it without even touching the controller. Act 2, while ending with a proper boss fight, is not an example of this trope, although [[spoiler:the plane still crashes]].
* Sonic's fight against Silver in ''VideoGame/SonicTheHedgehog2006''. It doesn't help that the boss is notoriously hard, more because of [[FakeDifficulty bad programming than proper difficulty]].
* The [[FanSequel fan prequel]] ''Videogame/SonicBeforeTheSequel'' is about [[DoomedByCanon Sonic trying to stop the launch of the Death Egg before ''Sonic 2'']]. [[ForegoneConclusion Therefore, even in the good ending, once Sonic defeats the final boss he just gets blasted out of the sky anyway]] and falls on [[VideoGame/SonicTheHedgehog2 Emerald Hill.]]



[[folder:Racing Games]]
* ''VideoGame/SonicRiders'' does this during a stage that takes place in the tournament finals. If you don't get in first place, you fail the level. If you;re about to cross the finish line while in first, a cutscene will occur where Wave blows up Sonic's Extreme Gear allowing Jet to win.
[[/folder]]



* In the first of the ''[[VideoGame/CommandAndConquer RedAlert]]'' series one Soviet mission was to capture a Chronosphere. If you approach it before destroying radars (as warned), it explodes and you lose. If after, it still explodes, but you win the mission. The generals in the briefing room shift blame from you to the intelligence, and your last chance for victory is a full assault on London.




[[folder: Turn Based Strategy]]
* In VideoGame/Disgaea2CursedMemories, there's a boss fight against Laharl. Lose, and the story continues. Win, and Laharl will blow up the planet leading to a NonStandardGameOver.
* In many ''VideoGame/SuperRobotWars'' games, there would be moments where you take on boss units who in-game can be fairly easy or somewhat difficult to deal with depending on the unit. Then once the units are defeated, mostly to coincide with the units' respective storyline, they would immediately target one of the protagonists with it's strongest attack (usually it's respective series arch rival), completely obliterating it even if you have full health and special skills up.
[[/folder]]



* While it doesn't come with a curb stomp after the fight, winning against Mukai in ''VideoGame/TheKingOfFighters 2003'' results in him standing up, back in his standard battle pose, with your characters remarking (more or less) how you barely scratched him (and sometimes how he even seems unfazed). He leaves afterward, with only a hint of the trouble that's to come.
* In the first of the ''[[VideoGame/CommandAndConquer RedAlert]]'' series one Soviet mission was to capture a Chronosphere. If you approach it before destroying radars (as warned), it explodes and you lose. If after, it still explodes, but you win the mission. The generals in the briefing room shift blame from you to the intelligence, and your last chance for victory is a full assault on London.
* The online Flash game ''Red Moon'' has a particularly {{Egregious}} example of this: after spending the game watching the heroine get bossed around and outright abused by her walking tutorial boyfriend, you reach the Emperor and beat him... only to see a cutscene where not only does the Emperor win easily, but he defeats your character first, leaving the NPC to do most of the fighting before running away. Then, to add insult to injury, she ''apologizes'' to him for not being strong enough. And did I mention that's the end of the game? What the hell!?
** The creator of that game loves this trope. ''Red Moon'' is a prequel to the Armed With Wings series, and in ''Armed With Wings 2'', you play as the villain. At the end of the game, you face TheHero. Die against him, you lose, beat him, and a cutscene follows where he [[spoiler:pulls a OneWingedAngel, reveals he is the avatar of God himself, ''resurrects all the people you've killed over the course of the story'' and seals your VillainProtagonist in a white room for all eternity. Justified, however, because this VillainProtagonist is vital to the plot of the next game and as such must be sealed, not killed.]]
*** The following game, ''Armed With Wings 3'', also has one of those as the first boss which you defeat (pretty easily, as he's the first boss), only to have him get up and jump your protagonist, who is taken by surprise from behind and totally defenseless, saved only by his mother. Same game has a HopelessBossFight, too.
*** Not necessarily a hopeless boss fight, but if it becomes apparent that the player is actually capable of winning despite being overpowered, then the game just jumps to the cutscene.
** In a series notorious for it, the concept is completely turned around in [[http://www.kongregate.com/games/danielsun/culmination Culmination]], an interquel taking place during the late-game story of Armed with Wings 3, a ForegoneConclusion setting explaining how and when the old hero died. You play him for most of the game and then you face off against the FinalBoss...only to realize that ''you're controlling HIM in this battle now!'' Cue the player using the Emperor's PurposelyOverpowered arsenal to utterly destroy his earlier player character.
* ''VideoGame/TheForceUnleashed'' has this in the [[spoiler:Light Side ending of the final boss battle]]. Once you've defeated [[spoiler:the Emperor]], the final cutscene shows [[spoiler:that Starkiller is killed anyway while distracting the completely unharmed Emperor from some escaping senators.]]
** The [[spoiler:Dark Side ending]] plays with this a little. For the final boss, you [[spoiler:kill Vader but then in the cutscene afterwards, Starkiller turns on the Emperor, who (probably) effortlessly defeats him. You don't die in this ending but you just become a replacement for Vader.]] It still counts though.
** The sequel also has this in the [[spoiler:Dark Side ending.]] You defeat [[spoiler:Vader and prepare to kill him when suddenly, a perfect clone of Starkiller comes out of nowhere and kills not only you but Kota and everyone else who's a threat to Vader.]]
*** Of course since Starkiller is DoomedByCanon the first example, which is canon was obviously going to happen anyways. The other two examples aren't canon.
* ''[[VideoGame/MegaManStarForce MegaMan Star Force 3]]'' has a mini-game style battle where Geo and Omega-Xis have to fight off a wave of [[spoiler:Omega-Xis copies]] and keep them from invading [[spoiler:WAZA headquarters]]. In the [[spoiler:first wave]], if you lose, it's game over of course, but if you win, the [[spoiler:copies]] proceed to break in effortlessly via cut scene.
** Made all the more {{egregious}} in that you're explicitly stated to be stalling for time so Dr. Goodall can get the anti-clone gun working. She gets it working, wiping them all out, which immediately depletes the battery to zip. Then Queentia/[[SpellMyNameWithAnS Queen Tia]] summons even more of them, leading to them breaking in.
* In many ''VideoGame/SuperRobotWars'' games, there would be moments where you take on boss units who in-game can be fairly easy or somewhat difficult to deal with depending on the unit. Then once the units are defeated, mostly to coincide with the units' respective storyline, they would immediately target one of the protagonists with it's strongest attack (usually it's respective series arch rival), completely obliterating it even if you have full health and special skills up.
* ''VideoGame/SonicRiders'' does this during a stage that takes place in the tournament finals. If you don't get in first place, you fail the level. If you;re about to cross the finish line while in first, a cutscene will occur where Wave blows up Sonic's Extreme Gear allowing Jet to win.
* Happens in VideoGame/SonicAdventure during Sky Chase Act 1.
** Though to be honest, it's more of a bonus minigame than a boss fight, as it's literally possible to complete it without even touching the controller. Act 2, while ending with a proper boss fight, is not an example of this trope, although [[spoiler:the plane still crashes]].
* Sonic's fight against Silver in ''VideoGame/SonicTheHedgehog2006''. It doesn't help that the boss is notoriously hard, more because of [[FakeDifficulty bad programming than proper difficulty]].
* The [[FanSequel fan prequel]] ''Videogame/SonicBeforeTheSequel'' is about [[DoomedByCanon Sonic trying to stop the launch of the Death Egg before ''Sonic 2'']]. [[ForegoneConclusion Therefore, even in the good ending, once Sonic defeats the final boss he just gets blasted out of the sky anyway]] and falls on [[VideoGame/SonicTheHedgehog2 Emerald Hill.]]
* In VideoGame/Disgaea2CursedMemories, there's a boss fight against Laharl. Lose, and the story continues. Win, and Laharl will blow up the planet leading to a NonStandardGameOver.
12th Oct '17 5:37:05 PM Darkmoonfire
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* Vergil in ''VideoGame/DevilMayCry 3'' after the first boss fight with him. Doesn't matter if you were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, because you saw part of the fight in the opening cutscene and thus see it coming. Dante is like this in ''VideoGame/DevilMayCry 4'' for the last battle against him.

to:

* Vergil in ''VideoGame/DevilMayCry 3'' Harry's battle with the dementors after leaving the first boss fight with him. Doesn't matter if you were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, because you saw part Whomping Willow in the [[VideoGame/HarryPotter video game version]] of ''Literature/HarryPotterAndThePrisonerOfAzkaban''. Same goes for the video game version of ''Literature/{{Harry Potter and the Order of the Phoenix}}'' with the battle between Harry/Sirius and Lucius/Bellatrix.
* In ''WesternAnimation/TheIncredibles'' video game you must defeat the second [=OmniDroid=] (which Mr. Incredible never really managed to
fight in the opening cutscene film), but immediately afterwards you are treated by a clip from the film showing Syndrome arriving and thus see it coming. Dante is like this in ''VideoGame/DevilMayCry 4'' for the last battle against him.chasing Incredible down a waterfall.



* ''VideoGame/CrisisCore: Final Fantasy VII'':
** The [[DoomedByCanon fight with Sephiroth]].
** Zack's final battle, which is the reason to why many don't want to finish the game.



* Happens with all five of the final bosses in ''VideoGame/OdinSphere'' if you don't defeat them with the character that is mentioned in the prophecies.
** Although [[spoiler:Ingway]]'s transformation into the Beast of Darkova can be broken by anyone who fights him, only [[spoiler:Cornelius]] survives the experience.
** If you defeat King Gallon with anybody besides [[spoiler:Oswald]], he immediately recovers from his wounds. Only [[spoiler:Oswald]] can defeat him because [[spoiler:in addition to being of Titanian royal blood (necessary in order to defeat the Beast of Darkova), his power comes from the Queen of the Dead who cursed Gallon into his undead form.]]
** If you defeat Onyx with anybody besides [[spoiler:Mercedes]], he will be completely unharmed after the fight is over. The game doesn't exactly explain ''why'' only [[spoiler:Mercedes]] can kill him, but the prophecy says that he will be stopped by the World Tree. [[spoiler:Like all fairies, Mercedes has a TrueName derived from Norse mythology - in her case, it's Yggdrasil, and a huge tree grows in the spot where she dies.]]
** [[spoiler:Velvet]] is the only one who knows enough about how the Cauldron works to disable it ''without'' destroying it, making it possible to use it to [[spoiler:break down the Psyphers and release their absorbed life energy back into the world to prevent its death]]. Anyone else cracks the Cauldron's core and dies in the massive explosion that results.]]
** If you defeat Leventhan with anybody besides [[spoiler:Gwendolyn]], they're killed in the subsequent fall from the sky. [[spoiler:As shown in the good ending, Gwendolyn is caught by Oswald, provided he also survived his own battle.]]



* Inverted in ''VideoGame/SecretOfEvermore'' for the first boss battle. If you win, you get extra stuff. If you lose, the plot continues anyway.



* After you defeat Rictus in ''VideoGame/{{Anachronox}}'', he will suddenly recover for no reason and curbstomp the party in a cutscene. Justified, however, since Rictus ''is'' a literal comic book villain and pulling cheap moves is par for his course. Boots will even lampshade it, moments before it happens, by recalling a similar fight for the comics.



* The DS remake of ''VideoGame/ChronoTrigger'' does this with the [[BonusBoss Dream Devourer]]. Lose and it's game over, win and the Dream Devourer just knocks you out anyway and you only survive because Schala manages to regain control temporarily and warps you out.



* ''VideoGame/TheLegendOfDragoon'' sort of reverses this: during the InevitableTournament, the player can figure out any number of ways to lose a match, only for his opponent to get disqualified or surrender after winning. This is ultimately meant to push the player into a more traditional HopelessBossFight.



* [[JustifiedTrope Justified]] in ''VideoGame/PaperMarioTheThousandYearDoor''. When the boss [[spoiler:Doopliss]] copies Mario, he turns into a shadowy version of him. Lose, and [[CaptainObvious Mario's game ends,]] [[WeCannotGoOnWithoutYou Game Over]]. Win, and [[spoiler:Doopliss switches places with Mario [[LeaningOnTheFourthWall during the transition back to the field screen]], and escapes with Mario's identity and [[PlayerParty party]].]]



* In ''VideoGame/TalesOfGraces'', it's entirely possible to slaughter Hubert in what's supposed to be a HopelessBossFight against him (easiest by exploiting a glitch). It's not really worth bothering with- [[TheComputerIsACheatingBastard He'll keep fighting at 0 HP until he kills you]].
* In ''VideoGame/TalesOfXillia2'', the final boss will end the battle the first time his HP is reduced to zero by immediately hitting Ludger with his [[LimitBreak Mystic Arte]].



* This happened WAY too many times to be acceptable in ''VideoGame/DragonBallZBudokaiTenkaichi 2''. You could be pingponging the bad guy around the map, blasting him with the strongest attacks in your arsenal and have all your health remaining... and yet the cutscene showed your character in their "weary" pose, having supposedly been badly beaten. Yes, SUPPOSEDLY. There's not even a cutscene where the bad guys suddenly pound them, the goodies win... and then are shown all tired out, complaining that the enemy is "Too strong", while the bad guy is standing with nary a scratch. This got REALLY FREAKING RIDICULOUS after a while. Many people were NOT amused with this.

to:

* This happened WAY too many times to be acceptable in ''VideoGame/DragonBallZBudokaiTenkaichi in''VideoGame/DragonBallZBudokaiTenkaichi 2''. You could be pingponging the bad guy around the map, blasting him with the strongest attacks in your arsenal and have all your health remaining... and yet the cutscene showed your character in their "weary" pose, having supposedly been badly beaten. Yes, SUPPOSEDLY. There's not even a cutscene where the bad guys suddenly pound them, the goodies win... and then are shown all tired out, complaining that the enemy is "Too strong", while the bad guy is standing with nary a scratch. This got REALLY FREAKING RIDICULOUS after a while. Many people were NOT amused with this.



* ''VideoGame/QuakeIV'': In the first encounter with the Makron, after he sustains a certain amount of damage, he will whip out his Dark Matter Gun, drain your health, and haul you off to be Stroggified.



[[folder: Hack and Slash]]
* Vergil in ''VideoGame/DevilMayCry 3'' after the first boss fight with him. Doesn't matter if you were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, because you saw part of the fight in the opening cutscene and thus see it coming. Dante is like this in ''VideoGame/DevilMayCry 4'' for the last battle against him.
* The battle against [[TheDragon Kagekiyo]] [[ArrogantKungFuGuy Taira]] in ''{{Genji}}'' in the first chapter. You can get your revenge in the second chapter after your training in the Golden Temple.
[[/folder]]



* At least two skill checks in the ''VideoGame/BillyVsSNAKEMAN'' storyline quests are not to succeed in what your character is attempting, but just to lose "in an awesome and non-fatal way".



* In the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'', the eponymous Lich King is actually very smart, but due to ObfuscatingStupidity comes off looking like a Bond Villain for most of the game, even in the final battle. Then, at 10% health, he reveals his XanatosGambit by suddenly killing the entire party and proceeds to raise them as his new generals. Had it not been for Tirion Fordring shattering Frostmourne, the Lich King would have succeeded.
** Used aggravatingly often in the Cataclysm expansion. Many is the quest where the second you complete the required objectives, you get captured or cornered by mobs who, by all rights, shouldn't even stand a chance against you, and you can do nothing about it. This is most blatant by far in [[UnderTheSea Vashj'ir]] and [[ShiftingSandLand Uldum]]. Vashj'ir is at least convincing about it (through the entire zone's quest line, you're heavily outnumbered by the Naga and are on the run), but Uldum's instances of these are just pure CutsceneIncompetence.



[[folder: Real Time Strategy]]
* Happens in ''VideoGame/StarCraft'':
** The Human mission 9 involves defeating a Protoss outpost, without harming the Zerg base. After eliminating the threat, the Zerg overrun your base, facilitating Kerrigan's FaceHeelTurn.
*** Theoretically. Rather foolishly, they didn't make that powerful a force. As such, it's quite easy to destroy it with a few well placed bunkers, battleships, and siege tank emplacements, that you spend much time building to chase down the old enemy. Doesn't change the cutscenes, though.
*** This mission is a prime example of GameplayAndStorySegregation. Whether or not you constructed a large enough force to take out both the Protoss and the Zerg bases is moot considering you more than likely built a couple of transports to complete the mission and there should be nothing stopping you from loading Kerrigan onto one and flying back to the fleet in orbit around the planet.
** In Protoss mission 7, You have to protect Tassadar from the Conclave. Once you destroy part of it [[spoiler:Tassadar surrenders. But you win and can rescue him in next mission]].
** In the Terran Campaign of Starcraft 2 you have to make a hopeless LastStand against endless hordes of enemies in the vision of BadFuture. Eventually all your forces will be eliminated, but you are still obliged to kill a certain number of enemies to... make the ancestors proud, maybe.
* In the last mission of the Hierarchy campaign of ''VideoGame/UniverseAtWar'' your mission is to defeat a single boss unit. No matter what force you have at the end of the battle the cutscene shows your army defeated by the enemy forces and the boss killing you.
** Same with the Novus campaign; you're tasked to defend a portal that overloads and explodes in the end when you win.
[[/folder]]

[[folder: Roguelike]]
* ''VideoGame/{{Baroque}}'''s plot is practically built on this. Dying is a key way to advance the plot. Not to mention, once you actually ''win'', It has the same effects as dying. Whee!
[[/folder]]






* In ''WesternAnimation/TheIncredibles'' video game you must defeat the second [=OmniDroid=] (which Mr. Incredible never really managed to fight in the film), but immediately afterwards you are treated by a clip from the film showing Syndrome arriving and chasing Incredible down a waterfall.
* [[JustifiedTrope Justified]] in ''VideoGame/PaperMarioTheThousandYearDoor''. When the boss [[spoiler:Doopliss]] copies Mario, he turns into a shadowy version of him. Lose, and [[CaptainObvious Mario's game ends,]] [[WeCannotGoOnWithoutYou Game Over]]. Win, and [[spoiler:Doopliss switches places with Mario [[LeaningOnTheFourthWall during the transition back to the field screen]], and escapes with Mario's identity and [[PlayerParty party]].]]
* ''VideoGame/QuakeIV'': In the first encounter with the Makron, after he sustains a certain amount of damage, he will whip out his Dark Matter Gun, drain your health, and haul you off to be Stroggified.
* ''VideoGame/CrisisCore: Final Fantasy VII'':
** The [[DoomedByCanon fight with Sephiroth]].
** Zack's final battle, which is the reason to why many don't want to finish the game.
* In the last mission of the Hierarchy campaign of ''VideoGame/UniverseAtWar'' your mission is to defeat a single boss unit. No matter what force you have at the end of the battle the cutscene shows your army defeated by the enemy forces and the boss killing you.
** Same with the Novus campaign; you're tasked to defend a portal that overloads and explodes in the end when you win.
* The battle against [[TheDragon Kagekiyo]] [[ArrogantKungFuGuy Taira]] in ''{{Genji}}'' in the first chapter. You can get your revenge in the second chapter after your training in the Golden Temple.
* At least two skill checks in the ''VideoGame/BillyVsSNAKEMAN'' storyline quests are not to succeed in what your character is attempting, but just to lose "in an awesome and non-fatal way".
* Harry's battle with the dementors after leaving the Whomping Willow in the [[VideoGame/HarryPotter video game version]] of ''Literature/HarryPotterAndThePrisonerOfAzkaban''. Same goes for the video game version of ''Literature/{{Harry Potter and the Order of the Phoenix}}'' with the battle between Harry/Sirius and Lucius/Bellatrix.
* After you defeat Rictus in ''VideoGame/{{Anachronox}}'', he will suddenly recover for no reason and curbstomp the party in a cutscene. Justified, however, since Rictus ''is'' a literal comic book villain and pulling cheap moves is par for his course. Boots will even lampshade it, moments before it happens, by recalling a similar fight for the comics.
* Happens with all five of the final bosses in ''VideoGame/OdinSphere'' if you don't defeat them with the character that is mentioned in the prophecies.
** Although [[spoiler:Ingway]]'s transformation into the Beast of Darkova can be broken by anyone who fights him, only [[spoiler:Cornelius]] survives the experience.
** If you defeat King Gallon with anybody besides [[spoiler:Oswald]], he immediately recovers from his wounds. Only [[spoiler:Oswald]] can defeat him because [[spoiler:in addition to being of Titanian royal blood (necessary in order to defeat the Beast of Darkova), his power comes from the Queen of the Dead who cursed Gallon into his undead form.]]
** If you defeat Onyx with anybody besides [[spoiler:Mercedes]], he will be completely unharmed after the fight is over. The game doesn't exactly explain ''why'' only [[spoiler:Mercedes]] can kill him, but the prophecy says that he will be stopped by the World Tree. [[spoiler:Like all fairies, Mercedes has a TrueName derived from Norse mythology - in her case, it's Yggdrasil, and a huge tree grows in the spot where she dies.]]
** [[spoiler:Velvet]] is the only one who knows enough about how the Cauldron works to disable it ''without'' destroying it, making it possible to use it to [[spoiler:break down the Psyphers and release their absorbed life energy back into the world to prevent its death]]. Anyone else cracks the Cauldron's core and dies in the massive explosion that results.]]
** If you defeat Leventhan with anybody besides [[spoiler:Gwendolyn]], they're killed in the subsequent fall from the sky. [[spoiler:As shown in the good ending, Gwendolyn is caught by Oswald, provided he also survived his own battle.]]
* ''VideoGame/{{Baroque}}'''s plot is practically built on this. Dying is a key way to advance the plot. Not to mention, once you actually ''win'', It has the same effects as dying. Whee!



* Happens in ''VideoGame/StarCraft'':
** The Human mission 9 involves defeating a Protoss outpost, without harming the Zerg base. After eliminating the threat, the Zerg overrun your base, facilitating Kerrigan's FaceHeelTurn.
*** Theoretically. Rather foolishly, they didn't make that powerful a force. As such, it's quite easy to destroy it with a few well placed bunkers, battleships, and siege tank emplacements, that you spend much time building to chase down the old enemy. Doesn't change the cutscenes, though.
*** This mission is a prime example of GameplayAndStorySegregation. Whether or not you constructed a large enough force to take out both the Protoss and the Zerg bases is moot considering you more than likely built a couple of transports to complete the mission and there should be nothing stopping you from loading Kerrigan onto one and flying back to the fleet in orbit around the planet.
** In Protoss mission 7, You have to protect Tassadar from the Conclave. Once you destroy part of it [[spoiler:Tassadar surrenders. But you win and can rescue him in next mission]].
** In the Terran Campaign of Starcraft 2 you have to make a hopeless LastStand against endless hordes of enemies in the vision of BadFuture. Eventually all your forces will be eliminated, but you are still obliged to kill a certain number of enemies to... make the ancestors proud, maybe.
* In the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'', the eponymous Lich King is actually very smart, but due to ObfuscatingStupidity comes off looking like a Bond Villain for most of the game, even in the final battle. Then, at 10% health, he reveals his XanatosGambit by suddenly killing the entire party and proceeds to raise them as his new generals. Had it not been for Tirion Fordring shattering Frostmourne, the Lich King would have succeeded.
** Used aggravatingly often in the Cataclysm expansion. Many is the quest where the second you complete the required objectives, you get captured or cornered by mobs who, by all rights, shouldn't even stand a chance against you, and you can do nothing about it. This is most blatant by far in [[UnderTheSea Vashj'ir]] and [[ShiftingSandLand Uldum]]. Vashj'ir is at least convincing about it (through the entire zone's quest line, you're heavily outnumbered by the Naga and are on the run), but Uldum's instances of these are just pure CutsceneIncompetence.



* The DS remake of ''VideoGame/ChronoTrigger'' does this with the [[BonusBoss Dream Devourer]]. Lose and it's game over, win and the Dream Devourer just knocks you out anyway and you only survive because Schala manages to regain control temporarily and warps you out.



* In ''VideoGame/TalesOfGraces'', it's entirely possible to slaughter Hubert in what's supposed to be a HopelessBossFight against him (easiest by exploiting a glitch). It's not really worth bothering with- [[TheComputerIsACheatingBastard He'll keep fighting at 0 HP until he kills you]].
* In ''VideoGame/TalesOfXillia2'', the final boss will end the battle the first time his HP is reduced to zero by immediately hitting Ludger with his [[LimitBreak Mystic Arte]].
* Inverted in ''VideoGame/SecretOfEvermore'' for the first boss battle. If you win, you get extra stuff. If you lose, the plot continues anyway.
* ''VideoGame/TheLegendOfDragoon'' sort of reverses this: during the InevitableTournament, the player can figure out any number of ways to lose a match, only for his opponent to get disqualified or surrender after winning. This is ultimately meant to push the player into a more traditional HopelessBossFight.
12th Oct '17 5:01:11 PM Darkmoonfire
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* In ''VideoGame/CastlevaniaCurseOfDarkness'', the first fight with Trevor Belmont is like this. It's a little less irritating than usual, since you don't actually have to ''beat'' Trevor to get the "you still lose" cutscene, just whittle away a small fraction of his health bar.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has the penultimate fight against [[spoiler:the dark priest Shaft]]. Even if you beat him, he still manages [[spoiler:to summon Dracula anyway]].



* Inverted in ''VideoGame/JadeEmpire''. When you use [[spoiler:Sun Kim]] to fight [[spoiler:Death's Hand]], win or lose does not matter, since [[spoiler:Death's Hand]] will lose anyway. If you do win, though, you can gain some extra reward [[spoiler:or bind Death's Hand as your follower]].
** Dispute this, too. [[spoiler:Sun Kim wanted to finally die. The only way this trope happens is if you bind Sun Kim.]]



* Severely overused in ''VideoGame/BatenKaitos Origins''. This happens so often that it actually drives the main character into a HeroicBSOD over his constant losses when anything other than his own life is actually at stake. The fights usually end with an unavoidable attack from the boss, then a [[BigDamnVillains villain]] coming out of nowhere to blast the boss into pieces and gloat at you (''especially'' egregious in the Lava Caves; how the hell did Valara get that mecha in there without anyone noticing?!). Just to make it more infuriating, some of those bosses are ''tough''. It's done in the first game as well, although not quite as much. It still gets irritating when you're beating a boss into the ground, and then the next minute your characters are flipping out about 'how tough this thing is'.
* In ''VideoGame/EternalSonata'', the characters, having just beaten the massively-large Tuba who started a fight with them "for fun", allow themselves to be arrested by the guards. Then, after you beat Tuba a second time, he knocks the entire party off a bridge.



* ''VideoGame/MegaManBattleNetwork'' does this a ''lot''. Almost every time you beat a WWW or Nebula boss, he'll pull himself together and escape with whatever PlotCoupon you were trying to keep out of his hands. Sometimes the boss even has a doomsday attack in reserve -- cue Chaud and [=ProtoMan=] to save you from it, then insult you for being unprepared.



[[folder: Fighting Games]]
* This happened WAY too many times to be acceptable in ''VideoGame/DragonBallZBudokaiTenkaichi 2''. You could be pingponging the bad guy around the map, blasting him with the strongest attacks in your arsenal and have all your health remaining... and yet the cutscene showed your character in their "weary" pose, having supposedly been badly beaten. Yes, SUPPOSEDLY. There's not even a cutscene where the bad guys suddenly pound them, the goodies win... and then are shown all tired out, complaining that the enemy is "Too strong", while the bad guy is standing with nary a scratch. This got REALLY FREAKING RIDICULOUS after a while. Many people were NOT amused with this.
** Averted in [=BT3=]. When a battle called for the bad guy to win, this time around you played as the bad guy instead. And when there were fights that could lead to this, beating the bad guy shows your triumphant good guy celebrating their victory. Sure the next episode didn't change, but it was much more nice.
** Back in ''Ultimate Tenkaichi's'' "Hero Mode" (Basically a Create-A-Player GaidenGame): After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions. Witness {{Lanipator}}'s {{Angrish}} filled reaction to this [[http://www.youtube.com/watch?v=M6rYuavwK20 here.]]
** In ''Dragon Ball Z: Super Butōden 2''[='s=] story mode, Goku starts fighting Cell with half his lifebar because he's supposed to lose. But if he manages to bring Cell down to half life ''his'' lifebar anyway, he's suddenly "weary" and concedes the fight.
** There was a GameBoy DragonBall game in which you (as Goku) have a boss fight against Tao Paï Paï in the forest. He's a difficult boss, but nothing that a skilled player can't handle without too much trouble. Lose and the story continues. Take his life bar to zero, and Goku freezes and the boss (who isn't beaten for some reason) will hit you until you die.
** In ''Legacy of Goku 2'', there's a boss fight against Android 18. Lose, and it's game over. Attack her until she's about half health, and she'll fire a ki blast to instantly knock out your character before the story continues.
*** This happens a lot in Legacy of Goku II. During Vegeta's fight against Imperfect Cell, you fight him until his health runs low, and then it'll go to the cut scene of him absorbing 18 and becoming Perfect and defeating Vegeta in a few hits. During Goku's fight against Cell, you get his health low and then Goku surrenders.
*** This is at least partially because the game is based on Dragon Ball Z, and the developers apparently wanted to keep the game's plot as similar as they could to the plot of the part of the show they were adapting given the limits of the Game Boy Advance.
* Used in the ''VideoGame/NarutoClashOfNinja'' games' story mode. Even in fights where the "heroic" character gets soundly thrashed, you still have to win... and are rewarded with a cutscene where you get stomped.
* There are several bouts in the ''Wrestling/{{WWE}} Day of Reckoning'' games where, when you're ''just'' about to win (i.e. the ref's hand is about to hit the three, or your opponent is just about to tap out), you are suddenly jumped from behind by another wrestler.
** WWE games have this a lot, the storylines are seemingly not at all dependent on what you do in the ring.
*** Somewhat acceptable, as the storylines are scripted in the actual WWE as well. And interference by a third wrestler is commonplace.
*** Not quite as acceptable in some of the WWE titles, though, where these scripted losses actually ''will'' negatively affect your records and stats.
[[/folder]]



* ''VideoGame/GuildWars Factions'' has the BigBad kill the party in a cutscene after the Vizunah square mission. Fortunately, everyone got better, thanks to some envoys.



* ''VideoGame/AladdinCapcom'' has this for ''the final boss'' (Jafar in ScaledUp form): after you see a cool death animation for him, he comes back and kicks Aladdin's ass. You still won, but if it weren't for this, the ending of the game and the ending of the movie wouldn't be the same. (''VideoGame/AladdinVirginGames'' finished after killing Cobra Jafar, possibly to avoid this kind of thing.)



* ''VideoGame/MegaManMaverickHunterX'':
** This is featured as the FinalBoss battle if you play as Vile. Beat X and Zero, and the following cutscene shows them seriously damaged. Then they pull themselves together, stomp you with ''one shot'', and leave you to die. Great reward.
** When you play as X, the intro-stage battle with Vile has been [[VideoGameRemake changed]] from a HopelessBossFight to one of these. You have to do a certain amount of damage, but then Vile will simply waste you; Zero's entrance then proceeds on schedule.
* In ''VideoGame/MegaManX5'', no matter how badly the player wastes Zero (as X) or X (as Zero), Zero's Sōgenmu or X's Soul Body attack from the previous game will be pulled out of nowhere to turn the fight into a draw.



* In ''VideoGame/EternalSonata'', the characters, having just beaten the massively-large Tuba who started a fight with them "for fun", allow themselves to be arrested by the guards. Then, after you beat Tuba a second time, he knocks the entire party off a bridge.
* This happened WAY too many times to be acceptable in ''VideoGame/DragonBallZBudokaiTenkaichi 2''. You could be pingponging the bad guy around the map, blasting him with the strongest attacks in your arsenal and have all your health remaining... and yet the cutscene showed your character in their "weary" pose, having supposedly been badly beaten. Yes, SUPPOSEDLY. There's not even a cutscene where the bad guys suddenly pound them, the goodies win... and then are shown all tired out, complaining that the enemy is "Too strong", while the bad guy is standing with nary a scratch. This got REALLY FREAKING RIDICULOUS after a while. Many people were NOT amused with this.
** Averted in [=BT3=]. When a battle called for the bad guy to win, this time around you played as the bad guy instead. And when there were fights that could lead to this, beating the bad guy shows your triumphant good guy celebrating their victory. Sure the next episode didn't change, but it was much more nice.
** Back in ''Ultimate Tenkaichi's'' "Hero Mode" (Basically a Create-A-Player GaidenGame): After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions. Witness {{Lanipator}}'s {{Angrish}} filled reaction to this [[http://www.youtube.com/watch?v=M6rYuavwK20 here.]]
** In ''Dragon Ball Z: Super Butōden 2''[='s=] story mode, Goku starts fighting Cell with half his lifebar because he's supposed to lose. But if he manages to bring Cell down to half life ''his'' lifebar anyway, he's suddenly "weary" and concedes the fight.
** There was a GameBoy DragonBall game in which you (as Goku) have a boss fight against Tao Paï Paï in the forest. He's a difficult boss, but nothing that a skilled player can't handle without too much trouble. Lose and the story continues. Take his life bar to zero, and Goku freezes and the boss (who isn't beaten for some reason) will hit you until you die.
** In ''Legacy of Goku 2'', there's a boss fight against Android 18. Lose, and it's game over. Attack her until she's about half health, and she'll fire a ki blast to instantly knock out your character before the story continues.
*** This happens a lot in Legacy of Goku II. During Vegeta's fight against Imperfect Cell, you fight him until his health runs low, and then it'll go to the cut scene of him absorbing 18 and becoming Perfect and defeating Vegeta in a few hits. During Goku's fight against Cell, you get his health low and then Goku surrenders.
*** This is at least partially because the game is based on Dragon Ball Z, and the developers apparently wanted to keep the game's plot as similar as they could to the plot of the part of the show they were adapting given the limits of the Game Boy Advance.
* ''VideoGame/GuildWars Factions'' has the BigBad kill the party in a cutscene after the Vizunah square mission. Fortunately, everyone got better, thanks to some envoys.
* Similarly used in the ''VideoGame/NarutoClashOfNinja'' games' story mode. Even in fights where the "heroic" character gets soundly thrashed, you still have to win... and are rewarded with a cutscene where you get stomped.
* Inverted in ''VideoGame/JadeEmpire''. When you use [[spoiler:Sun Kim]] to fight [[spoiler:Death's Hand]], win or lose does not matter, since [[spoiler:Death's Hand]] will lose anyway. If you do win, though, you can gain some extra reward [[spoiler:or bind Death's Hand as your follower]].
** Dispute this, too. [[spoiler:Sun Kim wanted to finally die. The only way this trope happens is if you bind Sun Kim.]]
* There are several bouts in the ''Wrestling/{{WWE}} Day of Reckoning'' games where, when you're ''just'' about to win (i.e. the ref's hand is about to hit the three, or your opponent is just about to tap out), you are suddenly jumped from behind by another wrestler.
** WWE games have this a lot, the storylines are seemingly not at all dependent on what you do in the ring.
*** Somewhat acceptable, as the storylines are scripted in the actual WWE as well. And interference by a third wrestler is commonplace.
*** Not quite as acceptable in some of the WWE titles, though, where these scripted losses actually ''will'' negatively affect your records and stats.
* ''VideoGame/MegaManMaverickHunterX'':
** This is featured as the FinalBoss battle if you play as Vile. Beat X and Zero, and the following cutscene shows them seriously damaged. Then they pull themselves together, stomp you with ''one shot'', and leave you to die. Great reward.
** When you play as X, the intro-stage battle with Vile has been [[VideoGameRemake changed]] from a HopelessBossFight to one of these. You have to do a certain amount of damage, but then Vile will simply waste you; Zero's entrance then proceeds on schedule.
* In ''VideoGame/MegaManX5'', no matter how badly the player wastes Zero (as X) or X (as Zero), Zero's Sōgenmu or X's Soul Body attack from the previous game will be pulled out of nowhere to turn the fight into a draw.
* ''VideoGame/AladdinCapcom'' has this for ''the final boss'' (Jafar in ScaledUp form): after you see a cool death animation for him, he comes back and kicks Aladdin's ass. You still won, but if it weren't for this, the ending of the game and the ending of the movie wouldn't be the same. (''VideoGame/AladdinVirginGames'' finished after killing Cobra Jafar, possibly to avoid this kind of thing.)
* Severely overused in ''VideoGame/BatenKaitos Origins''. This happens so often that it actually drives the main character into a HeroicBSOD over his constant losses when anything other than his own life is actually at stake. The fights usually end with an unavoidable attack from the boss, then a [[BigDamnVillains villain]] coming out of nowhere to blast the boss into pieces and gloat at you (''especially'' egregious in the Lava Caves; how the hell did Valara get that mecha in there without anyone noticing?!). Just to make it more infuriating, some of those bosses are ''tough''. It's done in the first game as well, although not quite as much. It still gets irritating when you're beating a boss into the ground, and then the next minute your characters are flipping out about 'how tough this thing is'.
* ''VideoGame/MegaManBattleNetwork'' does this a ''lot''. Almost every time you beat a WWW or Nebula boss, he'll pull himself together and escape with whatever PlotCoupon you were trying to keep out of his hands. Sometimes the boss even has a doomsday attack in reserve -- cue Chaud and [=ProtoMan=] to save you from it, then insult you for being unprepared.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', the first fight with Trevor Belmont is like this. It's a little less irritating than usual, since you don't actually have to ''beat'' Trevor to get the "you still lose" cutscene, just whittle away a small fraction of his health bar.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has the penultimate fight against [[spoiler:the dark priest Shaft]]. Even if you beat him, he still manages [[spoiler:to summon Dracula anyway]].
12th Oct '17 4:49:04 PM Darkmoonfire
Is there an issue? Send a Message


[[folder: Video Games]]
* The GloryOfHeracles's Nintendo DS installment actually lets ''the player'' pull this in each and every battle. Since all the protagonists are immortal, losing a fight against regular monsters just has them play dead and continue the journey once the monsters are out of sight. Losing against a boss has them just get back up for round two.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' has this happen at least once in every game. In ''Call of Duty 4'', after rescuing a downed helicopter pilot, [[spoiler:the entire city you're in is struck by a nuclear blast, killing everyone else in your chopper and presumably all the other US forces still in the city]]. ''Modern Warfare 2'' has this happen more than once, most notably [[spoiler:reaching extraction at Makarov's safehouse after clipping a mortar blast, only for [[CavalryBetrayal General Shepherd to betray you and your surviving teammates]]]]. ''Modern Warfare 3'' has this when playing as the FSO agent Harkov, where at the end of his level you get the President to an evac chopper [[spoiler:only for Makarov to show up within and kidnap the President.]] That said, in Spec Ops, there's a mission that starts immediately after this where a wounded FSO agent gets up and saves the President's daughter, Alena. ''That'' said, the next time you hear from Alena is when she's frantically calling for help because everyone in her security detail (including the agent that saved her in Spec Ops) is dead.
* In James Bond 007 (Game Boy), after you defeat the final boss General Golgov and the remainders of his mecha disappear from the screen, you can still read his next lines, stating that although you have defeated him, you cannot escape the destiny he has created. Next you free Zhong Mae and she tells you about disarming Golgov's nuclear missiles. Quite a sense of urgency and I've-got-to-save-the-world - although this is not a timed mission.
* ''VideoGame/MetalGearSolid'', you beat Sniper Wolf after much backtracking to one of the earliest areas in the game, the 2nd floor basement of the tank hangar. Immediately afterwards you are captured and hauled back to the ''first'' floor basement of the hangar, one floor above, for a torture session.
** And in ''[[VideoGame/MetalGearSolid2SonsOfLiberty Sons of Liberty]]'' it doesn't matter how quickly Raiden shoots Vamp during the sniper section. [[spoiler:Emma still gets fatally stabbed by him after the fight ends, even though if she dies during the actual boss fight it's game over.]]
*** The Vamp sniper encounter is slightly less offensive than other examples of the trope in that [[spoiler:succeeding keeps Emma alive just long enough to have [[TearJerker a reunion with her stepbrother Otacon]].]]

to:


[[folder: Video Games]]
Action Adventure]]
* The GloryOfHeracles's Nintendo DS installment actually lets ''the player'' pull this Vergil in each and every battle. Since all the protagonists are immortal, losing a fight against regular monsters just has them play dead and continue the journey once the monsters are out of sight. Losing against a boss has them just get back up for round two.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' has this happen at least once in every game. In ''Call of Duty 4'', after rescuing a downed helicopter pilot, [[spoiler:the entire city you're in is struck by a nuclear blast, killing everyone else in your chopper and presumably all the other US forces still in the city]]. ''Modern Warfare 2'' has this happen more than once, most notably [[spoiler:reaching extraction at Makarov's safehouse after clipping a mortar blast, only for [[CavalryBetrayal General Shepherd to betray you and your surviving teammates]]]]. ''Modern Warfare
''VideoGame/DevilMayCry 3'' has this when playing as the FSO agent Harkov, where at the end of his level you get the President to an evac chopper [[spoiler:only for Makarov to show up within and kidnap the President.]] That said, in Spec Ops, there's a mission that starts immediately after this where a wounded FSO agent gets up and saves the President's daughter, Alena. ''That'' said, the next time first boss fight with him. Doesn't matter if you hear from Alena is when she's frantically calling for help were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, because everyone in her security detail (including you saw part of the agent that saved her fight in Spec Ops) the opening cutscene and thus see it coming. Dante is dead.
like this in ''VideoGame/DevilMayCry 4'' for the last battle against him.
* In [[Franchise/JamesBond James Bond 007 (Game Boy), 007(Game Boy)]], after you defeat the final boss General Golgov and the remainders of his mecha disappear from the screen, you can still read his next lines, stating that although you have defeated him, you cannot escape the destiny he has created. Next you free Zhong Mae and she tells you about disarming Golgov's nuclear missiles. Quite a sense of urgency and I've-got-to-save-the-world - although this is not a timed mission.
[[/folder]]

[[folder:Action RPGs]]
* ''VideoGame/MetalGearSolid'', you beat Sniper Wolf after much backtracking ''[[VideoGame/DotHackGUGames .hack//G.U.]]'':
** The story-important Arena battles are played exactly like this for no other reason than Haseo needs
to one be backed into a corner to unleash his SuperpoweredEvilSide.
** The first fight with Alkaid has her team automatically activate their [[SuperMode Beast Awakening]] when Alkaid herself is dropped to 50%. To say nothing
of the earliest areas in fights where you're winning so easily you may as well be smacking around unarmed small children with the game, the 2nd floor basement flat side of the tank hangar. Immediately afterwards you are captured and hauled back to the ''first'' floor basement of the hangar, one floor above, for a torture session.
** And in ''[[VideoGame/MetalGearSolid2SonsOfLiberty Sons of Liberty]]'' it doesn't matter how quickly Raiden shoots Vamp during the sniper section. [[spoiler:Emma still gets fatally stabbed by him after the fight ends, even though if she dies during the actual boss fight it's game over.]]
*** The Vamp sniper encounter is slightly less offensive than other examples of the trope in that [[spoiler:succeeding keeps Emma alive just long enough
your {{BFS}}, only to have [[TearJerker a reunion cutscene activate with her stepbrother Otacon]].]]Haseo on his knees, panting from the exertion.



* ''VideoGame/BatmanArkhamAsylum'' has Franchise/{{Batman}} trying to save [[spoiler:Dr. Young from Zsasz. You have to take Zsasz down stealthily; if you wait too long or rush into the room, he will slit her throat. Immediately after you save her, Dr. Young gets killed in the following cutscene.]]
** That said, it still works in a narrative sense, as [[spoiler:you need her help to locate and unlock the safe to get the documents inside - without her, odds are that Batman would have been the one to take the explosives to the face]].
** Oh, its much worse than that - [[spoiler:With the exceptions of Commissioner Gordon, Aaron Cash and various guards scattered throughout the game and Warden Quincy Sharp, ''every'' hostage in the game you save will die later offscreen. You save them, tell them to stay put and hide somewhere, and when you pass through that location again you can find their corpses, killed by the Joker's crew, even they did exactly what Batman told them to and hid. To twist the knife further, the aforementioned Warden Sharp turns out to be an AxCrazy KnightTemplar who has been having patients tortured and killed; when you go back to where you left ''him'', he has simply vanished, and in the sequel is actually the Mayor after taking the credit for Batman saving the day (though this KarmaHoudini turn is mitigated somewhat when the sequel shows he was also BrainwashedAndCrazy).]]
* ''VideoGame/{{Mother 3}}'' has "Master Eddy," an unavoidable boss battle at the end of the [[UnderTheSea ocean]]. Losing to him results in a standard GameOver. [[LastDitchMove Do enough damage, and he will release a massive attack]] which will end the battle and wash the party up on a certain island.
* The first battle with Malak in ''VideoGame/KnightsOfTheOldRepublic''.
** The second game has fight against [[spoiler:Atris]], though in here, win or lose doesn't matter, [[spoiler:she]] will beat [[spoiler:Handmaiden]] anyway.
** ''VideoGame/KnightsOfTheOldRepublic II'' also has the Exile's first fight against [[spoiler:Darth Sion]] on [[spoiler:Korriban]]. If you are killed, you're dead, but after [[spoiler:Darth Sion]] heals himself a few times Kreia tells you to run, and run you do. This is extremely frustrating since you can do the planets in any order, therefore it's entirely probable that by then you're rather powerful and [[spoiler:Darth Sion]] can't hit you, let alone do enough damage that you can't simply heal yourself easily with the Force.
* The Sith Inquisitor storyline in ''VideoGame/StarWarsTheOldRepublic'' contains a rather egregious example: during your battle against [[spoiler:Darth Zash]], you must win to get defeated in a subsequent cutscene (and barely saved by your faithful companion); if you are "killed", you can just call a medprobe and get revived right there, restore your health and attack again. The FridgeLogic of the situation is that [[spoiler:Darth Zash wanted you knocked out (not dead!) all along, so she could take over your body--but the MMORPG mechanics force her to chivalrously wait for you to get up and beat her fair and square before she can unleash her powers and knock you out ''in a cutscene'']].
* ''VideoGame/{{Persona 3}}'' has this as, of all things, [[spoiler:''the expected FinalBoss battle''. (The true FinalBoss battle, however, is thankfully a scripted ForegoneVictory instead.)]] Somewhat justified in that they've been hammering into your head that you cannot win against this, the only thing you're doing is dying with dignity.
** ''VideoGame/{{Persona 4}}'' gives us Shadow [[spoiler:Rise]]. If you die against her, it's a Game Over, if you lower her health enough she will perform an EnemyScan on your party and you will no longer be able to hit her at all. And it is still Game Over if she kills you after this happens, you must hold off against her until the cutscene three rounds later.



* Happens annoyingly often in ''VideoGame/{{Klonoa}} Heroes: Legendary Star Medal''. You fight through a swarm of {{giant mook}}s, you get overwhelmed by a ''bigger'' swarm. You beat Boxmaren, it regenerates and multiplies endlessly until [[BigDamnHeroes Pango shows up]] and destroys the computer controlling it. Defeat [[MonsterClown Joka]], he goes OneWingedAngel and whomps you so badly you ''don't even get a cutscene'' of him actually doing it, just a bit of dialogue stating you lost.

to:

* Happens annoyingly often in ''VideoGame/{{Klonoa}} Heroes: Legendary Star Medal''. You fight through a swarm of {{giant mook}}s, you get overwhelmed by a ''bigger'' swarm. You beat Boxmaren, it regenerates and multiplies endlessly until [[BigDamnHeroes Pango shows up]] and destroys the computer controlling it. Defeat [[MonsterClown Joka]], he goes OneWingedAngel and whomps you so badly you ''don't even get a cutscene'' of him actually doing it, just a bit of dialogue stating you lost.[[/folder]]

[[folder: Eastern RPGs]]



* Vergil in ''VideoGame/DevilMayCry 3'' after the first boss fight with him. Doesn't matter if you were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, because you saw part of the fight in the opening cutscene and thus see it coming. Dante is like this in ''VideoGame/DevilMayCry 4'' for the last battle against him.
* ''[[VideoGame/DotHackGUGames .hack//G.U.]]'':
** The story-important Arena battles are played exactly like this for no other reason than Haseo needs to be backed into a corner to unleash his SuperpoweredEvilSide.
** The first fight with Alkaid has her team automatically activate their [[SuperMode Beast Awakening]] when Alkaid herself is dropped to 50%. To say nothing of the fights where you're winning so easily you may as well be smacking around unarmed small children with the flat side of your {{BFS}}, only to have a cutscene activate with Haseo on his knees, panting from the exertion.

to:

* Vergil The GloryOfHeracles's Nintendo DS installment actually lets ''the player'' pull this in ''VideoGame/DevilMayCry each and every battle. Since all the protagonists are immortal, losing a fight against regular monsters just has them play dead and continue the journey once the monsters are out of sight. Losing against a boss has them just get back up for round two.
* ''VideoGame/{{Mother 3}}'' has "Master Eddy," an unavoidable boss battle at the end of the [[UnderTheSea ocean]]. Losing to him results in a standard GameOver. [[LastDitchMove Do enough damage, and he will release a massive attack]] which will end the battle and wash the party up on a certain island.
* ''VideoGame/{{Persona 3}}'' has this as, of all things, [[spoiler:''the expected FinalBoss battle''. (The true FinalBoss battle, however, is thankfully a scripted ForegoneVictory instead.)]] Somewhat justified in that they've been hammering into your head that you cannot win against this, the only thing you're doing is dying with dignity.
** ''VideoGame/{{Persona 4}}'' gives us Shadow [[spoiler:Rise]]. If you die against her, it's a Game Over, if you lower her health enough she will perform an EnemyScan on your party and you will no longer be able to hit her at all. And it is still Game Over if she kills you after this happens, you must hold off against her until the cutscene three rounds later.
[[/folder]]

[[folder: First Person Shooter]]
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' has this happen at least once in every game. In ''Call of Duty 4'', after rescuing a downed helicopter pilot, [[spoiler:the entire city you're in is struck by a nuclear blast, killing everyone else in your chopper and presumably all the other US forces still in the city]]. ''Modern Warfare 2'' has this happen more than once, most notably [[spoiler:reaching extraction at Makarov's safehouse after clipping a mortar blast, only for [[CavalryBetrayal General Shepherd to betray you and your surviving teammates]]]]. ''Modern Warfare
3'' has this when playing as the FSO agent Harkov, where at the end of his level you get the President to an evac chopper [[spoiler:only for Makarov to show up within and kidnap the President.]] That said, in Spec Ops, there's a mission that starts immediately after this where a wounded FSO agent gets up and saves the first boss fight with him. Doesn't matter if President's daughter, Alena. ''That'' said, the next time you were hardcore enough to NoDamageRun over him - he still stomps on Dante afterward. It's not quite as annoying as it might be, though, hear from Alena is when she's frantically calling for help because you saw part of everyone in her security detail (including the fight agent that saved her in the opening cutscene and thus see it coming. Dante Spec Ops) is like this dead.
[[/folder]]

[[folder: MMORPG]]
* The Sith Inquisitor storyline
in ''VideoGame/DevilMayCry 4'' for the last ''VideoGame/StarWarsTheOldRepublic'' contains a rather egregious example: during your battle against him.
* ''[[VideoGame/DotHackGUGames .hack//G.U.]]'':
**
[[spoiler:Darth Zash]], you must win to get defeated in a subsequent cutscene (and barely saved by your faithful companion); if you are "killed", you can just call a medprobe and get revived right there, restore your health and attack again. The story-important Arena battles FridgeLogic of the situation is that [[spoiler:Darth Zash wanted you knocked out (not dead!) all along, so she could take over your body--but the MMORPG mechanics force her to chivalrously wait for you to get up and beat her fair and square before she can unleash her powers and knock you out ''in a cutscene'']].
[[/folder]]

[[folder: Platformer]]
* Happens annoyingly often in ''VideoGame/{{Klonoa}} Heroes: Legendary Star Medal''. You fight through a swarm of {{giant mook}}s, you get overwhelmed by a ''bigger'' swarm. You beat Boxmaren, it regenerates and multiplies endlessly until [[BigDamnHeroes Pango shows up]] and destroys the computer controlling it. Defeat [[MonsterClown Joka]], he goes OneWingedAngel and whomps you so badly you ''don't even get a cutscene'' of him actually doing it, just a bit of dialogue stating you lost.
[[/folder]]

[[folder:Stealth Based Games]]
* ''VideoGame/BatmanArkhamAsylum'' has Franchise/{{Batman}} trying to save [[spoiler:Dr. Young from Zsasz. You have to take Zsasz down stealthily; if you wait too long or rush into the room, he will slit her throat. Immediately after you save her, Dr. Young gets killed in the following cutscene.]]
** That said, it still works in a narrative sense, as [[spoiler:you need her help to locate and unlock the safe to get the documents inside - without her, odds
are played that Batman would have been the one to take the explosives to the face]].
** Oh, its much worse than that - [[spoiler:With the exceptions of Commissioner Gordon, Aaron Cash and various guards scattered throughout the game and Warden Quincy Sharp, ''every'' hostage in the game you save will die later offscreen. You save them, tell them to stay put and hide somewhere, and when you pass through that location again you can find their corpses, killed by the Joker's crew, even they did
exactly like what Batman told them to and hid. To twist the knife further, the aforementioned Warden Sharp turns out to be an AxCrazy KnightTemplar who has been having patients tortured and killed; when you go back to where you left ''him'', he has simply vanished, and in the sequel is actually the Mayor after taking the credit for Batman saving the day (though this KarmaHoudini turn is mitigated somewhat when the sequel shows he was also BrainwashedAndCrazy).]]
* ''VideoGame/MetalGearSolid'', you beat Sniper Wolf after much backtracking to one of the earliest areas in the game, the 2nd floor basement of the tank hangar. Immediately afterwards you are captured and hauled back to the ''first'' floor basement of the hangar, one floor above,
for no a torture session.
** And in ''[[VideoGame/MetalGearSolid2SonsOfLiberty Sons of Liberty]]'' it doesn't matter how quickly Raiden shoots Vamp during the sniper section. [[spoiler:Emma still gets fatally stabbed by him after the fight ends, even though if she dies during the actual boss fight it's game over.]]
*** The Vamp sniper encounter is slightly less offensive than
other reason than Haseo needs examples of the trope in that [[spoiler:succeeding keeps Emma alive just long enough to be backed into have [[TearJerker a corner to unleash his SuperpoweredEvilSide.
reunion with her stepbrother Otacon]].]]
[[/folder]]

[[folder: Western RPGs]]
* The first battle with Malak in ''VideoGame/KnightsOfTheOldRepublic''.
** The second game has fight against [[spoiler:Atris]], though in here, win or lose doesn't matter, [[spoiler:she]] will beat [[spoiler:Handmaiden]] anyway.
** ''VideoGame/KnightsOfTheOldRepublic II'' also has the Exile's
first fight with Alkaid has her team automatically activate their [[SuperMode Beast Awakening]] when Alkaid herself is dropped to 50%. To say nothing of the fights where against [[spoiler:Darth Sion]] on [[spoiler:Korriban]]. If you are killed, you're winning so dead, but after [[spoiler:Darth Sion]] heals himself a few times Kreia tells you to run, and run you do. This is extremely frustrating since you can do the planets in any order, therefore it's entirely probable that by then you're rather powerful and [[spoiler:Darth Sion]] can't hit you, let alone do enough damage that you can't simply heal yourself easily you may as well be smacking around unarmed small children with the flat side of your {{BFS}}, only to have a cutscene activate with Haseo on his knees, panting from the exertion.Force.
[[/folder]]

[[folder:Unsorted Video Games]]
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