History Main / HarderThanHard

14th Aug '16 11:35:33 PM JMQwilleran
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** ''VideoGames/TalesOfZestiria'' actually offers six different difficulty modes. Normal is default, but there is also Simple for those that want things really easy. Moderate is the next step up and Hard is actually the fourth hardest. The hardest are Intense and Chaos. Both of these can actually be accessed in a regular playthrough, but you have to fight a number of Battles on Hard to unlock Intense and a number on Intense to unlock Chaos. In a New Game Plus, Intense and Chaos are available by default, but aren't nearly as challenging necessarily because you can unlock a number of boosts, including as much as 6X EXP per battle.

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** ''VideoGames/TalesOfZestiria'' ''VideoGame/TalesOfZestiria'' actually offers six different difficulty modes. Normal is default, but there is also Simple for those that want things really easy. Moderate is the next step up and Hard is actually the fourth hardest. The hardest are Intense and Chaos. Both of these can actually be accessed in a regular playthrough, but you have to fight a number of Battles on Hard to unlock Intense and a number on Intense to unlock Chaos. In a New Game Plus, Intense and Chaos are available by default, but aren't nearly as challenging necessarily because you can unlock a number of boosts, including as much as 6X EXP per battle.
14th Aug '16 11:35:02 PM JMQwilleran
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Added DiffLines:

** ''VideoGames/TalesOfZestiria'' actually offers six different difficulty modes. Normal is default, but there is also Simple for those that want things really easy. Moderate is the next step up and Hard is actually the fourth hardest. The hardest are Intense and Chaos. Both of these can actually be accessed in a regular playthrough, but you have to fight a number of Battles on Hard to unlock Intense and a number on Intense to unlock Chaos. In a New Game Plus, Intense and Chaos are available by default, but aren't nearly as challenging necessarily because you can unlock a number of boosts, including as much as 6X EXP per battle.
9th Aug '16 7:54:34 PM Ripburger
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* ''{{X-COM}}'' has Superhuman for its Harder Than Hard setting... unfortunately, the first game had a bug that locked difficulty to Beginner. This resulted to complaints that Superhuman was too easy, so the people making the MissionPackSequel (who didn't know about the bug) jacked up the difficulty of the game to what Superhuman was supposed to be. End result? The NintendoHard game known as ''Terror from the Deep''.

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* ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' has Superhuman for its Harder Than Hard setting... unfortunately, the first game had a bug that locked difficulty to Beginner. This resulted to complaints that Superhuman was too easy, so the people making the MissionPackSequel (who didn't know about the bug) jacked up the difficulty of the game to what Superhuman was supposed to be. End result? The NintendoHard game known as ''Terror ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep''.Deep]]''!
6th Aug '16 12:13:29 PM UmbrellasWereAwesome
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[[folder:First Person Shooter]]
* Creator/{{Bungie}} has had little ditties referring to each level's difficulty for some time. ''VideoGame/{{Myth}}'' was particularly amusing as apparently beating the game on higher levels would give your character greater notoriety - from "The taste of success will turn to ashes in your mouth" to "In an age not yet dawned, your name will be spoken of as a God!"
** There, of course, are the "Heroic" and "Legendary" levels in the ''Franchise/{{Halo}}'' series.
*** And in ''Halo: Reach'', it was described by Bungie as being "harder than any other Halo game." [[ExactlyWhatItSaysOnTheTin They weren't kidding.]]
*** This all however is put to the ground as "novice" stuff by the true hardcore of the hardcore of the community. The unnamed, unofficial, yet definitely intentionally programmed to be damned hard to do is the "Mythic" difficulty (otherwise known as "LASO", or "Legendary: All Skulls On"). It involves turning on all skulls in the game. Each skull basically turns up the difficulty in distinct ways by one level in terms of modifying gameplay needed to succeed and THERE ARE MORE THAN 12 SKULLS. Three of which are basically "fun" skulls, but they can still prove fatal if not accounted for, as they do still modify the game. One of them ("Iron") even causes you to restart the ''entire level'' after dying ''once'' if you're playing solo, and some of them make deadly combinations, such as "Thunderstorm" which causes all enemy units in the game to rank up, and "Mythic" which just gives a straight-forward 100% health bonus to the already-hard-to-kill high-ranking enemies. There is an entire community basically made to conquer this hell. Usually less than 100 people in the entire world accomplish the feat, and that's with [[http://halo.bungie.org/gameplay/halo3_slaso_2.0/ the]] [[http://halo.bungie.org/gameplay/odst_slaso/ community]]-[[http://halo.bungie.org/gameplay/reach_mythic/ built]] [[http://halo.bungie.org/gameplay/halo4_mythic/ guides]]! To go at it alone is virtual suicide. Bungie have been basing the ''Reach'' weekly challenges around completing levels Solo, Legendary, All Skulls On.
*** Or the Fuel Rod Shades, Revenants, Banshees, and Ghosts of "Pillar of Autumn". That's just on ''normal,'' too.
** Even from the start, the ''VideoGame/{{Marathon}}'' series had the oath of the vidmaster, essentially a commitment to play the game as hard as possible. Not only do you only play the hardest difficulty, appropriately named as Total Carnage, but you are also tasked with ''punching'' every switch [[note]]Switches would also trigger when shot with certain guns, and some switches cannot be reached, so must be shot.[[/note]] (which can often lead to problems), firing grenades whenever they were available, running by holding a key other than Caps Lock (turning on Always Run in the later Open-Source releases probably counts as the same thing), and killing all {{NPC}}s (who would attack you after a few already died). Needless to say, Bungie likes making hard games harder.

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[[folder:First Person Shooter]]
Shooter]].
* Creator/{{Bungie}} has had little ditties referring to each level's difficulty for some time. ''VideoGame/{{Myth}}'' was particularly amusing as apparently beating the game on higher levels would give your character greater notoriety - from "The taste of success will turn to ashes in your mouth" to "In an age not yet dawned, your name will be spoken of as a God!"
''Franchise/{{Halo}}'':
** There, of course, are the The "Heroic" and "Legendary" levels in every game, with the ''Franchise/{{Halo}}'' series.
*** And
versions in ''Halo: Reach'', it was ''VideoGame/HaloReach'' described by Bungie Creator/{{Bungie}} as being "harder than any other Halo ''Halo'' game." [[ExactlyWhatItSaysOnTheTin They weren't kidding.]]
***
]] (Heck, the Fuel Rod Shades, Revenants, Banshees, and Ghosts in "Pillar of Autumn" can already be an utter pain just on ''Normal''.)
**
This all however is put to the ground as "novice" stuff by the true hardcore of the hardcore of the community. The unnamed, unofficial, yet definitely intentionally programmed to be damned hard to do is the "Mythic" difficulty (otherwise known as "LASO", or "Legendary: All Skulls On"). It involves turning on all skulls in the game. Each skull basically turns up the difficulty in distinct ways by one level in terms of modifying gameplay needed forcing the player to succeed modify their playstyle in order to succeed, and THERE ARE MORE THAN 12 SKULLS. Three of which Even the ones that are basically "fun" skulls, but they skulls can still prove fatal if not accounted for, as they do still modify the game. One of them ("Iron") The "Iron" skull even causes you to restart the ''entire level'' after dying ''once'' if you're playing solo, and some of them skulls make particularly deadly combinations, such as "Thunderstorm" which (which causes all enemy units in the game to rank up, up) and "Mythic" which (which just gives a straight-forward 100% health bonus to the already-hard-to-kill high-ranking enemies.enemies). There is an entire community basically made to conquer this hell. Usually less than 100 people in the entire world accomplish the feat, and that's with [[http://halo.bungie.org/gameplay/halo3_slaso_2.0/ the]] [[http://halo.bungie.org/gameplay/odst_slaso/ community]]-[[http://halo.bungie.org/gameplay/reach_mythic/ built]] [[http://halo.bungie.org/gameplay/halo4_mythic/ guides]]! To go at it alone is virtual suicide. Bungie have been basing even based the ''Reach'' weekly challenges around completing levels Solo, Legendary, All Skulls On.
*** Or the Fuel Rod Shades, Revenants, Banshees, and Ghosts of "Pillar of Autumn". That's just on ''normal,'' too.
**
* Even from the start, the ''VideoGame/{{Marathon}}'' series had the oath of the vidmaster, essentially a commitment to play the game as hard as possible. Not only do you only play the hardest difficulty, appropriately named as Total Carnage, but you are also tasked with ''punching'' every switch [[note]]Switches would also trigger when shot with certain guns, and some switches cannot be reached, so must be shot.[[/note]] (which can often lead to problems), firing grenades whenever they were available, running by holding a key other than Caps Lock (turning on Always Run in the later Open-Source releases probably counts as the same thing), and killing all {{NPC}}s (who would attack you after a few already died). Needless to say, Bungie Creator/{{Bungie}} likes making hard games harder.


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* ''VideoGame/{{Myth}}'' is a particularly amusing example of Creator/{{Bungie}}'s tendency to have little ditties referring to each level's difficulty setting; beating the game on higher levels would apparently give your character greater notoriety - from "The taste of success will turn to ashes in your mouth" to "In an age not yet dawned, your name will be spoken of as a God!"
5th Aug '16 2:24:16 AM Cally
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** This game is notable for having two difficulty mode selections to make. "Action" set how hard the combat was, and "puzzle" set the difficulty of the puzzles. On the highest puzzle difficulty, the FIRST real puzzle in the game requires advanced knowledge of Shakespeare to complete. It is one of the easier puzzles.

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** This game is notable for having two difficulty mode selections to make. "Action" set how hard the combat was, and "puzzle" set the difficulty of the puzzles. On the highest puzzle difficulty, the FIRST real puzzle in the game requires advanced knowledge of the complete works of Shakespeare to complete.complete, with no context given in-game. It is one of the easier puzzles.
29th Jul '16 1:30:21 AM JMQwilleran
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', Nightmare difficulty is intended to be this if you choose it from the start. If you choose it on NewGamePlus, however, you can carry all your levels and equipment, etc., from the first playthrough, which effectively makes it ridiculously easy throughout most of the game right up until around the end when your levels become comparable to those of the enemies again.
29th Jul '16 1:26:22 AM JMQwilleran
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* In ''VideoGame/OdinSphere'', collecting all text, recipes and alchemy mixtures, or simply beating the game in the UpdatedRerrelease, grants you access to Heroic Mode. In Heroic Mode, your HP never increases, which means you both have to get ''really'' good at dodging attacks and do everything you can to increase your attack power.

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* In ''VideoGame/OdinSphere'', collecting all text, recipes and alchemy mixtures, or simply beating the game in the UpdatedRerrelease, UpdatedRerelease, grants you access to Heroic Mode. In Heroic Mode, your HP never increases, which means you both have to get ''really'' good at dodging attacks and do everything you can to increase your attack power.
29th Jul '16 1:24:05 AM JMQwilleran
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Added DiffLines:

* In ''VideoGame/OdinSphere'', collecting all text, recipes and alchemy mixtures, or simply beating the game in the UpdatedRerrelease, grants you access to Heroic Mode. In Heroic Mode, your HP never increases, which means you both have to get ''really'' good at dodging attacks and do everything you can to increase your attack power.
27th Jul '16 2:42:41 AM murazrai
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* ''VideoGame/EightBeatStory'' has Expert and [[spoiler:Mother]] difficulties above hard. The latter is available only during events.
22nd Jul '16 10:03:41 PM KEEP_IN
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* ''VideoGame/LenEn'', based on ''VideoGame/{{Touhou}}'', has "Unreal" rather than "Lunatic". It's aptly named.

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* ''VideoGame/LenEn'', based on ''VideoGame/{{Touhou}}'', has Easy, Normal, Hard, and lastly "Unreal" rather than "Lunatic". It's aptly named. The Extra stages also come in three difficulties: Easy, Normal, and the appropriately-named ''Absurdly''.
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