History Main / HarderThanHard

20th Feb '17 12:31:01 AM bt8257
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Common names for this difficulty include Very Hard, Expert (when it doesn't represent Hard), Super, [[FearlessFool Insane, Maniac, and Crazy]]. Other games give it IdiosyncraticDifficultyLevels treatment.

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Common names for this difficulty trope include Very Hard, Expert (when it doesn't represent Hard), Super, [[FearlessFool Insane, Maniac, and Crazy]]. Other games give it IdiosyncraticDifficultyLevels treatment.
17th Feb '17 6:31:59 AM Prinzenick
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* The video game adaptation of ''VideoGame/ShadowsOfTheEmpire'' gives us the Jedi difficulty setting, which turns the whole game into an endurance test of TrialAndErrorGameplay. Most enemy attacks (except from Droid enemies) will kill you in two or three hits, and health and ammo is much more scarce and their placement is changed around. NintendoHard doesn't even ''begin'' to describe the hair pulling insanity of this modeó-basically, you have to stay on your feet at all times and know the levels inside and out so you can anticipate ''every'' attack that comes your way--one or two slip ups anywhere, and you're done for. You'll struggle to even get past the first two stages on this setting. Oh, and you only get three lives, and collecting Challenge Points will barely net you even one or two extra lives in this mode. [[HardModePerks On the upside]], Dash's own laser pistol does much more damage as well (it can kill Imperial Troopers in one hit when the laser pistol is fully charged) so you can have ''some'' fighting chance of winning in this mode.

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* The video game adaptation of ''VideoGame/ShadowsOfTheEmpire'' gives us the Jedi difficulty setting, which turns the whole game into an endurance test of TrialAndErrorGameplay. Most enemy attacks (except from Droid enemies) will kill you in two or three hits, and health and ammo is much more scarce and their placement is changed around. NintendoHard doesn't even ''begin'' to describe the hair pulling insanity of this modeó-basically, you have to stay keep on your feet toes at all times and know the levels inside and out so you can anticipate ''every'' attack that comes your way--one or two slip ups anywhere, and you're done for. You'll struggle to even get past the first two stages on this setting. Oh, and you only get three lives, and collecting Challenge Points will barely net you even one or two extra lives in this mode. [[HardModePerks On the upside]], Dash's own laser pistol does much more damage as well (it can kill Imperial Troopers in one hit when the laser pistol is fully charged) so you can have ''some'' fighting chance of winning in this mode.
17th Feb '17 6:30:47 AM Prinzenick
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* The video game adaptation of VideoGame/ShadowsOfTheEmpire gives us the Jedi difficulty setting, which turns the whole game into an endurance test of TrialAndErrorGameplay. Most enemy attacks (except from Droid enemies) will kill you in two or three hits, and health and ammo is much more scarce and their placement is changed around. NintendoHard doesn't even ''begin'' to describe the hair pulling insanity of this modeó-basically, one or two slip ups anywhere, and you're done for. You'll struggle to even get past the first two stages on this setting. Oh, and collecting Challenge Points will barely net you even one or two extra lives in this mode. On the upside, Dash's own laser pistol does much more damage as well (it can kill Imperial Troopers in one hit when the laser pistol is fully charged) so you can have ''some'' fighting chance of winning in this mode.

to:

* The video game adaptation of VideoGame/ShadowsOfTheEmpire ''VideoGame/ShadowsOfTheEmpire'' gives us the Jedi difficulty setting, which turns the whole game into an endurance test of TrialAndErrorGameplay. Most enemy attacks (except from Droid enemies) will kill you in two or three hits, and health and ammo is much more scarce and their placement is changed around. NintendoHard doesn't even ''begin'' to describe the hair pulling insanity of this modeó-basically, one you have to stay on your feet at all times and know the levels inside and out so you can anticipate ''every'' attack that comes your way--one or two slip ups anywhere, and you're done for. You'll struggle to even get past the first two stages on this setting. Oh, and you only get three lives, and collecting Challenge Points will barely net you even one or two extra lives in this mode. [[HardModePerks On the upside, upside]], Dash's own laser pistol does much more damage as well (it can kill Imperial Troopers in one hit when the laser pistol is fully charged) so you can have ''some'' fighting chance of winning in this mode.
16th Feb '17 7:51:47 PM Prinzenick
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* The video game adaptation of VideoGame/ShadowsOfTheEmpire gives us the Jedi difficulty setting, which turns the whole game into an endurance test of TrialAndErrorGameplay. Most enemy attacks (except from Droid enemies) will kill you in two or three hits, and health and ammo is much more scarce and their placement is changed around. NintendoHard doesn't even ''begin'' to describe the hair pulling insanity of this modeó-basically, one or two slip ups anywhere, and you're done for. You'll struggle to even get past the first two stages on this setting. Oh, and collecting Challenge Points will barely net you even one or two extra lives in this mode. On the upside, Dash's own laser pistol does much more damage as well (it can kill Imperial Troopers in one hit when the laser pistol is fully charged) so you can have ''some'' fighting chance of winning in this mode.
16th Feb '17 12:30:15 PM Exusia
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** ''DJMAX Technika'' has Lite, Popular, and Technical charts. If you're playing on a machine with Platinum Crew enabled, you can also gain access to Special charts, which, most of the time, are even more difficult. Fortunately, Special chart courses in Platinum Crew mode have the normal lifebar, rather than the stricter '''VideoGame/BeatmaniaIIDX''-style lifebar of Technical mode. ''Technika 2'' goes back to ''DJMAX'''s traditional naming conventions (Normal, Hard, and Maximum).

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** ''DJMAX Technika'' has Lite, Popular, and Technical charts. If you're playing on a machine with Platinum Crew enabled, you can also gain access to Special charts, which, most of the time, are even more difficult. Fortunately, Special chart courses in Platinum Crew mode have the normal lifebar, rather than the stricter '''VideoGame/BeatmaniaIIDX''-style ''VideoGame/BeatmaniaIIDX''-style lifebar of Technical mode. ''Technika 2'' goes back to ''DJMAX'''s traditional naming conventions (Normal, Hard, and Maximum).



* ''VideoGame/{{Chunithm}}''[='=]s difficulties go Basic, Advanced, Expert, and ''Master''.

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* ''VideoGame/{{Chunithm}}''[='=]s difficulties go Basic, Advanced, Expert, and ''Master''. Certain songs go even further and have ''WORLD'S END'' charts, which usually have gimmicks not seen in other songs, like [[https://www.youtube.com/watch?v=hikLHOuM2gQ DDR-style stops]].
9th Feb '17 5:25:10 PM AnonFangeekGirl
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* ''VideoGame/FiveNightsAtFreddys'' has [[FanNickname 4[=/=]20 Mode]], which can be accessed during [[LevelEditor Custom Night]]. Step 1 to use it: survive all five nights ([[spoiler: Sorry, [[NeverTrustATitle all six nights]]) to unlock Custom Night, which allows you to tweak the [[KillerRobots animatronics]]' aggressiveness from 1 to 20, with 1 being super easy and 20 being ridiculously hard. Step 2: Set all four murder machines' AI to 20. Step 3: [[NintendoHard Prepare to die]]. 4[=/=]20 Mode is ''extremely'' brutal, necessitating absolute perfection from the player and the favor of the RandomNumberGod. Notably, the developer Scott Cawthon thought that it was literally impossible to beat and didnít bother programming an achievement for it. But due to the LordBritishPostulate, a few brave souls made it till morning with adrenaline in their blood, luck at their side, [[BringMyBrownPants and soiled underwear in their pants]]. Upon hearing about this, Scott Cawthon updated the game so [[BraggingRightsReward a third star on the start screen]] could be there for all to see. [[SequelDifficultySpike Now, letís talk about the sequel. Which is harder.]]

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* ''VideoGame/FiveNightsAtFreddys'' has [[FanNickname 4[=/=]20 Mode]], which can be accessed during [[LevelEditor Custom Night]]. Step 1 to use it: survive all five nights ([[spoiler: Sorry, [[spoiler: (Sorry, [[NeverTrustATitle all six nights]]) nights]])]] to unlock Custom Night, which allows you to tweak the [[KillerRobots [[KillerRobot animatronics]]' aggressiveness from 1 to 20, with 1 being super easy and 20 being ridiculously hard. Step 2: Set all four murder machines' AI to 20. Step 3: [[NintendoHard Prepare to die]]. 4[=/=]20 Mode is ''extremely'' brutal, necessitating absolute perfection from the player and the favor of the RandomNumberGod. Notably, the developer Scott Cawthon thought that it was literally impossible to beat and didnít bother programming an achievement for it. But due to the LordBritishPostulate, a few brave souls made it till morning with adrenaline in their blood, luck at their side, [[BringMyBrownPants and soiled underwear in their pants]]. Upon hearing about this, Scott Cawthon updated the game so [[BraggingRightsReward a third star on the start screen]] could be there for all to see. [[SequelDifficultySpike Now, letís talk about the sequel. Which is harder.]]
9th Feb '17 5:24:01 PM AnonFangeekGirl
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* ''VideoGame/FiveNightsAtFreddys'' has on unlockable LevelEditor for those who have survived all five nights. [[spoiler: (Excuse us, [[NeverTrustATitle all six nights.]])]] The only thing you really "edit" is the AIís difficulty, which goes from 1 to 20. Now, you can set everybody below 10 for a quick and easy playthrough without resetting your story mode back to night 1, OR you can set all four death machines to the max. This is called [[FanNickname 4[=/=]20 Mode]], and it is ''brutal.'' It was so hard, independent developer Scott Cawthon thought that was literally impossible to beat and didnít bother programming an achievement for it. But due to the LordBritishPostulate, a few brave souls made it till morning with adrenaline in their blood, luck at their side, [[BringMyBrownPants and soiled underwear in their pants]]. Upon hearing about this, Scott Cawthon updated the game so [[BraggingRightsReward a third star on the start screen]] could be there for all to see. [[SequelDifficultySpike Now, letís talk about the sequel. Which is harder.]]
** ''VideoGame/FiveNightsAtFreddys2'' has the return of the unlockable 1-to-20 (now 0-to-20, with zero being completely deactivated) LevelEditor. [[spoiler: (Excuse us, [[NeverTrustATitle all six nights. Again.]])]] Another thing thatís different: you donít have four [[KillerRobot Killer Robots]] to tinker with. [[SerialEscalation You have 10 of them.]] Itís officially called [[AntagonistTitle Golden Freddy Mode.]] Speaking of Golden Freddy, his difficulty is (unlike the first game) also tweekable. Be warned: Heís considered the closest thing Five Nights At Freddyís 2 has to a FinalBoss, and is guaranteed to keep your hands full at level FIVE.
** ''VideoGame/FiveNightsAtFreddys3'' doesn't have Custom Night, as there's only one active animatronic that you have to deal with. [[spoiler:[[RuleOfThree Excuse us]], [[NeverTrustATitle all six nights]], though Springtrap appears only in five.]] However, one of the unlockable menus is "Cheats", which can be used to make your game easier... or harder, with the "Aggressive" option. [[spoiler:Beating Aggressive Nightmare (Night 6) without any actual cheat gives you the fourth and final star.]]

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* ''VideoGame/FiveNightsAtFreddys'' has on unlockable LevelEditor for those who have survived all five nights. [[spoiler: (Excuse us, [[NeverTrustATitle all six nights.]])]] The only thing you really "edit" is the AIís difficulty, which goes from 1 to 20. Now, you can set everybody below 10 for a quick and easy playthrough without resetting your story mode back to night 1, OR you can set all four death machines to the max. This is called [[FanNickname 4[=/=]20 Mode]], which can be accessed during [[LevelEditor Custom Night]]. Step 1 to use it: survive all five nights ([[spoiler: Sorry, [[NeverTrustATitle all six nights]]) to unlock Custom Night, which allows you to tweak the [[KillerRobots animatronics]]' aggressiveness from 1 to 20, with 1 being super easy and it 20 being ridiculously hard. Step 2: Set all four murder machines' AI to 20. Step 3: [[NintendoHard Prepare to die]]. 4[=/=]20 Mode is ''brutal.'' It was so hard, independent ''extremely'' brutal, necessitating absolute perfection from the player and the favor of the RandomNumberGod. Notably, the developer Scott Cawthon thought that it was literally impossible to beat and didnít bother programming an achievement for it. But due to the LordBritishPostulate, a few brave souls made it till morning with adrenaline in their blood, luck at their side, [[BringMyBrownPants and soiled underwear in their pants]]. Upon hearing about this, Scott Cawthon updated the game so [[BraggingRightsReward a third star on the start screen]] could be there for all to see. [[SequelDifficultySpike Now, letís talk about the sequel. Which is harder.]]
** ''VideoGame/FiveNightsAtFreddys2'' has the return of the unlockable 1-to-20 (now 0-to-20, with zero being completely deactivated) LevelEditor. [[LevelEditor Custom Night]], once again unlocked by surviving all five nights [[spoiler: (Excuse us, [[NeverTrustATitle all six nights. Again.]])]] ]])]]. Another thing thatís different: you donít have four [[KillerRobot Killer Robots]] to tinker with. [[SerialEscalation You have 10 of them.]] Itís officially called [[AntagonistTitle Golden Freddy Mode.]] Speaking of Golden Freddy, his difficulty is (unlike the first game) also tweekable. Be warned: Heís considered the closest thing Five Nights At Freddyís 2 has to a FinalBoss, and is guaranteed to keep your hands full at level FIVE.
** ''VideoGame/FiveNightsAtFreddys3'' doesn't have Custom Night, as there's only one active animatronic that you have to deal with.with for your five nights. [[spoiler:[[RuleOfThree Excuse us]], [[NeverTrustATitle all six nights]], though Springtrap appears only in five.]] However, one of the unlockable menus is "Cheats", which can be used to make your game easier... or harder, with the "Aggressive" option. [[spoiler:Beating Aggressive Nightmare (Night 6) without any actual cheat gives you the fourth and final star.]]
8th Feb '17 3:38:01 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}''[='=]s difficulties go Basic, Advanced, Expert, and ''Master''.
7th Feb '17 8:13:06 PM dancnbna
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* ''VideoGame/{{Bayonetta}}''. When you beat the game on Normal, you unlock Hard. When you beat the game on Hard, you unlock the 'Non-Stop Infinite Climax' difficulty. It's just like Hard, but you don't get [[BulletTime Witch Time]] through normal means (that's what the "non-stop" means). [[ThisIsGonnaSuck Have fun with that.]] In ''VideoGame/{{Bayonetta 2}}'' it's just called 'Infinite Climax', since it doesn't disable Witch Time like in the first game ... however that doesn't mean it's any easier, if anything, you'll desperately ''need'' Witch Time to stand a chance at this difficulty.

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* ''VideoGame/{{Bayonetta}}''. ''VideoGame/{{Bayonetta}}'': When you beat the game on Normal, you unlock Hard.Hard. Hard difficulty increases enemy health and damage taken and drastically changes up the enemy spawns, making tougher enemies spawn earlier. The first section of the ''tutorial level'' has [[DemonicSpiders Grace & Glory and Fairness]], to give an example. When you beat the game on Hard, you unlock the 'Non-Stop Infinite Climax' difficulty. It's just like Hard, but you don't get [[BulletTime Witch Time]] through normal means (that's what the "non-stop" means). [[ThisIsGonnaSuck Have fun with that.]] In ''VideoGame/{{Bayonetta 2}}'' it's just called 'Infinite Climax', since it doesn't disable Witch Time like in the first game ... however that doesn't mean it's any easier, if anything, you'll desperately ''need'' Witch Time to stand a chance at this difficulty. difficulty, because it messes with enemy spawns like in the first game.



* In a similar vein to the above-mentioned ''Bayonetta'', ''VideoGame/TheWonderful101'' has 101% Hard, which is similar to Hard in many respects, with stronger enemies coming as early as the prologue with them moving faster and hitting harder. The chief difference though, is that time doesn't slow down at all when drawing a Wonder-Liner, which is how one picks an attack. Hope you can get used to not being safe when preparing an attack quickly.

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* In a similar vein to the above-mentioned ''Bayonetta'', ''Bayonetta'' (by [[Creator/PlatinumGames the same developer]]), ''VideoGame/TheWonderful101'' has 101% Hard, which is similar to Hard in many respects, with stronger enemies coming as early as the prologue with them moving faster and hitting harder. The chief difference though, is that time doesn't slow down at all when drawing a Wonder-Liner, which is how one picks an attack. Hope you can get used to not being safe when preparing an attack quickly.


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* Most ''VideoGame/MonsterHunter'' {{Updated Rerelease}}s have G-Rank missions, coming after the already tough High Rank. Enemy health and attack power is buffed up even more than High Rank, to the point that some enemies' moderately powerful attacks can two-shot you from maximum possible health, even if you have decent defense. Just like High Rank, you spawn in a random spot of the map and supplies are not delivered until far into the mission. Some enemies gain new attacks, and some move and attack faster (''double speed'' Great Jaggi, anyone?). And there's always the chance you could end up running into a really nasty unexpected monster like Savage Deviljho or Apex Rajang on just about every mission. The game expects you to take on these missions with up to four players, and are balanced as such. Good luck soloing them. Accessing these missions often requires defeating an extremely durable DamageSpongeBoss that can take a while to defeat even with G-Rank weaponry. You earn top-of-the-line materials to make the game's [[InfinityPlusOneSword Infinity +1 Swords]], but at this point they're less GameBreaker and more ''necessary to survive''. And that's before you get into the actual missions, some of which throw multiples of ThatOneBoss ''at the same time''. Only the best hunters succeed here.
1st Feb '17 4:31:17 AM NNinja
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* Browser game ''Raider'', both episodes, have 3 dificulty levels, Begginner, Intermediate and Expert. Normally it wouldn't qualify for this trope but Expert is only unlocked after beating game at Intermediate which is ''already'' NintendoHard, and described as being for people who either already know the lever or feel masochistic.
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