History Main / HarderThanHard

18th Apr '16 5:26:15 AM matteste
Is there an issue? Send a Message


* Maniacs difficulty in the newer ''Franchise/ShinMegamiTensei'' games, as well as the Apocalypse DLC difficulty in ''VideoGame/ShinMegamiTenseiIVFinal''.

to:

* Maniacs difficulty in the newer ''Franchise/ShinMegamiTensei'' games, as well as the Apocalypse DLC difficulty in ''VideoGame/ShinMegamiTenseiIVFinal''.''VideoGame/ShinMegamiTenseiIVApocalypse''.
23rd Mar '16 1:20:17 PM WaxingName
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess HD'' has a Hero Mode that makes you take double damage, and the game also supports the Ganondorf Toys/{{Amiibo}}, which also causes you to take double damage. But individually, both of these don't qualify for this. Rather, these two modes can ''stack'', allowing you to use the Ganondorf amiibo while in Hero Mode, giving you ''quadruple'' damage. You can possibly breeze through the first half of the game, and regular enemies tend to be slow attackers that you have to wait for them to hit you, but later bosses and minibosses like Darknuts can be a real pain.
23rd Mar '16 8:53:55 AM advent_child
Is there an issue? Send a Message

Added DiffLines:

* "EX-Hard Mode" throughout ''VideoGame/SuperRobotWars'' installments locks the DynamicDifficulty at "Hard" for an entire play-through, giving all enemies higher stats and stronger attacks. Meanwhile, unit and weapon upgrades, the purchase of pilot skills, character stat and terrain rating increases are rendered more expensive, though some games may outright ''forbid'' any form of upgrades for players.
22nd Mar '16 1:36:20 PM finalsurvivor1
Is there an issue? Send a Message


* Maniacs difficulty in the newer ''Franchise/ShinMegamiTensei'' games.

to:

* Maniacs difficulty in the newer ''Franchise/ShinMegamiTensei'' games.games, as well as the Apocalypse DLC difficulty in ''VideoGame/ShinMegamiTenseiIVFinal''.
21st Mar '16 10:59:57 AM contrafanxxx
Is there an issue? Send a Message


* ''[[VideoGame/ProjectXZone Project X Zone 2]]'' has SP Advanced, which is only available as DownloadableContent.
21st Mar '16 5:40:58 AM contrafanxxx
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/ProjectXZone Project X Zone 2]]'' has SP Advanced, which is only available as DownloadableContent.
19th Mar '16 10:00:01 AM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases that have to be treated with antibiotics, fatigue, no fast-travel, no EnemyDetectingRadar, [[SaveGameLimits limited saves]], limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., although followers won't be subject to FinalDeath.

to:

** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases that have to be treated with antibiotics, fatigue, no fast-travel, no EnemyDetectingRadar, [[SaveGameLimits limited saves]], limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., and slower enemy and loot respawns, although followers won't be subject to FinalDeath.
19th Mar '16 9:59:11 AM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases, fatigue, no fast-travel, no EnemyDetectingRadar, [[SaveGameLimits limited saves]], limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., although followers won't be subject to FinalDeath.

to:

** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases, diseases that have to be treated with antibiotics, fatigue, no fast-travel, no EnemyDetectingRadar, [[SaveGameLimits limited saves]], limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., although followers won't be subject to FinalDeath.
19th Mar '16 9:56:28 AM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases, fatigue, no fast-travel, no EnemyDetectingRadar, limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., although followers won't be subject to FinalDeath.

to:

** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. In addition, Bethesda is updating it to include all of ''FNV'''s Hardcore attributes and then some more, such as diseases, fatigue, no fast-travel, no EnemyDetectingRadar, [[SaveGameLimits limited saves]], limb damage from being overencumbered, more lethal combat damage to both the player and enemies, etc., although followers won't be subject to FinalDeath.
19th Mar '16 9:48:47 AM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. Most of the unique weapons dropped by said Legendaries are [[JokeItem crappy]], so [[BonusFeatureFailure the extra tedium outweighs the rewards]]. At least you don't have to worry about the player needing food/water/sleep or companion perma-death.

to:

** ''VideoGame/{{Fallout 4}}'' has Survival mode. HP recovery and Rad removal is much slower, even the normal enemies are [[MadeOfIron bullet sponges]], and [[SuperpoweredMooks Legendary enemies]] are far more common than on lower settings. Most In addition, Bethesda is updating it to include all of the unique weapons dropped by said Legendaries are [[JokeItem crappy]], so [[BonusFeatureFailure the extra tedium outweighs the rewards]]. At least you don't have ''FNV'''s Hardcore attributes and then some more, such as diseases, fatigue, no fast-travel, no EnemyDetectingRadar, limb damage from being overencumbered, more lethal combat damage to worry about both the player needing food/water/sleep or companion perma-death.and enemies, etc., although followers won't be subject to FinalDeath.
This list shows the last 10 events of 609. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HarderThanHard