History Main / HarderThanHard

22nd Jun '18 8:49:25 PM JMQwilleran
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* For ''VideoGame/NiNoKuniIIRevenantKingdom'', the game being too easy was a chief complaint, so much that it even turned some off from buying it. Version 1.03, released on June 22, 2018, added a Hard difficulty level, as well as an Expert one, both which greatly amped up the difficulty, but provided better treasures from both monster drops and certain chests as a reward.
29th May '18 11:26:29 AM DanteVin
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* In ''VideoGame/GranblueFantasy'', Raid battles have a difficulty scale from Normal, Hard, Showdown, Impossible, and Nightmare. Normal and Hard are the beginner-friendly contents that can be cleared with just a few weeks of grinding, depending on the player's characters, weapons, and summons. Showdown Raids are tailored for up to 30-man raids and the bosses can have millions of HP. But given the maximum number of participants up to 30, there is a high chance of success as long as everyone contributes bufffs, debuffs, and damage outputs. But this trope directly applies to the latter two: Impossible raids are like the Showdown-level raids, but the bosses have way more millions of HP, attack patterns, and will sometimes include sub-bosses. Nightmare raids are also like the Showdown-level raids, having almost the same millions of HP and attacks, but the player will have to fight the boss alone, with no back-up from other players.
22nd May '18 12:27:16 PM catmuto
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* ''VideoGame/FatalFrame 2'' had "Nightmare" difficulty, one step above "Hard". Beating it got you to face the TrueFinalBoss and a different ending. The Xbox remake added ''another'' difficulty: "Fatal", which requires beating Nightmare to unlock and gives yet another ending. In Fatal difficulty, most of the stronger ghosts and bosses will OneHitKill you, and even the weakest ghosts will take off about 40% of your health per hit. You need to have mastered timing Fatal Frames to even stand a chance.

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* ''VideoGame/FatalFrame 2'' ** ''Franchise/FatalFrame'' had "Nightmare" difficulty, one step above "Hard". Beating it got you to face the TrueFinalBoss and a different ending. The Xbox remake added ''another'' difficulty: "Fatal", which requires beating its highest difficulty be Nightmare to unlock for the first and gives yet second game. The player needed to know how most of the ghosts moved and achieve Fatal Frames decently enough, while also managing to balance out their items and especially their film. Then the games got ported to the XBOX and had another ending. In Fatal difficulty, most difficulty added: ''Fatal''. Most of the stronger ghosts and bosses will can OneHitKill you, the player easily, and even the weakest weaker ghosts will take off about 40% over a third of your the health per off with a single hit. You need to have mastered timing Mastering Fatal Frames and keeping a close eye on the health bar are vital to even stand a chance.win.
9th May '18 9:58:01 AM MisterVercetti
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* While the Hard Campaign in ''Black Hole Rising'' is merely NintendoHard and the "[[NonIndicativeDifficulty Hard]]" Campaign in ''Dual Strike'' is laughably easy due to it being treated as a NewGamePlus, the Advance Campaign from the original ''[[VideoGame/NintendoWars Advance Wars]]'' is truly a test of willpower and sanity for even the best players. All semblance of balance gets tossed out the window as your enemy's forces are buffed to ridiculous levels while your own army gets neutered into oblivion, and some missions throw in FogOfWar where there previously was none just as an additional middle finger to the player. Most missions are only winnable by exploiting the bad habits of the [[ArtificialStupidity derpy AI]], and even then you'll usually only win by the skin of your teeth - an even ''slightly'' more competent AI would likely render the mode flat-out impossible. Merely ''finishing'' the Advance Campaign is a Herculean feat, while S-Ranking it is territory reserved exclusively for gods and madmen.

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* While the Hard Campaign in ''Black Hole Rising'' is merely NintendoHard and the "[[NonIndicativeDifficulty Hard]]" Campaign in ''Dual Strike'' is laughably easy due to it being treated as a NewGamePlus, the Advance Campaign from the original ''[[VideoGame/NintendoWars Advance Wars]]'' is truly a test of willpower and sanity for even the best players. All semblance of balance gets tossed out the window as your enemy's forces are buffed to ridiculous levels while your own army gets neutered into oblivion, and some missions throw in FogOfWar where there previously was none just as an additional middle finger to the player. Most missions are only winnable by exploiting the bad habits of the [[ArtificialStupidity derpy bad habits of the AI]], and even then you'll usually only win by the skin of your teeth - an even ''slightly'' more competent AI would likely render the mode flat-out impossible. Merely ''finishing'' the Advance Campaign is a Herculean feat, while S-Ranking it is territory reserved exclusively for gods and madmen.
9th May '18 9:46:59 AM MisterVercetti
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* While the Hard Campaign in ''Black Hole Rising'' is merely NintendoHard and the "[[NonIndicativeDifficulty Hard]]" Campaign in ''Dual Strike'' is laughably easy due to it being treated as a NewGamePlus, the Advance Campaign from the original ''[[VideoGame/NintendoWars Advance Wars]]'' is truly a test of willpower and sanity for even the best players. All semblance of balance gets tossed out the window as your enemy's forces are buffed to ridiculous levels while your own army gets neutered into oblivion, and some missions throw in FogOfWar where there previously was none just as an additional middle finger to the player. Most missions are only winnable by exploiting the bad habits of the [[ArtificialStupidity derpy AI]], and even then you'll usually only win by the skin of your teeth - an even ''slightly'' more competent AI would likely render the mode flat-out impossible. Merely ''finishing'' the Advance Campaign is a Herculean feat, while S-Ranking it is territory reserved exclusively for gods and madmen.
26th Apr '18 5:25:15 PM namsan
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* ''VideoGame/TheAdventuresOfSquare'' has CUBULAR! difficulty. Enemies become more aggressive and move faster, enemy projectiles fly faster, and healing items are replaced with less tasty and ineffective ones. This difficulty also introduces an new enemy type, [[DemonicSpiders Rectangolier]]. [[LightningBruiser This purple eyeless robot can repeatedly crunch you to death, and fly really fast.]] It will keep chasing you until you die. Have fun.
18th Apr '18 9:16:18 PM jormis29
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* ''FarCry''[==]'s "Realistic". First off, the game is already more challenging than most at the default levels, this just makes it worse. If you don't know how to take cover properly, or know where the armor is, you're fucked. Realistic difficulty dramatically increases the damage enemies do to your health, causing you to die after only a couple shots if you're not wearing armor. Which is, of course, realistic. (Your armor itself can still take several hits before failing, so the game is still beatable as long as you can find armor). However, realistic difficulty ''also'' '''increases''' the damage that enemies can take, so that even the basic grunts wearing nothing but a t-shirt can soak several assault rifle bullets before dying. Which is, obviously, not so realistic.
* "Infamous" on ''FarCry 2'' is roughly as close to reality as the game will get: running checkpoints or trying to take them out by rolling into them blazing away on the gun of your truck/boat is a good way to get ventilated within seconds, forcing players to sneak up on them and perform massive one-man ambushes with explosives and fire. Enemies are experts at seeking you out when you hide in buildings, turning stealth from a neat way to play into a necessity.

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* ''FarCry''[==]'s ''VideoGame/FarCry1''[==]'s "Realistic". First off, the game is already more challenging than most at the default levels, this just makes it worse. If you don't know how to take cover properly, or know where the armor is, you're fucked. Realistic difficulty dramatically increases the damage enemies do to your health, causing you to die after only a couple shots if you're not wearing armor. Which is, of course, realistic. (Your armor itself can still take several hits before failing, so the game is still beatable as long as you can find armor). However, realistic difficulty ''also'' '''increases''' the damage that enemies can take, so that even the basic grunts wearing nothing but a t-shirt can soak several assault rifle bullets before dying. Which is, obviously, not so realistic.
* "Infamous" on ''FarCry 2'' ''VideoGame/FarCry2'' is roughly as close to reality as the game will get: running checkpoints or trying to take them out by rolling into them blazing away on the gun of your truck/boat is a good way to get ventilated within seconds, forcing players to sneak up on them and perform massive one-man ambushes with explosives and fire. Enemies are experts at seeking you out when you hide in buildings, turning stealth from a neat way to play into a necessity.
16th Apr '18 8:45:57 PM MarthOfTheMoon
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** ''VideoGame/FireEmblemHeroes'' usually has three different difficulty levels. Normal, Hard, and Lunatic, all of which are similar to how they were in the above games. However, the ''New Mystery'' update featured a [[DefeatMeansFriendship Grand Hero Battle]] for Legion that introduced a new, even harder difficulty mode: ''Infernal''. Infernal mode features [[TheComputerIsACheatingBastard excessively jacked up stats for every enemy that the player can never hope to match]], to the point where even the most basic grunts are actually [[BossInMookClothing Bosses In Mook Clothing]], as well as changed enemy placement so that strategies that work on the lower difficulty levels won't work anymore.
15th Apr '18 5:26:51 PM Kotomikun
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* ''VideoGame/SuperMarioMaker'' has Super Expert, which is unlocked after clearing 100 Mario Challenge in Expert mode. Unlike the other game modes, only six courses must be cleared in order to beat it, and as of this writing, only five Mystery Mushroom costumes can be won. (Previously, only Easy had the fewest costume awards, having just 20.) Ironically, searching for Super Expert courses by themselves cannot be done with the in-game search filter -- it's only possible on ''[[http://supermariomakerbookmark.nintendo.net/ Super Mario Maker Bookmark]]''.

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* ''VideoGame/SuperMarioMaker'' has Super Expert, which is unlocked after clearing 100 Mario Challenge in Expert mode. Unlike the other game modes, only Only six courses must be cleared in order to beat it, and as of even fewer than Easy mode, but don't be fooled--courses in this writing, category tend to be not only five Mystery Mushroom costumes can be won. (Previously, only Easy had [[NintendoHard ridiculously difficult]] but also downright unfair, littered with sneaky deathtraps and TrialAndErrorGameplay. Even the fewest costume awards, having just 20.) Ironically, searching best players often fail to complete this mode, especially if they try to do it [[SelfImposedChallenge without skipping any levels]]. Searching for Super Expert courses by themselves cannot be done with the in-game search filter -- it's filter--it's only possible on ''[[http://supermariomakerbookmark.nintendo.net/ Super Mario Maker Bookmark]]''.
11th Apr '18 8:00:42 AM infernape612
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*** True Loss: all equipment on a killed soldier is [[PermanentlyMissableContent lost forever]]).
*** War Weariness: all monthly funding decreases over time, eventually dropping to zero, leaving mission rewards and the sale of alien items and corpses the only means of income)
*** E-115: ([[{{Unobtainium}} Elerium]] now has a half-life of 15 days, meaning you lose around 4,5% of it every day on average).

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*** True Loss: all equipment on a killed soldier is [[PermanentlyMissableContent lost forever]]).
forever]].
*** War Weariness: all monthly funding decreases over time, eventually dropping to zero, leaving mission rewards and the sale of alien items and corpses the only means of income)
income.
*** E-115: ([[{{Unobtainium}} [[{{Unobtainium}} Elerium]] now has a half-life of 15 days, meaning you lose around 4,5% 4.5% of it every day on average).average.
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