History Main / HarderThanHard

20th Feb '18 2:16:13 AM Cryoclaste
Is there an issue? Send a Message


* "Maniac" in the Japanese version of ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius Path of Radiance]]''. The really interesting part is that unlocking Maniac ''removes'' easy mode from the menu, leaving "Medium" as the ''easiest'' difficulty setting!
** The US version of ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' [[DifficultyByRegion had the names of its difficulties jacked around with]], so Japan's "Maniac" is US "Hard." In addition to being, well, cruel, this lead to a game-freezing glitch when you use the OldSaveBonus in early release copies.
** The ''FireEmblem 1'' remake, ''Fire Emblem: Shadow Dragon'' now has six difficulties, the easiest of which is 'normal'. The five different hard modes are, in order: Hard, Brutal, Savage, Fiendish, and Merciless. Merciless is so ruthless that almost every enemy in the game can 1-hit KO about half of the members of your party and 2-hit most of the others. Even the first three bosses are so strong that breaking their weapons (a grueling 30 turn activity involving much prayer to the RNG goddess) is the easiest way to defeat them.
** The ''Fire Emblem 3'' remake, ''Fire Emblem: New Mystery of the Emblem'', goes up to "Lunatic" mode, which is ''even worse than'' ''Shadow Dragon'''s Merciless. Beat Lunatic? Welcome to "Lunatic-Reverse", in which enemies always attack before you do, ''even on your own turn''.

to:

* "Maniac" in the Japanese version of ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius Path of Radiance]]''.''VideoGame/FireEmblemPathOfRadiance''. The really interesting part is that unlocking Maniac ''removes'' easy mode from the menu, leaving "Medium" as the ''easiest'' difficulty setting!
** The US version of ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' [[DifficultyByRegion had the names of its difficulties jacked around with]], so Japan's "Maniac" is US "Hard." In addition to being, well, cruel, this lead to a game-freezing glitch when you use the OldSaveBonus in early release copies.
** The ''FireEmblem 1'' ''VideoGame/FireEmblem1'' remake, ''Fire Emblem: Shadow Dragon'' ''VideoGame/FireEmblemShadowDragon'' now has six difficulties, the easiest of which is 'normal'. The five different hard modes are, in order: Hard, Brutal, Savage, Fiendish, and Merciless. Merciless is so ruthless that almost every enemy in the game can 1-hit KO about half of the members of your party and 2-hit most of the others. Even the first three bosses are so strong that breaking their weapons (a grueling 30 turn activity involving much prayer to the RNG goddess) is the easiest way to defeat them.
** The ''Fire Emblem 3'' ''VideoGame/FireEmblem3'' remake, ''Fire Emblem: New Mystery of the Emblem'', ''VideoGame/FireEmblemNewMysteryOfTheEmblem'', goes up to "Lunatic" mode, which is ''even worse than'' ''Shadow Dragon'''s Merciless. Beat Lunatic? Welcome to "Lunatic-Reverse", in which enemies always attack before you do, ''even on your own turn''.
13th Feb '18 2:56:11 AM Cryoclaste
Is there an issue? Send a Message


* ''WayOfTheSamurai'' has Instant Kill difficulty, where ''everything'' is a OneHitPointWonder. Fun when you can kill the final boss in one hit, not so fun when one miscued attack or failed block means you're dead. This actually makes some ways of completing the game almost impossible - have fun attempting any of the {{Escort Mission}}s or fights alongside allies.

to:

* ''WayOfTheSamurai'' ''VideoGame/WayOfTheSamurai'' has Instant Kill difficulty, where ''everything'' is a OneHitPointWonder. Fun when you can kill the final boss in one hit, not so fun when one miscued attack or failed block means you're dead. This actually makes some ways of completing the game almost impossible - have fun attempting any of the {{Escort Mission}}s or fights alongside allies.
11th Feb '18 5:40:27 PM nombretomado
Is there an issue? Send a Message


* ''[[PAYDAYTheHeist PAYDAY 2]]'' features a unique spin on this. The difficulties cover Normal, Hard, Very Hard and [[IdiosyncraticDifficultyLevels OVERKILL]], with higher difficulty stacking higher rewards with greater opposition. However, should you level enough, PRO Heists become available on Hard and above; for even larger prizes, the game throws numerous curve-balls at the players, such as extra objectives, changes to the map, and/or other variables mixed in with even harder difficulties ''and with little warning''.

to:

* ''[[PAYDAYTheHeist ''[[VideoGame/PAYDAYTheHeist PAYDAY 2]]'' features a unique spin on this. The difficulties cover Normal, Hard, Very Hard and [[IdiosyncraticDifficultyLevels OVERKILL]], with higher difficulty stacking higher rewards with greater opposition. However, should you level enough, PRO Heists become available on Hard and above; for even larger prizes, the game throws numerous curve-balls at the players, such as extra objectives, changes to the map, and/or other variables mixed in with even harder difficulties ''and with little warning''.
11th Feb '18 8:16:58 AM TSBasilisk
Is there an issue? Send a Message

Added DiffLines:

** ''Legion'' removed the Challenge Mode system from dungeons and implemented the Mythic Plus system. Players receive keys which activate the mode, which gain levels on successfully completing a dungeon and lose a level on failing it. Completing higher level Mythic Plus keys offers increased rewards from the chest at the end of the dungeon and a weekly cache.
*** Each dungeon has a fixed timer based on its overall length. Each player death reduces the timer by 5 seconds.
*** The base health and damage of enemies is increased based on the level of the key.
*** Three affixes that modify the dungeon experience are applied based on the level of the key. Examples include spawning additional trash mobs, boosting the stats of bosses, and reducing the ability of tanks to hold aggro.
*** As in Challenge Mode, players are required to kill a certain amount of trash mobs in addition to the bosses.
*** Players cannot change talents.
4th Feb '18 5:17:40 AM Kotomikun
Is there an issue? Send a Message


* ''VideoGame/{{Momodora}}'''s "Insane" difficulty, which the game describes only as [[DoNotAttempt "Don't even try this."]] In addition to the increased number of enemies on Hard mode, "Insane" also makes you a OneHitPointWonder. Obviously this makes the game rather unforgiving, but it has a helpful side-effect--on any difficulty, bosses drop special items if you kill them without taking damage, and with only 1 hit point, you're guaranteed the bonus drop... if you survive.

to:

* ''VideoGame/{{Momodora}}'''s ''[[VideoGame/{{Momodora}} Momodora: Reverie Under the Moonlight]]'''s "Insane" difficulty, which the game describes only as [[DoNotAttempt "Don't even try this."]] In addition to the increased number of enemies on Hard mode, "Insane" also makes you a OneHitPointWonder. Obviously this makes the game rather unforgiving, but it has a helpful side-effect--on any difficulty, bosses drop special items if you kill them without taking damage, and with only 1 hit point, you're guaranteed the bonus drop... if you survive.
4th Feb '18 5:16:34 AM Kotomikun
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Momodora}}'''s "Insane" difficulty, which the game describes only as [[DoNotAttempt "Don't even try this."]] In addition to the increased number of enemies on Hard mode, "Insane" also makes you a OneHitPointWonder. Obviously this makes the game rather unforgiving, but it has a helpful side-effect--on any difficulty, bosses drop special items if you kill them without taking damage, and with only 1 hit point, you're guaranteed the bonus drop... if you survive.
1st Feb '18 7:12:44 PM nombretomado
Is there an issue? Send a Message


* ''MuramasaTheDemonBlade'' has three difficulty levels: Muso, Shura, and Shigurui. Muso is standard 'easy' mode (well, 'easy' for ''VideoGame/OdinSphere'' veterans), Shura ups the HP and damage of all enemies and significantly ups their aggressiveness, and Shigurui (only unlockable after beating the game on Shura) is like Muso... Except your character is now a OneHitPointWonder. None of your enemies are. Enjoy.

to:

* ''MuramasaTheDemonBlade'' ''VideoGame/MuramasaTheDemonBlade'' has three difficulty levels: Muso, Shura, and Shigurui. Muso is standard 'easy' mode (well, 'easy' for ''VideoGame/OdinSphere'' veterans), Shura ups the HP and damage of all enemies and significantly ups their aggressiveness, and Shigurui (only unlockable after beating the game on Shura) is like Muso... Except your character is now a OneHitPointWonder. None of your enemies are. Enjoy.
26th Jan '18 1:41:07 PM KamenRiderOokalf
Is there an issue? Send a Message


* ''VideoGame/MagicalBattleArena'' has the suitably named Nightmare difficulty. Besides making your enemies hardier, they're now all extra aggressive in their attacks, and in the five on one MirrorMatch, will constantly attempt to surround you using {{Flash Step}}s making it nigh impossible for you to even attack. Oh, and those [[GoddamnedBats annoying]] [[JokeCharacter but relatively harmless]] [[MagicalGirlLyricalNanoha Gadget Drones]]? They've remembered that they have {{Wave Motion Gun}}s and [[CombatTentacles tentacle grabs]], so now, they can also kill you. Needless to say, your computer-controlled ally is practically useless here and will be dead before you know it.

to:

* ''VideoGame/MagicalBattleArena'' has the suitably named Nightmare difficulty. Besides making your enemies hardier, they're now all extra aggressive in their attacks, and in the five on one MirrorMatch, will constantly attempt to surround you using {{Flash Step}}s making it nigh impossible for you to even attack. Oh, and those [[GoddamnedBats annoying]] [[JokeCharacter but relatively harmless]] [[MagicalGirlLyricalNanoha [[Anime/MagicalGirlLyricalNanohaStrikers Gadget Drones]]? They've remembered that they have {{Wave Motion Gun}}s and [[CombatTentacles tentacle grabs]], so now, they can also kill you. Needless to say, your computer-controlled ally is practically useless here and will be dead before you know it.
25th Dec '17 7:15:47 PM FordPrefect
Is there an issue? Send a Message


* The ''VideoGame/SuperSmashBros'' series, the first two games have the following difficulties in the 1 player mode: Very Easy, Easy, Normal, Hard, and Very Hard. ''Super Smash Bros Brawl'' has Easy, Normal, Hard, Very Hard, and Intense. Intense is likely a reference to ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'', which had an Intense difficulty for the minigames if you could beat the computer on Very Eard. ''[=3DS=]'' and ''[=WiiU=]'' have 10 difficulty tiers lifted from ''VideoGame/KidIcarusUprising''; the last three are "Infernal", "White Hot", and "Nothing Harder!".

to:

* The ''VideoGame/SuperSmashBros'' series, the first two games have the following difficulties in the 1 player mode: Very Easy, Easy, Normal, Hard, and Very Hard. ''Super Smash Bros Brawl'' has Easy, Normal, Hard, Very Hard, and Intense. Intense is likely a reference to ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'', which had an Intense difficulty for the minigames if you could beat the computer on Very Eard.Hard. ''[=3DS=]'' and ''[=WiiU=]'' have 10 difficulty tiers lifted from ''VideoGame/KidIcarusUprising''; the last three are "Infernal", "White Hot", and "Nothing Harder!".
17th Dec '17 8:52:50 PM mogryo
Is there an issue? Send a Message


* ''VideoGame/PAYDAYTheHeist'' has Easy, Normal, Hard, and OVERKILL. Playing on easier difficulties would lock you out of certain heists, though a patch was made to allow all heists to be playable on at least Normal. Reaching the level cap of 145 would unlock OVERKILL 145+, which is not only harder than OVERKILL (enemies do more damage, have more health, and your bleedout timer is almost nonexistent after the first incapacitation), but you're not able to play on that difficulty until you reach the max level.

to:

* ''VideoGame/PAYDAYTheHeist'' has Easy, Normal, Hard, and OVERKILL. Playing on easier difficulties would lock you out of certain heists, though a patch was made to allow all heists to be playable on at least Normal. Reaching the level cap of 145 would unlock OVERKILL 145+, which is not only harder than OVERKILL (enemies 145+: enemies do more damage, have more health, and your bleedout timer is almost nonexistent after the first incapacitation), but you're not able to play on that difficulty until you reach the max level.incapacitation.
This list shows the last 10 events of 774. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HarderThanHard