History Main / HarderThanHard

23rd Apr '17 2:58:38 PM nombretomado
Is there an issue? Send a Message


* ''[[Franchise/TalesSeries Tales of...]]'' games feature an unlockable difficulty for a NewGamePlus file usually called Mania or Unknown. This difficulty level is unrelentingly brutal. Some monsters with multi-hit attacks can drop you from 100% HP to 0% in the blink of an eye. Some bosses, especially the ones that use [[LimitBreak Mystic Artes]] become absolute nightmares. ''VideoGame/TalesOfVesperia'' bosses such as [[spoiler:Duke's true final form, Schwann, Alexei, and Kratos]] possess the potential to instantly kill your entire party with their Mystic Arte.

to:

* ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales of...]]'' games feature an unlockable difficulty for a NewGamePlus file usually called Mania or Unknown. This difficulty level is unrelentingly brutal. Some monsters with multi-hit attacks can drop you from 100% HP to 0% in the blink of an eye. Some bosses, especially the ones that use [[LimitBreak Mystic Artes]] become absolute nightmares. ''VideoGame/TalesOfVesperia'' bosses such as [[spoiler:Duke's true final form, Schwann, Alexei, and Kratos]] possess the potential to instantly kill your entire party with their Mystic Arte.
19th Apr '17 1:05:32 AM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/{{Chunithm}}''[='=]s difficulties go Basic, Advanced, Expert, and ''Master''. Certain songs go even further and have ''WORLD'S END'' charts, which usually have gimmicks not seen in other songs, like [[https://www.youtube.com/watch?v=hikLHOuM2gQ DDR-style stops]].

to:

* ''VideoGame/{{Chunithm}}''[='=]s difficulties go Basic, Advanced, Expert, and ''Master''. Certain songs go even further and have ''WORLD'S END'' charts, which usually have [[GimmickLevel gimmicks not seen in other songs, songs]], like [[https://www.youtube.com/watch?v=hikLHOuM2gQ DDR-style stops]].
12th Apr '17 2:24:00 PM GastonRabbit
Is there an issue? Send a Message


* ''VideoGame/LuigisMansionDarkMoon'' has Normal, Hard, and Expert, and the latter fits this to a tee. The description literally states 'virtually impossible on your own', which in this case means 'if you're playing solo, expect to have to take on about 10-15 difficult enemies in one tiny room and get crushed' Seriously, 20 odd floors of Hunter or Surprise mode on Expert is damn near suicidal, and 25 floors of Rush mode is basically a death wish. Endless also ends up coming under this, since it seems to start off on hard mode difficulty and end up being as tough or even more so than expert by about the 10th floor.

to:

* ''VideoGame/LuigisMansionDarkMoon'' has Normal, Hard, and Expert, and the latter last of which fits this to a tee. The description literally states 'virtually impossible on your own', which in this case means 'if you're playing solo, expect to have to take on about 10-15 difficult enemies in one tiny room and get crushed' Seriously, 20 odd floors of Hunter or Surprise mode on Expert is damn near suicidal, and 25 floors of Rush mode is basically a death wish. Endless also ends up coming under this, since it seems to start off on hard mode difficulty and end up being as tough or even more so than expert by about the 10th floor.
11th Apr '17 5:59:21 PM nombretomado
Is there an issue? Send a Message


* The Super mode in the [=PS2=] version of ''{{Shinobi}}'' is only available after completing the Hard setting.

to:

* The Super mode in the [=PS2=] version of ''{{Shinobi}}'' ''VideoGame/{{Shinobi}}'' is only available after completing the Hard setting.
8th Apr '17 9:07:45 AM DeisTheAlcano
Is there an issue? Send a Message


* [[WebAnimation/DorklyOriginals "If All Video Games had Impossible Mode".]] [[https://m.youtube.com/watch?v=XVufwgmXHKs part 1]] and [[https://m.youtube.com/watch?v=Rwqd9-ee2nk part 2.]]



* ''VideoGame/DeadSpace2'' features the unlockable Hardcore difficulty, in which resources are even more scarce than zealot mode, enemies are stronger, and when you die you must restart from your last save point instead of checkpoints and you can only save 3 times.

to:

* ''Franchise/DeadSpace'':
** ''VideoGame/DeadSpace'' has the Impossible difficulty, unlocked after beating the game. Enemies hit harder and take a lot more punishment while Isaac is weaker and easier to kill.
**
''VideoGame/DeadSpace2'' features the unlockable Hardcore difficulty, in which resources are even more scarce than zealot Zealot mode, enemies are stronger, and when you die you must restart from your last save point instead of checkpoints and you can only save 3 times.



* The ''VideoGame/{{Uncharted}}'' series has its "[[IdiosyncraticDifficultyLevels Crushing]]" difficulty, in which enemies can take more hits (four or five, usually, but some can take even more), and Drake can take one or two.
** This is amped up to eleven in the remaster with Brutal. Most of the time, enemies kill Nate instantly. Ammo pickups are only a portion of what they normally are. Even people who exploit the "Use tweaks before beating this difficulty" glitch, and give themselves infinite ammo and one-hit kills say that it's still horrifyingly difficult.

to:

* The ''VideoGame/{{Uncharted}}'' series has its "[[IdiosyncraticDifficultyLevels Crushing]]" difficulty, in which enemies can take more hits (four or five, usually, but some can take even more), and Drake can take one or two.
**
two. This is amped up to eleven in the remaster with Brutal. Most of the time, enemies kill Nate instantly. Ammo pickups are only a portion of what they normally are. Even people who exploit the "Use tweaks before beating this difficulty" glitch, and give themselves infinite ammo and one-hit kills say that it's still horrifyingly difficult.


Added DiffLines:

[[folder:Other]]
* Parodied in [[WebAnimation/DorklyOriginals "If All Video Games had Impossible Mode".]] [[https://m.youtube.com/watch?v=XVufwgmXHKs part 1]] and [[https://m.youtube.com/watch?v=Rwqd9-ee2nk part 2.]]
[[/folder]]
7th Apr '17 3:50:18 AM jayharrison
Is there an issue? Send a Message


** Creator/{{Compile}}, the team behind ''Space Megaforce'', did the same thing earlier with ''VideoGame/GunNac''. One of the ''Gun Nac''[='=]s options is "Ricochet of Bullets", which implements the same "dying shot" behavior from enemies, but this can be set independently from the difficulty setting.

to:

** Creator/{{Compile}}, the team behind ''Space Megaforce'', did the same thing two years earlier with 1990's ''VideoGame/GunNac''. One of the options on ''Gun Nac''[='=]s options configuration screen is "Ricochet labeled "(No) Ricochet of Bullets", which implements the same "dying shot" behavior from enemies, but this can be set independently from enemies. However, "ricochet of bullets" is an independent setting, thus making it available for the game's four difficulty setting.levels.
5th Apr '17 11:38:05 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

** Likewise, ''VideoGame/ForzaMotorsport 6'' has Unbeatable difficulty, in which the opponents have near-PerfectPlayAI and those starting in the lead positions can be literally unbeatable.
2nd Apr '17 1:59:45 PM nombretomado
Is there an issue? Send a Message


* ''{{Persona 3}}'' originally featured two difficulty levels, Easy and Normal. The expansion ''Persona 3 FES'' added Hard mode, which took the already difficult Normal Mode and cranked it [[UpToEleven up to 11]]. (In addition, the bonus chapter has all the difficulty of Hard Mode, with the added bonuses of denying Social Link and Persona Compendium use.) ''Persona 3 Portable'' takes it even further by adding '''Maniac''' mode, in which enemies hit twice as hard as normal (as opposed to 1.5 times as hard in Hard mode), certain Weapon Fusions are unavailable, and the game's NewGamePlus feature is disabled for that cycle, forcing you to start ''all over again''. No summoning Lucifer at level 5 for you!
** This has carried over to ''VideoGame/{{Persona 4}} The Golden'' (where it's listed as "Very Hard") and the title screen '''''[[http://i47.tinypic.com/1e2wif.jpg literally states]]''''' that this difficulty is for people who hate themselves.

to:

* ''{{Persona 3}}'' ''VideoGame/Persona3'' originally featured two difficulty levels, Easy and Normal. The expansion ''Persona 3 FES'' added Hard mode, which took the already difficult Normal Mode and cranked it [[UpToEleven up to 11]]. (In addition, the bonus chapter has all the difficulty of Hard Mode, with the added bonuses of denying Social Link and Persona Compendium use.) ''Persona 3 Portable'' takes it even further by adding '''Maniac''' mode, in which enemies hit twice as hard as normal (as opposed to 1.5 times as hard in Hard mode), certain Weapon Fusions are unavailable, and the game's NewGamePlus feature is disabled for that cycle, forcing you to start ''all over again''. No summoning Lucifer at level 5 for you!
** This has carried over to ''VideoGame/{{Persona 4}} ''VideoGame/Persona4 The Golden'' (where it's listed as "Very Hard") and the title screen '''''[[http://i47.tinypic.com/1e2wif.jpg literally states]]''''' that this difficulty is for people who hate themselves.



** ''VideoGame/{{Persona 5}}'' has a DLC difficulty above "Hard" called "Challenge", which gives enemies even higher stats ''and'' turns everyone into a GlassCannon by adding a [=2.5x=] multiplier to critical damage. If you get a critical hit, technical or exploit a weakness, just about every opponent and party member other than bosses can be killed instantly.

to:

** ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' has a DLC difficulty above "Hard" called "Challenge", which gives enemies even higher stats ''and'' turns everyone into a GlassCannon by adding a [=2.5x=] multiplier to critical damage. If you get a critical hit, technical or exploit a weakness, just about every opponent and party member other than bosses can be killed instantly.
26th Mar '17 8:00:58 PM Kotomikun
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/KingdomOfLoathing'' has a number of SelfImposedChallenge modes for its [[NewGamePlus ascension]] system. The most infamous one is "Bad Moon," and it's a doozy.
** Unlike all other special game modes, Bad Moon is not available by default--to access it you must beat the whole game without using any [[FourLeafClover ten-leaf clovers]], creating no small amount of tediousness. [[GuideDangIt The game never tells you]] there's any benefit to avoiding clovers, or that Bad Moon even exists, until you do this.
** Once you're in Bad Moon, the "fun" begins. All the skills, familiars, and so on you've accumulated in previous playthroughs, which you'd normally use to make the game easier/faster, is unavailable. Even your [[BribingYourWayToVictory paid content]] is unusable. New adventures show up in various places, which give you weird combinations of buffs and debuffs (some can be useful if you know where to find them, but most are negative). Even if you follow the best possible strategy, it will probably take you a couple of weeks to beat the game (normal runs can be done in a few days without much effort).
** If, [[HundredPercentCompletion for some reason]], you want permanent access to Bad Moon, you must take the difficulty UpToEleven by using the Black Cat familiar for the entire run. The cat will screw with you in combat to a ridiculous degree--randomly blocking your skills and items, stealing MP, etc.--and just to add insult to injury, at the end of each fight it will randomly swat item drops into a sewer drain. Once again, the game does not tell you there's any reason to subject yourself to this, nor does it tell you where to get the Black Cat (it's in Noob Cave, a place you don't normally have any reason to visit).
15th Mar '17 10:38:43 AM ShinyManaphy
Is there an issue? Send a Message


** The crossover between the two, ''VideoGame/PersonaQShadowOfTheLabyrinth'', has the [[{{Understatement}} Risky]] difficulty. Not only is it incredibly hard, but it brings back that otherwise-absent series standard of [[WeCannotGoOnWithoutYou instant loss if the protagonist dies]]. Furthermore, while the other four difficulty levels can be switched between at will, once you pick Risky you're locked into it for the whole game.

to:

** The crossover between the two, ''VideoGame/PersonaQShadowOfTheLabyrinth'', has the [[{{Understatement}} Risky]] difficulty. Not only is it incredibly hard, but it brings back that otherwise-absent series standard of [[WeCannotGoOnWithoutYou instant loss if the protagonist dies]]. Furthermore, while the other four difficulty levels can be switched between at will, once you pick Risky you're locked into it for the whole game. Playing the Persona 3 story on Risky leaves you with the difficult issue of the protagonist being weak to the instakill Dark spells (which mean that if an enemy uses one on him it ''will'' hit and kill him), which are more common here than in any other SMT game. As in, the AI can just choose to make you immediately Game Over against certain enemies and there isn't a whole lot you can do about it.
This list shows the last 10 events of 709. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HarderThanHard