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None
Changed line(s) 29 (click to see context) from:
* FighterLaunchingSequence: Rev up the CoolPlane / [[CoolStarship starfighter / [[TravelCool whatever]], there's ass-kicking about to occur.
to:
* FighterLaunchingSequence: Rev up the CoolPlane / [[CoolStarship starfighter starfighter]] / [[TravelCool whatever]], there's ass-kicking about to occur.
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None
Added DiffLines:
* FighterLaunchingSequence: Rev up the CoolPlane / [[CoolStarship starfighter / [[TravelCool whatever]], there's ass-kicking about to occur.
Added DiffLines:
* RedAlert: Alarms, sirens, dramatic lighting, and [[BridgeBunny bridge bunnies]] manning the battle stations before a fight.
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None
Changed line(s) 44 (click to see context) from:
* LetsGetDangerous
to:
* LetsGetDangerousLetsGetDangerous: When the situation becomes dire enough that a flawed or goofy character gets competent and down-to-work.
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None
Changed line(s) 41 (click to see context) from:
* LauncherMove
to:
* LauncherMoveLauncherMove: An attack that makes the opponent be in mid-air and vulnerable.
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None
Changed line(s) 31 (click to see context) from:
* TheGlovesComeOff
to:
* TheGlovesComeOffTheGlovesComeOff: Deciding not to hold back one bit when defeating the enemy has become priority number one.
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None
Changed line(s) 29 (click to see context) from:
* FisticuffProvokingComment
to:
* FisticuffProvokingCommentFisticuffProvokingComment: The point in a dispute when verbal violence escalates to physical violence.
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None
Changed line(s) 22 (click to see context) from:
* TheCoatsAreOff
to:
* TheCoatsAreOffTheCoatsAreOff: Shit gets real when a character takes off their BadassLongcoat.
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None
Changed line(s) 15 (click to see context) from:
* BigHeroicRun
to:
* BigHeroicRunBigHeroicRun: The hero runs very fast to save someone, fight someone, deliver critical information, or other reasons.
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Added DiffLines:
* PitifulWorms: A character insults their opponent by calling them "insect" or something similar, which will often be a signal that they are about to effortlessly beat the crap out of their enemy.
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None
Changed line(s) 61 (click to see context) from:
* TwangHello
to:
* TwangHelloTwangHello: An arrow as a signal of another character's presence.
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None
Changed line(s) 59 (click to see context) from:
* TiredOfRunning
to:
* TiredOfRunningTiredOfRunning: It's time to stop running and start kicking ass.
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None
Changed line(s) 56 (click to see context) from:
* AStormIsComing
to:
* AStormIsComingAStormIsComing: An incoming storm Foreshadows the progress of the plot.
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None
Changed line(s) 53 (click to see context) from:
* TheRestShallPass
to:
* TheRestShallPassTheRestShallPass: One good guy takes on an opponent alone, telling the rest to keep moving.
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None
Changed line(s) 45 (click to see context) from:
* LockAndLoadMontage
to:
* LockAndLoadMontageLockAndLoadMontage: A montage showing the characters equipping and readying their weapons for some action.
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None
Changed line(s) 43 (click to see context) from:
* LetsFightLikeGentlemen
to:
* LetsFightLikeGentlemenLetsFightLikeGentlemen: Combatants lay down ground rules before fighting.
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None
Changed line(s) 38 (click to see context) from:
* KineticClicking
to:
* KineticClickingKineticClicking: The "click" sound effect is often used in moments of action because it evokes dynamic motion.
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None
Changed line(s) 27 (click to see context) from:
* FalseInnocenceTrick
to:
* FalseInnocenceTrickFalseInnocenceTrick: An incapacitated stranger feigns innocence to trick some poor sap into freeing them.
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None
Changed line(s) 26 (click to see context) from:
* EmpathicEnvironment
to:
* EmpathicEnvironmentEmpathicEnvironment: Weather reflects the mood.
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None
Changed line(s) 20 (click to see context) from:
* CirclingMonologue
to:
* CirclingMonologueCirclingMonologue: Villain walks circles around the hero during negotiations.
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days Sanger? :P
Changed line(s) 28 (click to see context) from:
* FanningTheKnives: Because what days Sanger better than flaunting a drawer's worth of knives in hand?
to:
* FanningTheKnives: Because what days Sanger says 'Danger' better than flaunting a drawer's worth of knives in hand?
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None
Added DiffLines:
* FanningTheKnives: Because what days Sanger better than flaunting a drawer's worth of knives in hand?
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None
Changed line(s) 7 (click to see context) from:
* AndThisIsFor: A character announces their intent to attack by declaring to the enemy that the upcoming attack is intended as retribution on behalf of someone the enemy caused harm.
to:
* AndThisIsFor: A character announces their intent to attack by declaring to the enemy that the upcoming imminent attack is intended as retribution on behalf of someone the enemy caused harm.
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None
Added DiffLines:
* AndThisIsFor: A character announces their intent to attack by declaring to the enemy that the upcoming attack is intended as retribution on behalf of someone the enemy caused harm.
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Renamed trope
* NoMoreHoldingBackSpeech
Deleted line(s) 60 (click to see context) :
* WorldOfCardboardSpeech
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Changed line(s) 49 (click to see context) from:
* PunchPunchPunchUhOh: A character tries to beat someone up, only for their blows to do nothing to their opponent. OhCrap...
to:
* PunchPunchPunchUhOh: A character tries to beat someone up, only for their blows to do nothing to their opponent. OhCrap...OhCrap
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None
Changed line(s) 15 (click to see context) from:
* BookSnap
to:
* BookSnapBookSnap: Character snaps a book closed in order to deal with someone who needs to get their ass kicked.
Changed line(s) 49 (click to see context) from:
* PunchPunchPunchUhOh
to:
* PunchPunchPunchUhOhPunchPunchPunchUhOh: A character tries to beat someone up, only for their blows to do nothing to their opponent. OhCrap...
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None
Changed line(s) 6,7 (click to see context) from:
* AmbiguouslyTrained
* AsskickingPose
* AsskickingPose
to:
* AmbiguouslyTrained
AmbiguouslyTrained: A character is implied to have military training, but it's not clear if they do.
*AsskickingPoseAsskickingPose: Character poses in a way that makes it clear they're ready to fight.
*
Changed line(s) 9 (click to see context) from:
* BattleStrip
to:
* BattleStripBattleStrip: Character takes off some of their clothes before fighting.
Changed line(s) 11,13 (click to see context) from:
* BewareTheNiceOnes
* BewareTheQuietOnes
* BewareTheSillyOnes
* BewareTheQuietOnes
* BewareTheSillyOnes
to:
* BewareTheNiceOnes
BewareTheNiceOnes: A nice character proves that they can be very violent if they want to be.
*BewareTheQuietOnes
BewareTheQuietOnes: If a person tends to be quiet, there's a good chance that they are dangerous.
*BewareTheSillyOnesBewareTheSillyOnes: A seemingly inept goofball of a villain proves that their silliness does not mean that they are harmless.
*
*
Changed line(s) 17 (click to see context) from:
* ByThePowerOfGrayskull
to:
* ByThePowerOfGrayskullByThePowerOfGrayskull: Character activates their powers by saying a specific word or phrase.
Changed line(s) 22 (click to see context) from:
* CombatPragmatist
to:
* CombatPragmatistCombatPragmatist: Character does whatever is necessary to win the fight, even if it means resorting to tactics that can be seen as unsporting.
Changed line(s) 30 (click to see context) from:
* HesBack
to:
* HesBackHesBack: A character who has fallen into a depression recovers and gets back into the fight.
Changed line(s) 35 (click to see context) from:
* ItHasBeenAnHonor
to:
* ItHasBeenAnHonorItHasBeenAnHonor: Character informs their allies that they enjoyed working with them prior to entering a battle they may not survive.
Changed line(s) 45,46 (click to see context) from:
* MyNameIsInigoMontoya
* NoSell
* NoSell
to:
* MyNameIsInigoMontoya
MyNameIsInigoMontoya: Introducing yourself to the person you're about to fight so they know just who they are messing with.
*NoSellNoSell: An attack has no effect whatsoever on the targeted opponent.
*
Changed line(s) 48 (click to see context) from:
* PreAsskickingOneLiner
to:
* PreAsskickingOneLinerPreAsskickingOneLiner: A character says something badass before beating someone up.
Changed line(s) 51,52 (click to see context) from:
* ShutUpHannibal
* ShutUpKirk
* ShutUpKirk
to:
* ShutUpHannibal
ShutUpHannibal: The villain makes fun of the hero for being idealistic and the hero replies with a rebuttal on why their idealism has merits.
*ShutUpKirkShutUpKirk: The hero shames the villain for being bad and the villain responds by saying that he doesn't care.
*
Changed line(s) 54 (click to see context) from:
* ThemeMusicPowerUp
to:
* ThemeMusicPowerUpThemeMusicPowerUp: Theme music plays during the hero's awesome moments.