History Main / HadToBeSharp

25th May '16 4:50:00 AM Bissek
Is there an issue? Send a Message


** Fenris is an ice planet[[note]]It was originally envisioned as a planet with an elliptical orbit, that spends 365 days frozen over and 365 days more roasting hot. Most authors forget this and Flanderize the planet as all ice all the time.[[/note]] whose ecosystem seems to have been designed by a Myth/NorseMythology buff, inhabited by continually warring pseudo-Vikings. And if that weren't enough the Space Wolves only recruit young warriors who fall in glorious battle.

to:

** Fenris is an ice planet[[note]]It was originally envisioned as a planet with an elliptical orbit, that spends 365 days frozen over and 365 days more roasting hot. Most authors forget this and Flanderize the planet as all ice all the time.[[/note]] whose ecosystem seems to have been designed by a Myth/NorseMythology buff, inhabited by continually warring pseudo-Vikings. And if that weren't enough the Space Wolves only recruit young[[note]]Not that young means all that much, since "old" on Fenris means thirty[[/note]] warriors who fall in glorious battle.
6th May '16 9:17:40 PM erraticegomania
Is there an issue? Send a Message

Added DiffLines:

[[folder:Web Original]]
* ''Literature/{{Twig}}'': Sylvester holds to this as part of his...[[TheSocialDarwinist unusual views on humanity]], and as a source of emotional comfort. A ChildSoldier used as a HumanWeapon by a ruthless AcademyOfEvil controlled by an AlternateUniverse British Empire that manages to be ''worse'' than its historical counterpart, he finds great emotional strength when he encounters other children who have been used and abused, placed under immense stresses, and come out, if not intact, at the very least alive, and in a few cases even ''driven.''
[[/folder]]
27th Apr '16 11:54:07 AM MadCat221
Is there an issue? Send a Message



to:

* In the early days of the United States Navy, the entirety of their dedicated warship fleet were six heavy gun frigates. Because of the nascent nation's limited means, these six warships were designed to outgun anything of comparable size and outrun anything that outclasses it. The famous U.S.S. ''Constitution'' was one of these, and the "outrun" aspect is attested by their ability to run British blockades during the War of 1812, and the "Outgun" portion most exemplified by the famous U.S.S ''Constitution'' versus H.M.S. ''Guerriere'' naval battle. Today, the ''Constitution'' is the oldest commissioned warship still afloat[[note]]The Royal Navy's H.M.S. ''Victory'' is older, but she is permanently drydocked[[/note]], serving as a "Ship of State" for the US Navy.
11th Apr '16 8:09:11 PM Doug86
Is there an issue? Send a Message


* [[UsefulNotes/TheGloryThatWasRome The Ancient Romans]] became a major military power due to this. In the beginning it was that they lived in the best commercial position of Latium, and had to defend themselves from neighbouring peoples trying to subdue them. When they had subdued all of their neighbours the Gauls showed up, sacked Rome and promised they would return, so Rome prepared to defeat ''them''. After repelling their successive attack and expanding even more to get the manpower to defeat them once and for all they had to deal with the Samnites, who were a major power in Italy and wanted to force Rome in their League. After breaking their power and that of the Gauls they had to deal with the Greeks (not just those in Italy but their mercenary armies from mainland Greece) who were helped by the Samnites, then with the Carthaginians (and again the [[TheDeterminator Samnites]] and the Gauls), then with the successors of AlexanderTheGreat, then with the Germans, then with ''all of Italy'' (led again by the Samnites. This was the last time, as Sulla exterminated them as a people and the survivors never found new allies), and so on. Note that the list includes only the wars where Rome actually risked to lose, ends with the Republic (the Empire would collect even more enemies), and doesn't include civil wars. In the end the Romans were that good because they needed to be, and most of their wars during the Republic were ''defensive'' in nature (Rome's concept of "defensive war" included conquering or exterminating the enemy to prevent another attack, resulting in almost accidental expansion). It has been put thus: Romans are the only people who ever conquered the world in ''self defense''.

to:

* [[UsefulNotes/TheGloryThatWasRome The Ancient Romans]] became a major military power due to this. In the beginning it was that they lived in the best commercial position of Latium, and had to defend themselves from neighbouring peoples trying to subdue them. When they had subdued all of their neighbours the Gauls showed up, sacked Rome and promised they would return, so Rome prepared to defeat ''them''. After repelling their successive attack and expanding even more to get the manpower to defeat them once and for all they had to deal with the Samnites, who were a major power in Italy and wanted to force Rome in their League. After breaking their power and that of the Gauls they had to deal with the Greeks (not just those in Italy but their mercenary armies from mainland Greece) who were helped by the Samnites, then with the Carthaginians (and again the [[TheDeterminator Samnites]] and the Gauls), then with the successors of AlexanderTheGreat, UsefulNotes/AlexanderTheGreat, then with the Germans, then with ''all of Italy'' (led again by the Samnites. This was the last time, as Sulla exterminated them as a people and the survivors never found new allies), and so on. Note that the list includes only the wars where Rome actually risked to lose, ends with the Republic (the Empire would collect even more enemies), and doesn't include civil wars. In the end the Romans were that good because they needed to be, and most of their wars during the Republic were ''defensive'' in nature (Rome's concept of "defensive war" included conquering or exterminating the enemy to prevent another attack, resulting in almost accidental expansion). It has been put thus: Romans are the only people who ever conquered the world in ''self defense''.
6th Apr '16 9:40:23 PM Chariset
Is there an issue? Send a Message

Added DiffLines:

* In ''Videogame/LeagueOfLegends'', most of the Noxian champions who grew up without connections (i.e. on the streets) are this, because [[TheSocialDarwinist Noxians]] believe that the strong will pull themselves up on their own and the weak deserve to die. Darius and Talon are shining(?) examples of what surviving to adulthood in that environment does to a person.
14th Mar '16 8:43:07 AM GamerFromJump2
Is there an issue? Send a Message



to:

* The ''VideoGame/{{Pokemon}}'' anime shows that [[MegaNeko Pyroar]] believe in this. "A Fiery Rite of Passage" depicts an alpha Pyroar forcibly ejecting a Litleo (the juvenile form) from the pride for the Litleo to show itself capable of living without the protection of the adults. Litleo is forced to dig deep to rise to the challenge. Pyroar isn't above giving a ''little'' bit of backup, though.
9th Mar '16 12:26:47 PM TARINunit9
Is there an issue? Send a Message


** Fenris is an ice planet whose ecosystem seems to have been designed by a Myth/NorseMythology buff, inhabited by continually warring pseudo-Vikings. And if that weren't enough the Space Wolves only recruit young warriors who fall in glorious battle.

to:

** Fenris is an ice planet[[note]]It was originally envisioned as a planet with an elliptical orbit, that spends 365 days frozen over and 365 days more roasting hot. Most authors forget this and Flanderize the planet as all ice all the time.[[/note]] whose ecosystem seems to have been designed by a Myth/NorseMythology buff, inhabited by continually warring pseudo-Vikings. And if that weren't enough the Space Wolves only recruit young warriors who fall in glorious battle.
9th Mar '16 1:49:53 AM bloodraven117
Is there an issue? Send a Message


* This trope is the reason why, in TabletopGame/{{Warhammer 40000}}, one of the acceptable tariffs the Imperium of Mankind imposes on entire planetary governments is... Manpower. Living in a DeathWorld tends to create the sort of humans perfect for [[{{Mooks}} cannon fodder]] in a galaxy where there is only war.

to:

* This trope is the reason why, in TabletopGame/{{Warhammer 40000}}, one of the acceptable acceptable, if not expected, tariffs the Imperium of Mankind imposes on entire planetary governments is... Manpower. Living in a DeathWorld tends to create the sort of humans perfect for [[{{Mooks}} cannon fodder]] in a galaxy where there is only war.



** The majority of [[RedshirtArmy Imperial Guard]] regiments actually come from [[CityPlanet Hive Worlds]]. Most often [[WretchedHive underhive]] gangs are simply rounded up, given a flak jacket and lasrifle, than dropped onto the front lines with no additional training. In many cases, they don't need it.

to:

** The majority of [[RedshirtArmy Imperial Guard]] regiments actually come from [[CityPlanet Hive Worlds]]. Worlds]], due to population density and overpopulation, since the planets typically have around the hundreds of billions of inhabitants per city. Most often [[WretchedHive underhive]] gangs are simply rounded up, given a flak jacket and lasrifle, than dropped onto the front lines with no additional combat training. In many cases, they don't need it.
5th Mar '16 7:11:10 PM IndirectActiveTransport
Is there an issue? Send a Message

Added DiffLines:

* NotSoSafeHarbor
* OutlawTown
* RedLightDistrict
* ViceCity
5th Mar '16 2:52:54 PM IndirectActiveTransport
Is there an issue? Send a Message


If your means are limited, you have to show resourcefulness. This is especially true if the environment one works and lives within is unforgiving and dangerous. Simply surviving in places like a DeathWorld can make people stronger and tougher, and those who live in such places can be expected to be more than a match for those who don't have to spend every day simply fighting to stay alive. If the world is dangerous enough and generations of people have survived in such a place, natural selection ensures that the toughest and most resourceful will live through, and over time those who live in this environment will change to adapt.

to:

If your means are limited, you have to show resourcefulness. This is especially true if the environment one works and lives within is unforgiving and dangerous. Simply surviving in places like a WretchedHive or DeathWorld can make people stronger and tougher, and those who live in such places can be expected to be more than a match for those who don't have to spend every day simply fighting to stay alive. If the world is dangerous enough and generations of people have survived in such a place, natural selection ensures that the toughest and most resourceful will live through, and over time those who live in this environment will change to adapt.



* GangBangers




to:

* WretchedHive
This list shows the last 10 events of 170. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HadToBeSharp