History Main / HadToBeSharp

25th Jan '17 2:10:28 PM MadCat221
Is there an issue? Send a Message


* In the early days of the United States Navy, the entirety of their dedicated warship fleet were six heavy gun frigates. Because of the nascent nation's limited means, these six warships were designed to outgun anything of comparable size and outrun anything that outclasses it. The famous U.S.S. ''Constitution'' was one of these, and the "outrun" aspect is attested by their ability to run British blockades during the War of 1812, and the "Outgun" portion most exemplified by the famous U.S.S ''Constitution'' versus H.M.S. ''Guerriere'' naval battle. Today, the ''Constitution'' is the oldest commissioned warship still afloat[[note]]The Royal Navy's H.M.S. ''Victory'' is older, but she is permanently drydocked[[/note]], serving as a "Ship of State" for the US Navy.

to:

* In the early days of the United States Navy, the entirety of their dedicated warship fleet were six heavy gun frigates. Because of the nascent nation's limited means, these six warships were designed to outgun anything of comparable size and outrun anything that outclasses it. The famous U.S.S. ''Constitution'' was one of these, and the "outrun" aspect is attested by their ability to run British blockades during the War of 1812, and the "Outgun" portion most exemplified by the famous U.S.S ''Constitution'' versus H.M.S. ''Guerriere'' naval battle. During the Barbary invasion ("The Shores of Tripoli" in the USMC Hymn) carried out because the US Government deemed coming to blows with the Barbary Pirates was less onerous than paying their tributes and ransoms, Ol' Ironsides was the main offshore bombardment asset in play. Today, the ''Constitution'' is the oldest commissioned warship still afloat[[note]]The Royal Navy's H.M.S. ''Victory'' is older, but she is permanently drydocked[[/note]], serving as a "Ship of State" for the US Navy.
23rd Jan '17 12:40:25 PM gb00393
Is there an issue? Send a Message



to:

* ''Series/GameOfThrones'':
** Northmen are of this opinion about their homeland. By the same token, the wildlings beyond the Wall see even the northmen as soft, pampered southerners.
** The ironborn have a cultural superiority complex based on this: "Hard places breed hard men, and hard men rule the world."
8th Jan '17 12:45:11 AM NNinja
Is there an issue? Send a Message



to:

* ''Literature/TheWitcher'':
--> For decades they said about [[http://witcher.wikia.com/wiki/Kovir_and_Poviss Kovir]] that its only riches are sand and seawater. This joke was still remembered when Kovir de-facto monopolized the world market of glass and salt.



* ''VideoGame/TheWitcher'':
--> For decades they said about [[http://witcher.wikia.com/wiki/Kovir_and_Poviss Kovir]] that its only riches are sand and seawater. This joke was still remembered when Kovir de-facto monopolized the world market of glass and salt.
31st Dec '16 12:34:06 PM nombretomado
Is there an issue? Send a Message


** The Drow in {{Eberron}} are possibly the toughest humanoid inhabitants of the setting, since they live in the [[DeathWorld jungles of Xen'Drik]] and have to tangle with giants for resources regularly.

to:

** The Drow in {{Eberron}} TabletopGame/{{Eberron}} are possibly the toughest humanoid inhabitants of the setting, since they live in the [[DeathWorld jungles of Xen'Drik]] and have to tangle with giants for resources regularly.
23rd Dec '16 2:33:16 PM TheSinful
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/{{Starcraft}}'' has the Zerg deliberately invoke this. They send hive clusters or entire broods to any DeathWorld they can find to force evolution upon their forces. Notable examples include Kaldir which is only ''slightly'' warmer than deep space, Char which is a volcanic planet whose only liquid seems to be an acid marsh, and Zerus where the lack of a HiveMind means [[EverythingTryingToKillYou everything is trying to kill everything else]].
6th Dec '16 1:45:59 AM Morgenthaler
Is there an issue? Send a Message


** In a way, this is true of Humanity as a race. When you are constantly battling omnivorous monsters that outnumber the stars, invincible omnicidal Terminators, AxCrazy RealityWarper fungus aliens, psychopathic space elves, mind-controlling Communist Japanese aliens, and TheLegionsOfHell, all at the same time, and ''surviving'', you have to be pretty damn {{Badass}}.

to:

** In a way, this is true of Humanity as a race. When you are constantly battling omnivorous monsters that outnumber the stars, invincible omnicidal Terminators, AxCrazy RealityWarper fungus aliens, psychopathic space elves, mind-controlling Communist Japanese aliens, and TheLegionsOfHell, all at the same time, and ''surviving'', you have to be pretty damn {{Badass}}.badass.
31st Oct '16 8:40:49 PM Qube
Is there an issue? Send a Message


** In the ''Shards of Alara'' block, the plane of Alara was split apart into five "Shards", sub-planes where one color of mana dominated with its two compliment colors, with the other two cut off completely. The White, Blue, and Green shards got off pretty easy, as Bant is downright Arthurian, Esper is a world of unquestionable progress, and even the untamed jungle shard of Naya is a verdent jungle so full of life and vitality that it's practically pastoral. The Red and Black shards, however...
*** The Red shard of Jund is defined by constant predation. There is no "prey" in Jund; Even the smallest and weakest creatures are still dangerously venomous, and [[EverythingsBetterWithDragons dragons]] sit at the top of a food chain where every link is lethal.
*** By ''sharp'' contrast Grixis, the Black Shard, is very literally a DeathWorld; The mountains are large piles of bones, there are more undead than living, the few communities of living people must constantly hide in fear of being killed, reanimated, and/or enslaved by demons. Necromancers, who usually make up a scant minority in other settings, are flagrant and abundant, as the ones who typically keep them in check are nowhere to be found.

to:

** In the ''Shards of Alara'' block, the plane of Alara was split apart into five "Shards", sub-planes where one color of mana dominated with its two compliment colors, with the other two cut off completely. The White, Blue, and Green shards got off pretty easy, as Bant is downright Arthurian, Esper is a world of unquestionable progress, and even the untamed jungle shard of Naya is a verdent jungle so full of life and vitality that it's practically pastoral. The Red and Black shards, however...
*** The Red shard of Jund is defined by constant predation. There is no "prey" in Jund; Even the smallest and weakest creatures are still dangerously venomous, and [[EverythingsBetterWithDragons [[InstantAwesomeJustAddDragons dragons]] sit at the top of a food chain where every link is lethal.
*** By ''sharp'' contrast Grixis, the Black Shard, is very literally a DeathWorld; The mountains are large piles of bones, there are more undead than living, as not, the few communities of living people must constantly hide in fear of being killed, reanimated, and/or enslaved by demons. Necromancers, who usually make up a scant minority in other settings, are flagrant and abundant, as the ones who typically keep them in check are nowhere to be found.
31st Oct '16 8:38:02 PM Qube
Is there an issue? Send a Message


* The Temur Frontier of Tarkir live in a snowy, brutal place that they had to grow tough enough or die trying. When the dragon Atarka takes over the clan, this trope is taken even further in that the only members of the former Temur left are the only ones that Atarka deemed worthy enough, or else they become her next meal.

to:

* ** The Temur Frontier of Tarkir live in a snowy, brutal place that they had to grow tough enough or die trying. When the dragon Atarka takes over the clan, this trope is taken even further in that the only members of the former Temur left are the only ones that Atarka deemed worthy enough, or else they become her next meal.
31st Oct '16 8:37:34 PM Qube
Is there an issue? Send a Message


* In ''TabletopGame/MagicTheGathering'', the Temur Frontier of Tarkir live in a snowy, brutal place that they had to grow tough enough or die trying. When the dragon Atarka takes over the clan, this trope is taken even further in that the only members of the former Temur left are the only ones that Atarka deemed worthy enough, or else they become her next meal.

to:

* In ''TabletopGame/MagicTheGathering'', the ''TabletopGame/MagicTheGathering'':
* The
Temur Frontier of Tarkir live in a snowy, brutal place that they had to grow tough enough or die trying. When the dragon Atarka takes over the clan, this trope is taken even further in that the only members of the former Temur left are the only ones that Atarka deemed worthy enough, or else they become her next meal.
** In the ''Shards of Alara'' block, the plane of Alara was split apart into five "Shards", sub-planes where one color of mana dominated with its two compliment colors, with the other two cut off completely. The White, Blue, and Green shards got off pretty easy, as Bant is downright Arthurian, Esper is a world of unquestionable progress, and even the untamed jungle shard of Naya is a verdent jungle so full of life and vitality that it's practically pastoral. The Red and Black shards, however...
*** The Red shard of Jund is defined by constant predation. There is no "prey" in Jund; Even the smallest and weakest creatures are still dangerously venomous, and [[EverythingsBetterWithDragons dragons]] sit at the top of a food chain where every link is lethal.
*** By ''sharp'' contrast Grixis, the Black Shard, is very literally a DeathWorld; The mountains are large piles of bones, there are more undead than living, the few communities of living people must constantly hide in fear of being killed, reanimated, and/or enslaved by demons. Necromancers, who usually make up a scant minority in other settings, are flagrant and abundant, as the ones who typically keep them in check are nowhere to be found.
25th Oct '16 6:36:54 PM thatmadork
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/TheElderScrolls'': This is partly why the [[HornyVikings Nords]] are so hardy. Skyrim is filled with dangerous predators such as wolves, bears, sabretooth cats and frostbite spiders. Giants wander the wilderness occasionally attacking settlements looking for goodies, werewolves lurk in the night-time forests, and the honoured dead are restless. If all that wasn't enough, the climate is freezing cold and unpredictable, especially in the northern holds of Winterhold and The Pale. The Atmoran ancestors of the Nords had to contend with Snow Elves and ''dragons'' on top of all that.
This list shows the last 10 events of 185. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HadToBeSharp