History Main / GunPorn

18th Jun '17 2:04:22 PM nombretomado
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** ''VideoGame/{{Black}}'' is a game described to be basically Gun Porn. Even ThatOtherWiki redirects "Gun Porn" to it. In fact, that was the unofficial tagline for a while (not to mention copiously used by the developers in interviews). The menu background for the game consists of slow-motion shots rotating around highly detailed gun models in all possible directions, often throwing in the guns firing in order to really seal the deal.

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** ''VideoGame/{{Black}}'' is a game described to be basically Gun Porn. Even ThatOtherWiki Wiki/ThatOtherWiki redirects "Gun Porn" to it. In fact, that was the unofficial tagline for a while (not to mention copiously used by the developers in interviews). The menu background for the game consists of slow-motion shots rotating around highly detailed gun models in all possible directions, often throwing in the guns firing in order to really seal the deal.
4th Jun '17 12:09:10 PM Dravencour
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'''Walter:''' Mercury tips. And they're already blessed.\\

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'''Walter:''' Mercury tips. And they're already blessed.\\
20th Apr '17 9:06:35 PM rjd1922
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* ''Manga/{{Upotte}}'' is an anime about personified firearms that just barely avoid being ''literal'' gun porn. Naturally, it includes very detailed depictions and trivia about the guns the characters represent.

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* ''Manga/{{Upotte}}'' is an anime about [[MoeAnthropomorphism personified firearms firearms]] that just barely avoid being ''literal'' gun porn. Naturally, it includes very detailed depictions and trivia about the guns the characters represent.
11th Mar '17 9:48:23 AM nombretomado
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* ''Literature/FateZero's'' author GenUrobuchi gave a whole lot of detail to the weapons that Kiritsugu Emiya uses. To wit, Kiritsugu's weapons are a Calico M950 sub-machine gun, a Walter WA2000 sniper rifle (with night scope and heat vision sensors), and his Mystic Code the Thompson Contender, customized with his [[DepletedPhlebotinumShells Origin Bullets]]. The anime also shows other weapons in a couple of {{lock and load montage}}s.

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* ''Literature/FateZero's'' author GenUrobuchi Creator/GenUrobuchi gave a whole lot of detail to the weapons that Kiritsugu Emiya uses. To wit, Kiritsugu's weapons are a Calico M950 sub-machine gun, a Walter WA2000 sniper rifle (with night scope and heat vision sensors), and his Mystic Code the Thompson Contender, customized with his [[DepletedPhlebotinumShells Origin Bullets]]. The anime also shows other weapons in a couple of {{lock and load montage}}s.
6th Mar '17 2:12:15 PM Wyldchyld
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* ''BetterDays'': Guns tend to be drawn in [[FetishFuel loving, accurate detail]]. About ten times the accuracy and detail given to backgrounds or cars in the comic.

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* ''BetterDays'': Guns tend to be drawn in [[FetishFuel loving, accurate detail]].detail. About ten times the accuracy and detail given to backgrounds or cars in the comic.
25th Feb '17 10:53:21 PM CountDorku
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** Taken UpToEleven by VideoGame/{{Borderlands 2}}, where every manufacturer now have their own distinctive style not only limited to color scheme and different grips.
*** You can also zoom in on any gun model in your inventory or shop screen. Even better is how much the devs have ShownTheirWork; a number of weapons have authentic looking methods of firing or operating. For example, the character fans the hammer of the revolver he or she is holding when firing it quickly. Another example is the various break action weapons like shotguns opening up realistically. Other details include realistic function actions of the hammers, bolts on some automatic weapons moving like real life weapons, and certain magazines like drums or pans moving like the weapon would believably fire.

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** Taken UpToEleven by VideoGame/{{Borderlands 2}}, where every manufacturer now have their own distinctive style not only limited to color scheme and different grips.
grips. To increase the count, it is possible to generate guns with components from different companies: for example, a Torgue shotgun with a side-by-side Jakobs double-barrel, a design familiar to anyone who's seen a picture of a regular shotgun, is a "Pounder", one with a Bandit tri-barrel fitting is called a "Hulk", and one with Torgue's own quad-barrel is called a "Ravager". (Bandit guns in particular tend to consist of bits from anywhere, welded together rather badly and painted red.) The magazine, stock, barrel, body and sight all have effects on how the gun functions.
*** You can also zoom in on any gun model in your inventory or shop screen. Even better is how much the devs have ShownTheirWork; a number of weapons have authentic looking methods of firing or operating. For example, the character fans the hammer of the revolver he or she is holding when firing it quickly. Another example is the various break action weapons like shotguns opening up realistically. Other details include realistic function actions of the hammers, bolts on some automatic weapons moving like real life weapons, and certain magazines like drums or pans moving like the weapon would believably fire. Other times, however, they just went nuts and came up with guns that fly through the air shooting at people when thrown away, guns that fire swords, guns with infinite ammunition, bullets that wobble through the air, and guns with bullets that drop grenades.
*** Even the loading screens get in on this by presenting a rotating image of a randomly selected gun superimposed over a landscape from the area you're going to. Some of them are even legendaries, such as the Infinity.
20th Feb '17 6:25:09 PM Thunderchin
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* One of the classiest examples of Gun Porn comes from ''Film/JohnWickChapterTwo'', where The Sommelier not only has an entire armory for hitmen to choose from, he talks them up like they're bottles of fine wine. Prospective clients of his weapons sales services are guided through recommended weaponry for the given operation, not unlike a wine tasting for a discerning party host.

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* One of the classiest examples of Gun Porn comes from ''Film/JohnWickChapterTwo'', ''Film/JohnWickChapter2'', where The Sommelier not only has an entire armory for hitmen to choose from, he talks them up like they're bottles of fine wine. Prospective clients of his weapons sales services are guided through recommended weaponry for the given operation, not unlike a wine tasting for a discerning party host.
20th Feb '17 6:24:12 PM Thunderchin
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Added DiffLines:

* One of the classiest examples of Gun Porn comes from ''Film/JohnWickChapterTwo'', where The Sommelier not only has an entire armory for hitmen to choose from, he talks them up like they're bottles of fine wine. Prospective clients of his weapons sales services are guided through recommended weaponry for the given operation, not unlike a wine tasting for a discerning party host.
10th Feb '17 11:40:28 AM Game_Fan
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* ''Manga/{{Upotte}}'' is an anime about personified firearms. Naturally, it includes very detailed depictions and trivia about the guns the characters represent.

to:

* ''Manga/{{Upotte}}'' is an anime about personified firearms.firearms that just barely avoid being ''literal'' gun porn. Naturally, it includes very detailed depictions and trivia about the guns the characters represent.
29th Jan '17 2:51:38 PM AlasdhairM
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** Perhaps the most obsessive and complete is Czech developer Bohemia Interactive's ''Videogame/{{ARMA}}'' series. Thanks to immense community support, at least one example of nearly every family of small-arm that uses a self-contained cartridge. There are World War One-era bolt-action rifles, which are absurdly powerful, accurate, and long-ranged; a Colt 1860 Army .44 cap-and-ball revolver; dozens of different models of AR-15 and AK-pattern rifles in civilian and military versions; 1950s battle rifles like the H&K G3, the FN FAL, and the M14; firearms from nations often overlooked by most games, like Swiss, Finnish, and Swedish rifles; bullpups, like the British L85/L86, the French FAMAS, the Austrian SUG/StG.77, and the Israeli Tavor; every variant of the MG42; a dozen FN Minimi/M249s; shotguns and submachine guns of dozens of varieties; and most of the world's service pistols. [[note]]Furthermore, if it isn't currently in the game, there are pretty good odds that it's on a modder's work list. On just one such list, there are the AR-15/M16 family, the HK416, the Burgess Folding Shotgun, no less than three different models of Winchester lever action rifle (1886, 1894, and 1895), some of the first successful semiautomatic rifles and shotguns (John Browning's Remington Model 8 rifle and Browning Auto-5 shotgun), the Swiss Schmidt-Rubin rifles (which never fired a shot in anger, but are some of the finest bolt-action rifles ever made), and over 120 other entries.[[/note]] Each of these is rendered in loving detail, often with several different types of ammunition, modeled as closely to real-life as possible.[[labelnote:Side-effect commentary]] As a side effect of this obsessive level of accuracy and the lack of a progressive unlock system and therefore the need to gradually improve a class of weapon, ArmA reverses some commonly held assumptions about some commonly seen firearms; default weapons in games from the Call of Duty and Battlefield franchises (the M16/M4 or the AKM/AK74 families spring to mind), with iron sights and general purpose ammunition, are extremely effective. They are able to successfully neutralize enemy infantry out to 300 meters in one or two shots. This is just under three times the size of the largest map in ''Call of Duty: Modern Warfare III'', and several times the average engagement range with assault rifles in the ''Battlefield'' series, and points to how effectively the ArmA series conveys just how darn big the modern battlefield is, and exactly why certain weapons have remained standard issue for over half a century.[[/labelnote]]

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** Perhaps the most obsessive and complete is Czech developer Bohemia Interactive's ''Videogame/{{ARMA}}'' series. Thanks to immense community support, at least one example of nearly every family of small-arm that uses a self-contained cartridge. There are World War One-era bolt-action rifles, which are absurdly powerful, accurate, and long-ranged; a Colt 1860 Army .44 cap-and-ball revolver; dozens of different models of AR-15 and AK-pattern rifles in civilian and military versions; 1950s battle rifles like the H&K G3, the FN FAL, and the M14; firearms from nations often overlooked by most games, like Swiss, Finnish, and Swedish rifles; bullpups, like the British L85/L86, the French FAMAS, the Austrian SUG/StG.77, AUG, and the Israeli Tavor; every variant of the MG42; a dozen FN Minimi/M249s; MinimiM249s; shotguns and submachine guns of dozens of varieties; and most of the world's service pistols. [[note]]Furthermore, if it isn't currently in the game, there are pretty good odds that it's on a modder's work list. On just one such list, there are the AR-15/M16 AR15 and M16 family, the HK416, the Burgess Folding Shotgun, no less than three different models of Winchester lever action rifle (1886, 1894, and 1895), some of the first successful semiautomatic rifles and shotguns (John Browning's Remington Model 8 rifle and Browning Auto-5 shotgun), the Swiss Schmidt-Rubin rifles (which never fired a shot in anger, but are some of the finest bolt-action rifles ever made), and over 120 other entries.[[/note]] Each of these is rendered in loving detail, often with several different types of ammunition, modeled as closely to real-life as possible.[[labelnote:Side-effect commentary]] [[labelnote:Commentary]] As a side effect of this obsessive level of accuracy and the lack of a progressive unlock system and therefore the need to gradually improve a class of weapon, ArmA reverses some commonly held assumptions about some commonly seen firearms; default weapons in games from the Call of Duty and Battlefield franchises (the M16/M4 AR15 (M16, M4, HK416) or the AKM/AK74 Automat Kalashnikov (AK) families spring to mind), with iron sights and general purpose ammunition, are extremely effective. They are able to successfully neutralize enemy infantry effective out to 300 meters in one or two shots. meters. This is just under three times the size of the largest map in ''Call the Call of Duty: Modern Warfare III'', Duty franchise, and several times the average engagement range with assault rifles in the ''Battlefield'' series, and points to how effectively the ArmA series conveys just how darn big the modern battlefield is, and exactly why certain weapons have remained standard issue for over half a century.series.[[/labelnote]]
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