History Main / GuerrillaBoulders

18th Mar '15 1:38:28 PM potatohawk
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/088_5840.png]]

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[[quoteright:256:http://static.[[quoteright:256:[[VideoGame/TheLegendOfZeldaALinkToThePast http://static.tvtropes.org/pmwiki/pub/images/088_5840.png]]png]]]]
30th Aug '14 3:50:26 PM UltramarineAlizarin
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Except, [[HomingBoulders now they are being pelted with boulders!]] It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

'''[[LaughingMad HAHAHA,]] [[SarcasmMode YEAH,]] [[BigNo NOPE]]'''.

Upon locating what would've been the source of the boulders falling down, the hero not only finds their-self without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a form of obstacle in video games. Commonly being boulders, balls of snow, or even mook attacks coming from off screen, these obstacles ruthlessly attack the playable character until the player is close enough, in which case the obstacle simply has disappeared, despite nothing being done to remove it. At least two conditions for this YKTTW must be met, of which include:

to:

Except, [[HomingBoulders Except now they are they're being pelted with boulders!]] boulders! It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

'''[[LaughingMad HAHAHA,]] [[SarcasmMode YEAH,]] [[BigNo NOPE]]'''.

Nope! Upon locating what would've been the source of the boulders falling down, the hero not only finds their-self themselves without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a form of obstacle in video games. Commonly being boulders, balls of snow, or even mook attacks coming from off screen, these obstacles ruthlessly attack the playable character until the player is close enough, in enough to the source, at which case point the obstacle simply has disappeared, despite nothing being done to remove it. At disappears without explanation. Usually at least two of the following conditions for this YKTTW must be met, of which include:
are in play:



# '''You cannot see why the obstacle happens.''' Is someone tossing the boulders down? Are natural forces at work during this? Is there a reason why this only happens when you're in the way? You don't ever find out the exact cause.
# '''It stops as soon as you get close enough.''' Whatever the cause, as long as you're close enough to the source (but not out of range or sight), it will cease to attack. Think removing enemies by bringing them off-screen, only [[InvertedTrope inverted]].

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, they are often regarded [[GoddamnedBats negatively within levels]].

to:

# '''You cannot see why the obstacle happens.''' Is someone tossing the boulders down? Are natural forces at work during this? Is there a reason why this only happens when you're in the way? You don't ever can never find out the exact cause.
# '''It stops as soon as you get close enough.''' Whatever the cause, as long as you're close enough to the source (but not out of range or sight), it will cease to attack. Think removing enemies by bringing them off-screen, only [[InvertedTrope inverted]].

{{inverted|Trope}}.

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, [[GoddamnedBats they are often regarded [[GoddamnedBats negatively within levels]].
negatively]].



* ''Franchise/TheLegendOfZelda'' has a few of these.

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* ''Franchise/TheLegendOfZelda'' has a few of these.these:
30th May '14 5:09:08 PM Looneygamemaster
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* ''VideoGame/SuperMarioRPG'' has Booster Hill, where an endless number of barrels roll down. As they're part of a mini-game, they don't hurt Mario, but they do cause him to stumble back.

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* ''VideoGame/SuperMarioRPG'' has Booster Hill, where an endless number of barrels roll down. As they're part of the whole thing is a mini-game, they don't hurt Mario, but they do cause him to stumble back.
30th May '14 5:08:24 PM Looneygamemaster
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* ''VideoGame/SuperMarioRPG'' has Booster Hill, where an endless number of barrels roll down. As they're part of a mini-game, they don't hurt Mario, but they do cause him to stumble back.
2nd Mar '14 5:43:33 PM Prfnoff
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* In ''VideoGame/SuperMarioWorld'', Bullet Bills spawn in certain places at the edge of the screen, without a cannon to shoot them out.
11th Oct '13 3:59:49 PM Prfnoff
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* ''Downland'' had some rooms where an endless series of bouncing boulders would come from an unmarked spot near the side of the screen.
15th Jun '13 4:23:56 PM Prfnoff
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* ''VideoGame/HolyDiver'' has a level where boulders spawn continually at either edge of the screen for no apparent reason.
28th Aug '12 6:11:34 AM Telcontar
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The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, they are [[{{Understatement}} often regarded]] [[GoddamnedBats negatively within levels]].

to:

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, they are [[{{Understatement}} often regarded]] regarded [[GoddamnedBats negatively within levels]].
31st Jul '12 6:46:59 AM Spark9
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Related to StalactiteSpite.
26th Jul '12 8:52:51 PM Prfnoff
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* Guerilla boulders are an occasional obstacle in DynastyWarriors, SamuraiWarriors, and WarriorsOrochi. Squads of {{Mooks}} are generally stationed in the area where the rocks apparently come from, but nobody is seen actually chucking them. (In at least one case, however, the rocks are magically conjured.)

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* Guerilla boulders are an occasional obstacle in DynastyWarriors, SamuraiWarriors, ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and WarriorsOrochi.''VideoGame/WarriorsOrochi''. Squads of {{Mooks}} are generally stationed in the area where the rocks apparently come from, but nobody is seen actually chucking them. (In at least one case, however, the rocks are magically conjured.))
* ''VideoGame/JoeAndMac'' deluges players with boulders falling from somewhere offscreen.
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