History Main / GrimUpNorth

13th Jul '17 6:21:22 PM Abodos
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* In the original ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]'', Death Mountain, the dungeon home of the BigBad is located at the northernmost portion of the map, but the terrain isn't snowy, and Death Mountain is a LethalLavaLand in later games.

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* In the original ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]'', [[VideoGame/TheLegendOfZeldaI first game]] in ''Franchise/TheLegendOfZelda'', Death Mountain, the dungeon home of the BigBad BigBad, is located at the northernmost portion of the map, but the terrain isn't snowy, and Death Mountain is a LethalLavaLand in later games.games. Played straight in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' with its [[DarkWorld Lorule]] equivalent, which is covered in perpetual blizzard, is swarming with [[DemonicSpiders Lynels]], and is home to the Treacherous Tower, a lengthy monster gauntlet.
22nd Jun '17 8:49:11 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'':

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** ''VideoGame/TheElderScrollsIIIMorrowind'':''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':



*** The ''Bloodmoon'' expansion adds the island of Solstheim, a mostly frozen and barren hunk of rock inhabited only by the Skaal, treacherous Reiklings, and lots of dangerous wildlife. Only after ebony deposits were discovered there did the Empire start caring about it. The soldiers stationed at Fort Frostmoth and the miners at Raven Rock frequently point out just how miserable it is there.
** About half of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' fits. The city of Windhelm wins the award for grimness, being plagued with FantasticRacism, slums, and a serial killer in the streets. The further north you go, the more dangerous things become, with the wilderness around Dawnstar and Winterhold best being described as an endless parade of irate polar bears, hungry frost trolls, pissed-off horkers, and terminally idiotic bandits. However, the northernmost city in the game, Solitude, is actually fairly nice and not snowy at all, apparently due to warm water currents in coming through the northern sea. Its grim enough that Nord culture has the FourthDateMarriage as the norm. Skyrim is such a harsh and dangerous land even within the civilized areas that Nord culture in general frowns on lengthy courtships, so if you care about someone enough to love them or want to marry them, you wear an Amulet of Mara and just tell them, and if they're favorably inclined they'll accept, you get married, and then everyone can go back to keeping the bear, vampires, trolls, bandits, and dragons at bay.

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*** The ''Bloodmoon'' expansion adds the island of Solstheim, a mostly frozen and barren hunk of rock inhabited only by the Skaal, NobleSavage [[BadassNative Skaal]], treacherous Reiklings, and lots of dangerous wildlife. Only after ebony deposits were discovered there did the Empire start caring about it. The soldiers stationed at Fort Frostmoth and the miners at Raven Rock frequently point out just how miserable it is there.
** About half of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' Skyrim]]'':
*** About half of Skyrim
fits. The city of Windhelm wins the award for grimness, being plagued with FantasticRacism, slums, and a serial killer in the streets. The further north you go, the more dangerous things become, with the wilderness around Dawnstar and Winterhold best being described as an endless parade of irate polar bears, hungry frost trolls, pissed-off horkers, and terminally idiotic bandits. However, the northernmost city in the game, Solitude, is actually fairly nice and not snowy at all, apparently due to warm water currents in coming through the northern sea. Its grim enough that Nord culture has the FourthDateMarriage as the norm. Skyrim is such a harsh and dangerous land even within the civilized areas that Nord culture in general frowns on lengthy courtships, so if you care about someone enough to love them or want to marry them, you wear an Amulet of Mara and just tell them, and if they're favorably inclined they'll accept, you get married, and then everyone can go back to keeping the bear, vampires, trolls, bandits, and dragons at bay.bay.
*** Solstheim makes a return in the ''Dragonborn'' DLC, and seems to be even more grim than it was in ''Bloodmoon''. Raven Rock was abandoned and is now a massive refugee city for the Dunmer who forced to flee Morrowind following the [[ColonyDrop Red]] [[ChekhovsVolcano Year]]. The southern end of the island is blasted with ash from Red Mountain's eruption and the northern parts are still full of Reiklings and dangerous wildlife. The Skaal still survive, but the return of the dragons has brought even greater threats to Solstheim.
8th Jun '17 6:45:00 PM Theriocephalus
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* In the ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/ForgottenRealms'' setting, the land of Vaasa in the north of Faerun is where the Witch-King Zhengyi created his Castle Perilous and launched an invasion of the neighboring country of Damara. The region known as the North (actually to the Northwest) isn't much better (with the exception of the Silver Marches), what with the rugged terrain, Viking-like raiders on the coast and islands, barbarian tribes inland, and the periodic threat of gigantic Orc invasions from their strongholds in the Spine of the World mountains. This is also the region where IcewindDale is, which isn't a barrel of warm happy sunshine either.
* In the campaign setting ''TabletopGame/{{Midnight}}'', the evil god who was cast down from the Heavens retreats to the North to gather his strength and from there launches his campaign of conquest.
* Denagoth, a suitably-grim northern realm with a spooky history and imperialistic intentions, was added to the ''TabletopGame/{{Mystara}}'' setting purely to play this trope as straight as possible. The rest of the northern lands of the Known World aren't exactly pleasant either for the most part.
* Averted in ''TabletopGame/{{Ravenloft}}'', a literal PatchworkMap setting. While one of the coldest regions of the Core (Lamordia) is in the northwest, it's only 200 miles from a tropical island (Markovia) that's even ''farther'' northwest. An even colder island, Todstein, is in the ''southeast'' corner of the Core. Neither it nor Lamordia really fit this trope; the closest Ravenloft has to a GrimUpNorth is Vorostokov, which is too underpopulated and isolated by the Mists to invade anybody.
* In ''TabletopGame/DungeonsAndDragons'' 4th Edition, now this is part of the generic setting. The goddess of death has her citadel in the grim north, where all souls now pass when they die. The darkness and grimness of her frost-bound fortress even bleeds over to the real world from her home dimension, because reality is thin up there. Mildly subverted in that [[DarkIsNotEvil the Raven Queen is not evil]], but then again she is definitely not nice, and quite grim.

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* ''TabletopGame/DungeonsAndDragons'':
**
In the ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/ForgottenRealms'' setting, ''TabletopGame/ForgottenRealms'', the land of Vaasa in the north of Faerun is where the Witch-King Zhengyi created his Castle Perilous and launched an invasion of the neighboring country of Damara. The region known as the North (actually to the Northwest) isn't much better (with the exception of the Silver Marches), what with the rugged terrain, Viking-like raiders on the coast and islands, barbarian tribes inland, and the periodic threat of gigantic Orc invasions from their strongholds in the Spine of the World mountains. This is also the region where IcewindDale is, which isn't a barrel of warm happy sunshine either.
* ** In the campaign setting ''TabletopGame/{{Midnight}}'', the evil god who was cast down from the Heavens retreats to the North to gather his strength and from there launches his campaign of conquest.
* ** Denagoth, a suitably-grim northern realm with a spooky history and imperialistic intentions, was added to the ''TabletopGame/{{Mystara}}'' setting purely to play this trope as straight as possible. The rest of the northern lands of the Known World aren't exactly pleasant either for the most part.
* ** Averted in ''TabletopGame/{{Ravenloft}}'', a literal PatchworkMap setting. While one of the coldest regions of the Core (Lamordia) is in the northwest, it's only 200 miles from a tropical island (Markovia) that's even ''farther'' northwest. An even colder island, Todstein, is in the ''southeast'' corner of the Core. Neither it nor Lamordia really fit this trope; the closest Ravenloft has to a GrimUpNorth is Vorostokov, which is too underpopulated and isolated by the Mists to invade anybody.
* ** In ''TabletopGame/DungeonsAndDragons'' 4th Edition, now this is part of the generic setting. The goddess of death has her citadel in the grim north, where all souls now pass when they die. The darkness and grimness of her frost-bound fortress even bleeds over to the real world from her home dimension, because reality is thin up there. Mildly subverted in that [[DarkIsNotEvil the Raven Queen is not evil]], but then again she is definitely not nice, and quite grim.



** In true Warhammer fashion, there's ''another'' wide-open portal to the Realm of Chaos in the South pole of the Old World that ''nobody's doing anything about''. It's only a matter of time until the world is overwhelmed by TheLegionsOfHell from ''both'' sides. (Well, the Lizardmen might since it's their job.)

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** In true Warhammer ''Warhammer'' fashion, there's ''another'' wide-open portal to the Realm of Chaos in the South pole of the Old World that ''nobody's doing anything about''. It's only a matter of time until the world is overwhelmed by TheLegionsOfHell from ''both'' sides. (Well, the Lizardmen might since it's their job.)
8th Jun '17 1:00:46 PM Theriocephalus
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* In George R. R. Martin's ''Literature/ASongOfIceAndFire'', the North is a vast, sparsely populated region of Westeros where life is hard, and the farther north you go, the harsher it gets. Westeros' years-long winters are felt to a greater degree than in the south, and months of howling blizzards and massive fields of snowbanks that can lock cities and castles shut and grind the march of armies to a halt are considered the ''prelude'' to the real winter. The culture of the North is plainer and less decadent than in the richer, more sophisticated South, and preserves the culture and religion of the ancient First Men and their nameless gods to a greater degree. Ironically enough the rulers of the North, the Starks of Winterfell, are among the most straightforwardly-heroic characters in the series. However this is contrasted with the Boltons of the [[IDontLikeTheSoundOfThatPlace Dreadfort]], who are known for their practice of [[FlayingAlive flaying]] their enemies (their coat of arms is even a flayed man). [[spoiler:Things become worse when Roose Bolton murders Robb Stark and takes control of the North, and Roose's [[BastardBastard bastard]] [[{{Sadist}} Ramsay Snow/Bolton]] goes around committing atrocities.]]
** The Wall protects the people of the North from attacks of savage wildling raiders who reside beyond it amidst endless snow-bound forests and frozen mountains. Their are even giants living beyond the Wall. Wildlings are themselves plagued by [[OurWightsAreDifferent frozen demons]] called Others as well as animated corpses of their victims, called wights (when the series begins the Others haven't been seen in thousands of years, but are waking up again). The northernmost land is called the Land of Always Winter. It is a dark and mysterious place, and so unknown the Northernmost part doesn't even appear on the map.

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* In George R. R. Martin's ''Literature/ASongOfIceAndFire'', the ''Literature/ASongOfIceAndFire'':
** The
North is a vast, sparsely populated region of Westeros where life is hard, and the farther north you go, the harsher it gets. Westeros' years-long winters are felt to a greater degree than in the south, and months of howling blizzards and massive fields of snowbanks that can lock cities and castles shut and grind the march of armies to a halt are considered the ''prelude'' to the real winter. The culture of the North is plainer and less decadent than in the richer, more sophisticated South, and preserves the culture and religion of the ancient First Men and their nameless gods to a greater degree. Ironically enough the rulers of the North, the Starks of Winterfell, are among the most straightforwardly-heroic characters in the series. However this is contrasted with the Boltons of the [[IDontLikeTheSoundOfThatPlace Dreadfort]], who are known for their practice of [[FlayingAlive flaying]] their enemies (their coat of arms is even a flayed man). [[spoiler:Things become worse when Roose Bolton murders Robb Stark and takes control of the North, and Roose's [[BastardBastard bastard]] [[{{Sadist}} Ramsay Snow/Bolton]] goes around committing atrocities.]]
** The Wall protects the people of the North from attacks of savage wildling raiders who reside beyond it amidst endless snow-bound forests and frozen mountains. Their are even giants living The forests beyond the Wall. Wildlings wall are also home to creatures long extinct in the south, including direwolves, mammoths and apelike giants. The wildlings are themselves plagued by [[OurWightsAreDifferent frozen demons]] called Others the Others, as well as by the wights, the animated corpses of their victims, called wights victims (when the series begins the Others haven't been seen in thousands of years, but are waking up again). The northernmost land is called the Land of Always Winter. It is a dark and mysterious place, and so unknown the Northernmost northernmost part doesn't even appear on the map.map.
** The Shivering Sea, a cold ocean east of Westeros and north of Essos, is a marine version of this. Its waters are home to leviathans, and legends have it has haunted by ghosts of the drowned and vicious black-scaled mermaids that drag sailors to watery graves and banks of blue mists that freeze any ship they pass over. To its north is the ice of the White Waste, with places like Cannibal Bay, full of ships trapped forever in the ice and home to the cannibalistic descendants of the crews trapped there, and supposed to be home to great ice dragons.



* Greg Keyes' ''Literature/KingdomsOfThornAndBone''--and how!

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* %%* Greg Keyes' ''Literature/KingdomsOfThornAndBone''--and how!''Literature/KingdomsOfThornAndBone''



* Even in the Finnish national epic ''Literature/TheKalevala'', the northerners are the bad guys. Well, from the contemporary viewpoint. Most of the bad things they do are in retaliation to the bad things done by the protagonists. They're just the enemies, because they're ''[[WhatMeasureIsANonHuman foreigners]]''.
** This probably was an echo of the conflicts that the Finns had with the indigenous Sami-folk who they robbed much of their lands from, forcing them to retreat to the northernmost reaches of the land.

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* Even in the Finnish national epic ''Literature/TheKalevala'', the northerners are the bad guys. Well, from the contemporary viewpoint. Most of the bad things they do are in retaliation to the bad things done by the protagonists. They're just the enemies, because they're ''[[WhatMeasureIsANonHuman foreigners]]''.
**
foreigners]]''. This probably was an echo of the conflicts that the Finns had with the indigenous Sami-folk who they robbed much of their lands from, forcing them to retreat to the northernmost reaches of the land.



-->''"Perhaps it's the land they live in," answered the king. "A gloomier land never was all of hills, darkly wooded, under skies nearly always gray, with winds moaning drearily down the valleys."\\

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-->''"Perhaps it's the land they live in," answered the king. "A gloomier land never was -- all of hills, darkly wooded, under skies nearly always gray, with winds moaning drearily down the valleys."\\



** The lands even more to the North than Cimmeria aren't very pleasant places either: Vanir and Asgard are still mostly glacier-covered, with things like mammoths, saber-toothed tigers and giants, and Hyperborea is home to a mysterious, savage culture both barbaric and sinisterly sorcerous.

to:

** The lands even more to the North than Cimmeria aren't very pleasant places either: Vanir and Asgard are still mostly glacier-covered, with home to things like mammoths, saber-toothed tigers and giants, and Hyperborea is home to a mysterious, savage culture both barbaric and sinisterly sorcerous.
8th Jun '17 12:51:09 PM Theriocephalus
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''In the woods lies a [[EldritchAbomination Great Old One]]''\\

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''In the woods lies a [[EldritchAbomination Great Old One]]''\\One''\\
5th Jun '17 10:40:03 AM BeerBaron
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** The northernmost continent in the series' lore is Atmora, and it fit the trope, at least historically. It very likely ''did'' look a lot like this trope to the Mer during the early days of Man-Mer hostility in Skyrim, as Atmoran Men kept emigrating over and supplementing the Mannish manpower. However, it is now ''too'' cold: the last reliable reports indicate that it is frozen over and uninhabited.

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** The northernmost continent in the series' lore on Nirn is Atmora, and it fit the trope, at least historically. It very likely ''did'' look a lot like this trope to the [[OurElvesAreBetter races of Mer (Elves)]] during the early days of 1st Era [[ScrewYouElves Man-Mer hostility hostility]] in Skyrim, as Atmoran Men kept emigrating over and supplementing the Mannish manpower. However, it is now ''too'' cold: the last reliable reports indicate that it is frozen over and uninhabited. Expeditions to Atmora in the 2nd and 3rd Eras found it to be nothing more than a frozen wasteland with no signs of intelligent life. According to the Dunmeri PhysicalGod Vivec in his ''[[InGameNovel Lessons of Vivec]]'' book series, he traveled there with [[FounderOfTheKingdom Lord Nerevar]] and "found nothing but [[HumanPopsicle frozen bearded kings]]".
31st May '17 9:28:16 PM tlc2014
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* ''VideoGame/FallenLondon'' has something mysterious but incredibly ominous situated in the North. Dreamers and lunatics are driven in that direction by forces unknown. However, you can't actually go North at the time of writing.

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* ''VideoGame/FallenLondon'' has something mysterious but incredibly ominous situated in the North. Dreamers and lunatics are driven in that direction by forces unknown. However, you can't actually go Going North at [[spoiler:as part of [[ThingsManWasNotMeantToKnow the time Seeking Mr. Eaten's Name quest]]]] is (quite reasonably) considered to be a ViolationOfCommonSense by both [[LemonyNarrator the narration]] and parts of writing.the playerbase, and [[SenselessSacrifice does]] ''[[ContinuingIsPainful not]]'' '''''[[ShootTheShaggyDog end]] [[FinalDeath well.]]''''' Due to [[DoNotSpoilThisEnding the secretive nature of the game's ending,]] [[RiddleForTheAges the mystery of just what lies up North,]] and simple SchmuckBait... people do it anyway.
20th May '17 4:47:05 PM MadAnthony94
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Added DiffLines:

*** In fact, ''40K'' makes the decision to blow up ''Fantasy'''s LeftJustifiedFantasyMap to fit an entire galaxy, with the Segmentum Obscurus (the bits "north" of Earth) including Fenris, Valhalla, and even its own Chaos-Wastes-In-Space, the Eye of Terror.
15th May '17 5:43:36 PM Fireblood
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Added DiffLines:

* ''{{Literature/Redwall}}'': Allusions to the North being war-torn are made in most of the early books, and the later books that take place up there... In Rakkety Tam, we see a shipload of Northerners, cannibals all. A number of the vermin hordes come from there, not surprisingly.
7th May '17 4:49:33 PM Archimedes
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* In ''Manga/FullmetalAlchemist'', the fortress of Briggs is the furthest northern outpost of Amestris, defending against the [[FantasyCounterpartCulture hordes of]] [[GloriousMotherRussia Drachma]]. Up North, it's always snowing, and [[IceQueen Olivia Armstrong]] and her troops are always vigilant and deadly serious because they hold the responsibility of defending the nation with their lives.

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* In ''Manga/FullmetalAlchemist'', the fortress of Briggs is the furthest northern outpost of Amestris, defending against the [[FantasyCounterpartCulture hordes of]] [[GloriousMotherRussia Drachma]]. Up North, it's always snowing, and [[IceQueen Olivia General Olivier Armstrong]] and her troops are always vigilant and deadly serious because they hold the responsibility of defending the nation with their lives.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GrimUpNorth