History Main / GrimUpNorth

20th Jun '16 10:02:37 AM Theriocephalus
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* In season three of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' the northern region of Equestria is shown to be a dark, frigid place where the weather consists primarily of dangerous, deadly blizzards entirely outside the control of [[PaintingFrostOnTheWindows pony magic]]. The exception would be the Crystal Empire, which is pretty bright, shiny, and happy behind its shield. When it's not being ground under the shadowy hooves of King Sombra.

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* In season three of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' the northern region of Equestria is shown to be a dark, frigid place where the weather consists primarily of dangerous, deadly blizzards entirely outside the control of [[PaintingFrostOnTheWindows [[PaintingTheFrostOnWindows pony magic]]. The exception would be the Crystal Empire, which is pretty bright, shiny, and happy behind its shield. When it's not being ground under the shadowy hooves of King Sombra.
20th Jun '16 10:01:56 AM Theriocephalus
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* In season three of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' the northern region of Equestria is shown to be a dark, frigid place, but the Crystal Empire is pretty bright, shiny, and happy behind their shield. When they're not being ground under the shadowy hooves of King Sombra.

to:

* In season three of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' the northern region of Equestria is shown to be a dark, frigid place, but place where the weather consists primarily of dangerous, deadly blizzards entirely outside the control of [[PaintingFrostOnTheWindows pony magic]]. The exception would be the Crystal Empire Empire, which is pretty bright, shiny, and happy behind their its shield. When they're it's not being ground under the shadowy hooves of King Sombra.
13th Jun '16 11:05:30 AM shokoshu
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* Creator/JackLondon's stories about Alaska come from his personal experience, so no ice giants or other supernatural nasties, but grim it is.
27th May '16 5:41:02 PM Hjortron18
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* Many songs by the infamous Swedish band Music/{{Kent}} are about the coldness (both literally and figuratively) of Sweden.
20th May '16 6:15:14 PM Apoz
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SantaClaus is unrelated...[[BadSanta usually]]. See also MysteriousAntarctica. Grim Up North is the frigid sister trope of TheSavageSouth. Strictly, this trope requires a warmer region for the North to contrast with; if an entire planet is frozen it's an [[Main/SingleBiomePlanet Ice World]] Contrast FireAndBrimstoneHell where the forces of Evil inhabit a land or dimension of extremely hot temperatures.

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SantaClaus is unrelated...[[BadSanta usually]]. See also MysteriousAntarctica. Grim Up North is the frigid sister trope of TheSavageSouth. Strictly, this trope requires a warmer region for the North to contrast with; if an entire planet is frozen it's an [[Main/SingleBiomePlanet Ice World]] World]]. Might also be a case of NorthIsColdSouthIsHot. Contrast FireAndBrimstoneHell where the forces of Evil inhabit a land or dimension of extremely hot temperatures.
14th Apr '16 4:43:44 PM AgProv
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For an example of a country often portrayed as an example of this trope, see MotherRussiaMakesYouStrong. The Swedish conception of ''svårmod'' - the "black mood" - as a descriptor of an existentially gloomy Scandinavian mindset, which in popular cliché predisposes Swedes to suicide - might belong here too. Look at ''Series/{{Wallander}}''.

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For an example of a country often portrayed as an example of this trope, see MotherRussiaMakesYouStrong. The Swedish conception of ''svårmod'' - the "black mood" - as a descriptor of an existentially gloomy Scandinavian mindset, which in popular cliché predisposes Swedes to suicide as you go further North into long endless nights and sub-zero temperatures - might belong here too. Look at ''Series/{{Wallander}}''.
14th Apr '16 4:42:28 PM AgProv
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For an example of a country often portrayed as an example of this trope, see MotherRussiaMakesYouStrong.

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For an example of a country often portrayed as an example of this trope, see MotherRussiaMakesYouStrong.
MotherRussiaMakesYouStrong. The Swedish conception of ''svårmod'' - the "black mood" - as a descriptor of an existentially gloomy Scandinavian mindset, which in popular cliché predisposes Swedes to suicide - might belong here too. Look at ''Series/{{Wallander}}''.
14th Apr '16 4:38:44 PM AgProv
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* Gloomy copper ''{{Series/Wallander}}'' polices the picturesque town of Ystad in southern Sweden, on the Baltic coast. Although both adptations, the English-language version commissioned by the BBC and the native Swedish version, strongly veer away from snow and ice and eternal winter night and seek to portray Sweden as a rather nice place to live and visit, the essential ''svarmod'' quality of the Swedish archetype rings out loud and true in the troubled lead character, who is beset by illness and the male menopause, and who often interrupts a police investigation to wonder loudly what the existential ''point'' of it all is. Catch one criminal, and there's only going to be another one coming along afterwards... The original novels by Henning Maskell develop this essential Swedish-ness still further.
7th Apr '16 11:37:49 AM Paireon
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* In the TabletopGame/DungeonsAndDragons ''TabletopGame/ForgottenRealms'' setting, the land of Vaasa in the north of Faerun is where the Witch-King Zhengyi created his Castle Perilous and launched an invasion of the neighboring country of Damara.

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* In the TabletopGame/DungeonsAndDragons ''TabletopGame/ForgottenRealms'' setting, the land of Vaasa in the north of Faerun is where the Witch-King Zhengyi created his Castle Perilous and launched an invasion of the neighboring country of Damara. The region known as the North (actually to the Northwest) isn't much better (with the exception of the Silver Marches), what with the rugged terrain, Viking-like raiders on the coast and islands, barbarian tribes inland, and the periodic threat of gigantic Orc invasions from their strongholds in the Spine of the World mountains. This is also the region where IcewindDale is, which isn't a barrel of warm happy sunshine either.
* In the campaign setting ''TabletopGame/{{Midnight}}'', the evil god who was cast down from the Heavens retreats to the North to gather his strength and from there launches his campaign of conquest.
* Denagoth, a suitably-grim northern realm with a spooky history and imperialistic intentions, was added to the ''{{Mystara}}'' setting purely to play this trope as straight as possible.
* Averted in ''TabletopGame/{{Ravenloft}}'', a literal PatchworkMap setting. While one of the coldest regions of the Core (Lamordia) is in the northwest, it's only 200 miles from a tropical island (Markovia) that's even ''farther'' northwest. An even colder island, Todstein, is in the ''southeast'' corner of the Core. Neither it nor Lamordia really fit this trope; the closest Ravenloft has to a GrimUpNorth is Vorostokov, which is too underpopulated and isolated by the Mists to invade anybody.
* In TabletopGame/DungeonsAndDragons 4th Edition, now this is part of the generic setting. The goddess of death has her citadel in the grim north, where all souls now pass when they die. The darkness and grimness of her frost-bound fortress even bleeds over to the real world from her home dimension, because reality is thin up there. Mildly subverted in that [[DarkIsNotEvil the Raven Queen is not evil]], but then again she is definitely not nice, and quite grim.



* In the campaign setting ''Midnight'', the evil god who was cast down from the Heavens retreats to the North to gather his strength and from there launches his campaign of conquest.
* Denegoth, a suitably-grim northern realm with a spooky history and imperialistic intentions, was added to the ''{{Mystara}}'' setting purely to play this trope as straight as possible.
* Averted in ''TabletopGame/{{Ravenloft}}'', a literal PatchworkMap setting. While one of the coldest regions of the Core (Lamordia) is in the northwest, it's only 200 miles from a tropical island (Markovia) that's even ''farther'' northwest. An even colder island, Todstein, is in the ''southeast'' corner of the Core. Neither it nor Lamordia really fit this trope; the closest Ravenloft has to a GrimUpNorth is Vorostokov, which is too underpopulated and isolated by the Mists to invade anybody.



* In 4th Edition, now this is part of the generic setting. The goddess of death has her citadel in the grim north, where all souls now pass when they die. The darkness and grimness of her frost-bound fortress even bleeds over to the real world from her home dimension, because reality is thin up there. Mildly subverted in that [[DarkIsNotEvil the Raven Queen is not evil]], but then again she is definitely not nice, and quite grim.
20th Mar '16 5:24:45 AM MrThorfan64
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* In George R. R. Martin's ''Literature/ASongOfIceAndFire'', the North is a vast, sparsely populated region of Westeros where life is hard. The culture of the North is plainer and less decadent than in the richer, more sophisticated South. The farther north you go, the harsher. The Wall protects the people of the North from attacks of savage wildling raiders who reside beyond it. Wildlings are themselves plagues by [[OurWightsAreDifferent frozen demons]] called Others as well as animated corpses of their victims, called wights. The northernmost land is called the Land of Always Winter. It is a dark and mysterious place, and so unknown the Northernmost part doesn't even appear on the map.

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* In George R. R. Martin's ''Literature/ASongOfIceAndFire'', the North is a vast, sparsely populated region of Westeros where life is hard. The culture of the North is plainer and less decadent than in the richer, more sophisticated South. The farther north you go, the harsher. Ironically enough the rulers of the North, the Starks of Winterfell, are among the most straightforwardly-heroic characters in the series. However this is contrasted with the Boltons of the [[IDontLikeTheSoundOfThatPlace Dreadfort]], who are known for their practise of [[FlayingAlive flaying]] their enemies. [[spoiler:Things become worse when Roose Bolton murders Robb Stark and takes control of the North, Roose' [[BastardBastard bastard]] [[{{Sadist}} Ramsay Snow/Bolton]] goes around committing atrocities.]]
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The Wall protects the people of the North from attacks of savage wildling raiders who reside beyond it. Their are even giants residing beyond the Wall. Wildlings are themselves plagues plagued by [[OurWightsAreDifferent frozen demons]] called Others as well as animated corpses of their victims, called wights.wights (when the series begins the Others haven't been seen in thousands of years, but are waking up again). The northernmost land is called the Land of Always Winter. It is a dark and mysterious place, and so unknown the Northernmost part doesn't even appear on the map.
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