History Main / GrenadeHotPotato

29th Nov '17 4:57:48 PM ajbit26
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* A variation happens in the second episode of ''Series/BandOfBrothers'': Buck Compton pulls the pin on a grenade and is about to throw it when it slips out of his hand. After bobbling it from hand to hand in an unsuccessful attempt to catch it, he calls "Grenade!" after which he and his squadmates bail out of the trench they were in until it detonates.

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* A variation happens in the second episode of ''Series/BandOfBrothers'': Buck Compton pulls the pin on a grenade and is about to throw it when it slips out of his hand. After bobbling it from hand to hand in an unsuccessful attempt to catch it, he calls "Grenade!" after which he and his squadmates bail out of the trench they were in until it detonates. Except for Joe Toye. Toye, after already having an '''enemy grenade''' go off right next to him and survive. Fucking twice indeed.
4th Nov '17 6:33:31 PM KoopaKid17
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* A ''WesternAnimation/{{Rugrats}}'' episode had the ''[[WesternAnimation/RockyAndBullwinkle Blocky and Oxwinkle]]'' parody. In one episode of that, Yuri and Svetlana (the Boris and Natasha look-alikes) plan to blow up the heroes with a time bomb.
-->'''Blocky''': Hey, Mister. You left your clock in the middle of the street. Good thing we conveniently showed up to return it to you before someone runs over it.\\
''(Yuri and Svetlana toss the time bomb back and forth until it explodes)''
27th Oct '17 10:55:59 AM REV6Pilot
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When an armed grenade lands in the general vicinity, there's just enough time for the heroes to [[CatchAndReturn pick it up and throw it]] back]] (extra points for [[HoistByHisOwnPetard blowing up the original thrower]]), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].

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When an armed grenade lands in the general vicinity, there's just enough time for the heroes to [[CatchAndReturn pick it up and throw it]] it back]] (extra points for [[HoistByHisOwnPetard blowing up the original thrower]]), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].
27th Oct '17 10:55:33 AM REV6Pilot
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When an armed grenade lands in the general vicinity, there's just enough time for the heroes to pick it up and throw it. They can toss it back (extra points for [[HoistByHisOwnPetard blowing up the original thrower]]), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].

to:

When an armed grenade lands in the general vicinity, there's just enough time for the heroes to [[CatchAndReturn pick it up and throw it. They can toss it back it]] back]] (extra points for [[HoistByHisOwnPetard blowing up the original thrower]]), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].



Just one possible form of TennisBoss and a subtrope of CatchAndReturn. When used in DarkerAndEdgier stories, or when the "hero" happens to be wearing a RedShirt, it tends to [[ChunkySalsaRule backfire]] [[LudicrousGibs horribly]].

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Just one One possible form of TennisBoss and a subtrope of CatchAndReturn.TennisBoss. When used in DarkerAndEdgier stories, or when the "hero" happens to be wearing a RedShirt, it tends to [[ChunkySalsaRule backfire]] [[LudicrousGibs horribly]].
16th Jul '17 9:41:57 AM nombretomado
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* Played With in an episode of a British TV Series called ''Series/BernardsWatch''. Bernard's Grandad is showing him some WW2 antiques including a grenade pin, the rest of the grenade drops out of a coat so Bernard stops time, takes the grenade outside, drops it in the park, goes back home and restarts time so the grenade can explode safely.

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* Played With in an episode of a British TV Series called ''Series/BernardsWatch''. Bernard's Grandad is showing him some WW2 [=WW2=] antiques including a grenade pin, the rest of the grenade drops out of a coat so Bernard stops time, takes the grenade outside, drops it in the park, goes back home and restarts time so the grenade can explode safely.



* In WW2, German soldiers forced to retreat from their positions learnt to leave boxes of primed hand grenades behind. Russian soldiers were unable to resist the temptation to throw them at the retreating Germans. Unfortunately for them the grenades were primed with such short fuses that they'd blow up in the Russians' faces. A later refinement involved the knowledge that Red Army Intelligence understood the colour-coding on German grenade fuses: blue meant a ten second delay, red seven seconds, yellow five, etc. Grenades would be left behind in evacuated positions with boxes of standard colour-coded fuses. Only, whatever the colour on the fuse, when reassembled they would ''still'' explode in the user's hand.

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* In WW2, [=WW2=], German soldiers forced to retreat from their positions learnt to leave boxes of primed hand grenades behind. Russian soldiers were unable to resist the temptation to throw them at the retreating Germans. Unfortunately for them the grenades were primed with such short fuses that they'd blow up in the Russians' faces. A later refinement involved the knowledge that Red Army Intelligence understood the colour-coding on German grenade fuses: blue meant a ten second delay, red seven seconds, yellow five, etc. Grenades would be left behind in evacuated positions with boxes of standard colour-coded fuses. Only, whatever the colour on the fuse, when reassembled they would ''still'' explode in the user's hand.
5th Jul '17 7:03:46 AM ImpudentInfidel
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When an armed grenade lands in the general vicinity, there's just enough time for the heroes to pick it up and throw it. They can toss it back (extra points for blowing up the original thrower), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].

to:

When an armed grenade lands in the general vicinity, there's just enough time for the heroes to pick it up and throw it. They can toss it back (extra points for [[HoistByHisOwnPetard blowing up the original thrower), thrower]]), pass it to someone else to deal with it (which leads to them realizing they've just been handed a live grenade and try to pass it onto someone else) or, in the more heroic fashion for when the clock is really low, [[JumpingOnAGrenade jump on it]].
20th Jun '17 8:09:12 PM FordPrefect
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* Russian WWI-era "engineering grenades" (high powered handgrenades used for destroying fortifications) were ill-advied to use against enemy infantry, because their fuses were set to over 10 seconds (thus, a very high probability of getting your grenade back to you existed if you threw it right into the enemy trench).
* In WW2, German soldiers forced to retreat from their positions learnt to leave boxes of primed hand grenades behind. Russian soldiers were unable to resist the temptation to throw them at the retreating Germans. Unfortunately for them the grenades were primed with such short fuses that they'd blow up in the Russians' faces. A later refinement involved the knowledge that Red Army Intelligence understood the colour-coding on German grenade fuses: blue meant a ten second delay, red seven seconds, yellow five, etc. Grenades would be left behind in evacuated positions with boxes of standard colour--coded fuses. Only whatever the colour on the fuse, when reassembled they would ''still'' explode in the user's hand.

to:

* Russian WWI-era "engineering grenades" (high powered handgrenades (high-powered hand grenades used for destroying fortifications) were ill-advied ill-advised to use against enemy infantry, because their fuses were set to over 10 seconds (thus, a very high probability of getting your grenade back to you existed if you threw it right into the enemy trench).
trench, there was a very high probability of getting it thrown back to you).
* In WW2, German soldiers forced to retreat from their positions learnt to leave boxes of primed hand grenades behind. Russian soldiers were unable to resist the temptation to throw them at the retreating Germans. Unfortunately for them the grenades were primed with such short fuses that they'd blow up in the Russians' faces. A later refinement involved the knowledge that Red Army Intelligence understood the colour-coding on German grenade fuses: blue meant a ten second delay, red seven seconds, yellow five, etc. Grenades would be left behind in evacuated positions with boxes of standard colour--coded colour-coded fuses. Only Only, whatever the colour on the fuse, when reassembled they would ''still'' explode in the user's hand.
15th Apr '17 8:49:09 PM SSgt_LuLZ
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* In ''VideoGame/DayOfInfamy'', any thrown grenade can be picked up and thrown back, but watch out for Mills Bombs, which have [[TruthInTelevision a slightly shorter fuse than normal]], or the No. 69 Grenade which explodes on impact. The soldier will even spout a line or two while doing it.
-->Scottish Highlander: Hey Jerry! I think you dropped this!\\
US Soldier: Bad idea! BAD IDEA!
16th Mar '17 12:31:56 PM eldiablo555
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* Played for laughs in ''WesternAnimation/TheSimpsons'' episode "You Only Move Twice", when, as Homer is leaving Scorpio's base in the middle of a battle with the U.S. Military, a cooking grenade lands near Homer's feet and he just casually kicks it away before it explodes.
19th Feb '17 11:45:09 AM Morgenthaler
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->''"Five second fuses [[FinaglesLaw always burn three seconds]]."''

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->''"Five second fuses [[FinaglesLaw always burn three seconds]].seconds."''
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