History Main / GottaKillThemAll

2nd Feb '17 2:31:29 AM JackG
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Compare ThereCanBeOnlyOne and ShootEverythingThatMoves.

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Compare ThereCanBeOnlyOne ThereCanBeOnlyOne, EnemiesList and ShootEverythingThatMoves.
26th Dec '16 12:18:23 AM Nin10DillN64
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* All the ''VideoGame/{{Sinjid}}'' games require you to do this. ''Battle Arena'' tasks you with killing every monster in the game (something you can only fully achieve on [[HarderThanHard Terminator mode]], since the lower difficulties end after a certain amount of levels), ''Shadow of the Warrior'' tasks you with killing every human enemy to prepare for a war (and getting OneHundredPercentCompletion requires killing every monster found in the game, which is [[BrutalBonusLevel no easy feat]]), and ''Sinjid'' tasks you with killing all the warlords loyal to the [[BigBad Shogun]] to end another war and get the protagonist's captors to free him so he can continue his [[ClearMyName initial mission to find his master's true killer (he was falsely charged with said master's murder and they agreed to let him go if he helped them)]].
5th Dec '16 3:37:29 PM Morgenthaler
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* The goal of ''{{Crackdown}}'' is simply to kill about 20 different gang bosses, and a skilled player could simply charge off and get to work immediately upon starting a new game. Of course, leveling up your skills and finding new weapons will help out a lot.
* If one goes through the Ruling End of ''HyperdimensionNeptuniaMkII'', one must kill [[spoiler: ALL the other goddesses just to power up a sword to finally kill Magiquone. However, [[DownerEnding it fails.]]]]

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* The goal of ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' is simply to kill about 20 different gang bosses, and a skilled player could simply charge off and get to work immediately upon starting a new game. Of course, leveling up your skills and finding new weapons will help out a lot.
* If one goes through the Ruling End of ''HyperdimensionNeptuniaMkII'', ''VideoGame/HyperdimensionNeptuniaMkII'', one must kill [[spoiler: ALL the other goddesses just to power up a sword to finally kill Magiquone. However, [[DownerEnding it fails.]]]]



* This is the goal of every ''MonsterHunter'' game, since the majority of quests ask you to kill a certain monster, which you can carve afterwards to get useful parts to build armors and weapons with. There are occasions where you're asked to capture a monster alive, but it's a rarer occurrence.

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* This is the goal of every ''MonsterHunter'' ''VideoGame/MonsterHunter'' game, since the majority of quests ask you to kill a certain monster, which you can carve afterwards to get useful parts to build armors and weapons with. There are occasions where you're asked to capture a monster alive, but it's a rarer occurrence.
5th Dec '16 3:37:06 PM Morgenthaler
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* In ''VideoGame/DarkSouls'', the player needs to collect the remaining Lord Souls to open the way to the First Flame. How do you get the Lord Souls? By killing the BadAss ''gods'' you see in the ActionPrologue.

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* In ''VideoGame/DarkSouls'', the player needs to collect the remaining Lord Souls to open the way to the First Flame. How do you get the Lord Souls? By killing the BadAss badass ''gods'' you see in the ActionPrologue.
3rd Oct '16 6:32:28 AM LentilSandEater
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* For the worst ending in ''{{VideoGame/Undertale}}'' you have to systematically hunt down every last monster in an area. If you miss even one you get shunted into a neutral ending instead.
16th Aug '16 10:20:38 AM htuttle
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* In ''VideoGame/{{X-COM}}: UFO Defense'' and the reboot ''VideoGame/XCOMEnemyUnknown'', most missions don't end until every extraterrestrial on the map is dead.

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* In ''VideoGame/{{X-COM}}: UFO Defense'' and the reboot ''VideoGame/XCOMEnemyUnknown'', ''{{VideoGame/XCOM}}'', most missions don't end until every extraterrestrial on the map is dead.
9th Jun '16 2:22:48 AM eroock
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GottaCatchThemAll with a twist. The PlotCoupons or {{MacGuffin}}s in question have to be found... and then destroyed. Perhaps they are [[ArtifactOfDoom Artifacts Of Doom]] that menace the existence of the world as we know it, or maybe they are a group of Villains that just appeared and instead of ganging up and going against TheHero, they decide to spread and be evil elsewhere.

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GottaCatchThemAll with a twist. The PlotCoupons or {{MacGuffin}}s in question have to be found... and then destroyed. Perhaps they are [[ArtifactOfDoom Artifacts Of of Doom]] that menace the existence of the world as we know it, or maybe they are a group of Villains that just appeared and instead of ganging up and going against TheHero, they decide to spread and be evil elsewhere.
25th May '16 7:20:24 PM Willbyr
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* A Downplaying of this trope is the central plot of ''GashBell''. Although you don't technically kill your enemies (you just send them back to the alternate dimension where they came from), the effect is the same.

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* A Downplaying of this trope is the central plot of ''GashBell''.''Manga/ZatchBell''. Although you don't technically kill your enemies (you just send them back to the alternate dimension where they came from), the effect is the same.
24th Mar '16 7:17:46 AM Odacon_Spy
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* The ''Franchise/AssassinsCreed'' series basically embodies this trope. From the main plot of all three games revolving around assassinating a group of villains, to the optional sidequest of killing the 60 Templar Knights in the 1st game.

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* The ''Franchise/AssassinsCreed'' series basically embodies this trope. From the main plot of all three games every game revolving around assassinating a group of villains, to the optional sidequest of killing the 60 Templar Knights in the 1st game.


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* [[VideoGame/CallOfDutyBlackOps Dragovich... Kravchenko... Steiner... all MUST die!]]
15th Feb '16 8:45:57 PM superkeijikun
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* In ''VideoGame/{{X-COM}}: UFO Defense'' and the reboot ''VideoGame/XCOMEnemyUnknown'', most missions don't end until every extraterrestrial on the map is dead.
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