History Main / GottaCatchThemAll

30th Sep '16 7:26:31 AM Kitch
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** In ''Anime/PokemonOrigins'', however, it's played straight, with Red and Blue competing to do exactly this. [[spoiler:Red ultimately wins by successfully catching Mewtwo, [[YourPrincessIsInAnotherCastle only to figure out that there's still Mew to catch as well]].]]
19th Sep '16 8:30:33 PM PaulA
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* In ''[[Literature/IncarnationsOfImmortality …and Eternity]]'', Orlene makes a deal with Nox, Incarnation of Night, to restore her son to life and cure him of a disease that afflicts him whether he is alive or a ghost. She must collect: a blank soul from Death, a grain of sand from Time's hourglass, a thread from Fate's loom, a seed from Mars, a tear from Gaia, a curse from Satan, and a blessing from God. [[spoiler: It is hinted that the items were not necessary, but the entire journey was just a SecretTestOfCharacter for Orlene.]]

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* In ''[[Literature/IncarnationsOfImmortality …and Eternity]]'', ''Literature/AndEternity'', Orlene makes a deal with Nox, Incarnation of Night, to restore her son to life and cure him of a disease that afflicts him whether he is alive or a ghost. She must collect: a blank soul from Death, a grain of sand from Time's hourglass, a thread from Fate's loom, a seed from Mars, a tear from Gaia, a curse from Satan, and a blessing from God. [[spoiler: It [[spoiler:It is hinted that the items were not necessary, but the entire journey was just a SecretTestOfCharacter for Orlene.]]
29th Aug '16 12:18:11 PM REV6Pilot
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** Even more interestingly though, despite the slogan, actually catching every Pokémon has, in fact, been ''impossible'' ever since the first generation of games, at least without using cheating devices or exploiting glitches. In the very first games from the 90's, Mew was unobtainable through normal gameplay, and ''every'' subsequent generation of games have included various "legendary" mons in their code that cannot be obtained without cheating or hacking.

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** Even more interestingly though, despite the slogan, actually catching every Pokémon has, in fact, been ''impossible'' ever since the first generation of games, at least without using cheating devices or devices, exploiting glitches.glitches or playing hacked games. In the very first games from the 90's, Mew was unobtainable through normal gameplay, and ''every'' subsequent generation of games have included various "legendary" mons in their code that cannot be obtained without cheating or hacking.
17th Jul '16 9:27:16 PM Prfnoff
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Compare and contrast GottaKillThemAll, which follows much the same pattern, but takes a more...destructive approach.

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Compare and contrast GottaKillThemAll, which follows much the same pattern, but takes a more...destructive approach.
approach. Also closely related is GottaRescueThemAll, an objective often treated identically to this in gameplay.
13th Jul '16 10:40:49 PM Heart
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** Even more interestingly though, despite the slogan, actually catching every Pokémon has, in fact, been ''impossible'' ever since the first generation of games, at least without using cheating devices or exploiting glitches. In the very first games from the 90's, Mew was unobtainable through normal gameplay, and ''every'' subsequent generation of games have included various "legendary" mons in their code that cannot be obtained without cheating or hacking.
12th Jul '16 11:13:35 AM AMNK
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* ''VideoGame/FinalFantasyExplorers'' has lots of things to catch: monsters to tame such that they can fight by your side, Eidolons to capture for their Trance powers and crafting equipment, monster skills to learn as a Blue Mage...



* ''VideoGame/{{Nexuiz}}'' and its SpiritualSuccessor ''VideoGame/{{Xonotic}}'' have the Key Hunt gametype, where players must frag their enemies in order to get all of the other team's keys in order to score.



* ''[[VideoGame/QuakeIIIArena Quake III: Team Arena]]'' (and, by extension, ''VideoGame/OpenArena'') feature the Harvester gametype which is a variation, as your team has to collect skulls dropped by fragging enemies in order to score. Such skulls can be found at a central obelisk in the map, which spawns them.



* ''VideoGame/FinalFantasyExplorers'' has lots of things to catch: monsters to tame such that they can fight by your side, Eidolons to capture for their Trance powers and crafting equipment, monster skills to learn as a Blue Mage...


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** ''VideoGame/UnrealTournamentIII'' features a variation with the gametype Greed, similar to [=Q3A=]'s Harvester, but with the skulls falling from the enemy team's dead warriors rather than from a central receptacle.
10th Jul '16 10:36:41 AM nombretomado
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* Many BioWare games operate like this.

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* Many BioWare Creator/BioWare games operate like this.
3rd Jul '16 5:58:13 PM nombretomado
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* ''Franchise/{{Bionicle}}'' had this almost on a yearly basis, though, only a few instances were truly driven by marketing.

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* ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' had this almost on a yearly basis, though, only a few instances were truly driven by marketing.
28th May '16 10:21:13 PM nombretomado
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* ''VideoGame/AHatInTime'' is inspired by collectathon platformers for the N64 and PS1, and thus features the [[PlotCoupon Time Items]], [[NiceHat hats]], attack pins, and even more unusual things like Mafia neckties.

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* ''VideoGame/AHatInTime'' is inspired by collectathon platformers for the N64 and PS1, [=PS1=], and thus features the [[PlotCoupon Time Items]], [[NiceHat hats]], attack pins, and even more unusual things like Mafia neckties.
15th May '16 8:38:30 PM PaulA
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* The villain of ''Film/ThePhantom'' is tracking down the three silver "Skulls of Touganda", which will grant him immense power. [[spoiler:There is a fourth skull, on the Phantom's RingOfPower.]]

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* The villain of ''Film/ThePhantom'' ''Film/{{The Phantom|1996}}'' is tracking down the three silver "Skulls "[[CrystalSkull Skulls of Touganda", Touganda]]", which will grant him immense power. [[spoiler:There is a fourth skull, on the Phantom's RingOfPower.]]
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