History Main / GottaCatchThemAll

4th Feb '18 3:04:30 PM malter
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*** ''VideoGame/SuperMarioOdyssey'' takes it UpToEleven with ''836'' Power Moons to collect (though only 500 is needed to unlock all levels), with an additional 163 buyable with coins, for a total of 999 Moons. Each normal level in ''Odyssey'' also has 100 purple coins to collect, needed to buy all of each respective level's collectibles.

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*** ''VideoGame/SuperMarioOdyssey'' takes it UpToEleven with ''836'' ''880'' Power Moons to collect (though only 500 is needed to unlock all levels), with an the option to buy additional 163 buyable moons with coins, for a total of 999 Moons. Each normal level in ''Odyssey'' also has 100 purple coins to collect, needed to buy all of each respective level's collectibles.
4th Feb '18 3:37:22 AM malter
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** Stars in ''VideoGame/SuperMario64,'' Shine Sprites in ''VideoGame/SuperMarioSunshine,'' and Power Stars in ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]]. Different forms of PlotCoupons with the same format: 120 in the game, and you need at least 70 to reach the final battle with Bowser.
*** In ''Super Mario Sunshine,'' they take it a step further by making the player hunt for blue coins. Normally, blue coins are just uncommon coins worth five normal coins, but in this game, they're collectables. 30 in each of the seven levels with another 19 in the main area, 1 in the tutorial area, and 10 in the final area. The point of that is that a shop on Delfino's pier will trade a Shine Sprite for 10 blue coins, meaning that one-fifth of the game's Shine Sprites are dependent on blue coins.

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** Power Stars in ''VideoGame/SuperMario64,'' Shine Sprites in ''VideoGame/SuperMarioSunshine,'' and Power Stars in ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]]. sequel]], Shine Sprites in ''VideoGame/SuperMarioSunshine,'' and Power Moons in ''VideoGame/SuperMarioOdyssey''. Different forms of PlotCoupons with the same format: 120 in the game, and you need at least 70 to reach the final battle with Bowser.
Bowser (except in ''Odyssey'', which has many more).
*** In ''Super Mario Sunshine,'' ''VideoGame/SuperMarioSunshine,'' they take it a step further by making the player hunt for blue coins. Normally, blue coins are just uncommon coins worth five normal coins, but in this game, they're collectables. 30 in each of the seven levels with another 19 in the main area, 1 in the tutorial area, and 10 in the final area. The point of that is that a shop on Delfino's pier will trade a Shine Sprite for 10 blue coins, meaning that one-fifth of the game's Shine Sprites are dependent on blue coins.coins.
*** ''VideoGame/SuperMarioOdyssey'' takes it UpToEleven with ''836'' Power Moons to collect (though only 500 is needed to unlock all levels), with an additional 163 buyable with coins, for a total of 999 Moons. Each normal level in ''Odyssey'' also has 100 purple coins to collect, needed to buy all of each respective level's collectibles.
30th Jan '18 5:39:42 PM ZuTheSkunk
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* In ''VideoGame/{{Colobot}}'', once you finally find the planet that can replace Earth as humanity's new home, your next task becomes finding the keys to a vault that contains the only weapon that can defeat the Alien Queen, i.e. the source of all the hostile alien lifeforms.
26th Jan '18 10:06:40 AM Jubileus57
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* ''VideoGame/{{Miitopia}}'' keeps track of every grub, every enemy, every ''music'' encountered through the game. Want to achieve 100PercentCompletion? Good luck getting all of them.

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* ''VideoGame/{{Miitopia}}'' keeps track of every grub, every enemy, every ''music'' encountered through the game. Want to achieve 100PercentCompletion? OneHundredPercentCompletion? Good luck getting all of them.
26th Jan '18 10:05:52 AM Jubileus57
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* ''VideoGame/{{Miitopia}}'' keeps track of every grub, every enemy, every ''music'' encountered through the game. Want to achieve 100PercentCompletion? Good luck getting all of them.
2nd Jan '18 6:57:32 PM nombretomado
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* A double-subversion occurs in ''TheHoldersSeries''. The 538 cursed objects must ''NEVER'' be brought together, or it will result in TheEndOfTheWorldAsWeKnowIt. That doesn't stop the Seekers from trying to find them, though.

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* A double-subversion occurs in ''TheHoldersSeries''.''Literature/TheHoldersSeries''. The 538 cursed objects must ''NEVER'' be brought together, or it will result in TheEndOfTheWorldAsWeKnowIt. That doesn't stop the Seekers from trying to find them, though.
29th Dec '17 11:37:36 AM nombretomado
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* ''[[VideoGame/HarukanaruTokiNoNakaDe Harukanaru Toki no Naka de - Hachiyou Shou]]'', like ''FushigiYuugi'', has collecting the team of pretty boys. Then, in the second half of the series, collecting the Four Seals.

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* ''[[VideoGame/HarukanaruTokiNoNakaDe Harukanaru Toki no Naka de - Hachiyou Shou]]'', like ''FushigiYuugi'', ''Fushigi Yuugi'', has collecting the team of pretty boys. Then, in the second half of the series, collecting the Four Seals.
27th Dec '17 5:07:35 AM Anddrix
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* ''Film/TheSeeker'': Will's mission is to find all of five "signs" to become powerful enough to defeat the Rider.

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* ''Film/TheSeeker'': In ''Film/TheSeeker'', Will's mission is to find all of five "signs" to become powerful enough to defeat the Rider.
17th Dec '17 4:33:04 PM N8han11
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* ''[[VideoGame/{{Cars}} Cars: The Video Game]]'' has an optional sidequest involving collecting 20 of Lizzie's letters strewn around Radiator Springs, Ornament Valley and Tailfin Pass.
10th Dec '17 3:41:58 AM FoxBluereaver
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* ''Fanfic/PokemonResetBloodlines'': Many trainers have this as a personal goal to [[ToBeAMaster become Pokémon Masters]], most of the time focused on a single type. Examples include Misty (focused on Water-types) and Falkner (Flying-types), and their goals even include ''[[OlympusMons Legendaries]]'' to an extent.
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