History Main / GoWaitOutside

18th Oct '16 8:19:16 AM Morgenthaler
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs [=MMORPGs=] ]]
18th Oct '16 8:19:02 AM Morgenthaler
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* In ''VideoGame/{{Diablo}} 2'', Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough.

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* In ''VideoGame/{{Diablo}} 2'', ''VideoGame/DiabloII'', Act 3, Alkor the alchemist tells you to busy yourself while he's experimenting with the ashes of Ku'yleh, but clicking on him again is more than enough.
18th Oct '16 8:18:29 AM Morgenthaler
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* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
18th Oct '16 8:18:06 AM Morgenthaler
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* The builder in the Westguard in ''{{Spellforce}} 2'' will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.

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* The builder in the Westguard in ''{{Spellforce}} ''VideoGame/{{Spellforce}} 2'' will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.



* ''ShiningForce II'' has this with the {{mithril}} weapons.

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* ''ShiningForce ''VideoGame/ShiningForce II'' has this with the {{mithril}} weapons.
18th Oct '16 8:17:13 AM Morgenthaler
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28th Jun '16 6:13:01 PM Adept
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* The Healer in the VGA remake of ''QuestForGloryI'' does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' take an in-game day to make the potion for you, as does Salim in ''QuestForGloryIII''.

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* The Healer in the VGA remake of ''QuestForGloryI'' ''VideoGame/QuestForGloryI'' does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' take an in-game day to make the potion for you, as does Salim in ''QuestForGloryIII''.
''VideoGame/QuestForGloryIII''.
1st Feb '16 5:57:37 AM EarlOfSandvich
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* When you give Naomi the Military Secret or [[spoiler:Japanese Sword]] in ''NoMoreHeroes'', she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".

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* When you give Naomi the Military Secret or [[spoiler:Japanese Sword]] in ''NoMoreHeroes'', ''VideoGame/NoMoreHeroes'', she tells you to come back later for a new beam katana. "Later", of course, means "as long as it takes to leave and come back in"... though they're so expensive it's more like "leave, do a few assassination side-jobs, come back in".
24th Dec '15 1:29:47 AM Sugao
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[[AC:SimulationGame]]
* In some of the ''Franchise/HarvestMoon'' games, you'll be kicked outside while your wife is delivering your child (obviously not in those games where [[DistaffCounterpart you're playing a female farmer]], since she's doing the delivery herself, though her husband may still be told to leave). Whether you can reenter right away or not varies by game; in some, reentering your house will kick the clock to evening, and in others, you must wait around on your farm until after a certain point in the afternoon or evening (this gives you a chance to work, though usually with the caveat that you can't leave your farm itself, so no gathering in the mountains or talking to other villagers).
22nd Oct '15 6:11:13 PM nombretomado
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** ''LinkToThePast'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!

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** ''LinkToThePast'' ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' did this as well with the Level 3 Sword. If you left the building and immediately returned, the smiths wouldn't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop was located. A faster way is to get there in the Dark World, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
5th May '15 5:49:00 PM nombretomado
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* A variant in ''WorldOfWarcraft'' is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in [=WoW=]. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.
* Quite a few contacts in ''CityOfHeroes'' have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."

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* A variant in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' is equally silly. You're told to wait, but three seconds later he's done. However, there's a good reason it doesn't happen for more than a few seconds in [=WoW=]. Griefers could simply log off and wait in the building to prevent anyone from turning in quests to that NPC.
* Quite a few contacts in ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' have dialog that reflects passage of time in between missions in a story arc, even if you select the next mission right on the heels of the last. "I'll have this mysterious substance analyzed to find out what it is. Good, you're back. I had that stuff analyzed and..."
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