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* ''VideoGame/AnUntitledStory'': There's no need to wait for the furniture bought from the landlord in [=SkyTown=]. It'll be [[InstantHomeDelivery delivered to your home]] as soon as you leave the screen.
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* ''VideoGame/RedDeadRedemption2'': Numerous side missions only advance to the next stage 24 in-game hours after completing the previous mission in the chain. However, nothing is stopping you from simply setting up camp and sleeping for that time to quickly advance them. Conversely, you'll be chastised at the start of some main missions with characters making statements along the lines of "what took you so long" even if you immediately begin that mission at the conclusion of the previous.
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* ''VideoGame/{{Delve}}'': A couple of optional scenes involve the Wanderer being sent outside while [[spoiler:the Artist paints or the Dancer makes up with her ex-girlfriend.]]
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* ''VideoGame/GoldenSunTheLostAge'': The blacksmith will finish working on your commission once you leave the town, enter the sanctum, or stay at the inn.
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* ''VideoGame/GoldenSun'':
** ''VideoGame/GoldenSunDarkDawn'': Give the smith your materials, leave town, come back for a randomly-crafted item, rinse and repeat.
** ''VideoGame/GoldenSunTheLostAge'': The blacksmith will finish working on your commission once you leave the town, enter the sanctum, or stay at the inn.
** ''VideoGame/GoldenSunDarkDawn'': Give the smith your materials, leave town, come back for a randomly-crafted item, rinse and repeat.
** ''VideoGame/GoldenSunTheLostAge'': The blacksmith will finish working on your commission once you leave the town, enter the sanctum, or stay at the inn.
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* ''VideoGame/PetzCatzDogz2'': In the tutorial, Victor will give you time to explore Dolphin Coast as he cleans the bug cage and fishing tackle, saying to talk to him again when you're done. You have the option to talk to him again immediately after he sends you off, and the cage and tackle will be clean.
* ''VideoGame/PhantasyStarI'': When constructing the spaceship, you are asked to have patience. The event takes as long as it takes the player to bug Luveno three times. He's always done on the third visit no matter how much time has passed.
* ''VideoGame/PhantasyStarI'': When constructing the spaceship, you are asked to have patience. The event takes as long as it takes the player to bug Luveno three times. He's always done on the third visit no matter how much time has passed.
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Misuse
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': There's a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
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** Being a game that is aware of its own internal calendar, and likes to use it, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
** A good number of quests in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in ''Bloodmoon'' involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the {{sculptor|s}} you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site.
** A good number of quests in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in ''Bloodmoon'' involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the {{sculptor|s}} you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site.
to:
** ''VideoGame/TheElderScrollsIIDaggerfall'': Being a game that is aware of its own internal calendar, and likes to use it, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' it has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
** ''VideoGame/TheElderScrollsIIIMorrowind'': A good number of questsin ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' require that you leave the area the quest giver is in and wait before you can get another quest out of them. Some, like part of the main quest involving the Ashlanders and one in ''Bloodmoon'' involving the Skaal shaman, allow you to simply leave the quest givers hut and come right back in to continue. The most notable is Boethiah's quest to rebuild his shrine. It does actually take about two in-game weeks for the {{sculptor|s}} you've hired to complete the statue. You can just Rest/Wait until you get the journal message that the statue is complete, however, you must first leave the building the sculptor is located in, otherwise, the event flag won't trigger and he won't move to the construction site.
** ''VideoGame/TheElderScrollsIIIMorrowind'': A good number of quests
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** ''VideoGame/{{Persona 3}}'': Because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
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** ''VideoGame/{{Persona 3}}'': ''VideoGame/Persona3'': Because the game follows a strict calendar time outside the dungeon, where each day is divided into time periods that some actions will advance. The antique shop owner always requires a day (or two, for everyone's ultimate weapons) to produce requested weapons.
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* ''VideoGame/{{Spellforce}} 2'': The builder in the Westguard will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.
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* ''VideoGame/{{Spellforce}} 2'': ''VideoGame/Spellforce2'': The builder in the Westguard will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.
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[[folder:Turn-Based Strategy]]
* ''VideoGame/ShiningForce II'': It has this with the {{mithril}} weapons.
* ''VideoGame/ShiningForce II'': It has this with the {{mithril}} weapons.
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%%[[/folder]]
[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Prototype}}'': Doctor Ragland has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus that is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
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[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Prototype}}'': Doctor Ragland has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus that is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
[[/folder]]
* ''VideoGame/{{Prototype}}'': Doctor Ragland has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus that is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
[[/folder]]
to:
* ''VideoGame/{{Prototype}}'': Doctor Ragland has to analyze a bunch of genetic material and come up with a functional cure to a weaponized cancer designed specifically to kill Alex Mercer, who is infected with a strain of virus that is also a weaponized super-disease. The man does it in as long as it takes you to walk back into his under-equipped morgue.
[[/folder]]
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Not enough context (ZCE)
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does this with the Biggoron Sword. It takes three days for him to finish making the sword after you run through a long ChainOfDeals. In this case, it can be accelerated through the use of the Sun's Song.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
to:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does this with the Biggoron Sword. It takes three days for him to finish making the sword after you run through a long ChainOfDeals. In this case, it can It can, however, be accelerated through the use of the Sun's Song.
**''VideoGame/TheLegendOfZeldaPhantomHourglass'' has ''VideoGame/TheLegendOfZeldaPhantomHourglass'': There's a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.
**
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* ''VideoGame/QuestForGloryI'': The Healer in the VGA remake does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' take an in-game day to make the potion for you, as does Salim in ''VideoGame/QuestForGloryIII''.
to:
* ''VideoGame/QuestForGloryI'': The Healer in the VGA remake does this when making the Dispel Potion. In the original EGA version, however, the healer actually ''does'' does take an in-game day to make the potion for you, as does Salim in ''VideoGame/QuestForGloryIII''.
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* ''VideoGame/NeverwinterNights'': It is ''all over'' this trope.
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Not an aversion by any means.
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* ''VideoGame/UltimaUnderworld'': There's a blacksmith character who will repair your items. The trope is averted by requiring X ''real-time'' minutes to accomplish the repairs, although you can skip this time by sleeping.
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* ''VideoGame/UltimaUnderworld'': There's a blacksmith character who will repair your items. The trope is averted by requiring It requires X ''real-time'' minutes to accomplish the repairs, although you can skip this time by sleeping.
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These are not aversions but cases of Broken Bridge.
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** ''VideoGame/Persona2'': Averted with the sweepstakes magazines. After handing them over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive.
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* ''Franchise/{{Pokemon}}'':
** The fossil reviver in all the games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poké Balls made from them.
** The fossil reviver in all the games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poké Balls made from them.
to:
* ''Franchise/{{Pokemon}}'':
**''Franchise/{{Pokemon}}'': The fossil reviver in all the games. Sometimes you actually ''do'' need to walk around a bit, but it's just as common that you can walk out and into the building.
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poké Balls made from them.building.
**
** Averted in the Day Care Center, where you must spend some time walking to get [[HotSkittyOnWailordAction two paired-up Pokemon]] to yield an egg.
** Also averted with the Apricorns in the Generation II games--after giving the Apricorns to Kurt, you have to wait a day before coming back to retrieve the special Poké Balls made from them.