History Main / GenrePopularizer

8th Apr '18 9:18:38 PM nombretomado
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* ''[[Film/MadMax Mad Max 2 / The Road Warrior]]'' sparked the whole ScavengerWorld genre.

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* ''[[Film/MadMax ''[[Film/MadMax2TheRoadWarrior Mad Max 2 / The Road Warrior]]'' sparked the whole ScavengerWorld genre.
12th Feb '18 9:02:53 PM nombretomado
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* First there was ''WebVideo/YuGiOhTheAbridgedSeries''. Then there were imitators. Now TheAbridgedSeries is a genre unto itself. SturgeonsLaw still applies, but since there are so many, there are now plenty of gems to find. So Creator/LittleKuriboh has now gotten [[TheWarOfTheAbridgedSeriesCreators into a (joke) war with the other creators]].

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* First there was ''WebVideo/YuGiOhTheAbridgedSeries''. Then there were imitators. Now TheAbridgedSeries is a genre unto itself. SturgeonsLaw still applies, but since there are so many, there are now plenty of gems to find. So Creator/LittleKuriboh has now gotten [[TheWarOfTheAbridgedSeriesCreators [[JustForFun/TheWarOfTheAbridgedSeriesCreators into a (joke) war with the other creators]].
12th Feb '18 5:43:05 PM FF32
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* Once upon a time, every {{Mon}}s show was ripping off either ''Anime/{{Pokemon}}'' or ''Franchise/{{Digimon}}'' (which shows how diverse the genre was from the get-go). Now it's par for the course. The games also sparked off the [[GottaCatchEmAll collection]] RPG trend, which can extend beyond Mons and into almost any game where there are [[LoadsAndLoadsOfCharacters tons of party members to collect]]. However, ''VideoGame/DragonQuestV'' (which predated both by several years) had almost no human party members for a good chunk of the game. To round out the player's party, the player would tame monsters it fought in the wild, convert them to his party, and subsequently use them to fight other monsters. While not officially released outside of Japan until well after the mon trend was established, this was the [[MegamiTensei third]] RPG-style video game to feature such a gameplay mechanic, and likely paved the way.

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* Once upon a time, every {{Mon}}s show was ripping off either ''Anime/{{Pokemon}}'' or ''Franchise/{{Digimon}}'' (which shows how diverse the genre was from the get-go). Now it's par for the course. The games also sparked off the [[GottaCatchEmAll collection]] RPG trend, which can extend beyond Mons and into almost any game where there are [[LoadsAndLoadsOfCharacters tons of party members to collect]]. However, ''VideoGame/DragonQuestV'' (which predated both by several years) had almost no human party members for a good chunk of the game. To round out the player's party, the player would tame monsters it fought in the wild, convert them to his party, and subsequently use them to fight other monsters. While not officially released outside of Japan until well after the mon trend was established, this was the [[MegamiTensei [[Franchise/ShinMegamiTensei third]] RPG-style video game to feature such a gameplay mechanic, and likely paved the way.
4th Jan '18 7:16:38 AM BeerBaron
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* ''Franchise/TheElderScrolls'' for [[WideOpenSandbox sandbox]] first-person [=RPG=]s.

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* ''Franchise/TheElderScrolls'' for [[WideOpenSandbox sandbox]] first-person [=RPG=]s.WideOpenSandbox {{Western RPG}}s. Starting with ''[[VideoGame/TheElderScrollsArena Arena]]'' way back in 1994, ''TES'' was one of the few series to survive the genre crash in the late 90s. A massive NewbieBoom came along with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' in 2002, being both a critical hit and being the first game in the series to receive a MultiPlatform release on console as well as PC, getting it into the hands of a wider audience. The series' popularity would only increase with the the subsequent releases of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', cementing its genre as a bastion of western gaming.
5th Dec '17 5:07:47 PM DragonQuestZ
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Basically, before these works came along, a genre either didn't exist, or was niche. After these works hit the scene, either the genre [[FollowTheLeader became popular]], or we got loads of ripoffs which may or may not have gone FromClonesToGenre later on.

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Basically, before these works came along, a genre either didn't exist, or was niche. After these works hit the scene, either the genre [[FollowTheLeader became popular]], popular]] (usually by being a GatewaySeries to the rest), or we got loads of ripoffs which may or may not have gone FromClonesToGenre later on.



See also ItsPopularNowItSucks, HypeBacklash and SeinfeldIsUnfunny for cases where imitation leads to increased criticism of the popularizer, deserved or undeserved.

Compare TropeMakers, TropeCodifier, GenreTurningPoint. Contrast GenreKiller. Sometimes, a Genre Popularizer can serve as a GatewaySeries.


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Compare TropeMakers, TropeCodifier, GenreTurningPoint.

Contrast GenreKiller.
5th Dec '17 12:26:19 PM KizunaTallis
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Compare TropeMakers, TropeCodifier, GenreTurningPoint. Contrast GenreKiller.

to:

Compare TropeMakers, TropeCodifier, GenreTurningPoint. Contrast GenreKiller.
GenreKiller. Sometimes, a Genre Popularizer can serve as a GatewaySeries.



* Music/KlausSchulze is often regarded as the godfather of {{Trance}} among electronic music fans.

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* Music/KlausSchulze Music/KlausSchulze's album ''Trancefer'' is often regarded as the godfather of album that really put {{Trance}} on the map among electronic music fans. As of the 2000s-2010s, however, Music/ArminVanBuuren and his [[LongRunner long-running]] radio show ''A State Of Trance'' are cited as the driving forces in bringing trance music into mainstream acceptance, ultimately [[FollowTheLeader inspiring several other]] trance-centered broadcasts such as Aly & Fila's ''Future Sound of Egypt'' and Music/FerryCorsten's ''Countdown''.
7th Sep '17 6:24:29 PM PaulA
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* Creator/HPLovecraft popularized the CosmicHorrorStory, although ''The Call of Cthulhu'', ''Literature/AtTheMountainsOfMadness'' and ''The Whisperer in Darkness'' stand out.

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* Creator/HPLovecraft popularized the CosmicHorrorStory, although ''The Call of Cthulhu'', "Literature/TheCallOfCthulhu", ''Literature/AtTheMountainsOfMadness'' and ''The Whisperer in Darkness'' "Literature/TheWhispererInDarkness" stand out.
20th Jul '17 3:15:21 PM Laevatein
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* In the mid-1980s, ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Battletech}}'' popularised fantasy and science fiction settings, respectively, in {{Wargaming}}, which had previously been dominated by historical games.
14th Jun '17 11:43:45 AM Piterpicher
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** Although BulletHell shooters have been around since the early 90's--''Batsugun'' (1993) is one of the first such games and ''{{Recca}}'' (1992) is responsible for the subgenre's origins as well--there are a few games that are commonly seen as making the genre big:

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** Although BulletHell shooters have been around since the early 90's--''Batsugun'' (1993) is one of the first such games and ''{{Recca}}'' ''VideoGame/{{Recca}}'' (1992) is responsible for the subgenre's origins as well--there are a few games that are commonly seen as making the genre big:
1st Jun '17 9:22:52 PM jormis29
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* ''Film/NightOfTheLivingDead1968'' invented the idea of [[OurZombiesAreDifferent zombies]] as cannibalistic, undead monsters that [[TheVirus recruit their victims into their ranks]]. In doing so, it also popularized the concept of the ZombieApocalypse, even if it wasn't the first work to use it (that would be Creator/RichardMatheson's ''Literature/IAmLegend'', which used vampires, and indeed served as inspiration for George Romero).

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* ''Film/NightOfTheLivingDead1968'' invented the idea of [[OurZombiesAreDifferent zombies]] as cannibalistic, undead monsters that [[TheVirus recruit their victims into their ranks]]. In doing so, it also popularized the concept of the ZombieApocalypse, even if it wasn't the first work to use it (that would be Creator/RichardMatheson's ''Literature/IAmLegend'', which used vampires, and indeed served as inspiration for George Romero).Creator/GeorgeARomero).
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