History Main / GangUpOnTheHuman

29th Oct '16 1:44:28 PM nombretomado
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* Similar to the above example, ''GuildWars''. You might often see enemies fighting each other. But the second you come into range or lay a finger on one of them, they immediately drop all grudges they had against each other and attack your team.

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* Similar to the above example, ''GuildWars''.''VideoGame/GuildWars''. You might often see enemies fighting each other. But the second you come into range or lay a finger on one of them, they immediately drop all grudges they had against each other and attack your team.
25th Oct '16 3:35:10 AM Morgenthaler
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* The final race of the first ''SnowboardKids'' game is particularly brutal as a solo race; not only are you against a [[FinalBoss ninja with maxed-out stats]], [[SpitefulAI the other 2 AI players will endeavor to stay behind you]] ''at all costs'', just to make sure they can keep hitting you with forward-firing weapons and let Shinobin coast to victory. They will do this shamelessly, even if you are going comedically slowly just to make it more transparent.

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* The final race of the first ''SnowboardKids'' ''VideoGame/SnowboardKids'' game is particularly brutal as a solo race; not only are you against a [[FinalBoss ninja with maxed-out stats]], [[SpitefulAI the other 2 AI players will endeavor to stay behind you]] ''at all costs'', just to make sure they can keep hitting you with forward-firing weapons and let Shinobin coast to victory. They will do this shamelessly, even if you are going comedically slowly just to make it more transparent.



* Happens in ''StarCraft'' if you're fighting against multiple computer opponents without explicitly setting teams beforehand. They actually ally each other and proceed to throw endless waves of doom down your throat.

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* Happens in ''StarCraft'' ''VideoGame/StarCraft'' if you're fighting against multiple computer opponents without explicitly setting teams beforehand. They actually ally each other and proceed to throw endless waves of doom down your throat.
24th Sep '16 11:40:44 AM nombretomado
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** Frank himself [[LampshadeHanging lampshades]] this in [[CapcomVsWhatever Ultimate Marvel Vs. Capcom 3]].

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** Frank himself [[LampshadeHanging lampshades]] this in [[CapcomVsWhatever [[VideoGame/MarvelVsCapcom3 Ultimate Marvel Vs. Capcom 3]].
19th Sep '16 10:32:23 PM ProjectXa3
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*** That said, once you do make yourself known, not only will the mindless Flood stop attacking the Covenant to come after you, the Covenant will also stop attacking the omnivoric alien zombie virus corpses that up to that second mopping the floor with them in order to focus all their attention on you. This is explained in the expanded canon as they think humans are even worse than anything the Flood could be, but that same expanded canon also makes reference to several individuals of the otherwise more dogmatic alien species allying with isolated humans in order to combat localized Flood infestation.
2nd Sep '16 8:59:40 AM erforce
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-->-- '''[[VideoGame/HalfLife Gordon Freeman]]''', ''FreemansMind''

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-->-- '''[[VideoGame/HalfLife Gordon Freeman]]''', ''FreemansMind''
''Machinima/FreemansMind''



* Normally avoided in ''{{VideoGame/Doom}}'' and other [[GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]]. Some complications go towards this trope though, as Lost Souls will only make a single attack on on an enemy that hit it before turning their attention back to the player, or if the player is not in sight, will go dormant (they don't retain targeting information after a counter-attack, successful or otherwise). [[ArtificialStupidity A successful attack on an enemy still leaves that enemy angry at the Lost Soul.]] And in ''Doom 2'', enemies will ignore any damage taken from the [[DemonicSpider Arch-Vile]], though Arch-Viles will kill (and then resurrect where possible) any enemy that hits them by mistake.[[note]]The Arch-Vile is hard-coded to be untargetable by other enemies.[[/note]]
* A more blatant example would be in ''Goldeneye 007'' for the N64. In the second run on the Bunker area, the game introduces you to your fellow prisoner Natalya whom you can free by killing the prison guard and taking the cell key. The troops in the Bunker will be absolutely focused on you and no one but you, completely ignoring the other prisoner that is following you around. She can get damaged, but sometimes you can never tell since in most cases she never even flinches from stray shots. Not that it matters since they're all dead set on you. In fact, if you get to the main room and not take out the guards watching over the computer, they will act if Natayla isn't there at all as she makes her approach to it and turns it on.

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* Normally avoided in ''{{VideoGame/Doom}}'' and other [[GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]]. Some complications go towards this trope though, as Lost Souls will only make a single attack on on an enemy that hit it before turning their attention back to the player, or if the player is not in sight, will go dormant (they don't retain targeting information after a counter-attack, successful or otherwise). [[ArtificialStupidity A successful attack on an enemy still leaves that enemy angry at the Lost Soul.]] And in ''Doom 2'', ''VideoGame/DoomIIHellOnEarth'', enemies will ignore any damage taken from the [[DemonicSpider Arch-Vile]], though Arch-Viles will kill (and then resurrect where possible) any enemy that hits them by mistake.[[note]]The Arch-Vile is hard-coded to be untargetable by other enemies.[[/note]]
* A more blatant example would be in ''Goldeneye 007'' ''[[VideoGame/GoldenEye1997 Goldeneye 007]]'' for the N64. In the second run on the Bunker area, the game introduces you to your fellow prisoner Natalya whom you can free by killing the prison guard and taking the cell key. The troops in the Bunker will be absolutely focused on you and no one but you, completely ignoring the other prisoner that is following you around. She can get damaged, but sometimes you can never tell since in most cases she never even flinches from stray shots. Not that it matters since they're all dead set on you. In fact, if you get to the main room and not take out the guards watching over the computer, they will act if Natayla isn't there at all as she makes her approach to it and turns it on.
20th Aug '16 12:48:47 AM eroock
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->''You know, it's a little disturbing how little I've seen the aliens fight the soldiers and soldiers fight the aliens. Everyone's just trying to kill me and unarmed civilians. It's like they think that if they kill me all their problems will automatically be solved.''
-->--- '''[[VideoGame/HalfLife Gordon Freeman]]''', ''FreemansMind''

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->''You ->''"You know, it's a little disturbing how little I've seen the aliens fight the soldiers and soldiers fight the aliens. Everyone's just trying to kill me and unarmed civilians. It's like they think that if they kill me all their problems will automatically be solved.''
-->---
"''
-->--
'''[[VideoGame/HalfLife Gordon Freeman]]''', ''FreemansMind''
18th Aug '16 10:07:49 PM GrammarNavi
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** In ''Melee'', when the battle starts the AI will attack each other as much as the human. But the moment a human player gets a lead in KOs or stock, the AI will turn their attention to that person and chase him/her everywhere, hardly attacking each other.

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** In ''Melee'', when the battle starts the AI will attack each other as much as the human. But the moment a human player gets a lead in KOs [=KOs=] or stock, the AI will turn their attention to that person and chase him/her everywhere, hardly attacking each other.



* In ''Borderlands'', skags will attack just about anything human, including your enemies. However, if you get close to them or shoot them, it's very likely they'll drop everything and come after you.
** This trend continues in ''Borderlands 2''. In fact, one enemy type, known as Goliaths, will kill everything in a psychotic rage if you shoot its mask/helmet off. This is subtly recommended by the game, since the experience points for every enemy a Raging Goliath kills is tripled and then added to the Goliath's experience points, which you then get when you kill the Goliath. Only problem is, he's healed to full every time he makes a kill, and can one-shot you with his ShockwaveStomp attack if you don't have a considerable advantage (in health, shields, and/or weaponry) over him.

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* In ''Borderlands'', ''VideoGame/{{Borderlands}}'', skags will attack just about anything human, including your enemies. However, if you get close to them or shoot them, it's very likely they'll drop everything and come after you.
** This trend continues in ''Borderlands 2''.''VideoGame/{{Borderlands 2}}''. In fact, one enemy type, known as Goliaths, will kill everything in a psychotic rage if you shoot its mask/helmet off. This is subtly recommended by the game, since the experience points for every enemy a Raging Goliath kills is tripled and then added to the Goliath's experience points, which you then get when you kill the Goliath. Only problem is, he's healed to full every time he makes a kill, and can one-shot you with his ShockwaveStomp attack if you don't have a considerable advantage (in health, shields, and/or weaponry) over him.



* Waring factions in ''VideoGame/Destiny'' will stop fighting in order to team up on a lone [[PlayerCharacter Guardian]] that wandered into the fray. ''[[OhCrap And for good reason]]''. More often than not, the Guardian will be the only one to walk away from that mess.

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* Waring factions in ''VideoGame/Destiny'' ''VideoGame/{{Destiny}}'' will stop fighting in order to team up on a lone [[PlayerCharacter Guardian]] that wandered into the fray. ''[[OhCrap And for good reason]]''. More often than not, the Guardian will be the only one to walk away from that mess.



* In ''Anime/YuGiOh5Ds'', on villain unleashes an army of dueling robot, then sets it to Battle Royal mode, where anyone who loses, crashes the D-Wheel. Despite that the rules for battle Royale mode bing "every man for himself," the robots work together, even making themselves crash to help other robots.

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* In ''Anime/YuGiOh5Ds'', on one villain unleashes an army of dueling robot, robots, then sets it to Battle Royal Royale mode, where anyone who loses, loses crashes the D-Wheel. Despite the fact that the rules for battle Battle Royale mode bing are "every man for himself," the robots work together, even making themselves crash to help other robots.
18th Aug '16 12:15:20 PM triscion
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* Waring factions in ''VideoGame/Destiny'' will stop fighting in order to team up on a lone [[PlayerCharacter Guardian]] that wandered into the fray. ''[[OhCrap And for good reason]]''. More often than not, the Guardian will be the only one to walk away from that mess.
14th Aug '16 3:55:21 AM ShadictheHedgehog
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* In ''VideoGame/FireEmblemAwakening'', you can do "Paralogues," which are auxiliary stories to the main narrative. In one, you happen upon two rival bands of mercenaries who've been feuding over an area for a while before the Shepherds, that is, your party, arrives. You're given the option of allying yourselves with either faction, or neither, and if you [[TakeAThirdOption pick the third option]], both teams forget their enemity and will fight side by side if it means killing you and your friends.

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* In ''VideoGame/FireEmblemAwakening'', you can do "Paralogues," which are auxiliary stories to the main narrative. In one, you happen upon two rival bands of mercenaries who've been feuding over an area for a while before the Shepherds, that is, your party, arrives. You're given the option of allying yourselves with either faction, or neither, and if you [[TakeAThirdOption pick the third option]], both teams forget their enemity enmity and will fight side by side if it means killing you and your friends.friends.
** And in ''VideoGame/FireEmblemFates'', there's two DLC maps involving the Hoshido and Nohr royal families that are effectively the same in execution: The siblings are all competing for something (a beach trip in Beach Brawl, and to share their power with another world's Corrin in Royal Royale), and the pseudo-story implies that it's going to be essentially a free-for-all, each sibling and their retainers against the other seven groups. Instead, it's whichever sibling you chose and his/her two retainers against all twenty-one other units, who will go out of their way to assist another of the computer-controller siblings.
11th Aug '16 5:41:38 AM Morgenthaler
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* The AI's priorities for troop deployments, war declarations, spying, diplomacy and trade can all be edited in ''HeartsOfIron'', at least from the second game onward. This includes parameters for special behaviour toward human players, usually limited to having them deploy more troops on your border because the human player is more of a wildcard as well as better at using his/her army to begin with, but, either with AI files or events, it's entirely possible to invoke this trope [[UpToEleven even up to the point where you're at war with the whole world from day 1 no matter which nation you play.]]

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* The AI's priorities for troop deployments, war declarations, spying, diplomacy and trade can all be edited in ''HeartsOfIron'', ''VideoGame/HeartsOfIron'', at least from the second game onward. This includes parameters for special behaviour toward human players, usually limited to having them deploy more troops on your border because the human player is more of a wildcard as well as better at using his/her army to begin with, but, either with AI files or events, it's entirely possible to invoke this trope [[UpToEleven even up to the point where you're at war with the whole world from day 1 no matter which nation you play.]]
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