History Main / GangUpOnTheHuman

20th Jun '16 8:10:10 PM Gingerkitteh
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* Attempting to complete the game and get everything in the single-player modes of ''VideoGame/CrashBash'' got particularly obnoxious in many stages. In a stage like 'Ballistix' where a ball simply needs to be hit into a goal to register a win, the AI will simply prioritize protecting their goal, much like the player will. In 'Pogo Pandemonium', however, you can be absolutely sure that you will be their only target and their most common target. The AI even seems to team up in a very specific: One character will focus on getting points. They will take as much area as they can in any way they can, even if doing so will be risky. The second character will try to take items from you whenever possible, making it hard for you to fight back. The third character will work in conjunction with the second to try to keep you away from character #1, and use items to stop you whenever they can. Play enough times in a row, and you'll notice that the #1 spot will almost always go to the first character. Coupled with the fact that you'll need to win each minigame three times ''in a row'' for 201% completion, and you'll almost certainly be throwing controllers.

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* Attempting to complete the game and get everything in the single-player modes of ''VideoGame/CrashBash'' got particularly obnoxious in many stages. In a stage like 'Ballistix' where a ball simply needs to be hit into a goal to register a win, the AI will simply prioritize protecting their goal, much like the player will. In 'Pogo Pandemonium', however, you can be absolutely sure that you will be their only target and their most common target. The AI even seems to team up in a very specific: specific way: One character will focus on getting points. They will take as much area as they can in any way they can, even if doing so will be risky. The second character will try to take items from you whenever possible, making it hard for you to fight back. The third character will work in conjunction with the second to try to keep you away from character #1, and use items to stop you whenever they can. Play enough times in a row, and you'll notice that the #1 spot will almost always go to the first character. Coupled with the fact that you'll need to win each minigame three times ''in a row'' for 201% completion, and you'll almost certainly be throwing controllers.
20th Jun '16 7:49:02 PM Gingerkitteh
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* Normally avoided in ''{{VideoGame/Doom}}'' and other [[GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]]. Some complications go towards this trope though, as lost souls will only make a single attack on on an enemy that hit it before turning their attention back to the player. ([[ArtificialStupidity which still leaves that enemy angry at the lost soul]]). And in ''Doom 2'', enemies will ignore any damage taken from the [[DemonicSpider arch-vile]], though arch-viles will kill (and then resurrect) any enemy that hits them by mistake.

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* Normally avoided in ''{{VideoGame/Doom}}'' and other [[GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]]. Some complications go towards this trope though, as lost souls Lost Souls will only make a single attack on on an enemy that hit it before turning their attention back to the player. ([[ArtificialStupidity which player, or if the player is not in sight, will go dormant (they don't retain targeting information after a counter-attack, successful or otherwise). [[ArtificialStupidity A successful attack on an enemy still leaves that enemy angry at the lost soul]]). Lost Soul.]] And in ''Doom 2'', enemies will ignore any damage taken from the [[DemonicSpider arch-vile]], Arch-Vile]], though arch-viles Arch-Viles will kill (and then resurrect) resurrect where possible) any enemy that hits them by mistake.[[note]]The Arch-Vile is hard-coded to be untargetable by other enemies.[[/note]]
18th May '16 1:31:50 AM Medinoc
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** In every game before ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', the AI would gang up on you once you defeated one AI opponent unless you change the "Paranoid" setting in the rules.ini file.
** The "Paranoid" setting in ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' is even more unfair: the only requirement is that an AI opponent be defeated ''at all'', regardless of who defeated them. Even if a player has remained hidden from the AI opponents the whole match, the moment one of them defeats the other, the player will have ion cannons, hunter-killer drones, and multi-missiles raining down on their base.

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** In every game before ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', the AI would gang up on you once you defeated as soon as one AI opponent bites it, unless you change the "Paranoid" setting in the rules.ini file.
** The "Paranoid" setting in ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' is even more unfair: the only requirement is that an AI opponent be defeated ''at all'', regardless of who defeated them.
file. Even if a player has remained hidden from the AI opponents the whole match, the moment one of them defeats the other, the player will have ion cannons, tanks and superweapons (including supposedly untargetable ones like ''Tiberian Sun''[='s=] hunter-killer drones, and multi-missiles drones) raining down on their base.
14th May '16 12:40:35 AM Morgenthaler
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* When customizing A.I.'s in ''SidMeiersAlphaCentauri'', one option is "Intense Rivalry." The highest difficulty turns this on for every AI faction.

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* When customizing A.I.'s in ''SidMeiersAlphaCentauri'', ''VideoGame/SidMeiersAlphaCentauri'', one option is "Intense Rivalry." The highest difficulty turns this on for every AI faction.
13th May '16 8:01:20 AM FlakyPorcupine
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* Despite cutscenes showing monsters challenging each other, the fighters of ''VideoGame/WarOfTheMonsters'' much prefer teaming up on you instead, leading to a CycleOfHurting involving being impaled, being thrown, and generally kicked around as they switch off grabbing power ups and health.
3rd Apr '16 2:27:50 PM RisefromYourGrave
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* The AI in ''ForzaMotorsport 3'' will drive in tandem to prevent you from passing and gang-rape you when you try to pass.

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* The AI in ''ForzaMotorsport ''VideoGame/{{Forza}} Motorsport 3'' will drive in tandem to prevent you from passing and gang-rape you when you try to pass.
2nd Feb '16 10:16:11 PM BlazTorch314
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* In ''VideoGame/NeedForSpeedMostWanted'', even if the police started chasing you in the middle of a race they will never, we repeat: NEVER give even the slightest of darns about pursuing the other racers during the chase afterwards. They get off scot-free while you take all the heat.
1st Feb '16 11:37:46 AM rjd1922
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* In ''VideoGame/ShadowTheHedgehog'' aliens have invaded and human soldiers are apparently trying to fight them off. And the aliens you would be expecting to be killing off the soldiers. Except they don't; all they do is gang up and fire rapidly at YOU, even when you're on their team. Way to persuade Shadow to save humanity, G.U.N.

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* In ''VideoGame/ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'', aliens have invaded and human soldiers are apparently trying to fight them off. And the aliens you would be expecting to be killing off the soldiers. Except they don't; all they do is gang up and fire rapidly at YOU, even when you're on their team. Way to persuade Shadow to save humanity, G.U.N.
1st Feb '16 11:36:01 AM rjd1922
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* Also averted in Horde Battles in ''VideoGame/PokemonXAndY''. If Zangoose and Seviper appear in the same horde, they will attack each other, [[SlidingScaleOfGameplayAndStoryIntegration since they are sworn enemies]]. Similarly, one possible horde consists of four Durant and their predator, a Heatmor, who will attack the Durant first.



** Most glaringly, a computer controlled ''ally'' will [[ArtificialStupidity occasionally target]] ''you'' with a Dragoon (which [[FriendlyFireproof can't hurt you]]) or with a Bob-Omb (which can), or even worse use their Final Smash on you when they cannot find a hostile AI (such as if they were KO'd and still on the respawn platform).

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** Most glaringly, a computer controlled ''ally'' will [[ArtificialStupidity occasionally target]] ''you'' with a Dragoon (which [[FriendlyFireproof can't hurt you]]) or with a Bob-Omb Bob-omb (which can), or even worse use their Final Smash on you when they cannot find a hostile AI (such as if they were KO'd and still on the respawn platform).



* In ''WWEAllStars'', in a Triple Threat or 4-Man match, the AI will almost always zero in on you, but it's still good enough to fight each other if it kicked your ass or the match just started. But there are still instances where all computer characters relentlessly walk towards you for ''minutes''.

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* In ''WWEAllStars'', ''VideoGame/WWEAllStars'', in a Triple Threat or 4-Man match, the AI will almost always zero in on you, but it's still good enough to fight each other if it kicked your ass or the match just started. But there are still instances where all computer characters relentlessly walk towards you for ''minutes''.
12th Jan '16 8:11:40 AM Gideoncrawle
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->''You know, it's a little disturbing how little I've seen the [[AlienInvasion aliens]] fight the [[ArmiesAreEvil soldiers]] and [[FieryCoverUp soldiers]] fight the [[AliensAndMonsters aliens]]. Everyone's just trying to kill me and unarmed civilians. It's like they think that if they kill me all their problems will automatically be solved.''

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->''You know, it's a little disturbing how little I've seen the [[AlienInvasion aliens]] aliens fight the [[ArmiesAreEvil soldiers]] soldiers and [[FieryCoverUp soldiers]] soldiers fight the [[AliensAndMonsters aliens]].aliens. Everyone's just trying to kill me and unarmed civilians. It's like they think that if they kill me all their problems will automatically be solved.''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GangUpOnTheHuman