History Main / Gamebreaker

23rd Jan '16 6:05:17 PM BrendanRizzo
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23rd Jan '16 5:25:13 PM BrendanRizzo
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** Chess and Go, [[SmartPeoplePlayChess the quintessential games for geniuses]], are both theoretically solvable for a sufficiently advanced computer, as both games have a finite board and no random elements -- though a computer powerful enough to perform the necessary calculations would be many orders of magnitude better than anything available with our current level of technology (the high branching factor in Go makes it intractable to analyze with the methods used for Chess, since you rapidly get too many options to explore via lookahead in any reasonable timeframe, with no obvious way of pruning 'bad' choices quickly). For a hypothetical intelligence far beyond our capacities, Chess and Go are as trivial as Tic-Tac-Toe, but no human creation as of 2013 - not even Deep Blue - is even close to having such a level of computational power. For some perspective, there are more [[http://www.chess.com/blog/Billy_Junior/number-of-possible-chess-games?_domain=old_blog_host&_parent=old_frontend_blog_view possible chess games]] than we estimate there are [[http://www.universetoday.com/36302/atoms-in-the-universe/ atoms in the observable universe]].
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** Chess and Go, [[SmartPeoplePlayChess the quintessential games for geniuses]], are both theoretically solvable for a sufficiently advanced computer, as both games have a finite board and no random elements -- though a computer powerful enough to perform the necessary calculations would be many orders of magnitude better than anything available with our current level of technology (the high branching factor in Go makes it intractable to analyze with the methods used for Chess, since you rapidly get too many options to explore via lookahead in any reasonable timeframe, with no obvious way of pruning 'bad' choices quickly). For a hypothetical intelligence far beyond our capacities, Chess and Go are as trivial as Tic-Tac-Toe, but no human creation as of 2013 2016 - not even Deep Blue - is even close to having such a level of computational power. For some perspective, there are more [[http://www.chess.com/blog/Billy_Junior/number-of-possible-chess-games?_domain=old_blog_host&_parent=old_frontend_blog_view possible chess games]] than we estimate there are [[http://www.universetoday.com/36302/atoms-in-the-universe/ atoms in the observable universe]].
15th Jan '16 3:41:04 PM MeiwakunaBoku
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** ''GameBreaker/DungeonFighterOnline''
18th Dec '15 9:27:07 PM VeryMelon
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** ''GameBreaker/BatmanArkhamSeries''
7th Dec '15 10:48:51 AM Godzillarich
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** GameBreaker/HearthstoneHeroesOfWarcraft
18th Nov '15 8:57:18 AM fruitstripegum
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16th Nov '15 11:07:36 AM advent_child
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** ''GameBreaker/ProjectXZone''
6th Oct '15 10:28:14 PM HiddenWindshield
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An often controversial element of gameplay that unexpectedly trumps all others. Depending upon who you ask, it isn't cheating. A Game Breaker is a legitimate element of the game used in an unintended way. The MetaGame ends up revolving around who can get the Game Breaker (or use it on the other) first, resulting in GameplayDerailment.
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An often controversial element of gameplay that unexpectedly trumps all others. Depending upon who you ask, it isn't may or may not be considered cheating. A Game Breaker is a legitimate element of the game used in an unintended way. The MetaGame ends up revolving around who can get the Game Breaker (or use it on the other) first, resulting in GameplayDerailment.

Another example is the potentially convoluted win/make-then-sell exploit, which is common in games with [[ItemCrafting customizable items]]. A borderline example may be the trick of saving your game before a [[RandomlyDrops random item]] appears and reloading until you get the item, also known as SaveScumming.
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Another example is the potentially convoluted win/make-then-sell exploit, which is common in games with [[ItemCrafting customizable items]]. A borderline example may be the trick of saving your game before a [[RandomlyDrops random item]] appears and reloading until you get the item, particular item you want, also known as SaveScumming.
17th Sep '15 6:43:41 AM Tdarcos
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The upshot is that you should probably take most of the below examples of multiplayer games with a grain>/s> kilo of salt.
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The upshot is that you should probably take most of the below examples of multiplayer games with a grain>/s> [[strike:grain]] kilo of salt.
17th Sep '15 6:36:59 AM Tdarcos
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The upshot is that you should probably take most of the below examples of multiplayer games with a grain of salt.
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The upshot is that you should probably take most of the below examples of multiplayer games with a grain grain>/s> kilo of salt.
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