History Main / Gamebreaker

19th Sep '17 3:50:28 PM ZombieAladdin
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Compare DiscOneNuke and SequenceBreaking. A LethalJokeCharacter may be one of these, as will the OneManParty if the game's balance is easily skewed. {{Lightning Bruiser}}s are also common candidates. Some BoringButPractical moves/tactics may border on this. ThatOneAttack, when available un-nerfed to players, usually becomes this, as will any particularly powerful MinMaxersDelight. Contrast TheComputerIsACheatingBastard, as well as SkillGateCharacters that appear this way to newbies but can be taken apart by experts. DifficultButAwesome characters can also be this when they're so overwhelmingly powerful when mastered that there's no way to beat a skilled user. Often overlaps with TierInducedScrappy.

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Compare DiscOneNuke and SequenceBreaking. A LethalJokeCharacter may be one of these, as will the OneManParty if the game's balance is easily skewed. {{Lightning Bruiser}}s are also common candidates. Some BoringButPractical moves/tactics may border on this. ThatOneAttack, when available un-nerfed to players, usually becomes this, as will any particularly powerful MinMaxersDelight. The ObviousRulePatch is typically a response (but not necessarily a typical response) to the presence of this trope. Contrast TheComputerIsACheatingBastard, as well as SkillGateCharacters that appear this way to newbies but can be taken apart by experts. DifficultButAwesome characters can also be this when they're so overwhelmingly powerful when mastered that there's no way to beat a skilled user. Often overlaps with TierInducedScrappy.
27th Aug '17 8:07:37 AM Psychopompos007
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** ''GameBreaker/TheSims3''
26th Aug '17 11:31:00 AM AM_NK
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-->-- ''Website/{{Cracked}}'' [[http://www.cracked.com/article_16972_5-most-terrifying-civilizations-in-history-world.html article]].

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-->-- ''Website/{{Cracked}}'' [[http://www.'''Website/{{Cracked}}''', ''[[http://www.cracked.com/article_16972_5-most-terrifying-civilizations-in-history-world.html article]].
"The 5 most terrifying civilizations in the history of the world"]]''.
26th Aug '17 11:14:02 AM AM_NK
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** ''GameBreaker/AgeOfEmpires''
26th Aug '17 7:51:00 AM DrakeClawfang
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*** ''GameBreaker/FinalFantasyRecordKeeper''
7th Aug '17 1:24:09 AM bt8257
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Patches will often seek to rectify this. However, this often leads to an [[TheyChangedItNowItSucks outcry among players]] who favored the original tactic. Worse, sometimes the {{nerf}}ing of one Game Breaker results in [[NiceJobBreakingItHero another Game Breaker being discovered as a result]], prompting the developers to consider whether they should apply a patch for the second one, or undo the previous patch so the two Game Breakers will balance each other out as they used to.

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Patches will often seek to rectify this. However, this often leads to an [[TheyChangedItNowItSucks outcry among players]] who favored the original tactic. Worse, sometimes the {{nerf}}ing of one Game Breaker Game-Breaker results in [[NiceJobBreakingItHero another Game Breaker Game-Breaker being discovered as a result]], prompting the developers to consider whether they should apply a patch for the second one, or undo the previous patch so the two Game Breakers will balance each other out as they used to.



Unlike video games, many {{Tabletop RPG}}s (except most modern ones) have a built-in check in the form of the GameMaster, who can override published rules for the sake of everyone's enjoyment; thus, with a good GameMaster, no Game Breaker is possible (unless the game is '' [=SenZar=])''. However, this naturally carries the corollary that, with a ''bad'' GameMaster, the game comes pre-broken. Just what is and isn't game breaking is, again, controversial, and many [=GMs=] have to deal with a limited player base; [[{{Scrub}} too heavy]] or [[StopHavingFunGuys too light]] a hand may alienate players and destroy the GameMaster's plan.

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Unlike video games, many {{Tabletop RPG}}s (except most modern ones) have a built-in check in the form of the GameMaster, who can override published rules for the sake of everyone's enjoyment; thus, with a good GameMaster, no Game Breaker Game-Breaker is possible (unless the game is '' [=SenZar=])''. However, this naturally carries the corollary that, with a ''bad'' GameMaster, the game comes pre-broken. Just what is and isn't game breaking game-breaking is, again, controversial, and many [=GMs=] have to deal with a limited player base; [[{{Scrub}} too heavy]] or [[StopHavingFunGuys too light]] a hand may alienate players and destroy the GameMaster's plan.



A power-up that would be a game breaker, except that it only appears when the game is essentially over, is PurposelyOverpowered -- note that most examples of these tend to be single-player affairs, where there are no other opponents to become offended over it. For stats that, once boosted to a high enough degree, make the character into a Game Breaker, see OneStatToRuleThemAll.

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A power-up that would be a game breaker, game-breaker, except that it only appears when the game is essentially over, is PurposelyOverpowered -- note that most examples of these tend to be single-player affairs, where there are no other opponents to become offended over it. For stats that, once boosted to a high enough degree, make the character into a Game Breaker, Game-Breaker, see OneStatToRuleThemAll.
7th Aug '17 1:19:25 AM bt8257
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An often controversial element of gameplay that unexpectedly trumps all others. Depending upon who you ask, it may or may not be considered cheating. A Game Breaker is a legitimate element of the game used in an unintended way. The MetaGame ends up revolving around who can get the Game Breaker (or use it on the other) first, resulting in GameplayDerailment.

A Game Breaker can boost a pre-existing strategy or character and make it overwhelmingly powerful against things it would normally be balanced against -- [[ScissorsCutsRock Scissors crushing Rock]], [[ElementalRockPaperScissors so to speak]]. One fan term for it is "cheesing."

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An often controversial element of gameplay that unexpectedly trumps all others. Depending upon who you ask, it may or may not be considered cheating. A Game Breaker Game-Breaker is a legitimate element of the game used in an unintended way. The MetaGame ends up revolving around who can get the Game Breaker Game-Breaker (or use it on the other) first, resulting in GameplayDerailment.

A Game Breaker Game-Breaker can boost a pre-existing strategy or character and make it overwhelmingly powerful against things it would normally be balanced against -- [[ScissorsCutsRock Scissors crushing Rock]], [[ElementalRockPaperScissors so to speak]]. One fan term for it is "cheesing."
"cheesing".



Game Breakers are often controversial and subjective. Rarely do people actually agree on what is and is not game-breaking. Heated debates ([[FlameWar or worse]]) over Game Breakers spread like wildfire on the Internet, or even around the house. It's obvious that the extremes of the {{Munchkin}} or the {{Scrub}} are wrong. However, there are techniques whose power is hard or even impossible to call.

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Game Breakers Game-Breakers are often controversial and subjective. Rarely do people actually agree on what is and is not game-breaking. Heated debates ([[FlameWar or worse]]) over Game Breakers Game-Breakers spread like wildfire on the Internet, or even around the house. It's obvious that the extremes of the {{Munchkin}} or the {{Scrub}} are wrong. However, there are techniques whose power is hard or even impossible to call.



A powerup that would be a game breaker, except that it only appears when the game is essentially over, is PurposelyOverpowered -- note that most examples of these tend to be single-player affairs, where there are no other opponents to become offended over it. For stats that, once boosted to a high enough degree, make the character into a Game Breaker, see OneStatToRuleThemAll.

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A powerup power-up that would be a game breaker, except that it only appears when the game is essentially over, is PurposelyOverpowered -- note that most examples of these tend to be single-player affairs, where there are no other opponents to become offended over it. For stats that, once boosted to a high enough degree, make the character into a Game Breaker, see OneStatToRuleThemAll.



* Any game with a finite number of states and which does not make use of randomness may be [[http://en.wikipedia.org/wiki/Solved_game mathematically solved]], resulting in a guaranteed win or draw ("[[PerfectPlayAI perfect play]]") for whomever has the correct starting conditions. "Perfect play" does not mean "good play," such as top-level human players might execute. It means having god-like knowledge of every state of the game and choosing the absolute best move at each point. Thus, there really is only one way to play these games "perfectly," except when choices are pretty much equivalent. Once a strategy for perfect play is discovered, the game can be considered completely broken, unless played by naive players. The most well-known example of this is Tic-Tac-Toe, which any skilled player can play perfectly to a draw. Connect Four and Checkers have also been solved, though in these cases, the correct strategy was found by computers and is far too complex for most humans to memorize.

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* Any game with a finite number of states and which does not make use of randomness may be [[http://en.wikipedia.org/wiki/Solved_game mathematically solved]], resulting in a guaranteed win or draw ("[[PerfectPlayAI perfect play]]") for whomever has the correct starting conditions. "Perfect play" does not mean "good play," play", such as top-level human players might execute. It means having god-like knowledge of every state of the game and choosing the absolute best move at each point. Thus, there really is only one way to play these games "perfectly," except when choices are pretty much equivalent. Once a strategy for perfect play is discovered, the game can be considered completely broken, unless played by naive players. The most well-known example of this is Tic-Tac-Toe, which any skilled player can play perfectly to a draw. Connect Four and Checkers have also been solved, though in these cases, the correct strategy was found by computers and is far too complex for most humans to memorize.
27th Jul '17 12:37:13 AM TheRoguePenguin
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*** ''GameBreaker/FinalFantasyBraveExivus''

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*** ''GameBreaker/FinalFantasyBraveExivus''''GameBreaker/FinalFantasyBraveExvius''
27th Jul '17 12:36:40 AM TheRoguePenguin
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*** ''GameBreaker/FinalFantasyBraveExivus''
12th Jul '17 10:34:13 PM TheDocCC
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*** Remarkably, six humans have indeed managed a perfect score in Pac-Man, so a fair definition for a perfect game of Pac-Man might be, "Get the maximum possible score in the shortest amount of time, as measured in frames."
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