History Main / FreelookButton

6th May '17 10:33:29 AM CorahsUncle
Is there an issue? Send a Message


One solution to CameraScrew is a designated FreelookButton which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or [[AlwaysOverTheShoulder over-the-shoulder]] view), allowing them to look around using the same controls that would otherwise be used for their player movement.

to:

One solution to CameraScrew is a designated FreelookButton Freelook button which switches the player from their his normal gameplay controls to a player-view perspective of the gameworld game world (from either a first-person or [[AlwaysOverTheShoulder over-the-shoulder]] view), allowing them him to look around using the same controls that would otherwise be used for their his player movement.



While the inevitable CameraScrew makes this a common feature in 3D games, it actually predates the development of 3D: Some 2D games provide a dedicated "look" button that allows the player to scroll their view of the level in a given direction (often with an accompanying sprite animation), and [[SideView sidescrollers]] sometimes allow the player to hold Up or Down to scroll their view vertically (assuming the player is standing still first), as those directions are otherwise of little use in the sidescrolling genre.

This is not to be confused with games that allow simultaneous player movement and "free" camera control simultaneously via separate control sticks (which most FirstPersonShooter games, like ''VideoGame/{{Quake}}'', do by default) -- a Freelook button is a means of ''toggling between'' player movement and camera control, usually because simultaneous control over both is not always possible (depending on the game's control scheme).

to:

While the inevitable CameraScrew Camera Screw makes this a common feature in 3D games, it actually predates the development of 3D: Some 2D games provide a dedicated "look" button that allows the player to scroll their view of the level in a given direction (often with an accompanying sprite animation), and [[SideView sidescrollers]] sometimes allow the player to hold Up or Down to scroll their view vertically (assuming the player is standing still first), as those directions are otherwise of little use in the sidescrolling genre.

This is not to be confused with games that allow simultaneous player movement and "free" camera control simultaneously via separate control sticks (which most FirstPersonShooter games, like ''VideoGame/{{Quake}}'', do by default) -- a default). A Freelook button is a means of ''toggling between'' player movement and camera control, usually because simultaneous control over both is not always possible (depending on the game's control scheme).



* ''AeroTheAcrobat'': Holding the X button enabled the player to look around in any direction while Aero stood in place, with accompanying sprite animation.

to:

* ''AeroTheAcrobat'': ''VideoGame/AeroTheAcrobat'': Holding the X button enabled the player to look around in any direction while Aero stood in place, with accompanying sprite animation.



* ''SonicTheHedgehog'': Sonic could look Up or Down while standing in place.

to:

* ''SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': Sonic could look Up or Down while standing in place.



* World maps in ''VideoGame/MarioParty'' and ''VideoGame/NewSuperMarioBros'' have a button that enables the player to scan the board without moving their piece/character.

to:

* World maps in ''VideoGame/MarioParty'' and ''VideoGame/NewSuperMarioBros'' have a button that enables the player to scan the board without moving their his piece/character.



* ''VideoGame/SuperMario64'', and ''VideoGame/SuperMarioSunshine'', the latter allowing the player to aim FLUDD's spray nozzle at targets.

to:

* ''VideoGame/SuperMario64'', ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMarioSunshine'' have this, the latter allowing the player to aim FLUDD's spray nozzle at targets.



* ''OperationFlashpoint'' and the later ''{{ARMA}}'' games allow the player to look away from where his gun is pointing with the Alt key.
* ''Videogame/PlanetSide 2'' allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot-controlled gun used to be aimable in freelook for use against ground targets, but was removed on all but one gun because [[NotTheIntendedUse Liberators were murderizing the crap out of everything in the sky]].

to:

* ''OperationFlashpoint'' ''VideoGame/OperationFlashpoint'' and the later ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' games allow the player to look away from where his gun is pointing with the Alt key.
* ''Videogame/PlanetSide 2'' allows aircraft to freelook when holding the player holds down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot-controlled gun used to be aimable in freelook for use against ground targets, but was removed on all but one gun because [[NotTheIntendedUse Liberators were murderizing the crap out of everything in the sky]].
6th May '17 10:24:12 AM Diask
Is there an issue? Send a Message


* ''EpicMickey'': A first-person perspective with greater precision for using Paint and Thinner.

to:

* ''EpicMickey'': ''VideoGame/EpicMickey'': A first-person perspective with greater precision for using Paint and Thinner.



* ''KingdomHearts'' offers a first-person perspective, but the player cannot move or attack while using it. In ''VideoGame/KingdomHeartsII'' it was possible to move in the first person view, but certain attacks or magics returned the player to normal third-person view.

to:

* ''KingdomHearts'' ''VideoGame/KingdomHeartsI'' offers a first-person perspective, but the player cannot move or attack while using it. In ''VideoGame/KingdomHeartsII'' it was possible to move in the first person view, but certain attacks or magics returned the player to normal third-person view.



* In the UsefulNotes/NintendoGameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''VideoGame/MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.

to:

* In the UsefulNotes/NintendoGameCube ''MetroidPrime'' ''VideoGame/MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''VideoGame/MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.



* ''SpyroTheDragon'': Gives an over-the-shoulder perspective.

to:

* ''SpyroTheDragon'': Gives In ''VideoGame/{{Rodina}}'', holding the alt key while piloting your ship makes mouse movement rotate the camera without rotating your ship. Releasing alt makes the camera snap back to face the same direction your ship does.
* ''VideoGame/SpyroTheDragon'' gives
an over-the-shoulder perspective.
11th Mar '17 12:18:02 PM nombretomado
Is there an issue? Send a Message


* In the UsefulNotes/NintendoGameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.

to:

* In the UsefulNotes/NintendoGameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' ''VideoGame/MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.
22nd Oct '15 8:38:15 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and all 3D ''Zelda'' [[MajorasMask games]] [[VideoGame/TheLegendOfZeldaTheWindWaker since]] [[VideoGame/TheLegendOfZeldaTwilightPrincess then]], have had a freelook function that also doubles as a means of precision aiming for tools like the Bow or Hookshot. Holding the shoulder button at the same time allows Link to sidestep left or right without leaving the freelook mode.

to:

* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and all 3D ''Zelda'' [[MajorasMask [[VideoGame/TheLegendOfZeldaMajorasMask games]] [[VideoGame/TheLegendOfZeldaTheWindWaker since]] [[VideoGame/TheLegendOfZeldaTwilightPrincess then]], have had a freelook function that also doubles as a means of precision aiming for tools like the Bow or Hookshot. Holding the shoulder button at the same time allows Link to sidestep left or right without leaving the freelook mode.
20th Sep '15 10:29:41 AM nombretomado
Is there an issue? Send a Message


* In the GameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.

to:

* In the GameCube UsefulNotes/NintendoGameCube ''MetroidPrime'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''MetroidOtherM'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective in a game that is otherwise played from a third-person camera.
24th Apr '15 10:10:07 AM Prfnoff
Is there an issue? Send a Message


* In the trilogy of ''JakAndDaxter'' games, this doubles as a means of precision aiming for projectile attacks like Yellow Eco or the Blaster gun.

to:

* In the trilogy of ''JakAndDaxter'' ''VideoGame/JakAndDaxter'' games, this doubles as a means of precision aiming for projectile attacks like Yellow Eco or the Blaster gun.
9th Dec '14 12:42:30 PM Saber15
Is there an issue? Send a Message

Added DiffLines:

* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' and ''Mechwarrior Online'' have freelook buttons which disable control of the [[HumongousMecha BattleMech's]] torso and allow you to look around. When at maximum torso angle lock on a mech without an AbnormalLimbRotationRange, using the freelook is critical because it can be used to get a few extra degrees of weapon articulation to blast someone.
9th Dec '14 12:31:23 PM Saber15
Is there an issue? Send a Message


* ''PlanetSide 2'' allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot had an autocannon that could be aimed by freelook during the beta, though it was removed when Liberators were winning one-on-one fights with fighters.

to:

* ''PlanetSide ''Videogame/PlanetSide 2'' allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot had an autocannon that could pilot-controlled gun used to be aimed by aimable in freelook during the beta, though it for use against ground targets, but was removed when on all but one gun because [[NotTheIntendedUse Liberators were winning one-on-one fights with fighters.murderizing the crap out of everything in the sky]].
3rd Nov '14 9:08:29 AM DragonQuestZ
Is there an issue? Send a Message


* ''ResidentEvil4'' has an over the shoulder perspective but could also move the camera angle around fairly freely for a closer look. Worth noting is that Ashley reacts appropriately if you, the player, attempts to use the camera in this way to peek under her skirt, especially from below a ledge when she is standing near a ladder.
3rd Nov '14 8:29:44 AM Menarker
Is there an issue? Send a Message

Added DiffLines:

* ''ResidentEvil4'' has an over the shoulder perspective but could also move the camera angle around fairly freely for a closer look. Worth noting is that Ashley reacts appropriately if you, the player, attempts to use the camera in this way to peek under her skirt, especially from below a ledge when she is standing near a ladder.
This list shows the last 10 events of 72. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FreelookButton