History Main / FreeSamplePlotCoupon

30th Mar '16 5:05:48 PM MyFinalEdits
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** ''Banjo-Tooie'' similarly has Jingaling explain Jiggies to the protagonists while handing them the first one of that particular game.
* Largely averted in ''Franchise/TheLegendOfZelda'' games, where Link has to traverse through a dungeon and other places before gaining the first of the PlotCoupon items. However, there are a few exceptions:

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** ''Banjo-Tooie'' similarly has Jingaling explain Jiggies to the protagonists while handing them the first one of that particular game.
* Largely The trope is often averted in ''Franchise/TheLegendOfZelda'' games, where Link has to traverse through a dungeon and other places before gaining the first of the PlotCoupon items. However, there are a few exceptions:



* Played with in all ''VideoGame/MetroidPrime'' games; each of them involves a PlotCoupon hunt, but it doesn't begin until about mid-way through the game.
** In the first game, the first of twelve artifacts can be found at the Artifact Temple you need to bring them all to in the first place.
** ''Echoes'' takes it further, as one of the ten keys needed to access the final area is already in its lock thanks to the efforts of a long-deceased Luminoth warrior, so Samus only needs to find nine. And one of those nine keys lies close to its required destination, needing little effort to find it; namely, its location is the DarkWorld version of [[spoiler:Samus's landing site]].
** In ''Corruption'', you're instead hunting Energy Cells to restore power as you go to portions of a derelict space vessel; conveniently, a wrecked fighter is crashed in its docking bay, with its Energy Cell having fallen out for you to grab and use right away.
** ''Hunters'' downplays this trope. The whereabouts of the first Octolith are found at the start of the game, but like all other Octoliths it's guarded by a boss that must be defeated.

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* Played with in all ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games; each of them involves a PlotCoupon hunt, but it doesn't begin until about mid-way through the game.
** In the [[VideoGame/MetroidPrime first game, game]], the first of twelve artifacts can be found at the Artifact Temple you need to bring them all to in the first place.
** ''Echoes'' ''VideoGame/MetroidPrime2Echoes'' takes it further, as one of the ten keys needed to access the final area is already in its lock thanks to the efforts of a long-deceased Luminoth warrior, so Samus only needs to find nine. And one of those nine keys lies close to its required destination, needing little effort to find it; namely, its location is the DarkWorld version of [[spoiler:Samus's landing site]].
** In ''Corruption'', ''VideoGame/MetroidPrime3Corruption'', you're instead hunting Energy Cells to restore power as you go to portions of a derelict space vessel; conveniently, a wrecked fighter is crashed in its docking bay, with its Energy Cell having fallen out for you to grab and use right away.
** ''Hunters'' ''VideoGame/MetroidPrimeHunters'' downplays this trope. The whereabouts of the first Octolith are found at the start of the game, but like all other Octoliths it's guarded by a boss that must be defeated.defeated.
* ''VideoGame/XenobladeChroniclesX'' has the Blood Lobster sidequest, where the main character has to find 99 lobster-shaped toys stuffed with explosives, scattered all around New Los Angeles. Why 99 and not 100? Because Rook manages to spot one and throw it away before it explodes in his hands (as the culprit planned to kill them ''before the start of the collection'').
29th Mar '16 10:55:02 PM sabrina_diamond
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* It may turn out that you already had one of the tokens. Or you '''are''' one.

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* It may turn out that you already had one of the tokens. tokens... Or you '''are''' one.
one [[TomatoSurprise yourself]]!
28th Mar '16 5:32:35 AM nighttrainfm
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* In ''Series/PowerRangersOperationOverdrive,'' it's the ''last'' of the five jewels that's easy, already in the base. But then the villains [[AllYourBaseAreBelongToUs come barging in]].

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* In ''Series/PowerRangersOperationOverdrive,'' it's the ''last'' of the five jewels that's easy, easy - it was already in the base.their base in a sealed compartment. But then the villains [[AllYourBaseAreBelongToUs come barging in]].
17th Dec '15 8:27:02 AM Discar
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* ''VideoGame/MassEffect1'', Shepard accidentally finds a Prothean beacon in the end of the tutorial level. It proves to be the first in line of {{Mac Guffin}}s you have to collect before you can beat the Big Bad, namely, [[spoiler:the Prothean Cipher that allows to decode the beacon's message, the MacGuffinGirl Liara who does the actual decoding, and the coordinates of the PointOfNoReturn kept by the Rachni Queen]].

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* ''VideoGame/MassEffect1'', Shepard accidentally finds a Prothean beacon in the end of the tutorial level. It proves to be the first in line of {{Mac Guffin}}s you have to collect before you can beat the Big Bad, namely, [[spoiler:the Prothean Cipher that allows to decode the beacon's message, the MacGuffinGirl Liara who does the actual decoding, and the coordinates of the PointOfNoReturn kept by the Rachni Queen]].
11th Sep '15 11:03:35 AM Kakai
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Added DiffLines:

* In ''Webcomic/{{Godslave}}'', Anpu gives Edith a task of retrieving his nine ''ba''. Thankfully, he's the first one.
20th Aug '15 3:52:45 PM StFan
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This first encounter is the '''Free Sample Plot Coupon'''. It serves as a good motivation to look for the remaining objects or characters, which (or who) will be genuinely more difficult to find. Now, ''how'' the first [=MacGuffin=] appears may depend on the plot or the place:

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This first encounter is the '''Free Sample Free-Sample Plot Coupon'''.Coupon. It serves as a good motivation to look for the remaining objects or characters, which (or who) will be genuinely more difficult to find. Now, ''how'' the first [=MacGuffin=] appears may depend on the plot or the place:



[[folder: Anime and Manga ]]

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[[folder: Anime and Manga ]]
[[folder:Anime & Manga]]



* The main conflict of ''Anime/YuGiOhZEXAL'' revolves around collecting the 100 Number monsters. They were released into the wild during a duel, and the first one we see chose main protagonist Yuma's opponent (and later rival), Shark. Luckily, Yuma himself got the second one.

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* The main conflict of ''Anime/YuGiOhZEXAL'' ''Anime/YuGiOhZexal'' revolves around collecting the 100 Number monsters. They were released into the wild during a duel, and the first one we see chose main protagonist Yuma's opponent (and later rival), Shark. Luckily, Yuma himself got the second one.



[[folder: Film ]]

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[[folder: Film ]][[folder:Films -- Live-Action]]



[[folder: Literature ]]
* The quest for the Horcruxes in ''Literature/HarryPotter'' is a DoubleSubversion. The first Horcrux destroyed was Riddle's Diary, four years before Harry even knew it was such. And it took the plot of an entire book (''Chamber of Secrets'') to destroy it, so it wouldn't fit the trope. However, in ''Half Blood Prince'', when Dumbledore tells Harry about Horcruxes and the importance of destroying them, he tells him that not only is the diary already out of the picture, so is Marvolo Gaunt's Ring, which he and Snape had already found and gotten rid of prior to the events of ''Half Blood Prince''.

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[[folder: Literature ]]
[[folder:Literature]]
* The quest for the Horcruxes in ''Literature/HarryPotter'' is a DoubleSubversion. The first Horcrux destroyed was Riddle's Diary, four years before Harry even knew it was such. And it took the plot of an entire book (''Chamber of Secrets'') to destroy it, so it wouldn't fit the trope. However, in ''Half Blood ''Half-Blood Prince'', when Dumbledore tells Harry about Horcruxes and the importance of destroying them, he tells him that not only is the diary already out of the picture, so is Marvolo Gaunt's Ring, which he and Snape had already found and gotten rid of prior to the events of ''Half Blood ''Half-Blood Prince''.



[[folder: Live Action TV ]]

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[[folder: Live Action TV ]][[folder:Live-Action TV]]



[[folder: Theatre ]]

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[[folder: Theatre ]][[folder:Theater]]



[[folder: Video Games ]]
* ''BanjoKazooie'':

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[[folder: Video Games ]]
[[folder:Video Games]]
* ''BanjoKazooie'':''VideoGame/BanjoKazooie'':






[[folder:Webcomics]]

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[[folder:Webcomics]]
[[folder:Web Comics]]



27th Jul '15 5:16:12 PM hello86
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* In ''Series/PowerRangersDinoCharge,'' the of the ten Energems lost in the dinosaur age, the first five are what gives the Rangers their powers.

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* In ''Series/PowerRangersDinoCharge,'' the of the ten Energems lost in the dinosaur age, the first five are what gives the Rangers their powers.
3rd Jun '15 6:39:29 PM nombretomado
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* Averted in ''JetForceGemini'': When Mizar escapes from his palace after Lupus easily defeats him, he threatens the characters to redirect an asteroid to blow up planet Earth. Aware of this, King Jeff tells the protagonists that there is a huge mothership that will help them intercept the asteroid and find a way to stop it, but it's missing twelve pieces. Eleven of these pieces are scattered through the galaxy, so the three characters have to do a FetchQuest to retrieve them. The 12th piece, technically the first, is in Jeff's hands, but [[NoHeroDiscount he won't give it away until all 282 missing tribals in the game are rescued]]. He doesn't even care if the aforementioned asteroid manages to hit Earth in the meantime.

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* Averted in ''JetForceGemini'': ''VideoGame/JetForceGemini'': When Mizar escapes from his palace after Lupus easily defeats him, he threatens the characters to redirect an asteroid to blow up planet Earth. Aware of this, King Jeff tells the protagonists that there is a huge mothership that will help them intercept the asteroid and find a way to stop it, but it's missing twelve pieces. Eleven of these pieces are scattered through the galaxy, so the three characters have to do a FetchQuest to retrieve them. The 12th piece, technically the first, is in Jeff's hands, but [[NoHeroDiscount he won't give it away until all 282 missing tribals in the game are rescued]]. He doesn't even care if the aforementioned asteroid manages to hit Earth in the meantime.
27th May '15 3:11:39 PM john_e
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Added DiffLines:

[[folder: Theatre ]]
* In the ''Series/DoctorWho'' stageplay "Seven Keys to Doomsday", the Doctor already has the first of the seven crystals when he shows up at the beginning of the play.
[[/folder]]
20th Apr '15 7:23:26 AM Morgenthaler
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* In ''Lockout'', Snow receives the lighter and briefcase from the dying Colonel and promptly stashes the briefcase (which turns out to be a Mock Guffin) and -- unknowingly -- keeps the lighter which is the ACTUAL item he seeking.
* ''TheGoldenVoyageOfSinbad''. The Grand Vizier of Marabia gives Sinbad a quest to find the three golden tablets before the evil Koura does. Luckily Sinbad accidentally acquired the first tablet from Koura before meeting the Vizier, and uses it to locate the area where the other two tablets can be found.

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* In ''Lockout'', ''Film/{{Lockout}}'', Snow receives the lighter and briefcase from the dying Colonel and promptly stashes the briefcase (which turns out to be a Mock Guffin) and -- unknowingly -- keeps the lighter which is the ACTUAL item he seeking.
* ''TheGoldenVoyageOfSinbad''.''Film/TheGoldenVoyageOfSinbad''. The Grand Vizier of Marabia gives Sinbad a quest to find the three golden tablets before the evil Koura does. Luckily Sinbad accidentally acquired the first tablet from Koura before meeting the Vizier, and uses it to locate the area where the other two tablets can be found.



* In ''TheKeysToTheKingdom'', Arthur is given half of the first Key right at the start of ''Mister Monday'', and the first part of the Will has already escaped before he enters the House to find the rest of the seven Keys and free the other six parts of the Will.

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* In ''TheKeysToTheKingdom'', ''Literature/TheKeysToTheKingdom'', Arthur is given half of the first Key right at the start of ''Mister Monday'', and the first part of the Will has already escaped before he enters the House to find the rest of the seven Keys and free the other six parts of the Will.



* ''TheOuterLimits'' TOS episode "Demon with a Glass Hand". Trent must find the three missing fingers of his artificial left hand to save humanity from the Kyben invasion. Fortunately Trent's incomplete left hand is a computer that can help him find the three fingers.
* In ''PowerRangersOperationOverdrive,'' it's the ''last'' of the five jewels that's easy, already in the base. But then the villains [[AllYourBaseAreBelongToUs come barging in]].
* In ''PowerRangersDinoCharge,'' the of the ten Energems lost in the dinosaur age, the first five are what gives the Rangers their powers.

to:

* ''TheOuterLimits'' TOS ''Series/TheOuterLimits1963'' episode "Demon with a Glass Hand". Trent must find the three missing fingers of his artificial left hand to save humanity from the Kyben invasion. Fortunately Trent's incomplete left hand is a computer that can help him find the three fingers.
* In ''PowerRangersOperationOverdrive,'' ''Series/PowerRangersOperationOverdrive,'' it's the ''last'' of the five jewels that's easy, already in the base. But then the villains [[AllYourBaseAreBelongToUs come barging in]].
* In ''PowerRangersDinoCharge,'' ''Series/PowerRangersDinoCharge,'' the of the ten Energems lost in the dinosaur age, the first five are what gives the Rangers their powers.
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