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*** Mario's quest for the fourth Crystal Star takes him to the [[BigBoosHaunt Creepy Steeple]] located in [[AlwaysNight the dark and grim Twilight Town]], which is home to a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs [[ItAmusesMe for his personal amusement]], and then, would [[GrandTheftMe steal Mario's identity and teammates and reduce him to shadow form]].

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*** Mario's quest for the fourth Crystal Star takes him to the [[BigBoosHaunt Creepy Steeple]] located in [[AlwaysNight the dark and grim Twilight Town]], which is home to a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs [[ItAmusesMe [[ItAmusedMe for his personal amusement]], and then, would [[GrandTheftMe steal Mario's identity and teammates and reduce him to shadow form]].
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*** Mario's quest for the fourth Crystal Star takes him to the [[BigBoosHaunt Creepy Steeple]] located in [[AlwaysNight the dark and grim Twilight Town]], which is home to a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, and then, would [[GrandTheftMe steal Mario's identity and teammates and reduce him to shadow form]].

to:

*** Mario's quest for the fourth Crystal Star takes him to the [[BigBoosHaunt Creepy Steeple]] located in [[AlwaysNight the dark and grim Twilight Town]], which is home to a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, pigs [[ItAmusesMe for his personal amusement]], and then, would [[GrandTheftMe steal Mario's identity and teammates and reduce him to shadow form]].
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*** Cabin 004 is where Ghost T. resides in. He died in there.

to:

*** Cabin 004 of the Excess Express, which is next door to Mario's cabin, is where Ghost T. resides in. He died in there.

Changed: 193

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*** In his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, and would later [[GrandTheftMe steal his identity and reduce him to shadow form]].

to:

*** In his pursuit of Mario's quest for the fourth Crystal Star, Mario's next stop is Star takes him to the [[BigBoosHaunt Creepy Steeple]] located in [[AlwaysNight the dark and grim Twilight Town]], where he must travel which is home to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, and then, would later [[GrandTheftMe steal his Mario's identity and teammates and reduce him to shadow form]].
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Added: 556

Changed: 556

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%%*** [want to have at least four examples here] The list goes on even further in the sidequests. The Business Scrubs? Link trades four Deeds between them. The Frog Choir? Link has to locate four frogs missing from the mountain. Reuniting Kafei and Anju? You need to speak to four people (Madame Aroma, Anju, Kafei, and the Curiosity Shop owner) to complete the quest and you obtain four masks from it: the Kafei mask, the Keaton mask, Kafei's Sun mask for his wedding ceremony (Link doesn't wear it, but you have to work to get it), and the Couple's Mask.



%%*** [want to have at least four examples here] The list goes on even further in the sidequests. The Business Scrubs? Link trades four Deeds between them. The Frog Choir? Link has to locate four frogs missing from the mountain. Reuniting Kafei and Anju? You need to speak to four people (Madame Aroma, Anju, Kafei, and the Curiosity Shop owner) to complete the quest and you obtain four masks from it: the Kafei mask, the Keaton mask, Kafei's Sun mask for his wedding ceremony (Link doesn't wear it, but you have to work to get it), and the Couple's Mask.

to:

%%*** [want to have at least four examples here] The list goes on even further in the sidequests. The Business Scrubs? Link trades four Deeds between them. The Frog Choir? Link has to locate four frogs missing from the mountain. Reuniting Kafei and Anju? You need to speak to four people (Madame Aroma, Anju, Kafei, and the Curiosity Shop owner) to complete the quest and you obtain four masks from it: the Kafei mask, the Keaton mask, Kafei's Sun mask for his wedding ceremony (Link doesn't wear it, but you have to work to get it), and the Couple's Mask.
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%% [want to have at least four examples here] The list goes on even further in the sidequests. The Business Scrubs? Link trades four Deeds between them. The Frog Choir? Link has to locate four frogs missing from the mountain. Reuniting Kafei and Anju? You need to speak to four people (Madame Aroma, Anju, Kafei, and the Curiosity Shop owner) to complete the quest and you obtain four masks from it: the Kafei mask, the Keaton mask, Kafei's Sun mask for his wedding ceremony (Link doesn't wear it, but you have to work to get it), and the Couple's Mask.

to:

%% %%*** [want to have at least four examples here] The list goes on even further in the sidequests. The Business Scrubs? Link trades four Deeds between them. The Frog Choir? Link has to locate four frogs missing from the mountain. Reuniting Kafei and Anju? You need to speak to four people (Madame Aroma, Anju, Kafei, and the Curiosity Shop owner) to complete the quest and you obtain four masks from it: the Kafei mask, the Keaton mask, Kafei's Sun mask for his wedding ceremony (Link doesn't wear it, but you have to work to get it), and the Couple's Mask.
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*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, [[EldritchAbomination Death Sword]]), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the Mirror of Twilight, which serves as the portal leading to the Twilight Realm, where many of the Grounds' inmates were exiled, [[spoiler:including Ganondorf]].

to:

*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, [[EldritchAbomination Death Sword]]), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon dungeon is also home to the Mirror of Twilight, which serves as the portal leading to the Twilight Realm, where many of the Grounds' its inmates were exiled, [[spoiler:including Ganondorf]].
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*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, [[EldritchAbomination Death Sword]]), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, [[EldritchAbomination Death Sword]]), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the Mirror of Twilight, which serves as the portal leading to the Twilight Realm, where many of its criminals the Grounds' inmates were exiled, [[spoiler:including Ganondorf]].
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None


*** In his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, and then [[GrandTheftMe impersonating Mario by stealing his body]].

to:

*** In his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs, and then would later [[GrandTheftMe impersonating Mario by stealing steal his body]].identity and reduce him to shadow form]].
Is there an issue? Send a MessageReason:
None


*** In his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking ghost named Doopliss, who had been turning the town's residents into pigs.

to:

*** In his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking troublemaking, shapeshifting ghost named Doopliss, who had been turning the town's residents into pigs.pigs, and then [[GrandTheftMe impersonating Mario by stealing his body]].

Added: 352

Changed: 63

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** In ''VideoGame/PaperMarioTheThousandYearDoor'', Cabin 004 is where Ghost T. resides in. He died in there.

to:

** ''VideoGame/PaperMarioTheThousandYearDoor'':
***
In ''VideoGame/PaperMarioTheThousandYearDoor'', his pursuit of the fourth Crystal Star, Mario's next stop is [[AlwaysNight the dark and grim Twilight Town]], where he must travel to [[BigBoosHaunt Creepy Steeple]] to wrest said artifact from a troublemaking ghost named Doopliss, who had been turning the town's residents into pigs.
***
Cabin 004 is where Ghost T. resides in. He died in there.
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*** [[ArtifactOfDoom Both the Fused Shadows and the Mirror of Twilight]], artifacts on the decidedly dark side, [[PlotCoupon are split into four pieces]]. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game[[spoiler:, but are then stolen by Zant]]. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can finally enter the Twilight Realm, face down Zant [[spoiler:and reclaim the stolen Fused Shadows]].

to:

*** [[ArtifactOfDoom Both the Fused Shadows and the Mirror of Twilight]], artifacts on the decidedly dark side, [[PlotCoupon are split into four pieces]]. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game[[spoiler:, but are then stolen by Zant]]. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy utterly shatter the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can finally enter the Twilight Realm, face down Zant [[spoiler:and reclaim the stolen Fused Shadows]].
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None


*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, [[EldritchAbomination Death Sword), Sword]]), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
Is there an issue? Send a MessageReason:
None


*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

*** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes them to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
Is there an issue? Send a MessageReason:
None


*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can finally enter the Twilight Realm and face down Zant once and for all.

to:

*** [[ArtifactOfDoom Both the Fused Shadows and the Mirror of Twilight, Twilight]], artifacts on the decidedly dark side, [[PlotCoupon are split into four pieces. pieces]]. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. game[[spoiler:, but are then stolen by Zant]]. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can finally enter the Twilight Realm and Realm, face down Zant once and for all.[[spoiler:and reclaim the stolen Fused Shadows]].
Is there an issue? Send a MessageReason:
None


*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.

to:

*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can finally enter the Twilight Realm and face down Zant once and for all.
Is there an issue? Send a MessageReason:
None


*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.

to:

*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili Twili, Midna herself, can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.

Added: 969

Removed: 900

Is there an issue? Send a MessageReason:
None


*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili can destroy the Mirror, proving Zant's false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.


Added DiffLines:

*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili can destroy the Mirror of Twilight, and the fact that Zant could only break it into shards was proof of his false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilight Princess'':

to:

** ''VideoGame/TheLegendOfZeldaTwilight Princess'':''VideoGame/TheLegendOfZeldaTwilightPrincess'':

Added: 1765

Changed: 863

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** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

** ''VideoGame/TheLegendOfZeldaTwilight Princess'':
*** Both the Fused Shadows and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces. Midna's helmet is one-fourth of the Fused Shadows and she enlists Link's help to seek out the remaining three to take back her kingdom from Zant, originally used by three of the four Light Spirits to seal away the Dark Interlopers during the Interloper War, now guarded by the first three bosses of the game. As far as the Mirror of Twilight, when Link and Midna finish exploring the Arbiter's Grounds and reach the Mirror Chamber, they find only one-fourth of the mirror intact, having been fragmented by Zant and preventing them from entering the Twilight Realm[[note]]only the real leader of the Twili can destroy the Mirror, proving Zant's false kingship[[/note]], prompting another adventure to recover the remaining three shards so they can face down Zant once and for all.
***
The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
Is there an issue? Send a MessageReason:
None


The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

** The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal dragon, Stallord, who serves as the Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal beast, Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last Poe having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are housed and executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Bubbles, Stalfos and the giant skeletal beast, dragon, Stallord, who serves as the boss) Boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last Poe one having the ability to split into four clones. The dunegon is also home to the portal leading to the Twilight Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Stalkin, Stalfos and a very large skeleton named Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The place is also home to the portal leading to the Twilight Realm.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by spectral beings (from four larger-than-usual Poes to the MiniBoss, Death Sword), skeletal monsters (Stalkin, (Bubbles, Stalfos and a very large skeleton named the giant skeletal beast, Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: the aforementioned four Poes seal the way to the boss, as well as the item needed to defeat it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one Poe having the ability to split into four clones. The place dunegon is also home to the portal leading to the Twilight Realm.Realm, where many of its criminals were exiled, [[spoiler:including Ganondorf]].
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the Poes to reopen the gate, with the last one having the ability to split into four clones. The place is also home to the portal leading to the Twilight Realm.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by spectral beings (from four larger-than-usual Poes, Poes to the MiniBoss, Death Sword), skeletal monsters (including (Stalkin, Stalfos and a very large one skeleton named Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: four the aforementioned Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, it (the Spinner), and Link has to hunt down and defeat the Poes to reopen the gate, with the last one having the ability to split into four clones. The place is also home to the portal leading to the Twilight Realm.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the Poes to reopen the gate, with the last one having the ability to split into four clones.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. In addition, the dungeon reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the Poes to reopen the gate, with the last one having the ability to split into four clones. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the Poes to reopen the gate, with the last one having the ability to split into four clones.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the poes to reopen the gate, with the last one having the ability to split into four clones.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the poes Poes to reopen the gate, with the last one having the ability to split into four clones.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the poes to reopen the gate, with the last one having the ability to split into four clones.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four poes Poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the poes to reopen the gate, with the last one having the ability to split into four clones.
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*** The fourth dungeon in the game is the Forest Temple, and you'll spend most of it hunting the four Poe Sisters who have sealed the way to the boss. Furthermore, the fourth sister splits into four clones to attack. Also, the temple's boss is Phantom Ganon, a ghastly construct modeled after one of the Four Horseman of the Apocalypse.

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*** The fourth dungeon in the game overall is the Forest Temple, and you'll spend most of it hunting the four Poe Sisters who have sealed the way to the boss. Furthermore, the fourth sister splits into four clones to attack. Also, the temple's boss is Phantom Ganon, a ghastly construct modeled after one of the Four Horseman of the Apocalypse.



** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one serving as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Arbiter's Grounds, which serves as the game's fourth dungeon, is an ancient gibbet located in the desert where the worst criminals of Hyrule are executed; it is overrun by larger-than-usual Poes, skeletal monsters (including a very large one serving named Stallord, who serves as the boss) and living mummies. The place is also home to the portal leading to the Twilight Realm. The dungeon also reuses the same concept as ''Ocarina of Time'''s Forest Temple: four poes seal the way to the boss, as well as the item needed to defeat it, the Spinner, and Link has to hunt down the poes to reopen the gate, with the last one having the ability to split into four clones.
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None


* ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'': Being Part ''4'' of the saga, it has one of the lowest body counts of any Part, even in spite of its main villain being a SerialKiller. It helps that said SerialKiller has enough self-discipline to not kill as much as necessary.

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* ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'': ** [[InvertedTrope Inverted]] in ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond Is Unbreakable]]'': Being Part ''4'' of the saga, it has one of the lowest body counts of any Part, even in spite of its main villain being a SerialKiller. It helps that said SerialKiller has enough self-discipline to not kill as much as necessary.

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