History Main / ForegoneConclusion

28th Jun '16 12:35:35 PM DarcyFoster
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* ''Film/PearlHarbor'': Anybody who knows ''anything'' about the Second World War knows what's going to happen here.
16th Jun '16 5:02:34 PM MajinAkuma
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** In ''Bardock: The Father of Goku'', it's pretty clear that [[spoiler:Freeza destroys Planet Vegeta and [[GenocideBackfire almost]] all its inhabitants]] at the end.
** In ''The History of Trunks'', [[spoiler: Gohan dies, Trunks becomes a Super Saiyan and Bulma builds a time machine so that Trunks can return to the past]].
** ''[[Anime/DragonBallZResurrectionF Resurrection 'F']]'' takes place [[{{Interquel}} after the Buu Saga, but before the World Tournament where Goku meets Uub]]. So suffice it to say, it's not a matter of ''if'' the revived Frieza is going to be beaten by Goku, but rather a matter of ''when'' and ''how''.

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** In ''Bardock: The Father of Goku'', it's pretty clear that [[spoiler:Freeza Freeza destroys Planet Vegeta and [[GenocideBackfire almost]] all its inhabitants]] inhabitants at the end.
** In ''The History of Trunks'', [[spoiler: Gohan dies, Trunks becomes a Super Saiyan Saiyajin and Bulma builds a time machine so that Trunks can return to the past]].
past. Notably, unlike the Bardock special, the Trunks special was originally in the manga and was expected and slightly altered.
** ''[[Anime/DragonBallZResurrectionF Resurrection 'F']]'' takes place [[{{Interquel}} after the Buu Saga, but before the World Tournament where Goku meets Uub]]. So suffice it to say, it's not a matter of ''if'' the revived Frieza Freeza is going to be beaten by Goku, but rather a matter of ''when'' and ''how''.
12th Jun '16 1:58:50 PM Kakai
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* ''Film/WarCraft2016'' is a twofold example:
** People who remember the plot of the first ''VideoGame/{{Warcraft}}'' game will know the major plot points, twists and the ending to the story, although there are some small (if [[NotHisSled impactful]]) differences.
** The movie begins with a scene of a human and an orc fighting in a ruined land around the Portal, then jumps back in time, restricting possible outcomes to BittersweetEnding and DownerEnding. [[spoiler:It's the former.]]



* ''Film/WarCraft2016'' is a twofold example:
** People who remember the plot of the first ''VideoGame/{{Warcraft}}'' game will know the major plot points, twists and the ending to the story, although there are some small (if [[NotHisSled impactful]]) differences.
** The movie begins with a scene of a human and an orc fighting in a ruined land around the Portal, then jumps back in time, restricting possible outcomes to BittersweetEnding and DownerEnding. [[spoiler:It's the former.]]
12th Jun '16 1:57:06 PM Kakai
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Added DiffLines:

* ''Film/WarCraft2016'' is a twofold example:
** People who remember the plot of the first ''VideoGame/{{Warcraft}}'' game will know the major plot points, twists and the ending to the story, although there are some small (if [[NotHisSled impactful]]) differences.
** The movie begins with a scene of a human and an orc fighting in a ruined land around the Portal, then jumps back in time, restricting possible outcomes to BittersweetEnding and DownerEnding. [[spoiler:It's the former.]]
9th Jun '16 1:58:01 PM Eilevgmyhren
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* The Swedish short story ''To kill a child'' by Stig Dagerman exploits this shamelessly throughout the story, for the sheer dramatic effect of it. We are to know, from the first sentence, that "this man will hit a child with his car..."

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* The Swedish short story ''To kill a child'' by Stig Dagerman exploits this shamelessly throughout the story, for the sheer dramatic effect of it. We are to know, from the first sentence, that "this man will hit a child with his car...car - but he does not know it yet."
9th Jun '16 1:50:51 PM Eilevgmyhren
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* The Swedish short story ''To kill a child'' by Stig Dagerman exploits this shamelessly throughout the story, for the sheer dramatic effect of it. We are to know, from the first sentence, that "this man will hit a child with his car..."
4th Jun '16 12:39:28 AM jormis29
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** Thanks to the manga ending and the epilogue being a DistantFinale, the ending to ''[[Film/Naruto7TheLast The Last: Naruto the Movie]]'' (a RomanceArc for the OfficialCouple) is already known. The question is less "WillTheyOrWontThey'' and more "[[TheyDo How Will They]]?".

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** Thanks to the manga ending and the epilogue being a DistantFinale, the ending to ''[[Film/Naruto7TheLast The Last: Naruto the Movie]]'' ''Anime/TheLastNarutoTheMovie'' (a RomanceArc for the OfficialCouple) is already known. The question is less "WillTheyOrWontThey'' and more "[[TheyDo How Will They]]?".
11th May '16 3:37:33 AM Morgenthaler
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** In the modern-day setting, 2012, Abstergo is the MegaCorp that evolved from the [[TheKnightsTemplar Templars]] that Altaïr and Ezio battle. We also know that the Templars reign virtually unopposed throughout much of modern history. So while these two Assassins may do great things in their time, their achievements are doomed to be remembered only in secret among their descendants.

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** In the modern-day setting, 2012, Abstergo is the MegaCorp that evolved from the [[TheKnightsTemplar [[UsefulNotes/TheKnightsTemplar Templars]] that Altaïr and Ezio battle. We also know that the Templars reign virtually unopposed throughout much of modern history. So while these two Assassins may do great things in their time, their achievements are doomed to be remembered only in secret among their descendants.
4th May '16 9:16:33 AM Piando
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* Surprisingly subverted in most ''Franchise/StarWars'' games. The conclusion is forgone, since they're all sidequels, interquels, and prequels… but you can always play towards the non-canonical Dark Side ending anyway, where that doesn't happen. ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/TheOldRepublic'' avoid it, unless you play ''The Old Republic'' first or are aware of [=LucasArts=]' general policy on Light Side/Dark Side choices--they might be prequels, but they take place so long before the rest of the Franchise/StarWarsLegends that there is over a ''millennia'' of thus-far undetailed time for things to snap back (the Sith Empire wins? The internal contradictions causes it to collapse within a century or two [or even quicker], and the Republic re-emerges from the ashes). You know how it ''ultimately'' is going to end up, but that ultimately is so distant that it doesn't really matter to the ending.

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* Surprisingly subverted in most ''Franchise/StarWars'' games. The conclusion is forgone, since they're all sidequels, interquels, and prequels… but you can always play towards the non-canonical Dark Side ending anyway, where that doesn't happen. ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/TheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' avoid it, unless you play ''The Old Republic'' first or are aware of [=LucasArts=]' general policy on Light Side/Dark Side choices--they might be prequels, but they take place so long before the rest of the Franchise/StarWarsLegends that there is over a ''millennia'' of thus-far undetailed time for things to snap back (the Sith Empire wins? The internal contradictions causes it to collapse within a century or two [or even quicker], and the Republic re-emerges from the ashes). You know how it ''ultimately'' is going to end up, but that ultimately is so distant that it doesn't really matter to the ending.
26th Apr '16 11:33:21 PM aye_amber
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* ''BattleChess'' has a short battle animation for every possible combination of piece capture. However, since the piece that moved is the one that captures, the winner of the battle is pretty obvious, making the whole thing exist simply for RuleOfCool.

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* ''BattleChess'' ''VideoGame/BattleChess'' has a short battle animation for every possible combination of piece capture. However, since the piece that moved is the one that captures, the winner of the battle is pretty obvious, making the whole thing exist simply for RuleOfCool.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ForegoneConclusion