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* ''VideoGame/BugFables'' opens with a mandatory training match against Maki where he tests if Kabbu and Vi could make it as explorers, where the player is required to pick specific actions to progress. Even starting a new file with a secret code enabled does not skip this.


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* Downplayed in ''VideoGame/TheSimpsonsHitAndRun''. It is possible to turn off the interruptions where Bart explains each mechanic when first coming up to one, but the unloseable tutorial mission "The Cola Caper" cannot be skipped. This is also a one-time tutorial, as "The Cola Caper" is the only mission outside of bonus missions that cannot be replayed on the same save.
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Compare AutoPilotTutorial, when the game demonstrates the tutorial for you, blocking any other interaction.
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'''UsefulNotes/NintendoDS''': The microphone has detected bursts of profanity. Would you like to skip this incredibly long tutorial?\\

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'''UsefulNotes/NintendoDS''': '''Platform/NintendoDS''': The microphone has detected bursts of profanity. Would you like to skip this incredibly long tutorial?\\



* ''VideoGame/WarioWareDIY'' forces you to finish the first of three tutorials before you are allowed to start making games. Luckily they are quite humorous.

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* ''VideoGame/WarioWareDIY'' forces you to finish the first of three tutorials before you are allowed to start making games. Luckily Luckily, they are quite humorous.



* In the UsefulNotes/SegaGenesis version of the ''VideoGame/{{Animaniacs}}'' game, the first stage is a simple tutorial stage showing you how to work the Warner Siblings' unique traits. Thankfully, there's a password system, so if you remember the password, you can just skip to the other stages.

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* In the UsefulNotes/SegaGenesis Platform/SegaGenesis version of the ''VideoGame/{{Animaniacs}}'' game, the first stage is a simple tutorial stage showing you how to work the Warner Siblings' unique traits. Thankfully, there's a password system, so if you remember the password, you can just skip to the other stages.



* The November 2010 update for the UsefulNotes/Xbox360 dashboard includes a tutorial that might be useful for new owners of the console, but doesn't really tell existing owners anything that they won't know already. You can skip the tutorial if you want, but you're in for a nasty shock if you do that, because the console will ''lock you out of Xbox Live''. The only way to restore access? Watch the full tutorial! Thankfully it isn't too long, but why on earth Microsoft thought existing users ought to be forced to watch it is mind boggling.

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* The November 2010 update for the UsefulNotes/Xbox360 Platform/Xbox360 dashboard includes a tutorial that might be useful for new owners of the console, but doesn't really tell existing owners anything that they won't know already. You can skip the tutorial if you want, but you're in for a nasty shock if you do that, because the console will ''lock you out of Xbox Live''. The only way to restore access? Watch the full tutorial! Thankfully it isn't too long, but why on earth Microsoft thought existing users ought to be forced to watch it is mind boggling.
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Crosswicking.

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* ''VideoGame/KirbySuperStar'': The original SNES game starts by asking you if it's your first time playing. If you say yes, you're treated to a lengthy playable tutorial. If you say no, bizarrely, you still get a tutorial; it's just shorter and non-interactive. The DS remake changed this so it skips the tutorial if you say no, and uses the shorter non-interactive tutorial if you say yes.
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* In the early 2000s, Creator/DICEntertainment released [=EasyPlay=] [=DVDs=]. As [=DVDs=] were very new at the time, each one had an extremely long, unstoppable tutorial on how to use them courtesy of WesternAnimation/InspectorGadget.

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* In the early 2000s, Creator/DICEntertainment released 's first DVD releases from 2001-2002 by Lions Gate Home Entertainment were classified as [=EasyPlay=] [=DVDs=]. As [=DVDs=] were very new at the time, each one had an extremely long, unstoppable long tutorial on how to use them courtesy of WesternAnimation/InspectorGadget.
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[[/folder]]
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[[folder:Web Animation]]
*Artindi's ''How To Fail At Tutorials'' video explains that one way to fail at tutorials is to make tutorial non-skippable. This means not considering people who want to learn things on their own, have already played through the game, or have watched someone else play it.
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* ''VideoGame/GuildWars2'': An early chapter in ''End of Dragons'' is basically "everyone practice your combo skills and defiance bar breaks before proceeding with the actual plot". Possibly justified for players who bought the expansion and dove straight in, repetitive for anyone who's played previous installments. (Justified in-game by Rama wanting to make sure the Commander has fully recovered from that [[RunningGag airship crash landing]].)

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* ''VideoGame/StarFox'':

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* ''VideoGame/StarFox'':''Franchise/StarFox'':



* Somehow, ''{{VideoGame/Solatorobo}}'' zigs-zags this. Some tutorials, like basic movements or pulling up the status screen, are skippable via a dialogue choice. Others, like combat and equipping parts, are mandatory, complete with the game stopping you dead in your tracks in order to explain everything bit by bit. This inconsistent nature becomes more of an issue in NewGamePlus runs, where you're still forced to go through each choice and slow-paced tutorial regardless of how many times you've beaten the game beforehand.

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* Somehow, ''{{VideoGame/Solatorobo}}'' ''VideoGame/{{Solatorobo}}'' zigs-zags this. Some tutorials, like basic movements or pulling up the status screen, are skippable via a dialogue choice. Others, like combat and equipping parts, are mandatory, complete with the game stopping you dead in your tracks in order to explain everything bit by bit. This inconsistent nature becomes more of an issue in NewGamePlus runs, where you're still forced to go through each choice and slow-paced tutorial regardless of how many times you've beaten the game beforehand.



* Mandatory tutorials are a major part of ''VideoGame/SonicAndTheSecretRings''.
* ''VideoGame/SonicHeroes'' has the tutorial level automatically inserted at the beginning of Team Rose's storyline. The pseudo-sequel. ''VideoGame/ShadowTheHedgehog'' has no regular tutorial, but keeps telling you the game's controls up to and including ''the last level of the game''.

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* Mandatory tutorials are a major part of ''VideoGame/SonicAndTheSecretRings''.
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''Franchise/SonicTheHedgehog'':
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''VideoGame/SonicHeroes'' has the tutorial level automatically inserted at the beginning of Team Rose's storyline. The pseudo-sequel. storyline.
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''VideoGame/ShadowTheHedgehog'' has no regular tutorial, but keeps telling you the game's controls up to and including ''the last level of the game''.game''.
** Mandatory tutorials are a major part of ''VideoGame/SonicAndTheSecretRings''.






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* Used to the point of ridiculousness in the DS version of ''VideoGame/GloryOfHeracles.'' The game interrupts you constantly to tell you what StatusEffects are, even though any Japanese kid with even a passing knowledge of ''VideoGame/DragonQuest'' should know how RPG mechanics work. A single tap of the B button gets rid of the message, though, and they only show up the first time you get hit with a new one.

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* Used to the point of ridiculousness in the DS version of ''VideoGame/GloryOfHeracles.'' ''VideoGame/GloryOfHeraclesDS''. The game interrupts you constantly to tell you what StatusEffects are, even though any Japanese kid with even a passing knowledge of ''VideoGame/DragonQuest'' should know how RPG mechanics work. A single tap of the B button gets rid of the message, though, and they only show up the first time you get hit with a new one.
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* ''VideoGame/WarioWare: D.I.Y.'' forces you to finish the first of three tutorials before you are allowed to start making games. Luckily they are quite humorous.

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* ''VideoGame/WarioWare: D.I.Y.'' ''VideoGame/WarioWareDIY'' forces you to finish the first of three tutorials before you are allowed to start making games. Luckily they are quite humorous.
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* ''VideoGame/PizzaTower'' features a tutorial that needs to be completed before gaining access to other levels. In the Gnome Forest level, there is also a mandatory tutorial section for Gustavo & Brick.

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* ''VideoGame/PizzaTower'' features a tutorial that needs to be completed before gaining access to other levels. In the Gnome Forest level, there is also a mandatory tutorial section for Gustavo & Brick. However, for players doing a new save (likely to get one-attempt per file achievements), Peppino's tutorial does throw the player a bone. [[spoiler: Clearing it in under 2 minutes immediately unlocks all Lap 2 portals.]]
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* ''[[VideoGame/LEGOAdaptationGame The LEGO Ninjago Movie Videogame]]'' has unskippable tutorials throughout gameplay. Worse, every Spinjitzu tutorial shows the same "hold button and hover over target" controls, even if you already know them (or played other LEGO games).

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* ''[[VideoGame/LEGOAdaptationGame The LEGO Ninjago Movie Videogame]]'' ''VideoGame/TheLegoNinjagoMovieVideogame'' has unskippable tutorials throughout gameplay. Worse, every Spinjitzu tutorial shows the same "hold button and hover over target" controls, even if you already know them (or played other LEGO games).
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Not Prince, Slip.


* The tutorial pops up whenever you start a new game in ''VideoGame/KatamariDamacy''. Which is annoying in the first place... until it gets to the text examples that you can't skip. And in ''We Love Katamari'', you have to do the tutorial level twice to find one of the cousins (and thus achieve OneHundredPercentCompletion) - the tutorial ends with your character rolling up Ace and his katamari. To get the LastLousyPoint, you need to play again [[spoiler: as Ace. Since he can't roll himself up to complete the tutorial, he'll roll up The Prince instead, which puts him on the list of people you've rolled up.]]

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* The tutorial pops up whenever you start a new game in ''VideoGame/KatamariDamacy''. Which is annoying in the first place... until it gets to the text examples that you can't skip. And in ''We Love Katamari'', you have to do the tutorial level twice to find one of the cousins (and thus achieve OneHundredPercentCompletion) - the tutorial ends with your character rolling up Ace and his katamari. To get the LastLousyPoint, you need to play again [[spoiler: as Ace. Since he can't roll himself up to complete the tutorial, he'll roll up The Prince Slip instead, which puts him on the list of people you've rolled up.]]
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Previously removed without explanation. No caption to link to the original IP looks bad.

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[[caption-width-right:238:{{But thou must}}, [[VideoGame/PokemonXAndY young trainer!]]]]
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Sometimes lines between the forced tutorial and first level are not clear cut. Sometimes a level might be called "tutorial" but it can be completed like any other level and having all the basic mechanics at player's hand already.

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* In the UsefulNotes/SegaGenesis version of the ''VideoGame/{{Animaniacs}}'' game, the first stage is a simple tutorial stage showing you how to work the Warner Siblings' unique traits. Thankfully, there's a password system, so if you remember the password, you can just skip to the other stages.
* In ''[[VideoGame/ARESExtinctionAgenda A.R.E.S. Extinction Agenda]]'', it forces players to get antiquated with its sub-menus to learn how to craft items out materials, use their abilities, and repair kits when their health is low for the first time.



* ''VideoGame/PizzaTower'' features a tutorial that needs to be completed before gaining access to other levels. In the Gnome Forest level, there is also a mandatory tutorial section for Gustavo & Brick.



* In ''[[VideoGame/ARESExtinctionAgenda A.R.E.S. Extinction Agenda]]'', it forces players to get antiquated with its sub-menus to learn how to craft items out materials, use their abilities, and repair kits when their health is low for the first time.
* In the UsefulNotes/SegaGenesis version of the ''VideoGame/{{Animaniacs}}'' game, the first stage is a simple tutorial stage showing you how to work the Warner Siblings' unique traits. Thankfully, there's a password system, so if you remember the password, you can just skip to the other stages.
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None


** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has one interspersed throughout the opening segment of the game [[spoiler:as a dragon attack saves you from the executioner's block]]. You initially learn the movement commands, then get tips on how to use certain items as you pick them up. Like ''Oblivion'', you can save right before leaving the tutorial area where you get a last chance to change your character, allowing you to skip it in future play-throughs.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has one interspersed throughout the opening segment of the game [[spoiler:as a dragon attack saves you from the executioner's block]]. You initially learn the movement commands, then get tips on how to use certain items as you pick them up. Like in ''Oblivion'', you can save right before leaving the tutorial area where you get a last chance to change your character, allowing you to skip it in future play-throughs.
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Why are there forced tutorials in video games? Perhaps manuals do not exist, or even if they do, everyone knows [[ReadTheFreakingManual nobody ever reads the damn things anyway]]. Therefore, it is a good idea to have an in-game tutorial to teach first-time players how to play. As for why the game would ''force'' players to do it, well... do you really think someone who refuses to read a manual would choose to play an optional tutorial? Hell no! [[VideoGame/HomeImprovementPowerToolPursuit Real men don't]] ''[[VideoGame/HomeImprovementPowerToolPursuit need]]'' [[VideoGame/HomeImprovementPowerToolPursuit instructions]]! Then, after said "[[KnowNothingKnowItAll real man]]" inevitably gets his ass handed to him because he doesn't know anything about the game's mechanics, [[NeverMyFault he proceeds to blame the game for not explaining them to him]]. Perhaps the game is [[EdutainmentGame made for very young children]] who don't know how to read yet and would actually need this type of thing. Or perhaps the writer just crammed most of the exposition into the JustifiedTutorial, and he'll be damned if he's just going to sit back and let you skip past all his hard work. Either way, [[ButThouMust Thou Must Do the Tutorial]], for the 15th time. Might include ShallIRepeatThat and HeKnowsAboutTimedHits.

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Why are there forced tutorials in video games? Perhaps manuals do not exist, or even if they do, everyone knows [[ReadTheFreakingManual nobody ever reads the damn things anyway]]. Therefore, it is a good idea to have an in-game tutorial to teach first-time players how to play. As for why the game would ''force'' players to do it, well... do you really think someone who refuses to read a manual would choose to play an optional tutorial? Hell no! [[VideoGame/HomeImprovementPowerToolPursuit Real men don't]] ''[[VideoGame/HomeImprovementPowerToolPursuit need]]'' [[VideoGame/HomeImprovementPowerToolPursuit instructions]]! Then, after said "[[KnowNothingKnowItAll real man]]" inevitably gets his ass handed to him because he doesn't know anything about the game's mechanics, [[NeverMyFault he proceeds to blame the game for not explaining them to him]]. Perhaps the game is [[EdutainmentGame made for very young children]] who don't know how to read yet and would actually need this type of thing. Maybe the player really needs one but [[Creator/EgoRaptor tends to ignore it unless it’s forced on them]]. Or perhaps the writer just crammed most of the exposition into the JustifiedTutorial, and he'll be damned if he's just going to sit back and let you skip past all his hard work. Either way, [[ButThouMust Thou Must Do the Tutorial]], for the 15th time. Might include ShallIRepeatThat and HeKnowsAboutTimedHits.
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* ''VideoGame/FugaMelodiesOfSteel'' has the entirety of Chapter 1 act like one huge tutorial, complete with forced usage of the infamous [[ArtifactOfDoom Soul Cannon]]. Thankfully, this only applies to whenever you start a new save file, as on NewGamePlus runs, the game will treat Chapter 1 like any other chapter gameplay wise.

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* ''Franchise/TombRaider'' generally had its tutorial section as a separate level within Lara's mansion and itw as completely optional. ''VideoGame/TombRaiderTheLastRevelation'' forces its tutorial upon the player when starting a new game and even if they know how to play, the game will still force them to listen to von Croy explain the controls. The next game did away with it by having its tutorial in a skippable side area and if you do take part in it, you can go at your own pace.

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* ''Franchise/TombRaider'' generally had its tutorial section as a separate level within Lara's mansion and itw it's as completely optional. ''VideoGame/TombRaiderTheLastRevelation'' forces its tutorial upon the player when starting a new game and even if they know how to play, the game will still force them to listen to von Croy explain the controls. The next game did away with it by having its tutorial in a skippable side area and if you do take part in it, you can go at your own pace.pace.
* Somehow, ''{{VideoGame/Solatorobo}}'' zigs-zags this. Some tutorials, like basic movements or pulling up the status screen, are skippable via a dialogue choice. Others, like combat and equipping parts, are mandatory, complete with the game stopping you dead in your tracks in order to explain everything bit by bit. This inconsistent nature becomes more of an issue in NewGamePlus runs, where you're still forced to go through each choice and slow-paced tutorial regardless of how many times you've beaten the game beforehand.
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Lego entry made slightly more concise


* Among the VideoGame/{{LEGO Adaptation Game}}s, ''The LEGO Ninjago Movie Videogame'' has unskippable tutorials throughout gameplay. Worse, as each ninja learns their Spinjitzu element, a screen will show the same "hold button and hover over target" controls over and over, even if you've already seen it (or played other LEGO games).

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* Among the VideoGame/{{LEGO Adaptation Game}}s, ''The ''[[VideoGame/LEGOAdaptationGame The LEGO Ninjago Movie Videogame'' Videogame]]'' has unskippable tutorials throughout gameplay. Worse, as each ninja learns their every Spinjitzu element, a screen will show tutorial shows the same "hold button and hover over target" controls over and over, controls, even if you've you already seen it know them (or played other LEGO games).
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Lego Ninjago movie game

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* Among the VideoGame/{{LEGO Adaptation Game}}s, ''The LEGO Ninjago Movie Videogame'' has unskippable tutorials throughout gameplay. Worse, as each ninja learns their Spinjitzu element, a screen will show the same "hold button and hover over target" controls over and over, even if you've already seen it (or played other LEGO games).
Is there an issue? Send a MessageReason:
None


* Creator/BlackIsleStudios gives us two of the more loathed examples in ''VideoGame/Fallout2'' and ''VideoGame/BaldursGate'' games, The Temple of Trials and "Château Irenicus" (itself preceded by ''another'' Forced Tutorial, though short and loaded with NoFourthWall humor) respectively. Both of them are completely unskippable and rather lengthy, but ''[=BG2=]''[='s=] tutorial at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while that in ''Fallout 2'' is an exercise in [[SchizoTech mindbending]] [[WillingSuspensionOfDisbelief unbelievability]] [[ExecutiveMeddling forced onto the developers]] and then [[ScrappyLevel forced onto the players]]. In a lore standpoint, there should be no way that a village of tribals, even if they descended from a Vault, should have been able to rebuild a Pre-War building, fill it with traps and locked doors, put in supplies, and have dangerous wildlife come in. In a gameplay standpoint, it's an exercise of frustration: the player is forced to Tag (that is, choose a skill to level up faster than others) either "melee" to use the spears they give your or "unarmed" with any chance to get past the giant ants and the guy waiting for you at the end (who at least can be reasoned with). Uh oh, did you not tag your Melee, Unarmed, or Sneak skill? Are you geared towards more of a nonviolent approach? Well too bad, you're going to have a tough time in the mandatory tutorial. Bitching at the village leader won't do anything as the trial is to see if you're ready for the Wasteland which again is a bad way to do it.

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* Creator/BlackIsleStudios gives us two of the more loathed examples in ''VideoGame/Fallout2'' and ''VideoGame/BaldursGate'' games, The Temple of Trials and "Château Irenicus" (itself preceded by ''another'' Forced Tutorial, though short and loaded with NoFourthWall humor) respectively. Both of them are completely unskippable and rather lengthy, but ''[=BG2=]''[='s=] tutorial at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while that in ''Fallout 2'' is an exercise in [[SchizoTech mindbending]] [[WillingSuspensionOfDisbelief unbelievability]] [[ExecutiveMeddling forced onto the developers]] and then [[ScrappyLevel forced onto the players]]. In a lore standpoint, there should be no way that a village of tribals, even if they descended from a Vault, should have been able to rebuild a Pre-War building, fill it with traps and locked doors, put in supplies, and have dangerous wildlife come in. In a gameplay standpoint, it's an exercise of frustration: the player is forced to Tag (that is, choose a skill to level up faster than others) either "melee" to use the spears they give your you or "unarmed" with any chance to get past the giant ants and the guy waiting for you at the end (who at least can be reasoned with). Uh oh, did you not tag your Melee, Unarmed, or Sneak skill? Are you geared towards more of a nonviolent approach? Well too bad, you're going to have a tough time in the mandatory tutorial. Bitching at the village leader won't do anything as the trial is to see if you're ready for the Wasteland which again is a bad way to do it.



** In ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Shadow Dragon]]'', only Normal Mode has a tutorial (the tutorial part being optional) with extra prologue chapters. In the Hard Modes, you start right in the original's first chapter, with all the basics in a menu command.

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** In ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Shadow Dragon]]'', ''VideoGame/FireEmblemShadowDragon'', only Normal Mode has a tutorial (the tutorial part being optional) with extra prologue chapters. In the Hard Modes, you start right in the original's first chapter, with all the basics in a menu command.

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