History Main / ForcedTutorial

10th Nov '16 4:26:16 PM Eniena
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[[AC: Web Comics]]

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[[AC: Web Comics]]WebComics]]
23rd Oct '16 11:54:59 AM kazokuhouou
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* Lampshaded in ''WebComic/AwkwardZombie''. Despite the fact that Katie had been catching Pokémon since before Shauna was born, already had won the gym badges, and already ''caught [[OlympusMons Yveltal]]'', Shauna's just going to give her puppy dog eyes until she sits down for Serena's tutorial.
2nd Sep '16 4:41:19 PM gophergiggles
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* The first ''VideoGame/AdvanceWars'' game only required one tutorial mission to be completed (the FogOfWar tutorial, it was fairly new for Japanese players anyway), but ''Advance Wars 2'' and ''Advance Wars DS'' force the tutorial.

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* The first ''VideoGame/AdvanceWars'' game only required one tutorial mission to be completed (the FogOfWar tutorial, it was fairly new for Japanese players anyway), anyway, ''and'' Nell even informs you that you can do this), but ''Advance Wars 2'' and ''Advance Wars DS'' force the tutorial.
2nd Sep '16 4:39:28 PM gophergiggles
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* ''VideoGame/MegaManLegends'' starts with Mega Man being stopped whenever he needs to be given tutorial advice. It is especially annoying when he is told that there should be a door near him when it is two yards in front of him.

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* ''VideoGame/MegaManLegends'' starts with Mega Man being stopped whenever he needs to be given tutorial advice. It is especially annoying when he is told that there should be a door near him when it is two yards in front of him.him, and you can't skip it in ''either'' of the NewGamePlus playthroughs either.
5th Jul '16 4:52:37 PM treehugger0369
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* ''VideoGame/{{Spore}}'', a game ''built'' around replayability, takes time out periodically, especially in Space mode, to force-pause itself and explain minor facets of the engine that you could have probably figured out by context anyway. You can turn off a lot of the tutorials and hints from the menu, but others will show up no matter what you do (luckily, a lot of these come in the form of skippable cutscenes.) One tutorial that you have no way of skipping (other than simply ignoring it and missing out on the reward) is the Galactic Adventures tutorial mission.

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* ''VideoGame/{{Spore}}'', a game ''built'' around replayability, takes time out periodically, especially in Space mode, to force-pause itself and explain minor facets of the engine that you could have probably figured out by context anyway. You can turn off a lot of the tutorials and hints from the menu, but others will show up no matter what you do (luckily, a lot of these come in the form of skippable cutscenes.) One tutorial that you have no way of skipping (other than simply ignoring it and missing out on the reward) is the Galactic Adventures tutorial mission.mission--even if you forgo getting it from your empire, if you try and take a mission from another empire, odds are this is what they'll send you to do.
20th Jun '16 11:44:15 AM longWriter
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** DJ Atomika in ''VideoGame/BurnoutParadise'' will interrupt your driving every minute with a tutorial lecture. No, he will not [[StopHelpingMe stop helping you]] until he's gone through everything (or least until the game runs out of unique recordings of him).

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** DJ Atomika in ''VideoGame/BurnoutParadise'' will interrupt your driving every minute with a tutorial lecture. No, he will not [[StopHelpingMe [[AnnoyingVideoGameHelper stop helping you]] until he's gone through everything (or least until the game runs out of unique recordings of him).



** On later missions, you still get [[StopHelpingMe told what to do]] a lot of the time, rendering much of the game a tutorial. Sure, an [[NintendoHard incredibly hard tutorial]], but a tutorial nonetheless.

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** On later missions, you still get [[StopHelpingMe [[AnnoyingVideoGameHelper told what to do]] a lot of the time, rendering much of the game a tutorial. Sure, an [[NintendoHard incredibly hard tutorial]], but a tutorial nonetheless.
7th Jun '16 9:31:57 AM N8han11
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** The tutorial mission of ''[[VideoGame/CallOfDutyModernWarafe2 Modern Warfare 2]]'' is justified in-story: the first part is a shooting range where you're showing the local militia how to aim and shoot properly. The second is an obstacle course, which you must go through as a demonstration, because a general is hoping to recruit someone into his task force.

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** The tutorial mission of ''[[VideoGame/CallOfDutyModernWarafe2 ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' is justified in-story: the first part is a shooting range where you're showing the local militia how to aim and shoot properly. The second is an obstacle course, which you must go through as a demonstration, because a general is hoping to recruit someone into his task force.
25th May '16 1:49:45 AM erforce
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* ''VideoGame/{{Burnout}} 3'' and earlier all force you to complete a series of tutorials before you can get to your first race.

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* ''VideoGame/{{Burnout}} 3'' ''Burnout''
** ''VideoGame/Burnout3Takedown''
and earlier all force you to complete a series of tutorials before you can get to your first race.



* The ''VideoGame/CallOfDuty'' series plays with this concept. The first game has a traditional obstacle course and firing range. In ''VideoGame/CallOfDuty 2'', the player is a newly-drafted Russian infantryman literally just off the truck. The tutorial consists of shooting plates and bottles in a makeshift shooting range, throwing potatoes into a destroyed building's windows for grenade practice ("Because real grenades are ''valuable''! In fact, they are worth a lot more than ''[[WeHaveReserves you]]'' are!") and [[ThisIsNotADrill destroying a German armored car which has just entered the area]]. ''[[VideoGame/ModernWarfare Call of Duty 4]]'' has the player run through a killhouse modeled after the first real level.
** The tutorial mission of ''Modern Warfare 2'' is justified in-story: the first part is a shooting range where you're showing the local militia how to aim and shoot properly. The second is an obstacle course, which you must go through as a demonstration, because a general is hoping to recruit someone into his task force.
* ''VideoGame/PerfectDark Zero'' puts you through a VR simulated training mission, which later becomes a real mission.

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* The ''VideoGame/CallOfDuty'' series plays with this concept. The first game has a traditional obstacle course and firing range. In ''VideoGame/CallOfDuty 2'', the player is a newly-drafted Russian infantryman literally just off the truck. The tutorial consists of shooting plates and bottles in a makeshift shooting range, throwing potatoes into a destroyed building's windows for grenade practice ("Because real grenades are ''valuable''! In fact, they are worth a lot more than ''[[WeHaveReserves you]]'' are!") and [[ThisIsNotADrill destroying a German armored car which has just entered the area]]. ''[[VideoGame/ModernWarfare ''[[VideoGame/CallOfDuty4ModernWarfare Call of Duty 4]]'' has the player run through a killhouse modeled after the first real level.
** The tutorial mission of ''Modern ''[[VideoGame/CallOfDutyModernWarafe2 Modern Warfare 2'' 2]]'' is justified in-story: the first part is a shooting range where you're showing the local militia how to aim and shoot properly. The second is an obstacle course, which you must go through as a demonstration, because a general is hoping to recruit someone into his task force.
* ''VideoGame/PerfectDark Zero'' ''VideoGame/PerfectDarkZero'' puts you through a VR simulated training mission, which later becomes a real mission.
12th Mar '16 3:39:56 PM rjd1922
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* ''VideoGame/TheAngryVideoGameNerdAdventures'' has the first level be a tutorial by [[VideoGame/TheLegendOfZeldaOcarinaOfTime Nagi]] (pronounced "Naggy" as in "One Who Nags") as a parody of other such tutorial levels. This is complete with the Nerd angrily telling Nagi that he's played this sort of game for ''years'' and that he doesn't want her help. Granted, it's in far more colorful language...

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* ''VideoGame/TheAngryVideoGameNerdAdventures'' has the first level be a tutorial by [[VideoGame/TheLegendOfZeldaOcarinaOfTime Nagi]] Naggi]] (pronounced "Naggy" as in "One Who Nags") as a parody of other such tutorial levels. This is complete with the Nerd angrily telling Nagi Naggi that he's played this sort of game for ''years'' and that he doesn't want her help. Granted, it's in far more colorful language...
25th Feb '16 10:38:01 PM Midna
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Added DiffLines:

** ''VideoGame/MarioAndLuigiPaperJam'' averts this in some areas, such as for overworld moves, where tutorials are relegated to button commands displayed at the top of the screen unless you go out of your way to activate a longer guidance scene. In other places, like with Battle Cards and (to an extent) the game's amiibo functionality, it's played completely straight.
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