History Main / ForcedTutorial

19th Feb '18 1:54:44 PM DastardlyDemolition
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* ''VideoGame/{{Fallout 3}}'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty-minute event -- and unlike ''Oblivion'', some decisions have long-term consequences, like killing the Overseer. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''

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* ''VideoGame/{{Fallout 3}}'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty-minute event -- and unlike ''Oblivion'', some decisions your choice of killing the Overseer or not does have long-term consequences, like killing the Overseer.consequences. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''
12th Feb '18 7:03:25 PM KBABZ
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* Played with in ''VideoGame/JakIIRenegade''. The first stage is your usual in-game tutorial (of the "escape from prison" variety), but it's integrated into the actual game in a way that you don't notice it... perhaps because you don't ''have'' to perform the actions Daxter tells you, they're just told to you in the audio very conversationally, but you're totally free to just do the escape like he's not even talking.

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* Played with in ''VideoGame/JakIIRenegade''. The first stage is your usual in-game tutorial (of the "escape from prison" variety), but it's integrated into the actual game in a way that you don't notice it... perhaps because you don't ''have'' to perform the actions Daxter tells you, they're just told to you in the audio very conversationally, conversationally in spots where you'd likely do them anyway, but you're totally free to just do the escape like he's not even talking.talking.
** An interesting case occurs if you begin a Mission using the Mission Select, as it starts you at a certain point in the game without the Health Pack dialogue flag being triggered, since it only plays when you break a crate with one inside and you technically haven't done that yet in the new save. This can lead to strange moments where Daxter will explain to Jak how Health Packs work in the final level of the game.



* Zigzagged but generally averted in the ''Franchise/RatchetAndClank'', as the tutorial is essentially just the first level with some voice-overs explaining the controls and plot. Played straightest in ''VideoGame/RatchetAndClankFutureACrackInTime'', which features ''two'' "first levels" of this nature, one of them mostly set pieces and plot, and which also includes a completely mandatory tutorial on how to control the camera.

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* Zigzagged but generally averted in the ''Franchise/RatchetAndClank'', as the tutorial is essentially just the first level with some voice-overs explaining the controls and plot. Played straightest in ''VideoGame/RatchetAndClankFutureACrackInTime'', which features ''two'' "first levels" of this nature, nature (one for each title character), one of them mostly set pieces and plot, and plot which also includes a completely mandatory tutorial on how to control the camera.
camera. ''VideoGame/RatchetAndClank2016'' would repeat this structure.
12th Feb '18 6:47:07 PM KBABZ
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** It's especially noticeable in ''Gold/Silver/Crystal'', when your mother offers to read the instructions for the [=PokéGear=]. If you answer yes, she'll give the tutorial as expected. If no, she gives the tutorial anyway, except phrased as a question.

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** It's especially noticeable in Gen II's ''Gold/Silver/Crystal'', while downplayed, doesn't escape this trope entirely, as it appears when your mother offers asks if you know how to read the instructions for use the [=PokéGear=]. If you answer yes, that you do not, she'll give the tutorial as expected. If no, you say you do know how to use it, she gives the tutorial anyway, except phrased as a question.question, combining this with AsYouKnow and ButThouMust:
---> '''Mom (when answered no)''': I'll read the instructions. Turn the Pokégear on and select the Phone icon. Phone numbers are stored in memory. Just choose a name you want to call. Gee, isn't that convenient?
--->'''Mom (when answered yes)''': Don't you just turn the Pokégear on and select the Phone icon? Phone numbers are stored in memory. Just choose a name you want to call. Gee, isn't that convenient?
12th Feb '18 6:22:39 PM KBABZ
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** ''VideoGame/Burnout3Takedown'' and earlier all force you to complete a series of tutorials before you can get to your first race.

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** ''VideoGame/Burnout3Takedown'' ''VideoGame/Burnout2PointOfImpact'' and earlier all force you to complete a series of tutorials before you can get to your first race.race, while ''VideoGame/Burnout3Takedown'' had videos for the Race and Crash modes.
10th Feb '18 7:10:06 PM DastardlyDemolition
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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is nice enough to let you skip their tutorial, but you still have to fight your way out of Privateer's Hold. Ironically, the tutorial is broken anyway and you never get to see the last two or three tips.

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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is nice enough to let you skip their tutorial, tutori cssv al, but you still have to fight your way out of Privateer's Hold. Ironically, the tutorial is broken anyway and you never get to see the last two or three tips.



* ''VideoGame/{{Fallout 3}}'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty minute event -- and unlike ''Oblivion'', some decisions have long-term consequences, like killing the Overseer. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''
** ''VideoGame/FalloutNewVegas'' averts this. After character creation, you're pointed towards an NPC who will "teach you how to survive in the wasteland," i.e. run you through a tutorial quest. You can opt out and strike off into the Wasteland at any time - in fact the only sign of the starting area's tutorial-ness is a warning that will pop up when you leave town, asking you to confirm your character build.

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* ''VideoGame/{{Fallout 3}}'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty minute thirty-minute event -- and unlike ''Oblivion'', some decisions have long-term consequences, like killing the Overseer. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''
** * ''VideoGame/FalloutNewVegas'' averts this. After character creation, you're pointed towards an NPC who will "teach you how to survive in the wasteland," i.e. run you through a tutorial quest. You can opt out and strike off into the Wasteland at any time - in fact the only sign of the starting area's tutorial-ness is a warning that will pop up when you leave town, asking you to confirm your character build.



* Creator/BlackIsleStudios gives us two of the more loathed examples in ''VideoGame/{{Fallout 2}}'' and ''VideoGame/BaldursGate'' games, The Temple of Trials and "[[FanNickname Château Irenicus]]" (itself preceded by ''another'' Forced Tutorial, though short and loaded with NoFourthWall humor) respectively. Both of them are completely unskippable and rather lengthy, but ''[=BG2=]''[='s=] tutorial at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while that in ''Fallout 2'' is an exercise in [[SchizoTech mindbending]] [[WillingSuspensionOfDisbelief unbelievability]].

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* Creator/BlackIsleStudios gives us two of the more loathed examples in ''VideoGame/{{Fallout 2}}'' and ''VideoGame/BaldursGate'' games, The Temple of Trials and "[[FanNickname Château Irenicus]]" (itself preceded by ''another'' Forced Tutorial, though short and loaded with NoFourthWall humor) respectively. Both of them are completely unskippable and rather lengthy, but ''[=BG2=]''[='s=] tutorial at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while that in ''Fallout 2'' is an exercise in [[SchizoTech mindbending]] [[WillingSuspensionOfDisbelief unbelievability]].unbelievability]] [[ExecutiveMeddling forced onto the developers]] and then [[ScrappyLevel forced onto the players]].
** In a lore standpoint, there should be no way that a village of tribals, even if they descended from a Vault, should have been able to rebuild a Pre-War building, fill it with traps and locked doors, put in supplies, and have dangerous wildlife come in. In a gameplay standpoint, it's an exercise of frustration: the player is forced to Tag (that is, choose a skill to level up faster than others) either "melee" to use the spears they give your or "unarmed" with any chance to get past the giant ants and the guy waiting for you at the end (who at least can be reasoned with). Uh oh, did you not tag your Melee, Unarmed, or Sneak skill? Are you geared towards more of a nonviolent approach? Well too bad, you're going to have a tough time in the mandatory tutorial. Bitching at the village leader won't do anything as the trial is to see if you're ready for the Wasteland which again is a bad way to do it.
7th Jan '18 11:10:56 PM DarkHunter
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* ''[[VideoGame/DotHackGUGames .Hack//GU]]'' has two forced tutorials, because some [=NPCs=] refuse to take "I know this already" as an answer.

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* ''[[VideoGame/DotHackGUGames .Hack//GU]]'' has hack//GU]]'':
** There are
two forced tutorials, because some [=NPCs=] refuse to take "I know this already" as an answer.answer.
** Even happens InUniverse, as player character Haseo is an expert player whose character was just reset to Level 1, so he catches the attention of a couple of newbie-helpers who refuse to believe he already knows how to play the game. He goes along with them solely for their help in getting started levelling up. Though there is ''one'' aspect of the game he wasn't aware of: since he'd always played solo, Haseo had never learned about the Team Attack mechanic of the game.
4th Dec '17 6:18:47 PM darkpit06
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* ''VideoGame/XenobladeChronicles2'' has LOTS of tutorials within the game. And by lots, it's to the point where you still get them while your level is still in the 20s! This can be incredibly irriting when you're about to face bosses--as the party and bosses say some PreAssKickingOneLiners, the game freezes to explain yet another thing to you. And you can't skip them, either!

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* ''VideoGame/XenobladeChronicles2'' has LOTS of tutorials within the first third game. And by lots, it's to the point where you still get them while your level is still in the 20s! This can be incredibly irriting when you're about to face bosses--as the party and bosses say some PreAssKickingOneLiners, tutorials, the game freezes to stops as some text boxes appear onscreen and explain yet another thing to you. And some stuff before you can't skip them, either!
regain control of your character. These boxes can even interrupt certain boss battles, forcing you to stop until you button mash through the tutorial.
4th Dec '17 6:13:10 PM darkpit06
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* ''VideoGame/XenobladeChronicles2'' has LOTS of tutorials within the game, to the point that they're still popping up while your level is still in the 20s.

to:

* ''VideoGame/XenobladeChronicles2'' has LOTS of tutorials within the game, game. And by lots, it's to the point that they're where you still popping up get them while your level is still in the 20s.
20s! This can be incredibly irriting when you're about to face bosses--as the party and bosses say some PreAssKickingOneLiners, the game freezes to explain yet another thing to you. And you can't skip them, either!
4th Dec '17 6:04:32 PM darkpit06
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* ''VideoGame/XenobladeChronicles2'' has LOTS of tutorials within the game, to the point that they're still popping up while your level is still in the 20s.
25th Nov '17 1:40:24 AM toto2379
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*** The game features a mandatory tutorial about how to defeat [[TheGoomba Goombas]], [[TheSpiny Spiked Goombas]], and Paragoombas.

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*** The game features a mandatory tutorial about how to defeat [[TheGoomba Goombas]], [[TheSpiny Spiked Goombas]], and Paragoombas.[[AirborneMook Paragoombas]].
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