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* ''Film/SkyHigh'': At first, Will Stronghold thinks he didn't inherit either of his father's SuperStrength or his mother's flying ability but soon learns that he inherited his father's power. When he fights against Royal Pain, she throws him out a window and he appears to die in the fall, until he is seen later in the air, showing that he also inherited his mother's power.

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* ''Film/SkyHigh'': ''Film/SkyHigh2005'': At first, Will Stronghold thinks he didn't inherit either of his father's SuperStrength or his mother's flying ability but soon learns that he inherited his father's power. When he fights against Royal Pain, she throws him out a window and he appears to die in the fall, until he is seen later in the air, showing that he also inherited his mother's power.
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* ''Film/SkyHigh'': At first, Will Stronghold thinks he didn't inherit either of his father's SuperStrength or his mother's flying ability but soon learns that he inherited his father's power. [[spoiler:When he fights against Royal Pain, she throws him out a window and he appears to die in the fall, until he is seen later in the air, showing that he also inherited his mother's power.]]

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* ''Film/SkyHigh'': At first, Will Stronghold thinks he didn't inherit either of his father's SuperStrength or his mother's flying ability but soon learns that he inherited his father's power. [[spoiler:When When he fights against Royal Pain, she throws him out a window and he appears to die in the fall, until he is seen later in the air, showing that he also inherited his mother's power.]]
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Trope was cut/disambiguated due to cleanup


* ''Film/XMenFirstClass'': Banshee is shown to be proficient enough to use his [[MakeMeWannaShout power]] to fire concentrated sound blasts and act as a human sonar. He spends the brunt of the film trying to learn how to use his mutation to fly, by bouncing the sound waves off the ground back into himself. He finally succeeds and provides air support during the climactic battle with the Hellfire Club.

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* ''Film/XMenFirstClass'': Banshee is shown to be proficient enough to use his [[MakeMeWannaShout power]] power to fire concentrated sound blasts and act as a human sonar. He spends the brunt of the film trying to learn how to use his mutation to fly, by bouncing the sound waves off the ground back into himself. He finally succeeds and provides air support during the climactic battle with the Hellfire Club.
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* We first see ''Film/{{Superman}}'' fly after he has his TimeSkip vision from Jor-El in the Fortress Of Solitude. The BroadStrokes sequel, ''Film/SupermanReturns'' shows a teenage Clark running and jumping around the farm and being surprised that he can stop in mid-air.

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* We first see ''Film/{{Superman}}'' fly after he has his TimeSkip vision from Jor-El in the Fortress Of Solitude. The A flashback in the BroadStrokes sequel, ''Film/SupermanReturns'' shows a teenage Clark running and jumping around the farm and being surprised that he can stop in mid-air.
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* Rick spends a lot of ''Film/SuperheroMovie'' wishing that he could fly. In the climax, he grows wings that are conveniently the same colour as his costume.
* We first see ''Film/{{Superman}}'' fly after he has his TimeSkip vision from Jor-El in the Fortress Of Solitude. The BroadStrokes sequel, ''Film/SupermanReturns'' shows a teenage Clark running and jumping around the farm and being surprised that he can stop in mid-air.


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* In ''Series/LoisAndClarkTheNewAdventuresOfSuperman'', Clarke's implied to have had most of his powers since childhood but there's a mention that he couldn't fly until he was 18.
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Wick swap


* ''VideoGame/KidIcarus'': The protagonist is a flightless angel who needs to find three sacred treasures to rescue a goddess. The final treasure is a pair of magic wings that enable him to fly, which he uses in the last level to travel to the BigBad's lair.

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* ''VideoGame/KidIcarus'': ''VideoGame/KidIcarus1986'': The protagonist is a flightless angel who needs to find three sacred treasures to rescue a goddess. The final treasure is a pair of magic wings that enable him to fly, which he uses in the last level to travel to the BigBad's lair.
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May result from a DieOrFly situation. Compare to EleventhHourSuperpower.

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May result from a DieOrFly situation. Compare to EleventhHourSuperpower.
EleventhHourSuperpower and GlobalAirship.

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* The final ride Pokemon unlocked in ''VideoGame/PokemonLegendsArceus'' is Hisuian Braviary which allows the player to glide across the land.

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* ''VideoGame/{{Pokemon}}'':
**
The final ride Pokemon unlocked in ''VideoGame/PokemonLegendsArceus'' is Hisuian Braviary which allows the player to glide across the land.land.
** ''VideoGame/PokemonScarletAndViolet'': Normally averted in the base game, where -- due to the open nature of the campaign -- the Quaking Earth titan, who unlocks Koraidon/Miraidon's ability to glide, may very well be faced first of all. ''The Indigo Disk'' DLC, however, plays the trope straight in that it allows the player to properly fly, and the DLC itself can be accessed only after completing both the base game and the previous DLC campaign, ''The Teal Mask''. Moreover, flight is restricted to Amarys's Elite Trial until the story of ''The Indigo Disk'' is completed.

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Added example(s), Alphabetizing example(s)


* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[TerrorDactyl Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line. "Flying on the Wings of the Ten" is considered an impossible spiritual experience among the warlike Tenakth, so seeing Aloy flying while she [[spoiler:thwarts Regalla's Rebellion]] adds a psychological aspect to that particular enemy faction's defeat.



* ''VideoGame/SuperMarioGalaxy'': The final power-up Mario accesses is the Red Star, which is only available for a single mission. Touching it lets Mario freely fly through the air.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioGalaxy'': The final power-up Mario accesses is the Red Star, which is only available for a single mission. Touching it lets Mario freely fly through the air.air.
** ''VideoGame/WarioMasterOfDisguise'': The final disguise Wario learns is Wicked Wario, which gives him the clothes of a winged devil and allows him to fly upward, while an upgrade allows him to move sideways during flight. Both skills are obtained in the penultimate chapter.



* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[TerrorDactyl Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line. "Flying on the Wings of the Ten" is considered an impossible spiritual experience among the warlike Tenakth, so seeing Aloy flying while she [[spoiler:thwarts Regalla's Rebellion]] adds a psychological aspect to that particular enemy faction's defeat.
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** ''VideoGame/KingdomHearts'': While gaining flight is something that the player can obtain in Neverland - a late game world- the power itself is restricted to that world and doesn't show up again until the final phase of the final boss. What isn't restricted to a specific world is the Superglide which is the final shared ability, and is obtained by besting Chernabog in [[TheVeryDefinitelyFinalDungeon End of the World]].

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** ''VideoGame/KingdomHearts'': ''VideoGame/KingdomHeartsI'': While gaining flight is something that the player can obtain in Neverland - a late game world- the power itself is restricted to that world and doesn't show up again until the final phase of the final boss. What isn't restricted to a specific world is the Superglide which is the final shared ability, and is obtained by besting Chernabog in [[TheVeryDefinitelyFinalDungeon End of the World]].
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* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts'': While gaining flight is something that the player can obtain in Neverland - a late game world- the power itself is restricted to that world and doesn't show up again until the final phase of the final boss. What isn't restricted to a specific world is the Superglide which is the final shared ability, and is obtained by besting Chernabog in [[TheVeryDefinitelyFinalDungeon End of the World]].
** ''VideoGame/KingdomHeartsII'': The last Drive Form (Final Form) allows Sora to learn the Glide ability which has several upgrades and allows Sora to fly freely around the arena outside of the final boss fight.
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* ''VideoGame/FinalFantasyXIV'': The ability for your mounts to fly was added in ''Heavensward'' is only unlocked for a given zone after attuning to all the aether currents in that zone; some are accessible just by walking the overworld, some are unlocked via sidequests, and one is always unlocked via the last Main Scenario quest in that zone, thus denying the player flight until after the Main Scenario has had its way with them. [[spoiler:The exception is Azys Lla, where all the aether currents are unlocked via Main Scenario Quests due to plot importance.]] After flight was added to ''A Realm Reborn'' zones, it is only unlocked after the last quest of the 2.0 storyline.
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* ''LightNovel/InAnotherWorldWithMySmartphone'': Protagonist Touya Mochizuki has the unique (for his time anyway) gift of all elemental forms of magic, as well as using any Null Magic that is described to him in basic detail. He eventually creates a sustained, high-speed flight by combining Accel, Gravity, Levitate, and Flight...a feat that astounds observers even above his prior accomplishments, and something that no one but he could have ever figured out.

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* ''LightNovel/InAnotherWorldWithMySmartphone'': ''Literature/InAnotherWorldWithMySmartphone'': Protagonist Touya Mochizuki has the unique (for his time anyway) gift of all elemental forms of magic, as well as using any Null Magic that is described to him in basic detail. He eventually creates a sustained, high-speed flight by combining Accel, Gravity, Levitate, and Flight...a feat that astounds observers even above his prior accomplishments, and something that no one but he could have ever figured out.
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* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[PteroSoarer Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line. "Flying on the Wings of the Ten" is considered an impossible spiritual experience among the warlike Tenakth, so seeing Aloy flying while she [[spoiler:thwarts Regalla's Rebellion]] adds a psychological aspect to that particular enemy faction's defeat.

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* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[PteroSoarer [[TerrorDactyl Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line. "Flying on the Wings of the Ten" is considered an impossible spiritual experience among the warlike Tenakth, so seeing Aloy flying while she [[spoiler:thwarts Regalla's Rebellion]] adds a psychological aspect to that particular enemy faction's defeat.
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Aversion, not subversion


** Subverted for Wizards, Sorcerers, and Warlocks, for whom ''Fly'' is a third level spell. Meaning that Warlocks get it in the middle and Wizards and Sorcerers get it early.

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** Subverted Averted for Wizards, Sorcerers, and Warlocks, for whom ''Fly'' is a third level spell. Meaning that Warlocks get it in the middle and Wizards and Sorcerers get it early.
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** Subverted for Wizards, Sorcerers, and Warlocks, for whom ''Fly'' is a third level spell. Meaning that Warlocks get it in the middle and Wizards and Sorcerers get it early.
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* In ''WesternAnimation/TurningRed'', Mei discovers her giant red panda transformation grants her NotQuiteFlight right before the climax.
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'''ComicBook/HumanTorch:''' Yeah, I'm working on it. It's actually really difficult.
-->-- ''Film/{{Fantastic Four|2005}}''

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'''ComicBook/HumanTorch:''' '''Human Torch:''' Yeah, I'm working on it. It's actually really difficult.
-->-- ''Film/{{Fantastic Four|2005}}''
''Film/FantasticFour2005''



[[folder:Film - Animated]]

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[[folder:Film - -- Animated]]



[[folder:Film - Live Action]]

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[[folder:Film - -- Live Action]]



** ''Film/BatmanBegins'': after spending the film learning to combine his martial arts training with high-tech weaponry, Batman surprises the League of Shadows with a new trick during their attack on Gotham City: a glider suit that gives him controlled flight, allowing him to pursue Ra's Al Ghul's train.
** ''Film/TheDarkKnightRises'': Lucius Fox presents Bruce Wayne with his ultimate invention: The Bat, a flying pursuit vehicle. Forced to leave it behind when he's imprisoned for a large portion of the film, Batman uses the Bat spectacularly against Bane's army in the final showdown.

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** ''Film/BatmanBegins'': after After spending the film learning to combine his martial arts training with high-tech weaponry, Batman surprises the League of Shadows with a new trick during their attack on Gotham City: a glider suit that gives him controlled flight, allowing him to pursue Ra's Al Ghul's train.
** ''Film/TheDarkKnightRises'': Lucius Fox presents Bruce Wayne with his ultimate invention: The the Bat, a flying pursuit vehicle. Forced to leave it behind when he's imprisoned for a large portion of the film, Batman uses the Bat spectacularly against Bane's army in the final showdown.



** ''Film/WonderWoman'': Flight is the last ability Diana demonstrates, and only during the film's epilogue, suggesting that she only mastered it years after she adopted the Wonder Woman identity.
** ''Film/{{Shazam}}'': The DieOrFly variant. Billy, having already learned his other powers by accident or through tests, and spending a lot of time trying to fly, only learns to fly after Dr. Sivana (who can already do it) drops him from several thousand feet up.

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** ''Film/WonderWoman'': ''Film/WonderWoman2017'': Flight is the last ability Diana demonstrates, and only during the film's epilogue, suggesting that she only mastered it years after she adopted the Wonder Woman identity.
** ''Film/{{Shazam}}'': ''Film/Shazam2019'': The DieOrFly variant. Billy, having already learned his other powers by accident or through tests, and spending a lot of time trying to fly, only learns to fly after Dr. Sivana (who can already do it) drops him from several thousand feet up.
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* ''Film/DarkCity'': John Murdoch spends the film slowly mastering his telekinetic powers (called "tuning" by the Strangers, the City's overlords). He runs out of time when the Strangers capture him, intending to turn him into one of them; Dr. Schreiber injects him with a memory syringe that gives him a lifetime of mental training in minutes. John not only wreaks havoc on the Stramgers' lab with his tuning, he then flies after their leader Mr. Book for a showdown above the City.

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* ''Film/DarkCity'': John Murdoch spends the film slowly mastering his telekinetic powers (called "tuning" by the Strangers, the City's overlords). He runs out of time when the Strangers capture him, intending to turn him into one of them; Dr. Schreiber injects him with a memory syringe that gives him a lifetime of mental training in minutes. John not only wreaks havoc on the Stramgers' Strangers' lab with his tuning, he then flies after their leader Mr. Book for a showdown above the City.
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None


* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[PteroSoarer Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line.

to:

* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[PteroSoarer Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line.
line. "Flying on the Wings of the Ten" is considered an impossible spiritual experience among the warlike Tenakth, so seeing Aloy flying while she [[spoiler:thwarts Regalla's Rebellion]] adds a psychological aspect to that particular enemy faction's defeat.
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None



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* In ''VideoGame/HorizonForbiddenWest'', a late-game machine override is given that enables overriding of [[PteroSoarer Sunwing]] mounts. It is instrumentally important in the penultimate challenge that Aloy has to surmount in the main story line.

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* In ''VideoGame/LegoCityUndercover'' the final upgrade obtained is a jetpack for the astronaut disguise which allows Chase to make long jumps over gaps and can break a lot of overworld challenges.



* The final ride Pokemon unlocked in ''VideoGame/PokemonLegendsArceus'' is Hisuian Braviary which allows the player to glide across the land.



* In ''VideoGame/LegoCityUndercover'' the final upgrade obtained is a jetpack for the astronaut disguise which allows Chase to make long jumps over gaps and can break a lot of overworld challenges.

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* In ''VideoGame/LegoCityUndercover'' the final upgrade obtained is a jetpack for the astronaut disguise which allows Chase to make long jumps over gaps and can break a lot of overworld challenges.
Is there an issue? Send a MessageReason:
None


* ''Film/{{Birdman}}'': Riggan Thompson is shown using telekinetic powers to levitate himself and other objects several times, but when he jumps off a building near the end he finally uses his power to make himself fly dreamily over Broadway (although it's very possible his powers are just in his head).

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* ''Film/{{Birdman}}'': ''Film/BirdmanOrTheUnexpectedVirtueOfIgnorance'': Riggan Thompson is shown using telekinetic powers to levitate himself and other objects several times, but when he jumps off a building near the end he finally uses his power to make himself fly dreamily over Broadway (although it's very possible his powers are just in his head).
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'''[[ComicBook/HumanTorch Johnny]]:''' Yeah, I'm working on it. It's actually really difficult.

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'''[[ComicBook/HumanTorch Johnny]]:''' '''ComicBook/HumanTorch:''' Yeah, I'm working on it. It's actually really difficult.
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[[folder:Comic Books]]
* ''ComicBook/NewSuperman'': Kong Kenan develops eight powers of Superman, which he unlocks one at a time following various trials. Naturally, flight is the very last one he unlocks.
[[/folder]]
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The Floppy Disk gives Jesse Launch, not Levitate.


* In ''VideoGame/{{Control}}'', the final Object of Power that [[PlayerCharacter Jesse]] finds and binds is the Floppy Disk, which gives her the power of flight. This also marks the point in the game where she can explore the Ashtray Maze, the VeryDefinitelyFinalDungeon, leading to a sequence where she's tearing through hordes of enemies (effectively challenging the [[TheUnchosenOne Imposter Syndrome]] that's been plaguing her).

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* In ''VideoGame/{{Control}}'', the final Object of Power that [[PlayerCharacter Jesse]] finds and binds is the Floppy Disk, Benicoff TV, which gives her the power of flight. This also marks the point in the game where she can explore the Ashtray Maze, the VeryDefinitelyFinalDungeon, leading to a sequence where she's tearing through hordes of enemies (effectively challenging the [[TheUnchosenOne Imposter Syndrome]] that's been plaguing her).

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