History Main / FlawedPrototype

19th Nov '17 4:46:19 PM dracogeorge
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* ''[[Creator/ChoiceOfGames Mecha Ace]] has the [[HumongousMecha Lionheart]], which is both this and a SuperPrototype. While it's superior in many ways to the bog-standard mecha, it turns out that there's a bug in the piloting software that causes it to become unresponsive at max speed. [[OhCrap You discover this just as you realise you're on a collision course with a civilian ship]]. The player can choose to have limiters installed, slowing it down to the same speed as a regular mech but eliminating the problem, or not, giving you access to its full speed but having to deal with the bug.

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* ''[[Creator/ChoiceOfGames Mecha Ace]] Ace]]'' has the [[HumongousMecha Lionheart]], which is both this and a SuperPrototype. While it's superior in many ways to the bog-standard mecha, it turns out that there's a bug in the piloting software that causes it to become unresponsive at max speed. [[OhCrap You discover this just as you realise you're on a collision course with a civilian ship]]. The player can choose to have limiters installed, slowing it down to the same speed as a regular mech but eliminating the problem, or not, giving you access to its full speed but having to deal with the bug.
19th Nov '17 4:45:37 PM dracogeorge
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Added DiffLines:

* ''[[Creator/ChoiceOfGames Mecha Ace]] has the [[HumongousMecha Lionheart]], which is both this and a SuperPrototype. While it's superior in many ways to the bog-standard mecha, it turns out that there's a bug in the piloting software that causes it to become unresponsive at max speed. [[OhCrap You discover this just as you realise you're on a collision course with a civilian ship]]. The player can choose to have limiters installed, slowing it down to the same speed as a regular mech but eliminating the problem, or not, giving you access to its full speed but having to deal with the bug.
8th Nov '17 5:15:45 AM DLMaximum1
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** The ''Daboku'' Assault 'Mech was among the first new [[HumongousMecha Battlemechs]] built with the [[LostTechnology lost knowledge]] gleaned from the Helm Memory Core, and it shows, becoming the [[JokeCharacter laughing stock of the battlefield]]. While it was advanced, the mech was riddled with massive faults. The Mech would sometimes spontaneous [[EjectionSeat eject the pilot]] when hit in the lower torso[[note]] a joke about the Mauler toy from the [[Franchise/BattleTechExpandedUniverse BattleTech cartoon]], which had an ejection button in the pelvic area[[/note]], which caused the frustrated pilots to [[ArmoredCoffins disable the auto-eject]] (which still failed to correct the issue). The [[MoreDakka quadruple autocannon]] ammo feeds were poorly designed, causing them to jam up, and the 'Mech lacked enough heatsinks to prevent it from [[OverHeating overheating]] when firing its lasers. It was so infamous that the much more common successor dropped the name entirely, instead being called the ''Mauler''.

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** The ''Daboku'' Assault 'Mech was among the first new [[HumongousMecha Battlemechs]] built with the [[LostTechnology lost knowledge]] gleaned from the Helm Memory Core, and it shows, becoming the [[JokeCharacter laughing stock of the battlefield]]. While it was advanced, the mech was riddled with massive faults. The Mech would sometimes spontaneous spontaneously [[EjectionSeat eject the pilot]] when hit in the lower torso[[note]] a joke about the Mauler toy from the [[Franchise/BattleTechExpandedUniverse BattleTech cartoon]], which had an ejection button in the pelvic area[[/note]], which caused the frustrated pilots to [[ArmoredCoffins disable the auto-eject]] (which still failed to correct the issue). The [[MoreDakka quadruple autocannon]] ammo feeds were poorly designed, causing them to jam up, and the 'Mech lacked enough heatsinks to prevent it from [[OverHeating overheating]] when firing its lasers. It was so infamous that the much more common successor dropped the name entirely, instead being called the ''Mauler''.
8th Nov '17 5:11:13 AM DLMaximum1
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** The ''Battletech'' writing staff had a field day with the concept of failed designs in [[http://www.sarna.net/wiki/Experimental_Technical_Readout:_Boondoggles XTRO: Boondoggles]], best described as a sourcebook full of abject failure. Fifteen units are collected in the book and every one of them is a screwup of the highest order. Pick your poison. An unarmed FragileSpeedster that overheats just moving and is so vulnerable that it could be killed with a thrown rock? What about the attempt to make a WalkingTank into a TransformingMecha...namely, [[MilitaryMashupMachine a plane]] that flew about as well as tanks tend to fly? Or perhaps the automated probe ship that [[AIIsACrapshoot blithely ignored its orders]], went on a random drunken hyperspace tour of known space, then disappeared never to be seen again? It's all there.

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** The ''Battletech'' writing staff had a field day with the concept of failed designs in [[http://www.sarna.net/wiki/Experimental_Technical_Readout:_Boondoggles XTRO: Boondoggles]], best described as a sourcebook full of abject failure. Fifteen units are collected in the book and every one of them is a screwup of the highest order. Pick your poison. An unarmed FragileSpeedster that overheats just moving and is so vulnerable that it could be killed with a thrown rock? What about the attempt to make a WalkingTank into a TransformingMecha... namely, [[MilitaryMashupMachine a plane]] that flew about as well as tanks tend to fly? Or perhaps the automated probe ship that [[AIIsACrapshoot blithely ignored its orders]], went on a random drunken hyperspace tour of known space, then disappeared never to be seen again? It's all there.



** The mothership itself: in the first game the mothership (both the Kushan and the Taiidan variants, no matter what you play as) is lightly armed and armoured and can't move in real space due incomplete engines (quite a problem in many missions, especially the one where the mothership is endangered by asteroids and the one where the enemy tries a ColonyDrop on it), and, to rub salt in the wound, we see the Kadeshi motherships having ion cannons and very fast engines in addition to building capabilities and point defense. In ''Cataclysm'' your mothership comes with working engines and capable weapons, and through the game you upgrade it with superior armour, energy cannons and a WaveMotionGun, while the Beast mothership has comparable normal weapons, slightly slower engines and inferior construction capabilities, superior armour and swaps the WaveMotionGun with a beam to spread TheCorruption, while in ''Homeworld 2'' both the ''Pride of Hiigara'' (itself an improved version of the Kushan mothership) have working engines, decent weapons, and can be upgraded with various systems, including cloak generators and sensors to defeat it.

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** The mothership itself: in the first game the mothership (both the Kushan and the Taiidan variants, no matter what you play as) is lightly armed and armoured armored and can't move in real space due incomplete engines (quite a problem in many missions, especially the one where the mothership is endangered by asteroids and the one where the enemy tries a ColonyDrop on it), and, to rub salt in the wound, we see the Kadeshi motherships having ion cannons and very fast engines in addition to building capabilities and point defense. In ''Cataclysm'' your mothership comes with working engines and capable weapons, and through the game you upgrade it with superior armour, energy cannons and a WaveMotionGun, while the Beast mothership has comparable normal weapons, slightly slower engines and inferior construction capabilities, superior armour and swaps the WaveMotionGun with a beam to spread TheCorruption, while in ''Homeworld 2'' both the ''Pride of Hiigara'' (itself an improved version of the Kushan mothership) have working engines, decent weapons, and can be upgraded with various systems, including cloak generators and sensors to defeat it.
8th Nov '17 5:04:20 AM DLMaximum1
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* The title ship of ''Series/StarTrekVoyager'' was the first ''Intrepid''-class ship fitted with bio-neural gelpacks. Essentially, it made the ships computers systems organic. Several years in the Delta Quadrant showed just how impractical the idea was. From routine breakdowns, the ship ''getting sick'' and etc, the tech never took off.

to:

* The title ship of ''Series/StarTrekVoyager'' was the first ''Intrepid''-class ship fitted with bio-neural gelpacks. Essentially, it made the ships computers ship's computer systems organic. Several years in the Delta Quadrant showed just how impractical the idea was. From routine breakdowns, the ship ''getting sick'' and etc, the tech never took off.
8th Nov '17 5:03:43 AM DLMaximum1
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* The title ship of ''Series/StarTrekVoyager'' was the first ''Intrepid'' class ship fitted with bio-neural gelpacks. Essiantly, it made the ships computers systems organic. Several years in the Delta Quadrant showed just how impractical the idea was. From routine breakdowns, the ship ''getting sick'' and etc, the tech never took off.

to:

* The title ship of ''Series/StarTrekVoyager'' was the first ''Intrepid'' class ''Intrepid''-class ship fitted with bio-neural gelpacks. Essiantly, Essentially, it made the ships computers systems organic. Several years in the Delta Quadrant showed just how impractical the idea was. From routine breakdowns, the ship ''getting sick'' and etc, the tech never took off.



* ''Series/BakuryuuSentaiAbaranger'': Abarekiller's [[TransformationTrinket Dino Minder]] is one of these; Too many transformations causes it to overload and explode.

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* ''Series/BakuryuuSentaiAbaranger'': Abarekiller's [[TransformationTrinket Dino Minder]] is one of these; Too too many transformations causes it to overload and explode.
7th Nov '17 10:39:49 PM DLMaximum1
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* The Lost Numbers in ''Manga/{{Guyver}}'' are failed Zoanoids, they have useful powers and abilities, but recreating them is impossible and they're biologically sterile. They had a driving force to prove themselves as valuable, having neither the dignity of being human or the pride of a normal Zoanoid.

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* The Lost Numbers in ''Manga/{{Guyver}}'' are failed Zoanoids, Zoanoids; they have useful powers and abilities, but recreating them is impossible and they're biologically sterile. They had a driving force to prove themselves as valuable, having neither the dignity of being human or the pride of a normal Zoanoid.



** In episode 23 we're finally shown the failed Evangelion prototypes developed prior to Unit-00, stored in what is essentially an Evangelion graveyard. Or what's left of them, anyway; their organic parts have rotten away, leaving only deformed skeletons and orange helmets similar to Unit-00's. The depiction differs between [[http://1.bp.blogspot.com/_vx0Gu7pPdqo/TCw4xio8EbI/AAAAAAAADUU/c7C6HQVxbh0/s1600/groundwork_23_C300_oa.gif the original version]] and [[http://4.bp.blogspot.com/_vx0Gu7pPdqo/TCw4w9niRpI/AAAAAAAADUM/N-KNEkGSVG8/s1600/23_C300_npc_comp.jpg the Director's Cut]] but the verdict is the same: at least ''fifty'' prototypes were rejected before Unit-00 finally passed.

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** In episode 23 23, we're finally shown the failed Evangelion prototypes developed prior to Unit-00, stored in what is essentially an Evangelion graveyard. Or what's left of them, anyway; their organic parts have rotten away, leaving only deformed skeletons and orange helmets similar to Unit-00's. The depiction differs between [[http://1.bp.blogspot.com/_vx0Gu7pPdqo/TCw4xio8EbI/AAAAAAAADUU/c7C6HQVxbh0/s1600/groundwork_23_C300_oa.gif the original version]] and [[http://4.bp.blogspot.com/_vx0Gu7pPdqo/TCw4w9niRpI/AAAAAAAADUM/N-KNEkGSVG8/s1600/23_C300_npc_comp.jpg the Director's Cut]] but the verdict is the same: at least ''fifty'' prototypes were rejected before Unit-00 finally passed.



* A while back Marvel established that Steve Rogers was actually the second ComicBook/CaptainAmerica. The original was Isaiah Bradley, the sole survivor of a battalion of black soldiers who were administered a early version of the serum. He only served in one major mission and was promptly imprisoned in Fort Leavenworth for decades for "desertion." It's unclear whether his current disabilities, similar to the symptoms of Alzheimers and steroid abuse, are a result of an unstable super-soldier formula or his treatment at Leavenworth.
** Another retcon established that another more aggressive soldier was treated with the SuperSerum the night before Steve received it. The general in charge did it because he didn't think the scrawny Steve Rogers was SuperSoldier material. The soldier went insane since he wasn't treated with Vita-Rays like Steve. He was put in cold sleep until A.I.M. woke him up and cured him of his insanity decades later. As Protocide, he initially tried to kill Cap because he was brainwashed into believing that Steve "stole" the Captain America identity from him and was responsible for his near death. Protocide eventually realizes that Cap is too good a person to have done that, and in his last appearance saves Steve's life before leaving for parts unknown.

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* A while back back, Marvel established that Steve Rogers was actually the second ComicBook/CaptainAmerica. The original was Isaiah Bradley, the sole survivor of a battalion of black soldiers who were administered a early version of the serum. Super-Soldier Serum. He only served in one major mission and was promptly imprisoned in Fort Leavenworth for decades for "desertion." "desertion". It's unclear whether his current disabilities, similar to the symptoms of Alzheimers Alzheimer's and steroid abuse, are a result of an unstable super-soldier formula or his treatment at Leavenworth.
** Another retcon established that another more aggressive soldier soldier, Pvt. Clinton McIntyre, was treated with the SuperSerum the night before Steve received it. The general in charge did it because he didn't think the scrawny Steve Rogers was SuperSoldier material. The soldier went insane since he wasn't treated with Vita-Rays like Steve. He was put in cold sleep until A.I.M. woke him up and cured him of his insanity decades later. As Protocide, he initially tried to kill Cap because he was brainwashed into believing that Steve "stole" the Captain America identity from America, supposedly his wartime partner, had betrayed him and was responsible left him for his near death.dead. Protocide eventually realizes that Cap is too good a person to have done that, and in his last appearance saves Steve's life before leaving for parts unknown.



* In the Post-Crisis Franchise/DCUniverse, the first two Bizarros were clones of Franchise/{{Superman}} who were slowly crumbling due to their inexperience with Kryptonian DNA. When Cadmus attempted to clone Superman following [[ComicBook/TheDeathOfSuperman his death]], they ended up mixing it with human DNA to get the person who'd be ComicBook/{{Superboy}}.

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* In the Post-Crisis Franchise/DCUniverse, the first two Bizarros were clones of Franchise/{{Superman}} who were slowly crumbling due to their creators' inexperience with Kryptonian DNA. When Cadmus attempted to clone Superman following [[ComicBook/TheDeathOfSuperman his death]], they ended up mixing it with human DNA to get the person who'd be ComicBook/{{Superboy}}.



** The Mark II armor in the [[Film/IronMan1 first film]]. It could fly, but it had an issue with icing up at high altitudes. This was rectified in the Mark III. [[spoiler:The BigBad's Iron Monger armor, being a scaled-up copy of the ever earlier Mark I, has the same icing problem. Tony exploited this when fighting it.]]
** Hammer's Ex-Wife missile in ''Film/IronMan2''. When Rhodes tries to use it, it just bounces harmlessly off of Venko's armor. Tony immediately [[LampshadeHanging lampshades]] it.

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** The Mark II armor in the [[Film/IronMan1 first film]]. It could fly, but it had an issue with icing up at high altitudes. This was rectified in the Mark III. [[spoiler:The BigBad's [[spoiler:Obadiah Stane's Iron Monger armor, being a scaled-up copy of the ever earlier Mark I, has the same icing problem. Tony exploited this when fighting it.]]
** Hammer's Ex-Wife missile in ''Film/IronMan2''. When Rhodes tries to use it, it just bounces harmlessly off of Venko's Vanko's armor. Tony immediately [[LampshadeHanging lampshades]] it.



* The ''Literature/TheCobraTrilogy'' novels by Creator/TimothyZahn revolve around cybernetically enhanced soldiers --- and the implants cannot be removed. Late in the book, the main character finds there are certain side effects to the technology being inside someone for a long time, like arthritis, anemia, various other health problems. As the Cobras are also given pre-programmed self defense capabilities, if one ever even THINKS they're being attacked by someone, they will respond with potentially deadly force without even considering it. [[spoiler: It ends up getting a couple of civilian teenagers killed after they play chicken with an unwitting Cobra, and get their tires shot out by lasers.]]

to:

* The ''Literature/TheCobraTrilogy'' novels by Creator/TimothyZahn revolve around cybernetically enhanced soldiers --- and the implants cannot be removed. Late in the book, the main character finds there are certain side effects to the technology being inside someone for a long time, like arthritis, anemia, various other health problems. As the Cobras are also given pre-programmed self defense self-defense capabilities, if one ever even THINKS they're being attacked by someone, they will respond with potentially deadly force without even considering it. [[spoiler: It ends up getting a couple of civilian teenagers killed after they play chicken with an unwitting Cobra, and get their tires shot out by lasers.]]



-->'''Marvin:''' "Let's build robots with Genuine People Personalities," they said. So they tried it out with me. I'm a personality prototype. You can tell, can't you?

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-->'''Marvin:''' "Let's build robots with Genuine People Personalities," Personalities", they said. So they tried it out with me. I'm a personality prototype. You can tell, can't you?



* ''Series/{{Warehouse 13}}'' has many such items on display. In this case, "flawed" means "GoneHorriblyWrong"--case in point, a self-replicating dodgeball used for military target practice.

to:

* ''Series/{{Warehouse 13}}'' has many such items on display. In this case, "flawed" means "GoneHorriblyWrong"--case "GoneHorriblyWrong" -- case in point, a self-replicating dodgeball used for military target practice.



* Blues / Proto Man DRN.000, Mega Man's "older brother" in the ''VideoGame/MegaManClassic'' is certainly a badass in his own right, but all what prevents him from him to be a proper SuperPrototype, is his limited atomic power reactor given by Dr. Albert W. Wily and a defect his energy system later acquired according to [[http://www.youtube.com/watch?v=agxbVG64mSo Blues' Solo Ending]] from ''Mega Man 2: The Power Fighters''. He was originally equipped with a flawed Solar Power Reactor, which Dr. Thomas Light developed and tried to fix. However because Blues was developed as a truly independent robot with a ''Strong Sense Of Independence'', he did ran away from Light Labs. The reason why Blues did this, was because he feared that fixing his solar power reactor would erase his individuality. Eventually, the flawed Solar Power reactor stopped to work and Blues in turn ceased to function. It was then that Dr. Albert W. Wily found him and tried to fix him, by switching his Solar Power Reactor with a early, but limited version of the atomic power reactors, which all Wilybots would later use. Besides giving Blues a new power Reactor, he was outfitted with combat capabilities and his trademark visor along with his shield. However to battle brings Blues' atomic power reactor at its limits and going above by overuse will make him to a living time bomb, as one well placed shoot can cause him to blow up and annihilates the entire environment around him. The defect his energy system later acquired causes him pain and if the defect is left unchecked, [[YourDaysAreNumbered there is always the chance, that his body will break down with the result of his death]]. Since he has ''Strong Sense Of Independence'', he is uncooperative to let himself to be repaired by Dr. Light, even if it means his death. In games where Proto Man's playable he's typically a GlassCannon due the defect mentioned above.

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* Blues / Proto Man DRN.000, DRN-000, Mega Man's "older brother" in the ''VideoGame/MegaManClassic'' is certainly a badass in his own right, but all what prevents him from him to be a proper SuperPrototype, is his limited atomic power reactor given by Dr. Albert W. Wily and a defect his energy system later acquired according to [[http://www.youtube.com/watch?v=agxbVG64mSo Blues' Solo Ending]] from ''Mega Man 2: The Power Fighters''. He was originally equipped with a flawed Solar Power Reactor, which Dr. Thomas Light developed and tried to fix. However because Blues was developed as a truly independent robot with a ''Strong Sense Of Independence'', he did ran away from Light Labs. The reason why Blues did this, was because he feared that fixing his solar power reactor would erase his individuality. Eventually, the flawed Solar Power reactor stopped to work and Blues in turn ceased to function. It was then that Dr. Albert W. Wily found him and tried to fix him, by switching his Solar Power Reactor with a early, but limited version of the atomic power reactors, which all Wilybots would later use. Besides giving Blues a new power Reactor, he was outfitted with combat capabilities and his trademark visor along with his shield. However to battle brings Blues' atomic power reactor at its limits and going above by overuse will make him to a living time bomb, as one well placed shoot can cause him to blow up and annihilates the entire environment around him. The defect his energy system later acquired causes him pain and if the defect is left unchecked, [[YourDaysAreNumbered there is always the chance, that his body will break down with the result of his death]]. Since he has ''Strong Sense Of Independence'', he is uncooperative to let himself to be repaired by Dr. Light, even if it means his death. In games where Proto Man's playable he's typically a GlassCannon due the defect mentioned above.
7th Nov '17 2:34:05 PM CaptainAmazing
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** The H. L. Hunley, the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The original crew died on a test run when it sank. It was salvaged and the second crew, along with its designer, died similarly on another test run. Its third crew is believed to have been sunk and killed because it was too close to the torpedo explosion that sank its Union target.

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** The H.''H. L. Hunley, Hunley'', the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The original crew died on a test run when it sank. It was salvaged and the second crew, along with its designer, died similarly on another test run. Its third crew is believed to have been sunk and killed because it was too close to the torpedo explosion that sank its Union target.
7th Nov '17 2:14:58 PM CaptainAmazing
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** The H. L. Hunley, the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The original crew died on a test run when it sank. It was salvaged and the second crew, along with its designer, died similarly on another test run. Its third crew is believed to have been sunk and killed because it was too close to the torpedo explosion that sank its Union target.



** The H. L. Hunley, the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The first crew died on a test run when it sank. It was salvaged and the second crew, along with its designer, died similarly on another test run. Its third crew is believed to have been sunk and killed because it was too close to the torpedo explosion that sank its Union target.
7th Nov '17 2:12:55 PM CaptainAmazing
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** The H. L. Hunley, the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The first crew died on a test run when it sank. Ithe second crew, along with its designer, died similarly on another test run. The ship itself and its third crew were most likely sunk and killed because they were too close to the torpedo explosion that sank its union target.

to:

** The H. L. Hunley, the first submarine to sink another ship in combat, was made by the Confederacy in the AmericanCivilWar. The first crew died on a test run when it sank. Ithe It was salvaged and the second crew, along with its designer, died similarly on another test run. The ship itself and its Its third crew were most likely is believed to have been sunk and killed because they were it was too close to the torpedo explosion that sank its union target.
Union target.
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