History Main / FlawedPrototype

16th Jan '17 1:03:27 PM Ramidel
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** The [[Anime/MobileSuitZetaGundam Zeta Gundam]] is a SuperPrototype designed for one of the most powerful Newtypes of the Gryps Conflict. The flaw is in the latter area; pilots like Roux Louka without the SuperReflexes of the top-level Newtype pilots are shown having trouble keeping up with the suit's speed and transformation systems.
3rd Jan '17 8:51:35 PM Randomwaffle23
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* ''VideoGame/PokemonSunAndMoon'' has Type: Null. It was conceived as an [[CreatingLife artificial Pokémon]] named Type: Full, which would be able to [[PowersAsPrograms become]] [[AllYourPowersCombined any of the 18 types]] using the "RKS System". Three prototypes of Type: Full were created, but all three of them rejected the RKS System and subsequently [[UnstoppableRage went berserk]]. They were fitted with suppressive helmets to [[TameHisAnger keep them under control]], but they still couldn't activate the RKS System. The project was declared a failure, and all three were put into [[HumanPopsicle cryogenic storage]] indefinitely. [[spoiler:And all it would've taken to make the RKS system work was ThePowerOfFriendship.]]
30th Dec '16 6:27:02 PM Gamermaster
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* The ''Grand Cross'' (full designation Mobile Battleship Grand Cross) from ''LightNovel/BodaciousSpacePirates'' may be an example of this. It is a fearsome foe, utilising advanced technology beyond what is normally seen in the series, in particular a gravity control device that allows it to zig-zag and move as fast as a fighter. It also has large protective shields, powerful lasers, can unleash a deadly close-range BeamSpam and has an edge in electronic warfare. However after significant displays of power, the ship completely powers down for a short period of time. Also, [[spoiler: its shields are not nearly as effective against physical bombardment as they are against beams]].

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* The ''Grand Cross'' (full designation Mobile Battleship Grand Cross) from ''LightNovel/BodaciousSpacePirates'' may be an example of this. It is a fearsome foe, utilising utilizing advanced technology beyond what is normally seen in the series, in particular a gravity control device that allows it to zig-zag and move as fast as a fighter. It also has large protective shields, powerful lasers, can unleash a deadly close-range BeamSpam and has an edge in electronic warfare. However after significant displays of power, the ship completely powers down for a short period of time. Also, [[spoiler: its shields are not nearly as effective against physical bombardment as they are against beams]].
30th Dec '16 6:26:43 PM Gamermaster
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* In ''Anime/MagicalGirlLyricalNanoha'', we have the first viable product of Project F, [[spoiler:Fate Testarossa]]. Although a viable clone, in that she had a healthy body and retained the memories of her original, she developed her own personality rather than the personality of her original (as well as minor issues like being right-handed when the original was left-handed), and so was considered a failure. In terms of magical ability, she was actually ''superior'' to the original, though. Later clones of the same technology do not have this issue, and appear to be perfect copies of the originals.

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* In ''Anime/MagicalGirlLyricalNanoha'', ''Franchise/LyricalNanoha'', we have the first viable product of Project F, [[spoiler:Fate Testarossa]]. Although a viable clone, in that she had a healthy body and retained the memories of her original, she developed her own personality rather than the personality of her original (as well as minor issues like being right-handed when the original was left-handed), and so was considered a failure. In terms of magical ability, she was actually ''superior'' to the original, though. Later clones of the same technology do not have this issue, and appear to be perfect copies of the originals.
5th Dec '16 7:55:34 PM Geoduck
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%%* Firmly averted in ''TabletopGame/{{Paranoia}}''. Any and all prototypes assigned to a player's Troubleshooter team by the Alpha Complex Research and Development Department for field-testing shall function with flawless perfection, as decreed by Friend Computer.


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* In ''TabletopGame/{{Paranoia}}'', when collecting equipment for their latest mission, Troubleshooters will quite often get assigned one of these for testing by the Alpha Complex R&D department. (And remember, Citizen, failing to return valuable official property intact and unblemished is treason!)
1st Dec '16 4:17:35 PM Godzillawolf
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* ''Fanfic/{{Marionettes}}'' has [[spoiler:the G1 Marionettes. Unlike the current model, they lacked mithril armor and the mana engines hadn't been invented yet. As such, they were far less durable and needed manual recharging. Trixie's original form, [=G1T01=], was built to be a rival to humble Sunset Shimmer, but, while extremely powerful, these design flaws meant she could never truly rival her.]]

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* ''Fanfic/{{Marionettes}}'' has [[spoiler:the ''Fanfic/{{Marionettes}}'':
** [[spoiler:The
G1 Marionettes. Unlike the current model, they lacked mithril armor and the mana engines hadn't been invented yet. As such, they were far less durable and needed manual recharging. Trixie's original form, [=G1T01=], was built to be a rival to humble Sunset Shimmer, but, while extremely powerful, these design flaws meant she could never truly rival her.]]
** [[spoiler:The G2 Marionettes have the above power flaw (though somewhat remedied by a Mana Compressor), but have an additional one created by trying to fix the durability flaw: they're made of steel and thus ''extremely'' heavy, with their metal plating alone weighing over three hundred pounds. As a result, their ability to pass as normal ponies was hampered and the Stallions had to perform mind wipes when one so much as stepped on a scale. However, Teddy and Ace, the two G2 Marionettes the heroes reactivate, find out ways to turn this design flaw [[CursedWithAwesome into an advantage]] by putting that extra weight to good use in combat.]]
** [[spoiler:The G4 Marionettes, while far superior to their predecessors, still have a big design flaw: their mana engine generates too much heat and they need to drink cold fluids to prevent from overheating. This flaw was fixed with the G5 Marionettes and Twilight manages to fix it with Trixie and Lightning Dust.]]
** [[spoiler:The Puppeteer, a suit of Marionette based PoweredArmor Masquerade uses to fight Trixie in the FinalBattle is a dangerous, untested prototype. While durable and strong enough to survive combat with Celestia, it puts extreme strain on the user and limits their mobility due to the bulk. It's {{BFS}} is also too large to be practical indoors. By the time Trixie destroys it, the strain combined with her injuries leaves Masquerade barely able to move and her horn cracked.]]
** [[spoiler:Miss Marshmallow, Masquerade's Marionette maid/body guard, runs on the prototype Mana Engine because its output is [[SuperPrototype considerably higher than the later models]] to the point of being impractical for any Marionette ''not'' filled with weapons like her. However, due to this it's heating problem is also ''far'' more severe than her fellow Marionettes to the point her 'all weapons deployed' mode has to have the Proto Mana Engine exposed (protected by a forcefield just to avoid overheating.
]]


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* In ''Series/KamenRiderExAid'', the prototype [[TransformationTrinket Gashats]] supposedly [[SuperPrototype have limitless potential]], but also have a nasty design flaw: [[spoiler:they'll inevitably ruin their user's body if used too many times, as Pallad warns [[EvilCounterpart Kuroto Dan/Kamen Rider Genm]] will happen to him if he keeps using the Proto Mighty Action X Gashat.]]
20th Nov '16 1:37:47 AM Xtifr
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* In Theodore Sturgeon's "More Than Human" a strange man known as "Lone" assembles children with super-normal powers, attempting to build "Homo Gestalt" with himself as the head. But he knows that his cannot do it. Eventually he finds a replacement that can do the job.

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* In Theodore Sturgeon's "More Creator/TheodoreSturgeon's ''More Than Human" Human'' a strange man known as "Lone" assembles children with super-normal powers, attempting to build "Homo Gestalt" with himself as the head. But he knows that his cannot do it. Eventually he finds a replacement that can do the job.
18th Nov '16 7:15:44 AM Morgenthaler
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* Proto Man/Blues DRN-00, Mega Man's "older brother" in the ''VideoGame/MegaManClassic'' is certainly a BadAss in his own right, but all what prevents him from him to be a proper SuperPrototype, is his limited atomic power reactor given by Dr. Albert W. Wily and a defect his energy system later acquired according to [[http://www.youtube.com/watch?v=agxbVG64mSo Blues' Solo Ending]] from ''Mega Man 2: The Power Fighters''. He was originally equipped with a flawed Solar Power Reactor, which Dr. Thomas Light developed and tried to fix. However because Blues was developed as a truly independent robot with a ''Strong Sense Of Independence'', he did ran away from Light Labs. The reason why Blues did this, was because he feared that fixing his solar power reactor would erase his individuality. Eventually, the flawed Solar Power reactor stopped to work and Blues in turn ceased to function. It was then that Dr. Albert W. Wily found him and tried to fix him, by switching his Solar Power Reactor with a early, but limited version of the atomic power reactors, which all Wilybots would later use. Besides giving Blues a new power Reactor, he was outfitted with combat capabilities and his trademark visor along with his shield. However to battle brings Blues' atomic power reactor at its limits and going above by overuse will make him to a living time bomb, as one well placed shoot can cause him to blow up and annihilates the entire environment around him. The defect his energy system later acquired causes him pain and if the defect is left unchecked, [[YourDaysAreNumbered there is always the chance, that his body will break down with the result of his death]]. Since he has ''Strong Sense Of Independence'', he is uncooperative to let himself to be repaired by Dr. Light, even if it means his death. In games where Proto Man's playable he's typically a GlassCannon due the defect mentioned above.

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* Proto Man/Blues DRN-00, Mega Man's "older brother" in the ''VideoGame/MegaManClassic'' is certainly a BadAss badass in his own right, but all what prevents him from him to be a proper SuperPrototype, is his limited atomic power reactor given by Dr. Albert W. Wily and a defect his energy system later acquired according to [[http://www.youtube.com/watch?v=agxbVG64mSo Blues' Solo Ending]] from ''Mega Man 2: The Power Fighters''. He was originally equipped with a flawed Solar Power Reactor, which Dr. Thomas Light developed and tried to fix. However because Blues was developed as a truly independent robot with a ''Strong Sense Of Independence'', he did ran away from Light Labs. The reason why Blues did this, was because he feared that fixing his solar power reactor would erase his individuality. Eventually, the flawed Solar Power reactor stopped to work and Blues in turn ceased to function. It was then that Dr. Albert W. Wily found him and tried to fix him, by switching his Solar Power Reactor with a early, but limited version of the atomic power reactors, which all Wilybots would later use. Besides giving Blues a new power Reactor, he was outfitted with combat capabilities and his trademark visor along with his shield. However to battle brings Blues' atomic power reactor at its limits and going above by overuse will make him to a living time bomb, as one well placed shoot can cause him to blow up and annihilates the entire environment around him. The defect his energy system later acquired causes him pain and if the defect is left unchecked, [[YourDaysAreNumbered there is always the chance, that his body will break down with the result of his death]]. Since he has ''Strong Sense Of Independence'', he is uncooperative to let himself to be repaired by Dr. Light, even if it means his death. In games where Proto Man's playable he's typically a GlassCannon due the defect mentioned above.
10th Oct '16 8:57:07 AM erforce
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'''Malcolm:''' Yeah, but John, when the {{Pirates of the Caribbean}} breaks down, the pirates don't eat the tourists!

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'''Malcolm:''' Yeah, but John, when the {{Pirates of the Caribbean}} Ride/PiratesOfTheCaribbean breaks down, the pirates don't eat the tourists!



** The Mark II armor in the first film. It could fly, but it had an issue with icing up at high altitudes. This was rectified in the Mark III. [[spoiler:The BigBad's Iron Monger armor, being a scaled-up copy of the ever earlier Mark I, has the same icing problem. Tony exploited this when fighting it.]]
** Hammer's Ex-Wife missile. When Rhodes tries to use it, it just bounces harmlessly off of Venko's armor. Tony immediately [[LampshadeHanging lampshades]] it.

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** The Mark II armor in the [[Film/IronMan1 first film.film]]. It could fly, but it had an issue with icing up at high altitudes. This was rectified in the Mark III. [[spoiler:The BigBad's Iron Monger armor, being a scaled-up copy of the ever earlier Mark I, has the same icing problem. Tony exploited this when fighting it.]]
** Hammer's Ex-Wife missile.missile in ''Film/IronMan2''. When Rhodes tries to use it, it just bounces harmlessly off of Venko's armor. Tony immediately [[LampshadeHanging lampshades]] it.
4th Oct '16 5:48:52 PM Pseudoname
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** The Rage Trooper suits gave their user enhanced strength, speed, and reflexes, but also caused massive adrenal failure and pain.
** The Paladin Armor, sister program to the Rage Troopers, was capable of healing the wearer from nearly any wound but often incurred undesirable mutations.

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** The Rage Trooper suits Beserker Suits gave their user enhanced strength, speed, and reflexes, but also caused massive adrenal failure and pain.
** The Paladin Armor, sister program to the Rage Troopers, Beserker Suits, was capable of healing the wearer from nearly any wound but often incurred undesirable mutations.
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