History Main / FixedDamageAttack

1st Sep '16 12:21:16 PM Morgenthaler
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* ''{{Persona 3}}'' has a [[CombinationAttack Fusion Spell]], available if the Protagonist has both Helel and Satan in his Persona roster, called "Armageddon" that does exactly 9999 HP worth of damage. It's one of the few ways, if not the ''only'' way, that one can even beat the BonusBoss, as said boss is fond of spamming full-heal spells and character annihilation spells when the character's HP reaches 10,000 or less.

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* ''{{Persona ''VideoGame/{{Persona 3}}'' has a [[CombinationAttack Fusion Spell]], available if the Protagonist has both Helel and Satan in his Persona roster, called "Armageddon" that does exactly 9999 HP worth of damage. It's one of the few ways, if not the ''only'' way, that one can even beat the BonusBoss, as said boss is fond of spamming full-heal spells and character annihilation spells when the character's HP reaches 10,000 or less.



* ''ShinMegamiTenseiIV'' has [[ArchangelMichael Michael of the Four Archangels]] as a [[DownLoadableContent DLC demon]] and he has one of the nastiest skills in the game, Fallen Grace. This move '''deals exactly 666 points of almighty damage to all enemies!'''
* The Light Brand, an enchanted sword found in several ''FireEmblem'' games, has a ranged attack that always does ten damage regardless of either the attacker or defender's stats. Unfortunately this means that the sword is much more useful to your enemy than it is to you, as any of your units with a high enough weapon level to use it is probably going to deal more than ten damage with an ordinary weapon. It doesn't help that this is one of the few ranged swords that can be obtained.

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* ''ShinMegamiTenseiIV'' ''VideoGame/ShinMegamiTenseiIV'' has [[ArchangelMichael Michael of the Four Archangels]] as a [[DownLoadableContent DLC demon]] and he has one of the nastiest skills in the game, Fallen Grace. This move '''deals exactly 666 points of almighty damage to all enemies!'''
* The Light Brand, an enchanted sword found in several ''FireEmblem'' ''VideoGame/FireEmblem'' games, has a ranged attack that always does ten damage regardless of either the attacker or defender's stats. Unfortunately this means that the sword is much more useful to your enemy than it is to you, as any of your units with a high enough weapon level to use it is probably going to deal more than ten damage with an ordinary weapon. It doesn't help that this is one of the few ranged swords that can be obtained.



* In WorldOfTanks, a tank that is set on fire starts rapidly losing a fixed amount of health based on its maximum health. Fire damage is the same no matter how the fire was started, but the damage slowly lessens as the fire is put out, and quickly using a consumable fire extinguisher stops any further damage.

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* In WorldOfTanks, ''VideoGame/WorldOfTanks'', a tank that is set on fire starts rapidly losing a fixed amount of health based on its maximum health. Fire damage is the same no matter how the fire was started, but the damage slowly lessens as the fire is put out, and quickly using a consumable fire extinguisher stops any further damage.
1st Aug '16 1:06:44 PM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The final boss of the Nightmare Dimension has an attack that does [[Cap 9999]] damage if unblocked, and 4999 damage if blocked.

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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The final boss of the Nightmare Dimension has an attack that does [[Cap [[{{Cap}} 9999]] damage if unblocked, and 4999 damage if blocked.
1st Aug '16 1:06:18 PM Malady
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* ''VideoGame/BraveHeroYuusha'': the Mettle Strike "always deals 2 damage."
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The final boss of the Nightmare Dimension has an attack that does [[Cap 9999]] damage if unblocked, and 4999 damage if blocked.
31st May '16 5:40:04 PM igordebraga
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See also ScratchDamage and {{Cap}}, when a fixed amount of damage occurs for different reasons.

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See also ScratchDamage and {{Cap}}, when a fixed amount of damage occurs for different reasons. Can lead to a DeathOfAThousandCuts.
27th May '16 7:08:33 PM WillyFourEyes
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* The first ''{{Breath of Fire}}'' game has the E. Key which is gained early in the game. It does 30 damage to all enemies. Very useful when you first get it because it does more damage than the WhiteMagicianGirl does.
** All spells and the dragon transformations attacks do fixed damage although the damage can be modified by elemental weaknesses and critical hits.
* The sequel has the spell Chop Chop which always does 25 damage. It's gained much later but since it ignore enemy defense enemies that normally only receive 1 or 2 damage from any other attack are all instantly killed by it since the ones with the highest health only have 20 health.

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* The first ''{{Breath of Fire}}'' game has the E. Key which is gained early in the game. It does 30 damage to In ''VideoGame/BreathOfFireI'', all enemies. Very useful when you first get it because it does more damage than the WhiteMagicianGirl does.
** All
spells and the dragon transformations attacks do deal a fixed damage although the damage amount of damage, though this amount can be modified by elemental weaknesses and critical hits.
* The sequel has
hits. An item you get early on in the spell Chop Chop which game, the Earth Key (E. Key), always deals 30 damage to a group of enemies.
* In ''VideoGame/BreathOfFireII'', the special attack "Chop Chop"
always does 25 damage. It's gained much later late in the game, but since it ignore ignores enemy defense enemies that normally only receive 1 or 2 damage from any other attack are all instantly killed by it since the ones with the highest health only have 20 health.



* VideoGame/WildArms3 has this in form of Dark Luceid, a spell that does a fixed amount of damage for every elemental resistance the enemy has. Usually deals pitiful damage given that enemies rarely have more than one elemental resistance (there are eight in total), but then, some Bosses just pile on Resistances...

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* VideoGame/WildArms3 ''VideoGame/WildArms3'' has this in form of Dark Luceid, a spell that does a fixed amount of damage for every elemental resistance the enemy has. Usually deals pitiful damage given that enemies rarely have more than one elemental resistance (there are eight in total), but then, some Bosses just pile on Resistances...
10th May '16 11:30:49 AM 32_Footsteps
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** Multiple ''Final Fantasy'' games, starting with ''VideoGame/FinalFantasyV'', feature an ability called Revenge, which does damage equal to the difference between your maximum hit points and your current hit points.
** The Bomb SummonMagic, a [[RandomlyDrops rare drop]] from Bomb-type enemies in ''VideoGame/FinalFantasyIV'', would deal damage equal to Rydia's current hit points to one random enemy. While somewhat hampered by the fact that Rydia is a SquishyWizard (thus having low maximum HP and poor defenses, even on the back row), its low cost make it potentially the most cost-effective damage spell in the game.
** ''VideoGame/FinalFantasyTactics'' has the Drain and Osmose spells work like this, doing a percentage of the target's maximum hit points or magic points respectively as damage (and healing the same amount). These spells work on anything not undead. [[GameBreaker This includes the final boss]].
1st Dec '15 2:56:50 PM HighCrate
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The amount of damage is often a ''very'' specific, exact number -- for example, an EldritchAbomination might prefer a spell causing exactly [[NumberOfTheBeast 666]] points of damage to whomever it is used against. (This is obviously a dire threat to a SquishyWizard with a maximum of only 700 HP, whereas a MightyGlacier with a maximum of 3,000 HP would no doubt brush it off as OnlyAFleshWound.)

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The amount of damage is often a ''very'' specific, exact number -- for example, an EldritchAbomination might prefer a spell causing exactly [[NumberOfTheBeast 666]] points of damage to whomever it is used against. (This is obviously a dire threat to a SquishyWizard with a maximum of only 700 HP, whereas a MightyGlacier StoneWall with a maximum of 3,000 HP would no doubt brush it off as OnlyAFleshWound.)
30th Oct '15 7:46:49 AM murazrai
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* Most bogs in ''VideoGame/ElementalStory'' have a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.

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* Most bogs Bog in ''VideoGame/ElementalStory'' have has a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.
30th Sep '15 6:49:04 AM murazrai
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* Most bogs in ''VideoGame/ElementalStory'' have a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.
27th Aug '15 3:16:23 PM Moopsball
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* ''VideoGame/XCOMEnemyUnknown'' gives the psychic soldiers under your command the starting ability "Mindfray", which deals a meager 5 points damage--but it ''always'' deals them (unless the enemy is immune or practically immune to psychic powers), which in a game where the RandomNumberGod hates your guts is a godsend when you absolutely must finish off an enemy before the end of your turn.

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* ''VideoGame/XCOMEnemyUnknown'' gives the psychic soldiers under your command the starting ability "Mindfray", which deals a meager 5 points damage--but it ''always'' deals them (unless the enemy is immune or practically immune to psychic powers), which in a game where the RandomNumberGod hates your guts is a godsend when you absolutely must finish off an enemy before the end of your turn. Grenades and rockets also do fixed damage in their area of effect.
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