History Main / FixedDamageAttack

31st May '16 5:40:04 PM igordebraga
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See also ScratchDamage and {{Cap}}, when a fixed amount of damage occurs for different reasons.

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See also ScratchDamage and {{Cap}}, when a fixed amount of damage occurs for different reasons. Can lead to a DeathOfAThousandCuts.
27th May '16 7:08:33 PM WillyFourEyes
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* The first ''{{Breath of Fire}}'' game has the E. Key which is gained early in the game. It does 30 damage to all enemies. Very useful when you first get it because it does more damage than the WhiteMagicianGirl does.
** All spells and the dragon transformations attacks do fixed damage although the damage can be modified by elemental weaknesses and critical hits.
* The sequel has the spell Chop Chop which always does 25 damage. It's gained much later but since it ignore enemy defense enemies that normally only receive 1 or 2 damage from any other attack are all instantly killed by it since the ones with the highest health only have 20 health.

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* The first ''{{Breath of Fire}}'' game has the E. Key which is gained early in the game. It does 30 damage to In ''VideoGame/BreathOfFireI'', all enemies. Very useful when you first get it because it does more damage than the WhiteMagicianGirl does.
** All
spells and the dragon transformations attacks do deal a fixed damage although the damage amount of damage, though this amount can be modified by elemental weaknesses and critical hits.
* The sequel has
hits. An item you get early on in the spell Chop Chop which game, the Earth Key (E. Key), always deals 30 damage to a group of enemies.
* In ''VideoGame/BreathOfFireII'', the special attack "Chop Chop"
always does 25 damage. It's gained much later late in the game, but since it ignore ignores enemy defense enemies that normally only receive 1 or 2 damage from any other attack are all instantly killed by it since the ones with the highest health only have 20 health.



* VideoGame/WildArms3 has this in form of Dark Luceid, a spell that does a fixed amount of damage for every elemental resistance the enemy has. Usually deals pitiful damage given that enemies rarely have more than one elemental resistance (there are eight in total), but then, some Bosses just pile on Resistances...

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* VideoGame/WildArms3 ''VideoGame/WildArms3'' has this in form of Dark Luceid, a spell that does a fixed amount of damage for every elemental resistance the enemy has. Usually deals pitiful damage given that enemies rarely have more than one elemental resistance (there are eight in total), but then, some Bosses just pile on Resistances...
10th May '16 11:30:49 AM 32_Footsteps
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** Multiple ''Final Fantasy'' games, starting with ''VideoGame/FinalFantasyV'', feature an ability called Revenge, which does damage equal to the difference between your maximum hit points and your current hit points.
** The Bomb SummonMagic, a [[RandomlyDrops rare drop]] from Bomb-type enemies in ''VideoGame/FinalFantasyIV'', would deal damage equal to Rydia's current hit points to one random enemy. While somewhat hampered by the fact that Rydia is a SquishyWizard (thus having low maximum HP and poor defenses, even on the back row), its low cost make it potentially the most cost-effective damage spell in the game.
** ''VideoGame/FinalFantasyTactics'' has the Drain and Osmose spells work like this, doing a percentage of the target's maximum hit points or magic points respectively as damage (and healing the same amount). These spells work on anything not undead. [[GameBreaker This includes the final boss]].
1st Dec '15 2:56:50 PM HighCrate
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The amount of damage is often a ''very'' specific, exact number -- for example, an EldritchAbomination might prefer a spell causing exactly [[NumberOfTheBeast 666]] points of damage to whomever it is used against. (This is obviously a dire threat to a SquishyWizard with a maximum of only 700 HP, whereas a MightyGlacier with a maximum of 3,000 HP would no doubt brush it off as OnlyAFleshWound.)

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The amount of damage is often a ''very'' specific, exact number -- for example, an EldritchAbomination might prefer a spell causing exactly [[NumberOfTheBeast 666]] points of damage to whomever it is used against. (This is obviously a dire threat to a SquishyWizard with a maximum of only 700 HP, whereas a MightyGlacier StoneWall with a maximum of 3,000 HP would no doubt brush it off as OnlyAFleshWound.)
30th Oct '15 7:46:49 AM murazrai
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* Most bogs in ''VideoGame/ElementalStory'' have a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.

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* Most bogs Bog in ''VideoGame/ElementalStory'' have has a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.
30th Sep '15 6:49:04 AM murazrai
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* Most bogs in ''VideoGame/ElementalStory'' have a skill which deals exactly 77 damage to its target and upon evolving, gaining another skill which deals exactly 777 damage.
27th Aug '15 3:16:23 PM Moopsball
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* ''VideoGame/XCOMEnemyUnknown'' gives the psychic soldiers under your command the starting ability "Mindfray", which deals a meager 5 points damage--but it ''always'' deals them (unless the enemy is immune or practically immune to psychic powers), which in a game where the RandomNumberGod hates your guts is a godsend when you absolutely must finish off an enemy before the end of your turn.

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* ''VideoGame/XCOMEnemyUnknown'' gives the psychic soldiers under your command the starting ability "Mindfray", which deals a meager 5 points damage--but it ''always'' deals them (unless the enemy is immune or practically immune to psychic powers), which in a game where the RandomNumberGod hates your guts is a godsend when you absolutely must finish off an enemy before the end of your turn. Grenades and rockets also do fixed damage in their area of effect.
6th Aug '15 3:00:16 AM NESBoy
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* The ''Franchise/FinalFantasy'' series is replete with examples, not the least of which is "One Thousand Needles", a FlechetteStorm that inflicts exactly 1,000 points of damage every time it is used; it is the signature move of the "Cactrot" (anthropomorphic cacti) species. Often, the player can acquire this as a [[MegaManning Blue Magic skill]].\\

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* The ''Franchise/FinalFantasy'' series is replete with examples, not the least of which is "One Thousand Needles", a FlechetteStorm that inflicts exactly 1,000 points of damage every time it is used; it is the signature move of the "Cactrot" (anthropomorphic cacti) species. Often, the player can acquire this as a [[MegaManning [[PowerCopying Blue Magic skill]].\\
8th Jul '15 12:53:07 PM KetojansKookies
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* in ''VideoGame/CastlevaniaCircleOfTheMoon'', the Diana card gives your whip projectiles, but the strength of their attack is unaffected by leveling up. This makes them one hit kills for early enemies and the first boss, but by the end of the game, your normal whip attack will inflict more damage than most of them, although they are still very useful.

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* The ''VideoGame/DragonQuest'' series has most spells and abilities working like this, dealing damage in a fixed range regardless of level or the Wisdom stat (though it may be altered by ElementalRockPaperScissors). All games starting with ''VideoGame/DragonQuestVIII'' factor in a character's magical stats into spell damage, but there are still abilities that work like this.
* In
''VideoGame/CastlevaniaCircleOfTheMoon'', the Diana card gives your whip projectiles, but the strength of their attack is unaffected by leveling up. This makes them one hit kills for early enemies and the first boss, but by the end of the game, your normal whip attack will inflict more damage than most of them, although they are still very useful.
3rd May '15 12:10:07 AM TPPR10
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* ''VideoGame/MegaManXCommandMission'' has the BonusBoss, Ninetails, who has a move called Nine Fragments which does 999 damages per hit nine times, adding up to 8991 damage.
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