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[[/folder]]* As it's inspired by professional wrestling ''Anime/{{Kinnikuman}}'' naturally dabbles with this from time to time.
** Suguru's first finisher (which was used much more extensively in the anime) was the "Fu Rin Ka Zan", a slam to the ground followed by a piledriver and a reverse Romero Special.
** Far more notable though is Akuma Shogun's ''Nine'' Hell Point Seal designed to completely ruin the opponent's body, and is advertised as having nine moves. [[spoiler: Though technically it counts as ''eleven'' if not more, as there are false versions of at least the eighth and ninth moves to lower the opponent's guard.]]
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* [[Wrestling/DwayneJohnson The Rock]]: Punches with theatrical raising of the hand to the sky for the last one in the combo, Samoan Drop, DDT, variations of running Spinebuster or Scoop slam (one or the other is performed first), then a Rock Bottom, followed with removing his elbow pad and the People's eyebrow, finishing with The Most Electrifying move in Sports Entertainment!

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* [[Wrestling/DwayneJohnson The Rock]]: Punches with theatrical raising of the hand to the sky for the last one in the combo, Samoan Drop, DDT, variations of running Spinebuster or Scoop slam Slam (one or the other is performed first), then a Rock Bottom, followed with removing his elbow pad and the People's eyebrow, Eyebrow, finishing with The Most Electrifying the People's Elbow (the most electrifying move in Sports Entertainment!Entertainment!).



* Wrestling/TheUndertaker has recently developed his own sequence: running clothesline in the corner, snake eyes, running big boot, leg drop, then either a chokeslam, Last Ride, Tombstone piledriver, or Hell's Gate.

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* Wrestling/TheUndertaker has recently developed his own sequence: running clothesline in the corner, snake eyes, running big boot, leg drop, then either a chokeslam, Last Ride, Tombstone piledriver, Piledriver, or Hell's Gate.



** Really, the Chokeslam is rarely Taker's finisher. Usually, it's just the setup for Tombstone. One could easily say his five moves are NoSell, floor the opponent, chokeslam the opponent, [[{{BadassBoast}} drag his thumb across his throat,]] Tombstone.

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** Really, the Chokeslam is rarely Taker's finisher. Usually, it's just the setup for Tombstone. One could easily say his five moves are NoSell, floor the opponent, chokeslam the opponent, [[{{BadassBoast}} [[BadassBoast drag his thumb across his throat,]] throat]], Tombstone.
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* [[Wrestling/DwayneJohnson The Rock]]: variations of running Spinebuster or Scoop slam (one or the other is performed first), then a Rock Bottom, followed with removing his elbow pad and the People's eyebrow, finishing with The Most Electrifying move in Sports Entertainment!

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* [[Wrestling/DwayneJohnson The Rock]]: Punches with theatrical raising of the hand to the sky for the last one in the combo, Samoan Drop, DDT, variations of running Spinebuster or Scoop slam (one or the other is performed first), then a Rock Bottom, followed with removing his elbow pad and the People's eyebrow, finishing with The Most Electrifying move in Sports Entertainment!
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* Kazuma Kiryu's "Hell's Floor" finisher in ''VideoGame/{{Yakuza}} 3'': a German suplex, followed by an arm bar, followed by a triangle choke, followed by an anaconda choke, followed by a guillotine choke, finished with a mounted right cross to the face. Just the chokes alone would probably leave the opponent's trachea reduced to the consistency of mincemeat.

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* Kazuma Kiryu's "Hell's Floor" finisher in ''VideoGame/{{Yakuza}} 3'': ''VideoGame/Yakuza3'': a German suplex, followed by an arm bar, followed by a triangle choke, followed by an anaconda choke, followed by a guillotine choke, finished with a mounted right cross to the face. Just the chokes alone would probably leave the opponent's trachea reduced to the consistency of mincemeat.



** His first move is a Space Mach Attack, occasionally going straight to the multi-directional impact barrage if starting while already airborne. Following them are the Sky Zapper and Ultimate Impact rushes (the latter the version used in the Dragon Ball Z Budokai Tenkaichi games), then a Final Shine Attack (may occasionally substitute in a cyan-accented Chrono version of his primary Alpha's design), and ended with a Sadistic 18.

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** His first move is a Space Mach Attack, occasionally going straight to the multi-directional impact barrage if starting while already airborne. Following them are the Sky Zapper and Ultimate Impact rushes (the latter the version used in the Dragon Ball Z Budokai Tenkaichi ''VideoGame/DragonBallZBudokaiTenkaichi'' games), then a Final Shine Attack (may occasionally substitute in a cyan-accented Chrono version of his primary Alpha's design), and ended with a Sadistic 18.
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* Kazuma Kiryu's "Hell's Floor" finisher in ''VideoGame/{{Yakuza}} 3'': a German suplex, followed by an arm bar, followed by a triangle choke, followed by an anaconda choke, followed by a guillotine choke, finished with a mounted punch to the face. Just the chokes would probably leave the opponent's trachea reduced to the consistency of burger.

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* Kazuma Kiryu's "Hell's Floor" finisher in ''VideoGame/{{Yakuza}} 3'': a German suplex, followed by an arm bar, followed by a triangle choke, followed by an anaconda choke, followed by a guillotine choke, finished with a mounted punch right cross to the face. Just the chokes alone would probably leave the opponent's trachea reduced to the consistency of burger.mincemeat.
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It's often been said about ProfessionalWrestling that a successful wrestler doesn't need to have an extensive library of moves that he can execute with average proficiency: he just needs a few moves that he can do ''well''.

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It's often been said about ProfessionalWrestling that a successful wrestler doesn't wrestlers don't need to have an extensive library of moves that he they can execute with average proficiency: he they just needs need a few moves that he they can do ''well''.
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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This trope refers to a finishing sequence, not [[LimitedMoveArsenal a limit on total moves]].

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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This trope refers to a specific sequence of finishing sequence, moves, not [[LimitedMoveArsenal a limit on total moves]].
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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This page refers to a finishing sequence, not [[LimitedMoveArsenal a limit on total moves]].

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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This page trope refers to a finishing sequence, not [[LimitedMoveArsenal a limit on total moves]].
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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This is about a finishing sequence, not [[LimitedMoveArsenal a limit on total moves]].

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Oh, and by the way, not being able to use more than four moves hails from [[Franchise/{{Pokemon}} something else]]. This is about page refers to a finishing sequence, not [[LimitedMoveArsenal a limit on total moves]].
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see ATT: https://tvtropes.org/pmwiki/query.php?parent_id=113352&type=att. This looks to be a non-existent wrestler


* Wrestling/MargaretTiger's sequence: a piledriver, [[MurderousThighs body scissors]], a powerbomb, a frog splash, and another piledriver.

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* Wrestling/MargaretTiger's sequence: a piledriver, [[MurderousThighs body scissors]], a powerbomb, a frog splash, and another piledriver.

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