History Main / FirstPersonShooter

13th Feb '17 7:34:23 PM Jagger
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It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]'' and ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''[[http://www.giantbomb.com/gun-buster/3030-40568/ Gun Buster]]'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.

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It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]'' and ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''[[http://www.giantbomb.com/gun-buster/3030-40568/ Gun Buster]]'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' ''VideoGame/DukeNukem3D'', which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.
13th Feb '17 7:34:09 PM Jagger
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It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]'' and ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.

to:

It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]'' and ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''[[http://www.giantbomb.com/gun-buster/3030-40568/ Gun Buster]]'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.


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* ''VideoGame/GunBuster''
13th Feb '17 7:32:19 PM Jagger
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* ''VideoGame/StarCruiser''
13th Feb '17 7:31:22 PM Jagger
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This is a game genre that was first widely popularized by Creator/IdSoftware via ''VideoGame/Wolfenstein3D''.

It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.

to:

This is a game genre that was first widely popularized by Creator/IdSoftware Creator/IdSoftware, via ''VideoGame/Wolfenstein3D''.

''VideoGame/Wolfenstein3D'' and especially ''Videogame/{{Doom}}''.

It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]'' and ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.
12th Feb '17 6:55:35 PM SSgt_LuLZ
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* ''VideoGame/DayOfInfamy''
8th Jan '17 5:15:41 AM Rmpdc
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* ''VideoGame/MedalOfHonorAirborne''
22nd Nov '16 10:34:54 AM erforce
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* ''VideoGame/{{Polygod}}''
5th Nov '16 7:10:39 AM AM_NK
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** ''VideoGame/UnrealTournament4''
28th Oct '16 3:01:30 PM BaronVonFistcrunch
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** ''VideoGame/BrutalDoom''
26th Oct '16 5:31:42 AM jormis29
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* ''VideoGame/{{Verdun}}''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FirstPersonShooter